//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SOUNDPROPERTIES_MULTIPLE_H #define SOUNDPROPERTIES_MULTIPLE_H #ifdef _WIN32 #pragma once #endif #include "basedialogparams.h" #include "soundproperties.h" class CSoundEntry; int SoundProperties_Multiple( CSoundParams *params ); #endif // SOUNDPROPERTIES_MULTIPLE_H