//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // ModelCheckInDlg.h : header file // #if !defined(AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_) #define AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CModelCheckInDlg dialog class CModelCheckInDlg : public CDialog { // Construction public: CModelCheckInDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CModelCheckInDlg) enum { IDD = IDD_MODELCHECKIN_DIALOG }; CString m_HL2GameDirectory; CString m_TF2GameDirectory; CString m_UserName; int m_HL2Radio; int m_TF2Radio; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CModelCheckInDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CModelCheckInDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //}}AFX_MSG afx_msg void OnFileCheckIn(); afx_msg void OnFileCheckOut(); afx_msg void OnFileExit(); DECLARE_MESSAGE_MAP() private: enum ProjectType_t { PROJECT_ERROR = -1, PROJECT_HL2 = 0, PROJECT_TF2 }; bool CheckInfo(); bool SetCurrentSSProject( ProjectType_t project, char const* pRelativeDir ); ProjectType_t ComputeRelativeFileName( char const* pInFile, char* pRelativeFile ); void StoreStateIntoRegistry( ); void RestoreStateFromRegistry( ); ProjectType_t GetFileNames( char const* pTitle, char*& pRelativePath, char*& pFileName, char*& pDestPath ); void ResetDirectoryEntry( CString &fullPath, char *pRegEntry ); void PerformCheckoutCommand( ProjectType_t project, char const* pRelativeDir, char const* pDestPath, char const* pFileName ); void PerformCheckinCommand( ProjectType_t project, char const* pRelativeDir, char const* pDestPath, char const* pFileName ); }; //----------------------------------------------------------------------------- // registry info //----------------------------------------------------------------------------- #define MDL_CHECKOUT_REG_CLASS "HKEY_CURRENT_USER\\SOFTWARE\\Valve\\MDLCheckOut" #define MDL_CHECKOUT_REG_LAST_PATH "Path" #define MDL_CHECKOUT_REG_USER "User" #define MDL_CHECKOUT_REG_HL2_PATH "HL2" #define MDL_CHECKOUT_REG_TF2_PATH "TF2" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_)