//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: D3DX command implementation. // // $NoKeywords: $ // //=============================================================================// #ifndef D3DXFXC_H #define D3DXFXC_H #ifdef _WIN32 #pragma once #endif #include "cmdsink.h" namespace InterceptFxc { bool TryExecuteCommand( const char *pCommand, CmdSink::IResponse **ppResponse ); }; // namespace InterceptFxc #endif // #ifndef D3DXFXC_H