//========= Copyright Valve Corporation, All rights reserved. ============// // smp.cpp : Main window procedure // #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "CWMPHost.h" #include #include #include #include #include #include #include #include #include #include "IceKey.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) END_OBJECT_MAP() #define ID_SKIP_FADE_TIMER 1 #define ID_DRAW_TIMER 2 const float FADE_TIME = 1.0f; const int MAX_BLUR_STEPS = 100; HINSTANCE g_hInstance; HWND g_hBlackFadingWindow = 0; bool g_bFadeIn = true; bool g_bFrameCreated = false; CWMPHost g_frame; CWMPHost *g_pFrame = NULL; HDC g_hdcCapture = 0; HDC g_hdcBlend = 0; HBITMAP g_hbmCapture = 0; HBITMAP g_hbmBlend = 0; HMONITOR g_hMonitor = 0; int g_screenWidth = 0; int g_screenHeight = 0; LPTSTR g_lpCommandLine = NULL; std::string g_redirectTarget; std::string g_URL; bool g_bReportStats = false; bool g_bUseLocalSteamServer = false; double g_timeAtFadeStart = 0.0; int g_nBlurSteps = 0; void LogPlayerEvent( EventType_t e ); enum OSVersion { OSV_95, OSV_95OSR2, OSV_98, OSV_98SE, OSV_ME, OSV_NT4, OSV_2000, OSV_SERVER2003, OSV_XP, OSV_XPSP1, OSV_XPSP2, OSV_XPSP3, OSV_VISTA, OSV_UNKNOWN, }; OSVersion DetectOSVersion() { OSVERSIONINFO version; version.dwOSVersionInfoSize = sizeof( version ); GetVersionEx( &version ); if ( version.dwPlatformId & VER_PLATFORM_WIN32_WINDOWS ) { if ( version.dwMajorVersion != 4 ) return OSV_UNKNOWN; switch ( version.dwMinorVersion ) { case 0: return strstr( version.szCSDVersion, _TEXT( " C" ) ) == version.szCSDVersion ? OSV_95OSR2 : OSV_95; case 10: return ( strstr( version.szCSDVersion, _TEXT( " A" ) ) == version.szCSDVersion ) || ( strstr( version.szCSDVersion, _TEXT( " B" ) ) == version.szCSDVersion ) ? OSV_98SE : OSV_98; case 90: return OSV_ME; } } else if ( version.dwPlatformId & VER_PLATFORM_WIN32_NT ) { if ( version.dwMajorVersion == 4 ) return OSV_NT4; // or mabye NT3.5??? if ( version.dwMajorVersion == 6 ) return OSV_VISTA; if ( version.dwMajorVersion != 5 ) return OSV_UNKNOWN; switch ( version.dwMinorVersion ) { case 0: return OSV_2000; case 1: { if ( version.szCSDVersion == NULL ) return OSV_XP; if ( strstr( version.szCSDVersion, _TEXT( "Service Pack 1" ) ) != NULL ) return OSV_XPSP1; if ( strstr( version.szCSDVersion, _TEXT( "Service Pack 2" ) ) != NULL ) return OSV_XPSP2; if ( strstr( version.szCSDVersion, _TEXT( "Service Pack 3" ) ) != NULL ) return OSV_XPSP3; } case 2: return OSV_SERVER2003; // or maybe XP64??? } } return OSV_UNKNOWN; } const OSVersion g_osVersion = DetectOSVersion(); #define BLUR #define USE_D3D8 #ifdef USE_D3D8 #include IDirect3D8* g_pD3D = NULL; IDirect3DDevice8* g_pd3dDevice = NULL; IDirect3DVertexBuffer8* g_pDrawVB = NULL; IDirect3DTexture8* g_pImg = NULL; int g_nDrawStride = 0; DWORD g_dwDrawFVF = 0; #ifdef BLUR int g_nBlurStride = 0; DWORD g_dwBlurFVF = 0; IDirect3DVertexBuffer8* g_pBlurVB = NULL; IDirect3DTexture8* g_pTex = NULL; IDirect3DTexture8* g_pRT = NULL; IDirect3DSurface8* g_pBackBuf = NULL; #endif // BLUR #endif // USE_D3D8 DWORD g_dwUseVMROverlayOldValue = 0; bool g_bUseVMROverlayValueExists = false; void SetRegistryValue( const char *pKeyName, const char *pValueName, DWORD dwValue, DWORD &dwOldValue, bool &bValueExisted ) { HKEY hKey = 0; LONG rval = RegCreateKeyEx( HKEY_CURRENT_USER, pKeyName, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hKey, NULL ); if ( rval != ERROR_SUCCESS ) { OutputDebugString( "unable to open registry key: " ); OutputDebugString( pKeyName ); OutputDebugString( "\n" ); return; } DWORD dwType = 0; DWORD dwSize = sizeof( dwOldValue ); // amusingly enough, if pValueName doesn't exist, RegQueryValueEx returns ERROR_FILE_NOT_FOUND rval = RegQueryValueEx( hKey, pValueName, NULL, &dwType, ( LPBYTE )&dwOldValue, &dwSize ); bValueExisted = ( rval == ERROR_SUCCESS ); rval = RegSetValueEx( hKey, pValueName, 0, REG_DWORD, ( CONST BYTE* )&dwValue, sizeof( dwValue ) ); if ( rval != ERROR_SUCCESS ) { OutputDebugString( "unable to write registry value " ); OutputDebugString( pValueName ); OutputDebugString( " in key " ); OutputDebugString( pKeyName ); OutputDebugString( "\n" ); } RegCloseKey( hKey ); } void RestoreRegistryValue( const char *pKeyName, const char *pValueName, DWORD dwOldValue, bool bValueExisted ) { HKEY hKey = 0; LONG rval = RegCreateKeyEx( HKEY_CURRENT_USER, pKeyName, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hKey, NULL ); if ( rval != ERROR_SUCCESS ) { OutputDebugString( "unable to open registry key: " ); OutputDebugString( pKeyName ); OutputDebugString( "\n" ); return; } if ( bValueExisted ) { rval = RegSetValueEx( hKey, pValueName, 0, REG_DWORD, ( CONST BYTE* )&dwOldValue, sizeof( dwOldValue ) ); } else { rval = RegDeleteValue( hKey, pValueName ); } if ( rval != ERROR_SUCCESS ) { OutputDebugString( "SetRegistryValue FAILED!\n" ); } RegCloseKey( hKey ); } bool GetRegistryString( const char *pKeyName, const char *pValueName, const char *pValueString, int nValueLen ) { HKEY hKey = 0; LONG rval = RegCreateKeyEx( HKEY_CURRENT_USER, pKeyName, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hKey, NULL ); if ( rval != ERROR_SUCCESS ) { OutputDebugString( "unable to open registry key: " ); OutputDebugString( pKeyName ); OutputDebugString( "\n" ); return false; } DWORD dwType = 0; rval = RegQueryValueEx( hKey, pValueName, NULL, &dwType, ( LPBYTE )pValueString, ( DWORD* )&nValueLen ); RegCloseKey( hKey ); if ( rval != ERROR_SUCCESS || dwType != REG_SZ ) { OutputDebugString( "unable to read registry string: " ); OutputDebugString( pValueName ); OutputDebugString( "\n" ); return false; } return true; } struct EventData_t { EventData_t( int t, float pos, EventType_t e ) : time( t ), position( pos ), event( e ) { } int time; // real time float position; // movie position EventType_t event; // event type }; const char *GetEventName( EventType_t event ) { switch ( event ) { case ET_APPLAUNCH: return "al"; case ET_APPEXIT: return "ae"; case ET_CLOSE: return "cl"; case ET_FADEOUT: return "fo"; case ET_MEDIABEGIN: return "mb"; case ET_MEDIAEND: return "me"; case ET_JUMPHOME: return "jh"; case ET_JUMPEND: return "je"; case ET_PLAY: return "pl"; case ET_PAUSE: return "ps"; case ET_STOP: return "st"; case ET_SCRUBFROM: return "jf"; case ET_SCRUBTO: return "jt"; case ET_STEPFWD: return "sf"; case ET_STEPBCK: return "sb"; case ET_JUMPFWD: return "jf"; case ET_JUMPBCK: return "jb"; case ET_REPEAT: return "rp"; case ET_MAXIMIZE: return "mx"; case ET_MINIMIZE: return "mn"; case ET_RESTORE: return "rs"; default: return ""; } } std::vector< EventData_t > g_events; void LogPlayerEvent( EventType_t e, float pos ) { if ( !g_bReportStats ) return; static int s_firstTick = GetTickCount(); int time = GetTickCount() - s_firstTick; #if 0 char msg[ 256 ]; sprintf( msg, "event %s at time %d and pos %d\n", GetEventName( e ), time, int( 1000 * pos ) ); OutputDebugString( msg ); #endif bool bDropEvent = false; int nEvents = g_events.size(); if ( ( e == ET_STEPFWD || e == ET_STEPBCK ) && nEvents >= 2 ) { const EventData_t &e1 = g_events[ nEvents - 1 ]; const EventData_t &e2 = g_events[ nEvents - 2 ]; if ( ( e1.event == e || e1.event == ET_REPEAT ) && e2.event == e ) { // only store starting and ending stepfwd or stepbck events, since there can be so many // also keep events that are more than a second apart if ( e1.event == ET_REPEAT ) { // keep dropping events while e1 isn't before a gap bDropEvent = time - e1.time < 1000; } else { // e2 was kept last time, so keep e1 if e2 was kept because it was before a gap bDropEvent = e1.time - e2.time < 1000; } } } if ( bDropEvent ) { g_events[ nEvents - 1 ] = EventData_t( time, pos, ET_REPEAT ); } else { g_events.push_back( EventData_t( time, pos, e ) ); } } char C2M_UPLOADDATA = 'q'; char C2M_UPLOADDATA_PROTOCOL_VERSION = 1; char C2M_UPLOADDATA_DATA_VERSION = 1; inline void WriteHexDigit( std::ostream &os, byte src ) { os.put( ( src <= 9 ) ? src + '0' : src - 10 + 'A' ); } inline void WriteByte( std::ostream &os, byte src ) { WriteHexDigit( os, src >> 4 ); WriteHexDigit( os, src & 0xf ); } inline void WriteShort( std::ostream &os, unsigned short src ) { WriteByte( os, ( byte )( ( src >> 8 ) & 0xff ) ); WriteByte( os, ( byte )( src & 0xff ) ); } inline void WriteInt24( std::ostream &os, int src ) { WriteByte( os, ( byte )( ( src >> 16 ) & 0xff ) ); WriteByte( os, ( byte )( ( src >> 8 ) & 0xff ) ); WriteByte( os, ( byte )( src & 0xff ) ); } inline void WriteInt( std::ostream &os, int src ) { WriteByte( os, ( byte )( ( src >> 24 ) & 0xff ) ); WriteByte( os, ( byte )( ( src >> 16 ) & 0xff ) ); WriteByte( os, ( byte )( ( src >> 8 ) & 0xff ) ); WriteByte( os, ( byte )( src & 0xff ) ); } inline void WriteFloat( std::ostream &os, float src ) { WriteInt( os, *( int* )&src ); } void WriteUUID( std::ostream &os, const UUID &uuid ) { WriteInt( os, uuid.Data1 ); WriteShort( os, uuid.Data2 ); WriteShort( os, uuid.Data3 ); for ( int i = 0; i < 8; ++i ) { WriteByte( os, uuid.Data4[ i ] ); } } bool QueryOrGenerateUserID( UUID &userId ) { HKEY hKey = 0; LONG rval = RegCreateKeyEx( HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hKey, NULL ); if ( rval != ERROR_SUCCESS ) { UuidCreate( &userId ); return false; } DWORD dwType = 0; unsigned char idstr[ 40 ]; DWORD dwSize = sizeof( idstr ); rval = RegQueryValueEx( hKey, "smpid", NULL, &dwType, ( LPBYTE )idstr, &dwSize ); if ( rval != ERROR_SUCCESS || dwType != REG_SZ ) { UuidCreate( &userId ); unsigned char *outstring = NULL; UuidToString( &userId, &outstring ); if ( outstring == NULL || *outstring == '\0' ) { RegCloseKey( hKey ); return false; } rval = RegSetValueEx( hKey, "smpid", 0, REG_SZ, ( CONST BYTE* )outstring, sizeof( idstr ) ); RpcStringFree( &outstring ); RegCloseKey( hKey ); return rval == ERROR_SUCCESS; } if ( RPC_S_OK != UuidFromString( idstr, &userId ) ) return false; RegCloseKey( hKey ); return true; } void PrintStats( const char *pStatsFilename ) { std::ofstream os( pStatsFilename, std::ios_base::out | std::ios_base::binary ); // user id UUID userId; QueryOrGenerateUserID( userId ); unsigned char *userIdStr; UuidToStringA( &userId, &userIdStr ); os << userIdStr << "\n"; RpcStringFree( &userIdStr ); // filename int nOffset = g_URL.find_last_of( "/\\" ); if ( nOffset == g_URL.npos ) nOffset = 0; std::string filename = g_URL.substr( nOffset + 1 ); os << filename << '\n'; // number of events int nEvents = g_events.size(); os << nEvents << "\n"; // event data (tab-delimited) for ( int i = 0; i < nEvents; ++i ) { os << GetEventName( g_events[ i ].event ) << "\t"; os << g_events[ i ].time << "\t"; os << int( 1000 * g_events[ i ].position ) << "\n"; } } void UploadStats() { char pathname[ 256 ]; if ( !GetRegistryString( "Software\\Valve\\Steam", "SteamExe", pathname, sizeof( pathname ) ) ) return; char *pExeName = strrchr( pathname, '/' ); if ( !pExeName ) return; *pExeName = '\0'; // truncate exe filename to just pathname char filename[ 256 ]; sprintf( filename, "%s/smpstats.txt", pathname ); PrintStats( filename ); ::ShellExecuteA( NULL, "open", "steam://smp/smpstats.txt", NULL, NULL, SW_SHOWNORMAL ); } void RestoreRegistry() { static bool s_bDone = false; if ( s_bDone ) return; s_bDone = true; RestoreRegistryValue( "Software\\Microsoft\\MediaPlayer\\Preferences\\VideoSettings", "UseVMROverlay", g_dwUseVMROverlayOldValue, g_bUseVMROverlayValueExists ); } #ifdef USE_D3D8 void CleanupD3D() { if ( g_pDrawVB ) { g_pDrawVB->Release(); g_pDrawVB = NULL; } if ( g_pImg ) { g_pImg->Release(); g_pImg = NULL; } #ifdef BLUR if ( g_pBackBuf ) { g_pBackBuf->Release(); g_pBackBuf = NULL; } if ( g_pBlurVB ) { g_pBlurVB->Release(); g_pBlurVB = NULL; } if ( g_pTex ) { g_pTex->Release(); g_pTex = NULL; } if ( g_pRT ) { g_pRT->Release(); g_pRT = NULL; } #endif // BLUR if ( g_pd3dDevice ) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } if ( g_pD3D ) { g_pD3D->Release(); g_pD3D = NULL; } } void InitTextureStageState( int nStage, DWORD dwColorOp, DWORD dwColorArg1, DWORD dwColorArg2, DWORD dwColorArg0 = D3DTA_CURRENT ) { g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_COLOROP, dwColorOp ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_COLORARG1, dwColorArg1 ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_COLORARG2, dwColorArg2 ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_COLORARG0, dwColorArg0 ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_MAGFILTER, D3DTEXF_LINEAR ); g_pd3dDevice->SetTextureStageState( nStage, D3DTSS_MINFILTER, D3DTEXF_LINEAR ); } bool InitD3D( HWND hWnd, bool blur ) { g_pD3D = Direct3DCreate8( D3D_SDK_VERSION ); if ( !g_pD3D ) { OutputDebugString( "Direct3DCreate8 FAILED!\n" ); CleanupD3D(); return false; } D3DDISPLAYMODE d3ddm; bool bFound = false; int nAdapters = g_pD3D->GetAdapterCount(); int nAdapterIndex = 0; for ( ; nAdapterIndex < nAdapters; ++nAdapterIndex ) { if ( g_pD3D->GetAdapterMonitor( nAdapterIndex ) == g_hMonitor ) { if ( FAILED( g_pD3D->GetAdapterDisplayMode( nAdapterIndex, &d3ddm ) ) ) { OutputDebugString( "GetAdapterDisplayMode FAILED!\n" ); CleanupD3D(); return false; } MONITORINFO mi; mi.cbSize = sizeof( mi ); GetMonitorInfo( g_hMonitor, &mi ); bFound = true; break; } } if ( !bFound ) { OutputDebugString( "Starting monitor not found when creating D3D device!\n" ); CleanupD3D(); return false; } D3DPRESENT_PARAMETERS d3dpp; ZeroMemory( &d3dpp, sizeof( d3dpp ) ); d3dpp.BackBufferWidth = g_screenWidth; d3dpp.BackBufferHeight = g_screenHeight; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.hDeviceWindow = NULL; d3dpp.Windowed = FALSE; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE; if ( FAILED( g_pD3D->CreateDevice( nAdapterIndex, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice ) ) ) { OutputDebugString( "CreateDevice FAILED!\n" ); CleanupD3D(); return false; } // create and fill vertex buffer(s) float du = 0.5f / g_screenWidth; float dv = 0.5f / g_screenHeight; float u0 = du; float u1 = 1.0f + du; float v0 = dv; float v1 = 1.0f + dv; float drawverts[] = { // x, y, z, u, v -1, -1, 0, u0, v0, -1, 1, 0, u0, v1, 1, -1, 0, u1, v0, 1, 1, 0, u1, v1, }; g_dwDrawFVF = D3DFVF_XYZ | D3DFVF_TEX1; g_nDrawStride = sizeof( drawverts ) / 4; if ( FAILED( g_pd3dDevice->CreateVertexBuffer( sizeof( drawverts ), D3DUSAGE_WRITEONLY, g_dwDrawFVF, D3DPOOL_MANAGED, &g_pDrawVB ) ) ) { OutputDebugString( "CreateVertexBuffer( g_pDrawVB ) FAILED!\n" ); CleanupD3D(); return false; } BYTE* pDrawVBMem; if ( FAILED( g_pDrawVB->Lock( 0, sizeof( drawverts ), &pDrawVBMem, 0 ) ) ) { OutputDebugString( "g_pDrawVB->Lock FAILED!\n" ); CleanupD3D(); return false; } memcpy( pDrawVBMem, drawverts, sizeof( drawverts ) ); g_pDrawVB->Unlock(); g_pd3dDevice->SetStreamSource( 0, g_pDrawVB, g_nDrawStride ); g_pd3dDevice->SetVertexShader( g_dwDrawFVF ); #ifdef BLUR if ( blur ) { float f = 2.0f / ( 2.0f + sqrt( 2.0f ) ); float ds = 2.0f * f / g_screenWidth; float dt = 2.0f * f / g_screenHeight; float s0 = ( 0.5f - f ) / g_screenWidth; float s1 = 1.0f + s0; float t0 = ( 0.5f - f ) / g_screenHeight; float t1 = 1.0f + t0; float blurverts[] = { // x, y, z, u, v -1, -1, 0, s0, t1, s0+ds, t1, s0, t1+dt, s0+ds, t1+dt, -1, 1, 0, s0, t0, s0+ds, t0, s0, t0+dt, s0+ds, t0+dt, 1, -1, 0, s1, t1, s1+ds, t1, s1, t1+dt, s1+ds, t1+dt, 1, 1, 0, s1, t0, s1+ds, t0, s1, t0+dt, s1+ds, t0+dt, }; g_dwBlurFVF = D3DFVF_XYZ | D3DFVF_TEX4; g_nBlurStride = sizeof( blurverts ) / 4; if ( FAILED( g_pd3dDevice->CreateVertexBuffer( sizeof( blurverts ), D3DUSAGE_WRITEONLY, g_dwBlurFVF, D3DPOOL_MANAGED, &g_pBlurVB ) ) ) { OutputDebugString( "CreateVertexBuffer( g_pBlurVB ) FAILED!\n" ); CleanupD3D(); return false; } BYTE* pBlurVBMem; if ( FAILED( g_pBlurVB->Lock( 0, sizeof( blurverts ), &pBlurVBMem, 0 ) ) ) { OutputDebugString( "g_pBlurVB->Lock FAILED!\n" ); CleanupD3D(); return false; } memcpy( pBlurVBMem, blurverts, sizeof( blurverts ) ); g_pBlurVB->Unlock(); } #endif // BLUR // create and fill texture if ( FAILED( g_pd3dDevice->CreateTexture( g_screenWidth, g_screenHeight, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &g_pImg ) ) ) { OutputDebugString( "CreateTexture( g_pImg ) FAILED!\n" ); CleanupD3D(); return false; } D3DLOCKED_RECT lockedRect; if ( FAILED( g_pImg->LockRect( 0, &lockedRect, NULL, 0 ) ) ) { OutputDebugString( "g_pImg->LockRect FAILED!\n" ); CleanupD3D(); return false; } BITMAPINFO bitmapInfo; bitmapInfo.bmiHeader.biSize = sizeof( bitmapInfo.bmiHeader ); bitmapInfo.bmiHeader.biWidth = g_screenWidth; bitmapInfo.bmiHeader.biHeight = g_screenHeight; bitmapInfo.bmiHeader.biPlanes = 1; bitmapInfo.bmiHeader.biBitCount = 32; bitmapInfo.bmiHeader.biCompression = BI_RGB; bitmapInfo.bmiHeader.biSizeImage = 0; bitmapInfo.bmiHeader.biXPelsPerMeter = 0; bitmapInfo.bmiHeader.biYPelsPerMeter = 0; bitmapInfo.bmiHeader.biClrUsed = 0; bitmapInfo.bmiHeader.biClrImportant = 0; if ( GetDIBits( g_hdcCapture, g_hbmCapture, 0, g_screenHeight, lockedRect.pBits, &bitmapInfo, DIB_RGB_COLORS ) != g_screenHeight ) { OutputDebugString( "GetDIBits FAILED to get the full image!\n" ); } g_pImg->UnlockRect( 0 ); #ifdef BLUR if ( blur ) { if ( FAILED( g_pd3dDevice->CreateTexture( g_screenWidth, g_screenHeight, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &g_pTex ) ) ) { OutputDebugString( "CreateTexture( g_pTex ) FAILED!\n" ); CleanupD3D(); return false; } if ( FAILED( g_pd3dDevice->CreateTexture( g_screenWidth, g_screenHeight, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &g_pRT ) ) ) { OutputDebugString( "CreateTexture( g_pRT ) FAILED!\n" ); CleanupD3D(); return false; } IDirect3DSurface8 *pTexSurf = NULL; g_pTex->GetSurfaceLevel( 0, &pTexSurf ); IDirect3DSurface8 *pImgSurf = NULL; g_pImg->GetSurfaceLevel( 0, &pImgSurf ); RECT rect = { 0, 0, g_screenWidth, g_screenHeight }; POINT pt = { 0, 0 }; g_pd3dDevice->CopyRects( pImgSurf, &rect, 1, pTexSurf, &pt ); pTexSurf->Release(); pImgSurf->Release(); } #endif // BLUR g_pd3dDevice->SetTexture( 0, g_pImg ); InitTextureStageState( 0, D3DTOP_MODULATE, D3DTA_TEXTURE, D3DTA_TFACTOR ); #ifdef BLUR if ( blur ) { g_pd3dDevice->SetTexture( 0, g_pTex ); // g_pd3dDevice->SetTexture( 1, g_pTex ); // g_pd3dDevice->SetTexture( 2, g_pTex ); // g_pd3dDevice->SetTexture( 3, g_pTex ); DWORD op = D3DTOP_DISABLE; // D3DTOP_MULTIPLYADD; InitTextureStageState( 1, op, D3DTA_TEXTURE, D3DTA_TFACTOR, D3DTA_CURRENT ); InitTextureStageState( 2, op, D3DTA_TEXTURE, D3DTA_TFACTOR, D3DTA_CURRENT ); InitTextureStageState( 3, op, D3DTA_TEXTURE, D3DTA_TFACTOR, D3DTA_CURRENT ); } #endif // BLUR return true; } void DrawD3DFade( BYTE fade, bool blur ) { if ( g_pd3dDevice ) { #ifdef BLUR if ( g_pTex ) { if ( blur ) { IDirect3DSurface8 *pRTSurf = NULL; g_pRT->GetSurfaceLevel( 0, &pRTSurf ); g_pd3dDevice->SetRenderTarget( pRTSurf, NULL ); if ( g_pBackBuf ) { g_pBackBuf->Release(); g_pBackBuf = NULL; } g_pd3dDevice->BeginScene(); g_pd3dDevice->SetTexture( 0, g_pTex ); g_pd3dDevice->SetTexture( 1, g_pTex ); g_pd3dDevice->SetTexture( 2, g_pTex ); g_pd3dDevice->SetTexture( 3, g_pTex ); g_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_MULTIPLYADD ); g_pd3dDevice->SetTextureStageState( 2, D3DTSS_COLOROP, D3DTOP_MULTIPLYADD ); g_pd3dDevice->SetTextureStageState( 3, D3DTSS_COLOROP, D3DTOP_MULTIPLYADD ); g_pd3dDevice->SetStreamSource( 0, g_pBlurVB, g_nBlurStride ); g_pd3dDevice->SetVertexShader( g_dwBlurFVF ); DWORD quarter = 0x3f | ( 0x3f << 8 ) | ( 0x3f << 16 ) | ( 0x3f << 24 ); g_pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR, quarter ); g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 ); g_pd3dDevice->EndScene(); pRTSurf->Release(); g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &g_pBackBuf ); g_pd3dDevice->SetRenderTarget( g_pBackBuf, NULL ); IDirect3DTexture8 *pTemp = g_pTex; g_pTex = g_pRT; g_pRT = pTemp; g_pd3dDevice->SetTexture( 0, g_pTex ); g_pd3dDevice->SetTexture( 1, NULL ); g_pd3dDevice->SetTexture( 2, NULL ); g_pd3dDevice->SetTexture( 3, NULL ); g_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); g_pd3dDevice->SetTextureStageState( 2, D3DTSS_COLOROP, D3DTOP_DISABLE ); g_pd3dDevice->SetTextureStageState( 3, D3DTSS_COLOROP, D3DTOP_DISABLE ); g_pd3dDevice->SetStreamSource( 0, g_pDrawVB, g_nDrawStride ); g_pd3dDevice->SetVertexShader( g_dwDrawFVF ); } } #endif g_pd3dDevice->BeginScene(); // DWORD factor = 0xff | ( fade << 8 ) | ( fade << 16 ) | ( fade << 24 ); DWORD factor = fade | ( fade << 8 ) | ( fade << 16 ) | ( fade << 24 ); g_pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR, factor ); g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 ); g_pd3dDevice->EndScene(); g_pd3dDevice->Present( NULL, NULL, NULL, NULL ); } } #endif // USE_D3D8 int g_nTimingIndex = 0; double g_timings[ 65536 ]; LRESULT CALLBACK WinProc( HWND hWnd, UINT msg, WPARAM wparam, LPARAM lparam ) { switch ( msg ) { case WM_CREATE: { g_timeAtFadeStart = 0.0; g_nBlurSteps = 0; g_hBlackFadingWindow = hWnd; #ifndef USE_D3D8 MONITORINFO mi; mi.cbSize = sizeof( mi ); if ( GetMonitorInfo( g_hMonitor, &mi ) ) { SetWindowPos( hWnd, HWND_TOPMOST, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, 0 ); } #endif #ifdef USE_D3D8 InitD3D( hWnd, true ); #endif // USE_D3D8 if ( !g_bFadeIn ) { g_pFrame->ShowWindow( SW_HIDE ); g_pFrame->PostMessage( WM_DESTROY, 0, 0 ); } InvalidateRect( hWnd, NULL, TRUE ); SetTimer( hWnd, ID_SKIP_FADE_TIMER, 1000, NULL ); // if the fade doesn't start in 1 second, then just jump to the video SetTimer( hWnd, ID_DRAW_TIMER, 10, NULL ); // draw timer } break; #ifdef USE_D3D8 case WM_TIMER: // WM_ERASEBKGND: #else case WM_TIMER: // WM_ERASEBKGND: // case WM_NCPAINT: #endif if ( wparam == ID_DRAW_TIMER ) { static LARGE_INTEGER s_nPerformanceFrequency; if ( g_timeAtFadeStart == 0.0 ) { LARGE_INTEGER nTimeAtFadeStart; QueryPerformanceCounter( &nTimeAtFadeStart ); QueryPerformanceFrequency( &s_nPerformanceFrequency ); g_timeAtFadeStart = nTimeAtFadeStart.QuadPart / double( s_nPerformanceFrequency.QuadPart ); KillTimer( hWnd, ID_SKIP_FADE_TIMER ); SetTimer( hWnd, ID_SKIP_FADE_TIMER, 100 + UINT( FADE_TIME * 1000 ), NULL ); // restart skip fade timer and give it an extra 100ms to allow the fade to draw fully black once } LARGE_INTEGER time; QueryPerformanceCounter( &time ); g_timings[ g_nTimingIndex++ ] = time.QuadPart / double( s_nPerformanceFrequency.QuadPart ); float dt = ( float )( time.QuadPart / double( s_nPerformanceFrequency.QuadPart ) - g_timeAtFadeStart ); bool bFadeFinished = dt >= FADE_TIME; float fraction = bFadeFinished ? 1.0f : dt / FADE_TIME; /* char str[ 256 ]; sprintf( str, "A - dt = %f\t time = %f \tfade_finished = %s\n", dt, g_timings[ g_nTimingIndex - 1 ], bFadeFinished ? "true" : "false" ); OutputDebugString( str ); */ bool blur = g_bFadeIn && ( int( fraction * MAX_BLUR_STEPS ) > g_nBlurSteps ); if ( blur ) { ++g_nBlurSteps; } BYTE fade = BYTE( fraction * 255.999f ); if ( g_bFadeIn ) { fade = 255 - fade; } /* char str[ 256 ]; sprintf( str, "fade = %d\n", fade ); OutputDebugString( str ); */ #ifdef USE_D3D8 DrawD3DFade( fade, blur ); #else // USE_D3D8 // HDC hdc = GetDCEx( hWnd, ( HRGN )wparam, DCX_WINDOW | DCX_INTERSECTRGN ); if ( !PatBlt( g_hdcBlend, 0, 0, g_screenWidth, g_screenHeight, BLACKNESS ) ) { OutputDebugString( "PatBlt FAILED!\n" ); } // fade = 128; BLENDFUNCTION blendfunc = { AC_SRC_OVER, 0, fade, 0 }; if ( !::AlphaBlend( g_hdcBlend, 0, 0, g_screenWidth, g_screenHeight, g_hdcCapture, 0, 0, g_screenWidth, g_screenHeight, blendfunc ) ) { OutputDebugString( "AlphaBlend FAILED!\n" ); } if ( !BitBlt( ( HDC )wparam, 0, 0, g_screenWidth, g_screenHeight, g_hdcBlend, 0, 0, SRCCOPY ) ) { OutputDebugString( "BitBlt FAILED!\n" ); } // ReleaseDC( hWnd, hdc ); // RedrawWindow( hWnd, NULL, NULL, RDW_FRAME | RDW_INVALIDATE ); #endif // USE_D3D8 /* // char str[ 256 ]; sprintf( str, "B - dt = %f\t time = %f \tfade_finished = %s\n", dt, g_timings[ g_nTimingIndex - 1 ], bFadeFinished ? "true" : "false" ); OutputDebugString( str ); */ if ( !bFadeFinished ) break; // fall-through intentional // OutputDebugString( "Fall-through from erase background\n" ); } // case WM_TIMER: { if ( msg == WM_TIMER ) { /* char str[ 256 ]; sprintf( str, "Timer 0x%x triggered for window 0x%x\n", wparam, hWnd ); OutputDebugString( str ); */ if ( wparam == ID_DRAW_TIMER ) { // UpdateWindow( hWnd ); // InvalidateRect( hWnd, NULL, TRUE ); // break; } } KillTimer( hWnd, ID_SKIP_FADE_TIMER ); KillTimer( hWnd, ID_DRAW_TIMER ); if ( !g_bFadeIn ) { // OutputDebugString( "closing fade window\n" ); ShowWindow( hWnd, SW_HIDE ); PostMessage( hWnd, WM_CLOSE, 0, 0 ); return 1; } else if ( !g_bFrameCreated ) { g_bFrameCreated = true; #ifdef USE_D3D8 // OutputDebugString( "Cleanup D3D\n" ); CleanupD3D(); #endif g_pFrame = &g_frame; g_pFrame->GetWndClassInfo().m_wc.hIcon = LoadIcon( _Module.GetResourceInstance(), MAKEINTRESOURCE( IDI_ICON ) ); RECT rcPos = { CW_USEDEFAULT, 0, 0, 0 }; // OutputDebugString( "Create WMP frame\n" ); if ( g_osVersion < OSV_XP ) { g_pFrame->Create( GetDesktopWindow(), rcPos, _T( "Steam Media Player" ), WS_OVERLAPPEDWINDOW, 0, ( UINT )0 ); } else { g_pFrame->Create( GetDesktopWindow(), rcPos, _T( "Steam Media Player" ), WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, ( UINT )0 ); g_pFrame->ShowWindow( SW_SHOW ); } // OutputDebugString( "Create WMP frame - done\n" ); } // close WMP window once we paint the fullscreen fade window if ( !g_bFadeIn ) { g_pFrame->ShowWindow( SW_HIDE ); } } return 1; case WM_KEYDOWN: if ( wparam == VK_ESCAPE ) { ::DestroyWindow( hWnd ); } break; case WM_DESTROY: g_hBlackFadingWindow = NULL; #ifdef USE_D3D8 CleanupD3D(); #endif if ( g_bFrameCreated ) { g_bFrameCreated = false; g_pFrame->DestroyWindow(); g_pFrame = NULL; } ::PostQuitMessage( 0 ); break; } return DefWindowProc( hWnd, msg, wparam, lparam ); } bool ShowFadeWindow( bool bShow ) { if ( bShow ) { g_timeAtFadeStart = 0.0; g_bFadeIn = false; SetTimer( g_hBlackFadingWindow, ID_DRAW_TIMER, 10, NULL ); if ( g_pFrame ) { g_pFrame->ShowWindow( SW_HIDE ); } #ifdef USE_D3D8 if ( g_osVersion < OSV_XP ) { ::SetWindowPos( g_hBlackFadingWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW ); } InitD3D( g_hBlackFadingWindow, false ); #else // USE_D3D8 ::SetWindowPos( g_hBlackFadingWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW ); // ::ShowWindow( g_hBlackFadingWindow, SW_SHOWMAXIMIZED ); #endif // USE_D3D8 InvalidateRect( g_hBlackFadingWindow, NULL, TRUE ); } else { if ( g_osVersion < OSV_XP ) { // OutputDebugString( "hiding fade window\n" ); ShowWindow( g_hBlackFadingWindow, SW_HIDE ); } else { // OutputDebugString( "Deferring erase on fade window\n" ); ::SetWindowPos( g_hBlackFadingWindow, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOREDRAW | SWP_NOMOVE | SWP_NOSIZE | SWP_HIDEWINDOW | SWP_NOACTIVATE | SWP_DEFERERASE ); } } return true; } HWND CreateFullscreenWindow( bool bFadeIn ) { if ( g_hBlackFadingWindow ) return g_hBlackFadingWindow; static s_bRegistered = false; if ( !s_bRegistered ) { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = ( WNDPROC )WinProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = g_hInstance; wc.hIcon = LoadIcon( NULL, IDI_APPLICATION ); wc.hCursor = NULL; wc.hbrBackground = NULL; wc.lpszMenuName = NULL; wc.lpszClassName = "myclass"; if ( !RegisterClass( &wc ) ) return 0; s_bRegistered = true; } g_bFadeIn = bFadeIn; DWORD windowStyle = WS_POPUP; #ifndef USE_D3D8 windowStyle |= WS_MAXIMIZE | WS_EX_TOPMOST | WS_VISIBLE; #endif if ( g_osVersion < OSV_XP ) { windowStyle |= WS_MAXIMIZE | WS_EX_TOPMOST | WS_VISIBLE; } MONITORINFO mi; mi.cbSize = sizeof( mi ); if ( !GetMonitorInfo( g_hMonitor, &mi ) ) { GetClientRect( GetDesktopWindow(), &mi.rcMonitor ); } g_hBlackFadingWindow = CreateWindow( "myclass", _T( "Steam Media Player" ), windowStyle, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, NULL, NULL, g_hInstance, NULL ); #ifndef USE_D3D8 ShowWindow( g_hBlackFadingWindow, SW_SHOWMAXIMIZED ); #endif if ( g_osVersion < OSV_XP ) { ShowWindow( g_hBlackFadingWindow, SW_SHOWMAXIMIZED ); } while ( ShowCursor( FALSE ) >= 0 ) ; return g_hBlackFadingWindow; } bool CreateDesktopBitmaps() { MONITORINFOEX mi; mi.cbSize = sizeof( mi ); if ( !GetMonitorInfo( g_hMonitor, &mi ) ) return false; g_screenWidth = mi.rcMonitor.right - mi.rcMonitor.left; g_screenHeight = mi.rcMonitor.bottom - mi.rcMonitor.top; HDC hdcScreen = CreateDC( mi.szDevice, mi.szDevice, NULL, NULL ); if ( !hdcScreen ) return false; g_hdcCapture = CreateCompatibleDC( hdcScreen ); g_hdcBlend = CreateCompatibleDC( hdcScreen ); if ( !g_hdcCapture || !g_hdcBlend ) return false; if ( ( GetDeviceCaps( hdcScreen, SHADEBLENDCAPS ) & SB_CONST_ALPHA ) == 0 ) { OutputDebugString( "display doesn't support AlphaBlend!\n" ); } if ( ( GetDeviceCaps( hdcScreen, RASTERCAPS ) & RC_BITBLT ) == 0 ) { OutputDebugString( "display doesn't support BitBlt!\n" ); } if ( GetDeviceCaps( hdcScreen, BITSPIXEL ) < 32 ) { OutputDebugString( "display doesn't support 32bpp!\n" ); } if ( g_screenWidth != GetDeviceCaps( hdcScreen, HORZRES ) || g_screenHeight != GetDeviceCaps( hdcScreen, VERTRES ) ) { OutputDebugString( "Screen DC size differs from monitor size!\n" ); } g_hbmCapture = CreateCompatibleBitmap( hdcScreen, g_screenWidth, g_screenHeight ); g_hbmBlend = CreateCompatibleBitmap( hdcScreen, g_screenWidth, g_screenHeight ); if ( !g_hbmCapture || !g_hbmBlend ) return false; HGDIOBJ oldCaptureObject = SelectObject( g_hdcCapture, g_hbmCapture ); HGDIOBJ oldBlendObject = SelectObject( g_hdcBlend, g_hbmBlend ); if ( !BitBlt( g_hdcCapture, 0, 0, g_screenWidth, g_screenHeight, hdcScreen, 0, 0, SRCCOPY ) ) return false; SelectObject( g_hdcCapture, oldCaptureObject ); SelectObject( g_hdcBlend, oldBlendObject ); return true; } void PrintLastError( const char *pPrefix ) { #ifdef _DEBUG DWORD dw = GetLastError(); LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, dw, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), ( LPTSTR )&lpMsgBuf, 0, NULL ); OutputDebugString( pPrefix ); char msg[ 256 ]; sprintf( msg, "(%d) ", dw ); OutputDebugString( msg ); OutputDebugString( ( char * )lpMsgBuf ); LocalFree( lpMsgBuf ); #endif } void KillOtherSMPs() { DWORD nBytesReturned = 0; DWORD procIds[ 1024 ]; if ( !EnumProcesses( procIds, sizeof( procIds ), &nBytesReturned ) ) { PrintLastError( "EnumProcesses Error: " ); return; } DWORD dwCurrentProcessId = GetCurrentProcessId(); int nProcIds = nBytesReturned / sizeof( DWORD ); for ( int i = 0; i < nProcIds; ++i ) { if ( procIds[ i ] == dwCurrentProcessId ) continue; if ( procIds[ i ] == 0 ) // system idle process continue; HANDLE hProcess = OpenProcess( PROCESS_TERMINATE | PROCESS_VM_READ | PROCESS_QUERY_INFORMATION, FALSE, procIds[ i ] ); if ( !hProcess ) { PrintLastError( "OpenProcess Error: " ); continue; } HMODULE hMod[ 1 ]; DWORD cbNeeded; if ( !EnumProcessModules( hProcess, hMod, sizeof( hMod ), &cbNeeded ) ) { PrintLastError( "EnumProcessModules Error: " ); continue; } char processName[ 1024 ]; int nChars = GetModuleBaseName( hProcess, hMod[ 0 ], processName, sizeof( processName ) / sizeof( char ) ); if ( nChars >= sizeof( processName ) ) { PrintLastError( "GetModuleBaseName Error: " ); continue; } if ( strcmp( processName, "smp.exe" ) == 0 ) { OutputDebugString( "!!! Killing smp.exe !!!\n" ); TerminateProcess( hProcess, 0 ); } if ( !CloseHandle( hProcess ) ) { PrintLastError( "CloseHandle Error: " ); continue; } } } void ParseCommandLine( const char *cmdline, std::vector< std::string > ¶ms ) { params.push_back( "" ); bool quoted = false; for ( const char *cp = cmdline; *cp; ++cp ) { if ( *cp == '\"' ) { quoted = !quoted; } else if ( isspace( *cp ) && !quoted ) { if ( !params.back().empty() ) { params.push_back( "" ); } } else { params.back().push_back( *cp ); } } if ( params.back().empty() ) { params.pop_back(); } } ///////////////////////////////////////////////////////////////////////////// // extern "C" int WINAPI _tWinMain( HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR lpCmdLine, int /*nShowCmd*/ ) { g_hInstance = hInstance; KillOtherSMPs(); g_lpCommandLine = lpCmdLine; if ( lpCmdLine == NULL || *lpCmdLine == '\0' ) return 0; std::vector< std::string > params; ParseCommandLine( lpCmdLine, params ); int nParams = params.size(); for ( int i = 0; i < nParams; ++i ) { if ( params[ i ][ 0 ] == '-' || params[ i ][ 0 ] == '/' ) { const char *pOption = params[ i ].c_str() + 1; if ( strcmp( pOption, "reportstats" ) == 0 ) { g_bReportStats = true; } else if ( strcmp( pOption, "localsteamserver" ) == 0 ) { g_bUseLocalSteamServer = true; } else if ( strcmp( pOption, "redirect" ) == 0 ) { ++i; g_redirectTarget = params[ i ]; } } else { g_URL = params[ i ]; } } SetRegistryValue( "Software\\Microsoft\\MediaPlayer\\Preferences\\VideoSettings", "UseVMROverlay", 0, g_dwUseVMROverlayOldValue, g_bUseVMROverlayValueExists ); atexit( RestoreRegistry ); LogPlayerEvent( ET_APPLAUNCH, 0.0f ); lpCmdLine = GetCommandLine(); //this line necessary for _ATL_MIN_CRT CoInitialize( 0 ); _Module.Init( ObjectMap, hInstance, &LIBID_ATLLib ); ::InitCommonControls(); POINT pt; GetCursorPos( &pt ); g_hMonitor = MonitorFromPoint( pt, MONITOR_DEFAULTTONEAREST ); if ( !CreateDesktopBitmaps() ) { OutputDebugString( "CreateDesktopBitmaps FAILED!\n" ); } ShowCursor( FALSE ); CreateFullscreenWindow( true ); MSG msg; while ( GetMessage( &msg, 0, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } LogPlayerEvent( ET_APPEXIT ); if ( g_bReportStats ) { UploadStats(); } if ( !g_redirectTarget.empty() ) { ::ShellExecuteA( NULL, "open", g_redirectTarget.c_str(), NULL, NULL, SW_SHOWNORMAL ); } _Module.Term(); CoUninitialize(); RestoreRegistry(); return 0; }