#include "VertexCache.h" VertexCache::VertexCache() { VertexCache(16); } VertexCache::VertexCache(int size) { numEntries = size; entries = new unsigned short[numEntries]; for(int i = 0; i < numEntries; i++) entries[i] = -1; } VertexCache::~VertexCache() { delete[] entries; } int VertexCache::At(int index) { return entries[index]; } void VertexCache::Set(int index, int value) { entries[index] = value; } void VertexCache::Clear() { for(int i = 0; i < numEntries; i++) entries[i] = -1; } void VertexCache::Copy(VertexCache* inVcache) { for(int i = 0; i < numEntries; i++) { inVcache->Set(i, entries[i]); } } bool VertexCache::InCache(int entry) { bool returnVal = false; for(int i = 0; i < numEntries; i++) { if(entries[i] == entry) { returnVal = true; break; } } return returnVal; } int VertexCache::AddEntry(int entry) { int removed; removed = entries[numEntries - 1]; //push everything right one for(int i = numEntries - 2; i >= 0; i--) { entries[i + 1] = entries[i]; } entries[0] = entry; return removed; }