//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WORKSPACE_H #define WORKSPACE_H #ifdef _WIN32 #pragma once #endif class CProject; class mxTreeView; #include "itreeitem.h" class CWorkspace : public ITreeItem { public: CWorkspace( char const *filename ); ~CWorkspace(); char const *GetName() const; char const *GetFileName() const { return m_szFile; } bool IsDirty( void ) const; void SetDirty( bool dirty ); int GetProjectCount() const; CProject *GetProject( int index ) const; void AddProject( CProject *project ); CProject *FindProjectFile( char const *filename ) const; void RemoveProject( CProject *project ); void ValidateTree( mxTreeView *tree, mxTreeViewItem *parent ); bool CanClose( void ); void SaveChanges(); virtual CWorkspace *GetWorkspace() { return this; } virtual CProject *GetProject() { return NULL; } virtual CScene *GetScene() { return NULL; } virtual CVCDFile *GetVCDFile() { return NULL; } virtual CSoundEntry *GetSoundEntry() { return NULL; } virtual CWaveFile *GetWaveFile() { return NULL; } char const *GetVSSUserName() const; char const *GetVSSProject() const; void SetVSSUserName( char const *username ); void SetVSSProject( char const *projectname ); virtual void Checkout( bool updatestateicons = true ); virtual void Checkin( bool updatestateicons = true ); bool IsCheckedOut() const; int GetIconIndex() const; virtual void MoveChildUp( ITreeItem *item ); virtual void MoveChildDown( ITreeItem *item ); virtual bool IsChildFirst( ITreeItem *child ); virtual bool IsChildLast( ITreeItem *child ); private: void LoadFromFile(); void SaveToFile(); enum { MAX_WORKSPACE_NAME = 128, MAX_WORKSPACE_FILENAME = 256 }; char m_szName[ MAX_WORKSPACE_NAME ]; char m_szFile[ MAX_WORKSPACE_FILENAME ]; char m_szVSSUserName[ MAX_WORKSPACE_NAME ]; char m_szVSSProject[ MAX_WORKSPACE_NAME ]; bool m_bDirty; CUtlVector< CProject * > m_Projects; }; #endif // WORKSPACE_H