//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ISCENEMANAGERSOUND_H #define ISCENEMANAGERSOUND_H #ifdef _WIN32 #pragma once #endif class CAudioSource; class CAudioMixer; class CAudioOuput; class ISceneManagerSound { public: virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; virtual void Update( float time ) = 0; virtual void Flush( void ) = 0; virtual CAudioSource *LoadSound( const char *wavfile ) = 0; virtual void PlaySound( const char *wavfile, CAudioMixer **ppMixer ) = 0; virtual void PlaySound( CAudioSource *source, CAudioMixer **ppMixer ) = 0; virtual bool IsSoundPlaying( CAudioMixer *pMixer ) = 0; virtual CAudioMixer *FindMixer( CAudioSource *source ) = 0; virtual void StopAll( void ) = 0; virtual void StopSound( CAudioMixer *mixer ) = 0; virtual CAudioOuput *GetAudioOutput( void ) = 0; virtual CAudioSource *FindOrAddSound( const char *filename ) = 0; }; extern ISceneManagerSound *sound; #endif // ISCENEMANAGERSOUND_H