//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef CFGPROCESSOR_H #define CFGPROCESSOR_H #ifdef _WIN32 #pragma once #endif #include "tier1/smartptr.h" /* Layout of the internal structures is as follows: |-------- shader1.fxc ---------||--- shader2.fxc ---||--------- shader3.fxc -----||-... | 0 s s 3 s s s s 8 s 10 s s s || s s 2 3 4 s s s 8 || 0 s s s 4 s s s 8 9 s s s ||-... | 0 1 2 3 4 5 6 7 8 9 10 * * * 14 * * * * *20 * * 23 * * *27 * * * * * * *35 * * * GetSection( 10 ) -> shader1.fxc GetSection( 27 ) -> shader3.fxc GetNextCombo( 3, 3, 14 ) -> shader1.fxc : ( riCommandNumber = 8, rhCombo = "8" ) GetNextCombo( 10, 10, 14 ) -> NULL : ( riCommandNumber = 14, rhCombo = NULL ) GetNextCombo( 22, 8, 36 ) -> shader3.fxc : ( riCommandNumber = 23, rhCombo = "0" ) GetNextCombo( 29, -1, 36 ) -> shader3.fxc : ( riCommandNumber = 31, rhCombo = "8" ) */ class CUtlInplaceBuffer; namespace CfgProcessor { // Working with configuration void ReadConfiguration( FILE *fInputStream ); void ReadConfiguration( CUtlInplaceBuffer *fInputStream ); struct CfgEntryInfo { char const *m_szName; // Name of the shader, e.g. "shader_ps20b" char const *m_szShaderFileName; // Name of the src file, e.g. "shader_psxx.fxc" uint64 m_numCombos; // Total possible num of combos, e.g. 1024 uint64 m_numDynamicCombos; // Num of dynamic combos, e.g. 4 uint64 m_numStaticCombos; // Num of static combos, e.g. 256 uint64 m_iCommandStart; // Start command, e.g. 0 uint64 m_iCommandEnd; // End command, e.g. 1024 }; void DescribeConfiguration( CArrayAutoPtr < CfgEntryInfo > &rarrEntries ); // Working with combos typedef struct {} * ComboHandle; ComboHandle Combo_GetCombo( uint64 iCommandNumber ); ComboHandle Combo_GetNext( uint64 &riCommandNumber, ComboHandle &rhCombo, uint64 iCommandEnd ); void Combo_FormatCommand( ComboHandle hCombo, char *pchBuffer ); uint64 Combo_GetCommandNum( ComboHandle hCombo ); uint64 Combo_GetComboNum( ComboHandle hCombo ); CfgEntryInfo const *Combo_GetEntryInfo( ComboHandle hCombo ); ComboHandle Combo_Alloc( ComboHandle hComboCopyFrom ); void Combo_Assign( ComboHandle hComboDst, ComboHandle hComboSrc ); void Combo_Free( ComboHandle &rhComboFree ); }; // namespace CfgProcessor #endif // #ifndef CFGPROCESSOR_H