//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // TerrainBlend.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #include "mathlib/mathlib.h" #include "tier0/dbg.h" #include "tier0/icommandline.h" #include "tier1/strtools.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text HWND g_hWnd; // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); int g_nCapture = 0; bool g_bFocus = false; int g_ScreenWidth, g_ScreenHeight; D3DPRESENT_PARAMETERS d3dpp; IDirect3D8 *g_pDirect3D; IDirect3DDevice8 *g_pDevice; POINT GetWindowCenter() { RECT rc; GetWindowRect(g_hWnd, &rc); POINT ret; ret.x = (rc.left + rc.right) / 2; ret.y = (rc.top + rc.bottom) / 2; return ret; } void CallAppRender( bool bInvalidRect ) { static DWORD lastTime = 0; static POINT lastMousePos = {0xFFFF, 0xFFFF}; // Sample time and mouse position and tell the app to render. DWORD curTime = GetTickCount(); float frametime = (curTime - lastTime) / 1000.0f; if( frametime > 0.1f ) frametime = 0.1f; lastTime = curTime; // Get the cursor delta. POINT curMousePos; GetCursorPos(&curMousePos); int deltaX, deltaY; if( lastMousePos.x == 0xFFFF ) { deltaX = deltaY = 0; } else { deltaX = curMousePos.x - lastMousePos.x; deltaY = curMousePos.y - lastMousePos.y; } // Recenter the cursor. if( g_nCapture ) { lastMousePos = GetWindowCenter(); SetCursorPos( lastMousePos.x, lastMousePos.y ); } else { lastMousePos = curMousePos; } AppRender( frametime, (float)deltaX, (float)deltaY, bInvalidRect ); } SpewRetval_t D3DAppSpewFunc( SpewType_t spewType, char const *pMsg ) { switch (spewType) { case SPEW_ERROR: MessageBox(NULL, pMsg, "FATAL ERROR", MB_OK); return SPEW_ABORT; default: OutputDebugString(pMsg); #ifdef _DEBUG return spewType == SPEW_ASSERT ? SPEW_DEBUGGER : SPEW_CONTINUE; #else return SPEW_CONTINUE; #endif } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { CommandLine()->CreateCmdLine( Plat_GetCommandLine() ); // TODO: Place code here. SpewOutputFunc( D3DAppSpewFunc ); MathLib_Init( true, true, true, 2.2f, 2.2f, 0.0f, 2.0f ); MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); strcpy( szWindowClass, "d3dapp" ); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_TERRAINBLEND); InvalidateRect( g_hWnd, NULL, FALSE ); // Main message loop: while(1) { while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if(msg.message == WM_QUIT) break; if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } if(msg.message == WM_QUIT) break; CallAppRender( false ); } AppExit(); return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_TERRAINBLEND); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } void ShutdownD3D() { if( g_pDevice ) { g_pDevice->Release(); g_pDevice = NULL; } if( g_pDirect3D ) { g_pDirect3D->Release(); g_pDirect3D = NULL; } } void InitD3D() { ShutdownD3D(); RECT rcClient; GetClientRect( g_hWnd, &rcClient ); g_ScreenWidth = rcClient.right - rcClient.left; g_ScreenHeight = rcClient.bottom - rcClient.top; // Initialize D3D. g_pDirect3D = Direct3DCreate8( D3D_SDK_VERSION ); // Get the current desktop display mode, so we can set up a back // buffer of the same format D3DDISPLAYMODE d3ddm; g_pDirect3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ); // Set up the structure used to create the D3DDevice ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; HRESULT hr = g_pDirect3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pDevice); if( FAILED(hr) ) { Sys_Error( "CreateDevice failed (%s)", DXGetErrorString8(hr) ); } g_pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); g_pDevice->SetRenderState( D3DRS_LIGHTING, FALSE ); } void DoResize() { AppPreResize(); InitD3D(); AppPostResize(); CallAppRender( true ); } // // FUNCTION: InitInstance(HANDLE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable int x = Sys_FindArgInt( "-x", 0 ); int y = Sys_FindArgInt( "-y", 0 ); int w = Sys_FindArgInt( "-width", CW_USEDEFAULT ); int h = Sys_FindArgInt( "-height", CW_USEDEFAULT ); DWORD dwFlags = WS_OVERLAPPEDWINDOW; // Get the 'work area' so we don't overlap the taskbar on the top or left. RECT rcWorkArea; SystemParametersInfo( SPI_GETWORKAREA, 0, &rcWorkArea, 0 ); // If they don't specify anything, maximize the window. if( x == 0 && y == 0 && w == CW_USEDEFAULT && h == CW_USEDEFAULT ) { x = rcWorkArea.left; y = rcWorkArea.top; w = rcWorkArea.right - rcWorkArea.left; h = rcWorkArea.bottom - rcWorkArea.top; dwFlags |= WS_MAXIMIZE; } else { x += rcWorkArea.left; y += rcWorkArea.top; } g_hWnd = CreateWindow( szWindowClass, szTitle, dwFlags, // window style x, // x y, // y w, // width h, // height NULL, NULL, hInstance, NULL); if (!g_hWnd) { return FALSE; } ShowWindow(g_hWnd, nCmdShow); UpdateWindow(g_hWnd); InitD3D(); AppInit(); // Reinitialize D3D. For some reason, D3D point primitives are way too large // unless we do this. DoResize(); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_PAINT: { PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); EndPaint( hWnd, &ps ); if( g_pDevice ) CallAppRender( true ); } break; case WM_KEYDOWN: { AppKey( (int)wParam, lParam&0xFFFF ); } break; case WM_KEYUP: { AppKey( (int)wParam, 0 ); } break; case WM_CHAR: { AppChar( (int)wParam ); } break; case WM_DESTROY: PostQuitMessage(0); break; case WM_LBUTTONDOWN: { ShowCursor( FALSE ); SetCapture( g_hWnd ); g_nCapture++; } break; case WM_LBUTTONUP: { ShowCursor( TRUE ); ReleaseCapture( ); g_nCapture--; } break; case WM_RBUTTONDOWN: { ShowCursor( FALSE ); SetCapture( g_hWnd ); g_nCapture++; } break; case WM_RBUTTONUP: { ShowCursor( TRUE ); ReleaseCapture( ); g_nCapture--; } break; case WM_SIZE: { if( g_pDevice ) DoResize(); } break; case WM_SETFOCUS: { g_bFocus = true; } break; case WM_KILLFOCUS: { g_bFocus = false; } break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool Sys_Error(const char *pMsg, ...) { char msg[4096]; va_list marker; va_start( marker, pMsg ); V_vsprintf_safe( msg, pMsg, marker ); va_end( marker ); MessageBox( NULL, msg, "Error!", MB_OK ); exit(1); return true; } void Sys_Quit() { PostQuitMessage( 0 ); } void Sys_SetWindowText( char const *pMsg, ... ) { va_list marker; char msg[4096]; va_start(marker, pMsg); V_vsprintf_safe(msg, pMsg, marker); va_end(marker); SetWindowText( g_hWnd, msg ); } bool Sys_GetKeyState( int key ) { int keyTranslations[][2] = { {APPKEY_LBUTTON, VK_LBUTTON}, {APPKEY_RBUTTON, VK_RBUTTON}, {APPKEY_SPACE, VK_SPACE} }; int nKeyTranslations = sizeof(keyTranslations) / sizeof(keyTranslations[0]); for( int i=0; i < nKeyTranslations; i++ ) { if( key == keyTranslations[i][0] ) { key = keyTranslations[i][1]; break; } } return !!( GetAsyncKeyState( key ) & 0x8000 ); } void Sys_Sleep( int ms ) { Sleep( (DWORD)ms ); } bool Sys_HasFocus() { return g_bFocus; } char const* Sys_FindArg( char const *pArg, char const *pDefault ) { for( int i=0; i < __argc; i++ ) { if( stricmp( __argv[i], pArg ) == 0 ) return (i+1) < __argc ? __argv[i+1] : ""; } return pDefault; } int Sys_FindArgInt( char const *pArg, int defaultVal ) { char const *pVal = Sys_FindArg( pArg, NULL ); if( pVal ) return atoi( pVal ); else return defaultVal; } int Sys_ScreenWidth() { return g_ScreenWidth; } int Sys_ScreenHeight() { return g_ScreenHeight; }