//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef SCENEVIEWER_H #define SCENEVIEWER_H #ifdef _WIN32 #pragma once #endif namespace vgui { class ISurface; class IVGui; class IPanel; } class IMatSystemSurface; class IStudioRender; struct MaterialSystem_Config_t; extern IMatSystemSurface *g_pMatSystemSurface; extern IStudioRender *g_pStudioRender; extern const MaterialSystem_Config_t *g_pMaterialSystemConfig; extern vgui::ISurface *g_pVGuiSurface; extern vgui::IVGui *g_pVGui; extern vgui::IPanel *g_pVGuiPanel; // temporary HACK class _Window_t; extern _Window_t *g_pWindow; #endif // SCENEVIEWER_H