//========= Copyright Valve Corporation, All rights reserved. ============// #include #include "tier1/strtools.h" #include #include "utlvector.h" #include #include "vgui_controls/ListPanel.h" #include "KeyValues.h" enum moduleType { GOOD, BAD, UNKNOWN }; struct version { int v1, v2, v3, v4; bool operator == (version version2){ return v1==version2.v1 && v2==version2.v2 && v3==version2.v3 && v4==version2.v4; } }; struct module { int key; char name[1024]; moduleType myType; version versionInfo; bool knownVersion; }; class CMiniDumpObject { public: //CMiniDumpObject( char *pszFilename, char *pszKnownFilename ); CMiniDumpObject( const char *pszFilename, CUtlVector *pKnownModuleList ); CMiniDumpObject( HANDLE pMiniDumpHandle, CUtlVector *pKnownModuleList ); void AddToBadList( MINIDUMP_MODULE module ); void AddToGoodList( MINIDUMP_MODULE module ); void AddToUnknownList( MINIDUMP_MODULE module ); void PopulateListPanel( vgui::ListPanel *pTokenList, bool bCumulative ); inline const char *GetName() { return m_pszMiniDumpFileName; } private: void Init( HANDLE pFileMap, CUtlVector *pKnownModuleList ); void InitFromFilename( const char *pszFilename, CUtlVector *pKnownModuleList ); void InitFromHandle( HANDLE pMiniDumpHandle, CUtlVector *pKnownModuleList ); int ModuleListToListPanel( vgui::ListPanel *pTokenList, CUtlVector *pModuleList, bool bCumulative, int startingModule); void GetVersionString( char *pszOutput, version *pVersionInfo ); version GetVersionStruct( VS_FIXEDFILEINFO *pVersionInfo ); void LoadKnownModules(); CUtlVector m_goodModuleList; CUtlVector m_badModuleList; CUtlVector m_unknownModuleList; CUtlVector m_badChecksumList; char m_pszMiniDumpFileName[1024]; };