//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: D3DX command implementation. // // $NoKeywords: $ // //=============================================================================// #include "shadercompile.h" #include "d3dxfxc.h" #include "cmdsink.h" // Required to compile using D3DX* routines in the same process #include #include "dx_proxy/dx_proxy.h" #include #include #define D3DXSHADER_MICROCODE_BACKEND_OLD_DEPRECATED ( 1 << 25 ) namespace InterceptFxc { // The command that is intercepted by this namespace routines static const char *s_pszCommand = "fxc.exe "; static size_t s_uCommandLen = strlen( s_pszCommand ); namespace Private { // // Response implementation // class CResponse : public CmdSink::IResponse { public: explicit CResponse( LPD3DXBUFFER pShader, LPD3DXBUFFER pListing, HRESULT hr ); ~CResponse( void ); public: virtual bool Succeeded( void ) { return m_pShader && (m_hr == D3D_OK); } virtual size_t GetResultBufferLen( void ) { return ( Succeeded() ? m_pShader->GetBufferSize() : 0 ); } virtual const void * GetResultBuffer( void ) { return ( Succeeded() ? m_pShader->GetBufferPointer() : NULL ); } virtual const char * GetListing( void ) { return (const char *) ( m_pListing ? m_pListing->GetBufferPointer() : NULL ); } protected: LPD3DXBUFFER m_pShader; LPD3DXBUFFER m_pListing; HRESULT m_hr; }; CResponse::CResponse( LPD3DXBUFFER pShader, LPD3DXBUFFER pListing, HRESULT hr ) : m_pShader(pShader), m_pListing(pListing), m_hr(hr) { NULL; } CResponse::~CResponse( void ) { if ( m_pShader ) m_pShader->Release(); if ( m_pListing ) m_pListing->Release(); } // // Perform a fast shader file compilation. // TODO: avoid writing "shader.o" and "output.txt" files to avoid extra filesystem access. // // @param pszFilename the filename to compile (e.g. "debugdrawenvmapmask_vs20.fxc") // @param pMacros null-terminated array of macro-defines // @param pszModel shader model for compilation // void FastShaderCompile( const char *pszFilename, const D3DXMACRO *pMacros, const char *pszModel, CmdSink::IResponse **ppResponse ) { LPD3DXBUFFER pShader = NULL; // NOTE: Must release the COM interface later LPD3DXBUFFER pErrorMessages = NULL; // NOTE: Must release COM interface later // DxProxyModule static DxProxyModule s_dxModule; // X360TEMP: This needs to be moved to an external semantic (or fixed) bool bIsX360 = false; for ( int i=0; ;i++ ) { if ( !pMacros[i].Name ) { break; } if ( V_stristr( pMacros[i].Name, "_X360" ) && atoi( pMacros[i].Definition ) ) { bIsX360 = true; break; } } HRESULT hr = s_dxModule.D3DXCompileShaderFromFile( pszFilename, pMacros, NULL /* LPD3DXINCLUDE */, "main", pszModel, 0, &pShader, &pErrorMessages, NULL /* LPD3DXCONSTANTTABLE *ppConstantTable */ ); if ( ppResponse ) { *ppResponse = new CResponse( pShader, pErrorMessages, hr ); } else { if ( pShader ) { pShader->Release(); } if ( pErrorMessages ) { pErrorMessages->Release(); } } } }; // namespace Private // // Completely mimic the behaviour of "fxc.exe" in the specific cases related // to shader compilations. // // @param pCommand the command in form // "fxc.exe /DSHADERCOMBO=1 /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 /DNUM_BONES=1 /Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /D_X360=1 /nologo /Foshader.o debugdrawenvmapmask_vs20.fxc>output.txt 2>&1" // void ExecuteCommand( const char *pCommand, CmdSink::IResponse **ppResponse ) { // Expect that the command passed is exactly "fxc.exe" Assert( !strncmp( pCommand, s_pszCommand, s_uCommandLen ) ); pCommand += s_uCommandLen; // A duplicate portion of memory for modifications void *bufEditableCommand = alloca( strlen( pCommand ) + 1 ); char *pEditableCommand = strcpy( (char *) bufEditableCommand, pCommand ); // Macros to be defined for D3DX CUtlVector macros; // Shader model (determined when parsing "/D" flags) const char *pszShaderModel = NULL; // Iterate over the command line and find all "/D...=..." settings for ( char *pszFlag = pEditableCommand; ( pszFlag = strstr( pszFlag, "/D" ) ) != NULL; /* advance inside */ ) { // Make sure this is a command-line flag (basic check for preceding space) if ( pszFlag > pEditableCommand && pszFlag[-1] && ' ' != pszFlag[-1] ) { ++ pszFlag; continue; } // Name is immediately after "/D" char *pszFlagName = pszFlag + 2; // 2 = length of "/D" // Value will be determined later char *pszValue = ""; if ( char *pchEq = strchr( pszFlag, '=' ) ) { // Value is after '=' sign *pchEq = 0; pszValue = pchEq + 1; pszFlag = pszValue; } if ( char *pchSpace = strchr( pszFlag, ' ' ) ) { // Space is designating the end of the flag *pchSpace = 0; pszFlag = pchSpace + 1; } else { // Reached end of command line pszFlag = ""; } // Shader model extraction if ( !strncmp(pszFlagName, "SHADER_MODEL_", 13) ) { pszShaderModel = pszFlagName + 13; } // Add the macro definition to the macros array int iMacroIdx = macros.AddToTail(); D3DXMACRO &m = macros[iMacroIdx]; // Fill the macro data m.Name = pszFlagName; m.Definition = pszValue; } // Add a NULL-terminator { D3DXMACRO nullTerminatorMacro = { NULL, NULL }; macros.AddToTail( nullTerminatorMacro ); } // Convert shader model to lowercase char chShaderModel[20] = {0}; if(pszShaderModel) { Q_strncpy( chShaderModel, pszShaderModel, sizeof(chShaderModel) - 1 ); } Q_strlower( chShaderModel ); // Determine the file name (at the end of the command line before redirection) char const *pszFilename = ""; if ( const char *pchCmdRedirect = strstr( pCommand, ">output.txt " ) ) { size_t uCmdEndOffset = ( pchCmdRedirect - pCommand ); pEditableCommand[uCmdEndOffset] = 0; pszFilename = &pEditableCommand[uCmdEndOffset]; while ( pszFilename > pEditableCommand && pszFilename[-1] && ' ' != pszFilename[-1] ) { -- pszFilename; } } // Compile the stuff Private::FastShaderCompile( pszFilename, macros.Base(), chShaderModel, ppResponse ); } bool TryExecuteCommand( const char *pCommand, CmdSink::IResponse **ppResponse ) { { static bool s_bNoIntercept = ( CommandLine()->FindParm("-nointercept") != 0 ); static int s_dummy = ( Msg( s_bNoIntercept ? "[shadercompile] Using old slow technique - runs 'fxc.exe'.\n" : "[shadercompile] Using new faster Vitaliy's implementation.\n" ), 1 ); if ( !s_bNoIntercept && !strncmp(pCommand, InterceptFxc::s_pszCommand, InterceptFxc::s_uCommandLen) ) { // Trap "fxc.exe" so that we did not spawn extra process every time InterceptFxc::ExecuteCommand( pCommand, ppResponse ); return true; } } return false; } }; // namespace InterceptFxc