//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "vcdfile.h" #include "soundentry.h" #include "choreoscene.h" #include "scriplib.h" #include "cmdlib.h" #include "iscenetokenprocessor.h" #include "choreoevent.h" #include "scene.h" #include "project.h" #include "workspacemanager.h" #include "workspacebrowser.h" //----------------------------------------------------------------------------- // Purpose: Helper to scene module for parsing the .vcd file //----------------------------------------------------------------------------- class CSceneTokenProcessor : public ISceneTokenProcessor { public: const char *CurrentToken( void ); bool GetToken( bool crossline ); bool TokenAvailable( void ); void Error( const char *fmt, ... ); }; //----------------------------------------------------------------------------- // Purpose: // Output : const //----------------------------------------------------------------------------- const char *CSceneTokenProcessor::CurrentToken( void ) { return token; } //----------------------------------------------------------------------------- // Purpose: // Input : crossline - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CSceneTokenProcessor::GetToken( bool crossline ) { return ::GetToken( crossline ) ? true : false; } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CSceneTokenProcessor::TokenAvailable( void ) { return ::TokenAvailable() ? true : false; } //----------------------------------------------------------------------------- // Purpose: // Input : *fmt - // ... - //----------------------------------------------------------------------------- void CSceneTokenProcessor::Error( const char *fmt, ... ) { char string[ 2048 ]; va_list argptr; va_start( argptr, fmt ); vsprintf( string, fmt, argptr ); va_end( argptr ); Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, string ); ::Error( string ); } static CSceneTokenProcessor g_TokenProcessor; ISceneTokenProcessor *tokenprocessor = &g_TokenProcessor; CVCDFile::CVCDFile( CScene *scene, char const *filename ) : m_pOwner( scene ) { Q_strncpy( m_szName, filename, sizeof( m_szName ) ); m_pScene = LoadScene( filename ); LoadSoundsFromScene( m_pScene ); m_pszComments = NULL; } CVCDFile::~CVCDFile() { while ( m_Sounds.Count() > 0 ) { CSoundEntry *p = m_Sounds[ 0 ]; m_Sounds.Remove( 0 ); delete p; } delete[] m_pszComments; } CScene *CVCDFile::GetOwnerScene() { return m_pOwner; } //----------------------------------------------------------------------------- // Purpose: // Input : *filename - // Output : CChoreoScene //----------------------------------------------------------------------------- CChoreoScene *CVCDFile::LoadScene( char const *filename ) { if ( filesystem->FileExists( filename ) ) { char fullpath[ 512 ]; filesystem->RelativePathToFullPath( filename, "GAME", fullpath, sizeof( fullpath ) ); LoadScriptFile( fullpath ); CChoreoScene *scene = ChoreoLoadScene( filename, this, &g_TokenProcessor, Con_Printf ); return scene; } return NULL; } void CVCDFile::LoadSoundsFromScene( CChoreoScene *scene ) { if ( !scene ) return; CChoreoEvent *e; int c = scene->GetNumEvents(); for ( int i = 0; i < c; i++ ) { e = scene->GetEvent( i ); if ( !e ) continue; if ( e->GetType() != CChoreoEvent::SPEAK ) continue; CSoundEntry *se = new CSoundEntry( this, e->GetParameters() ); m_Sounds.AddToTail( se ); } } char const *CVCDFile::GetName() const { return m_szName; } char const *CVCDFile::GetComments() { return m_pszComments ? m_pszComments : ""; } void CVCDFile::SetComments( char const *comments ) { delete[] m_pszComments; m_pszComments = V_strdup( comments ); if ( GetOwnerScene() ) { if ( GetOwnerScene()->GetOwnerProject() ) { GetOwnerScene()->GetOwnerProject()->SetDirty( true ); } } } int CVCDFile::GetSoundEntryCount() const { return m_Sounds.Count(); } CSoundEntry *CVCDFile::GetSoundEntry( int index ) { if ( index < 0 || index >= m_Sounds.Count() ) return NULL; return m_Sounds[ index ]; } void CVCDFile::ValidateTree( mxTreeView *tree, mxTreeViewItem* parent ) { CUtlVector< mxTreeViewItem * > m_KnownItems; int c = GetSoundEntryCount(); CSoundEntry *sound; for ( int i = 0; i < c; i++ ) { sound = GetSoundEntry( i ); if ( !sound ) continue; char sz[ 256 ]; Q_snprintf( sz, sizeof( sz ), "\"%s\" : script %s", sound->GetName(), sound->GetScriptFile() ); mxTreeViewItem *spot = sound->FindItem( tree, parent ); if ( !spot ) { spot = tree->add( parent, sz ); } m_KnownItems.AddToTail( spot ); sound->SetOrdinal( i ); tree->setLabel( spot, sz ); tree->setImages( spot, sound->GetIconIndex(), sound->GetIconIndex() ); tree->setUserData( spot, sound ); sound->ValidateTree( tree, spot ); } mxTreeViewItem *start = tree->getFirstChild( parent ); while ( start ) { mxTreeViewItem *next = tree->getNextChild( start ); if ( m_KnownItems.Find( start ) == m_KnownItems.InvalidIndex() ) { tree->remove( start ); } start = next; } tree->sortTree( parent, true, CWorkspaceBrowser::CompareFunc, 0 ); } void CVCDFile::Checkout(bool updatestateicons /*= true*/) { VSS_Checkout( GetName(), updatestateicons ); } void CVCDFile::Checkin(bool updatestateicons /*= true*/) { VSS_Checkin( GetName(), updatestateicons ); } bool CVCDFile::IsCheckedOut() const { return filesystem->IsFileWritable( GetName() ); } int CVCDFile::GetIconIndex() const { if ( IsCheckedOut() ) { return IMAGE_VCD_CHECKEDOUT; } else { return IMAGE_VCD; } } void CVCDFile::MoveChildUp( ITreeItem *child ) { } void CVCDFile::MoveChildDown( ITreeItem *child ) { } void CVCDFile::SetDirty( bool dirty ) { if ( GetOwnerScene() ) { GetOwnerScene()->SetDirty( dirty ); } } bool CVCDFile::IsChildFirst( ITreeItem *child ) { return false; } bool CVCDFile::IsChildLast( ITreeItem *child ) { return false; }