//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "sentence.h" #include "wavefile.h" #include "tier2/riff.h" #include "filesystem.h" #include #include #include #include "IFileLoader.h" bool SceneManager_LoadSentenceFromWavFileUsingIO( char const *wavfile, CSentence& sentence, IFileReadBinary& io ); //----------------------------------------------------------------------------- // Purpose: Implements the RIFF i/o interface on stdio //----------------------------------------------------------------------------- class ThreadIOReadBinary : public IFileReadBinary { public: int open( const char *pFileName ) { char filename[ 512 ]; Q_snprintf( filename, sizeof( filename ), "%s%s", SceneManager_GetGameDirectory(), pFileName ); return (int)_open( filename, _O_BINARY | _O_RDONLY ); } int read( void *pOutput, int size, int file ) { if ( file == -1 ) return 0; return _read( file, pOutput, size ); } void seek( int file, int pos ) { if ( file == -1 ) return; _lseek( file, pos, SEEK_SET ); } unsigned int tell( int file ) { if ( file == -1 ) return 0; return _tell( file ); } unsigned int size( int file ) { if ( file == -1 ) return 0; long curpos = tell( file ); _lseek( file, 0, SEEK_END ); int s = tell( file ); _lseek( file, curpos, SEEK_SET ); return s; } void close( int file ) { if ( file == -1 ) return; _close( file ); } }; //----------------------------------------------------------------------------- // Purpose: All wavefile I/O occurs on a thread //----------------------------------------------------------------------------- class CFileLoaderThread : public IFileLoader { public: struct SentenceRequest { SentenceRequest() { filename[ 0 ] = 0; sentence.Reset(); wavefile = NULL; valid = false; } bool valid; char filename[ 256 ]; CSentence sentence; CWaveFile *wavefile; }; // Construction CFileLoaderThread( void ); virtual ~CFileLoaderThread( void ); // Sockets add/remove themselves via their constructor virtual void AddWaveFilesToThread( CUtlVector< CWaveFile * >& wavefiles ); // Lock changes to wavefile list, etc. virtual void Lock( void ); // Unlock wavefile list, etc. virtual void Unlock( void ); // Retrieve handle to shutdown event virtual HANDLE GetShutdownHandle( void ); // Caller should call lock before accessing any of these methods and unlock afterwards!!! virtual int ProcessCompleted(); int DoThreadWork(); virtual void Start(); private: // Critical section used for synchronizing access to wavefile list CRITICAL_SECTION cs; // List of wavefiles we are listening on CUtlVector< SentenceRequest * > m_FileList; CUtlVector< SentenceRequest * > m_Pending; CUtlVector< SentenceRequest * > m_Completed; // Thread handle HANDLE m_hThread; // Thread id DWORD m_nThreadId; // Event to set when we want to tell the thread to shut itself down HANDLE m_hShutdown; ThreadIOReadBinary m_ThreadIO; bool m_bLocked; int m_nTotalAdds; int m_nTotalPending; int m_nTotalProcessed; int m_nTotalCompleted; }; // Singleton handler static CFileLoaderThread g_WaveLoader; extern IFileLoader *fileloader = &g_WaveLoader; int CFileLoaderThread::DoThreadWork() { int i; // Check for shutdown event if ( WAIT_OBJECT_0 == WaitForSingleObject( GetShutdownHandle(), 0 ) ) { return 0; } // No changes to list right now Lock(); // Move new items to work list int newItems = m_FileList.Count(); for ( i = 0; i < newItems; i++ ) { // Move to pending and issue async i/o calls m_Pending.AddToTail( m_FileList[ i ] ); m_nTotalPending++; } m_FileList.RemoveAll(); // Done adding new work items Unlock(); int remaining = m_Pending.Count(); if ( !remaining ) return 1; int workitems = remaining; // min( remaining, 1000 ); CUtlVector< SentenceRequest * > transfer; for ( i = 0; i < workitems; i++ ) { SentenceRequest *r = m_Pending[ 0 ]; m_Pending.Remove( 0 ); transfer.AddToTail( r ); // Do the work m_nTotalProcessed++; r->valid = SceneManager_LoadSentenceFromWavFileUsingIO( r->filename, r->sentence, m_ThreadIO ); } // Now move to completed list Lock(); for ( i = 0; i < workitems; i++ ) { SentenceRequest *r = transfer[ i ]; if ( r->valid ) { m_nTotalCompleted++; m_Completed.AddToTail( r ); } else { delete r; } } Unlock(); return 1; } int CFileLoaderThread::ProcessCompleted() { Lock(); int c = m_Completed.Count(); for ( int i = c - 1; i >= 0 ; i-- ) { SentenceRequest *r = m_Completed[ i ]; r->wavefile->SetThreadLoadedSentence( r->sentence ); delete r; } m_Completed.RemoveAll(); Unlock(); return c; } //----------------------------------------------------------------------------- // Purpose: Main winsock processing thread // Input : threadobject - // Output : static DWORD WINAPI //----------------------------------------------------------------------------- static DWORD WINAPI FileLoaderThreadFunc( LPVOID threadobject ) { // Get pointer to CFileLoaderThread object CFileLoaderThread *wavefilethread = ( CFileLoaderThread * )threadobject; Assert( wavefilethread ); if ( !wavefilethread ) { return 0; } // Keep looking for data until shutdown event is triggered while ( 1 ) { if( !wavefilethread->DoThreadWork() ) break; // Yield a small bit of time to main app Sleep( 100 ); } ExitThread( 0 ); return 0; } //----------------------------------------------------------------------------- // Purpose: Construction //----------------------------------------------------------------------------- CFileLoaderThread::CFileLoaderThread( void ) { m_nTotalAdds = 0; m_nTotalProcessed = 0; m_nTotalCompleted = 0; m_nTotalPending = 0; m_bLocked = false; InitializeCriticalSection( &cs ); m_hShutdown = CreateEvent( NULL, TRUE, FALSE, NULL ); Assert( m_hShutdown ); m_hThread = NULL; Start(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFileLoaderThread::Start() { m_hThread = CreateThread( NULL, 0, FileLoaderThreadFunc, (void *)this, 0, &m_nThreadId ); Assert( m_hThread ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CFileLoaderThread::~CFileLoaderThread( void ) { Lock(); { SetEvent( m_hShutdown ); Sleep( 2 ); TerminateThread( m_hThread, 0 ); } Unlock(); // Kill the wavefile //!! need to validate this line // Assert( !m_FileList ); CloseHandle( m_hThread ); CloseHandle( m_hShutdown ); DeleteCriticalSection( &cs ); } //----------------------------------------------------------------------------- // Purpose: Returns handle of shutdown event // Output : HANDLE //----------------------------------------------------------------------------- HANDLE CFileLoaderThread::GetShutdownHandle( void ) { return m_hShutdown; } //----------------------------------------------------------------------------- // Purpose: Locks object and adds wavefile to thread // Input : *wavefile - //----------------------------------------------------------------------------- void CFileLoaderThread::AddWaveFilesToThread( CUtlVector< CWaveFile * >& wavefiles ) { Lock(); int c = wavefiles.Count(); for ( int i = 0; i < c; i++ ) { SentenceRequest *request = new SentenceRequest; request->wavefile = wavefiles[ i ]; Q_strncpy( request->filename, request->wavefile->GetFileName(), sizeof( request->filename ) ); m_FileList.AddToTail( request ); m_nTotalAdds++; } Unlock(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFileLoaderThread::Lock( void ) { EnterCriticalSection( &cs ); Assert( !m_bLocked ); m_bLocked = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFileLoaderThread::Unlock( void ) { Assert( m_bLocked ); m_bLocked = false; LeaveCriticalSection( &cs ); }