//----------------------------------------------------------------------------- // QC_EYES.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_base.vpc" $Configuration { $Compiler { // Deprecated MBCS MFC libraries for VS 2013 (nafxcw.lib and nafxcwd.lib) can be downloaded from http://go.microsoft.com/?linkid=9832071 $PreprocessorDefinitions "$BASE;NO_WARN_MBCS_MFC_DEPRECATION" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $PrecompiledHeaderFile "Debug/QC_Eyes.pch" $EnableC++Exceptions "Yes (/EHsc)" } $Linker { $AdditionalDependencies "$BASE;windowscodecs.lib" } } $Project "QC_Eyes" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "QC_Eyes.cpp" $File "QC_Eyes.rc" $File "QC_EyesDlg.cpp" $File "StdAfx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Header Files" { $File "QC_Eyes.h" $File "QC_EyesDlg.h" $File "Resource.h" $File "StdAfx.h" } $Folder "Resources" { $File "res\eye_default.bmp" $File "res\eye_lower_hi.bmp" $File "res\eye_lower_lo.bmp" $File "res\eye_lower_mid.bmp" $File "res\eye_upper_hi.bmp" $File "res\eye_upper_lo.bmp" $File "res\eye_upper_mid.bmp" $File "res\eye_XY_L.bmp" $File "res\eye_XY_R.bmp" $File "res\eye_Z_L.bmp" $File "res\eye_Z_R.bmp" $File "res\QC_Eyes.ico" $File "res\QC_Eyes.rc2" } }