//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //===========================================================================// // // studiomdl.c: generates a studio .mdl file from a .qc script // models/.mdl. // #pragma warning( disable : 4244 ) #pragma warning( disable : 4237 ) #pragma warning( disable : 4305 ) #include #undef GetCurrentDirectory #include // PathCanonicalize #pragma comment( lib, "shlwapi" ) #include #include #include #include #include #include "istudiorender.h" #include "filesystem_tools.h" #include "tier2/fileutils.h" #include "cmdlib.h" #include "scriplib.h" #include "mathlib/mathlib.h" #define EXTERN #include "studio.h" #include "studiomdl.h" #include "collisionmodel.h" #include "optimize.h" #include "byteswap.h" #include "studiobyteswap.h" #include "tier1/strtools.h" #include "bspflags.h" #include "tier0/icommandline.h" #include "utldict.h" #include "tier1/utlsortvector.h" #include "bitvec.h" #include "appframework/appframework.h" #include "datamodel/idatamodel.h" #include "materialsystem/materialsystem_config.h" #include "vstdlib/cvar.h" #include "tier1/tier1.h" #include "tier2/tier2.h" #include "tier3/tier3.h" #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmeboneflexdriver.h" #include "movieobjects/dmeanimationset.h" #include "movieobjects/dmemdlmakefile.h" #include "movieobjects/dmevertexdata.h" #include "movieobjects/dmecombinationoperator.h" #include "dmserializers/idmserializers.h" #include "tier2/p4helpers.h" #include "p4lib/ip4.h" #include "mdllib/mdllib.h" #include "perfstats.h" #include "worldsize.h" bool g_collapse_bones = false; bool g_collapse_bones_aggressive = false; bool g_quiet = false; bool g_badCollide = false; bool g_IHVTest = false; bool g_bCheckLengths = false; bool g_bPrintBones = false; bool g_bPerf = false; bool g_bDumpGraph = false; bool g_bMultistageGraph = false; bool g_verbose = false; bool g_bCreateMakefile = false; bool g_bHasModelName = false; bool g_bZBrush = false; bool g_bVerifyOnly = false; bool g_bUseBoneInBBox = true; bool g_bLockBoneLengths = false; bool g_bOverridePreDefinedBones = false; int g_minLod = 0; int g_numAllowedRootLODs = 0; bool g_bNoWarnings = false; int g_maxWarnings = -1; bool g_bX360 = false; bool g_bBuildPreview = false; bool g_bCenterBonesOnVerts = false; bool g_bDumpMaterials = false; bool g_bStripLods = false; bool g_bMakeVsi = false; float g_flDefaultMotionRollback = 0.3f; int g_minSectionFrameLimit = 120; int g_sectionFrames = 30; bool g_bNoAnimblockStall = false; char g_path[MAX_PATH]; Vector g_vecMinWorldspace = Vector( MIN_COORD_INTEGER, MIN_COORD_INTEGER, MIN_COORD_INTEGER ); Vector g_vecMaxWorldspace = Vector( MAX_COORD_INTEGER, MAX_COORD_INTEGER, MAX_COORD_INTEGER ); DmElementHandle_t g_hDmeBoneFlexDriverList = DMELEMENT_HANDLE_INVALID; enum RunMode { RUN_MODE_BUILD, RUN_MODE_STRIP_MODEL, RUN_MODE_STRIP_VHV } g_eRunMode = RUN_MODE_BUILD; bool g_bNoP4 = false; CUtlVector< s_hitboxset > g_hitboxsets; CUtlVector< char > g_KeyValueText; CUtlVector g_FlexControllerRemap; CCheckUVCmd g_StudioMdlCheckUVCmd; //----------------------------------------------------------------------------- // Parsed data from a .qc or .dmx file //----------------------------------------------------------------------------- struct IKLock_t { CUtlString m_Name; float m_flPosWeight; float m_flLocalQWeight; }; struct SequenceOption_t { bool m_bSnap : 1; bool m_bIsDelta : 1; bool m_bIsWorldSpace : 1; bool m_bIsPost : 1; bool m_bIsPreDelta : 1; bool m_bIsAutoplay : 1; bool m_bIsRealTime : 1; bool m_bIsHidden : 1; float m_flFadeInTime; float m_flFadeOutTime; int m_nBlendWidth; CUtlVector< CUtlString > m_AutoLayers; CUtlVector< IKLock_t > m_IKLocks; }; struct CmdSequence_t { CUtlString m_Name; CUtlString m_FileName; SequenceOption_t m_Options; }; //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- void AddBodyFlexData( s_source_t *pSource, int imodel ); void AddBodyAttachments( s_source_t *pSource ); void AddBodyFlexRules( s_source_t *pSource ); //----------------------------------------------------------------------------- // Stuff for writing a makefile to build models incrementally. //----------------------------------------------------------------------------- CUtlVector m_CreateMakefileDependencies; void CreateMakefile_AddDependency( const char *pFileName ) { EnsureDependencyFileCheckedIn( pFileName ); if( !g_bCreateMakefile ) { return; } CUtlSymbol sym( pFileName ); int i; for( i = 0; i < m_CreateMakefileDependencies.Count(); i++ ) { if( m_CreateMakefileDependencies[i] == sym ) { return; } } m_CreateMakefileDependencies.AddToTail( sym ); } void EnsureDependencyFileCheckedIn( const char *pFileName ) { // Early out: if no p4 if ( g_bNoP4 ) return; char pFullPath[MAX_PATH]; if ( !GetGlobalFilePath( pFileName, pFullPath, sizeof(pFullPath) ) ) { MdlWarning( "Model dependency file '%s' is missing.\n", pFileName ); return; } Q_FixSlashes( pFullPath ); char bufCanonicalPath[ MAX_PATH ] = {0}; PathCanonicalize( bufCanonicalPath, pFullPath ); CP4AutoAddFile p4_add_dep_file( bufCanonicalPath ); } void StudioMdl_ScriptLoadedCallback( char const *pFilenameLoaded, char const *pIncludedFromFileName, int nIncludeLineNumber ) { EnsureDependencyFileCheckedIn( pFilenameLoaded ); } void CreateMakefile_OutputMakefile( void ) { if( !g_bHasModelName ) { MdlError( "Can't write makefile since a target mdl hasn't been specified!" ); } FILE *fp = fopen( "makefile.tmp", "a" ); if( !fp ) { MdlError( "can't open makefile.tmp!\n" ); } char mdlname[MAX_PATH]; V_strcpy_safe( mdlname, gamedir ); // if( *g_pPlatformName ) // { // V_strcat_safe( mdlname, "platform_" ); // V_strcat_safe( mdlname, g_pPlatformName ); // V_strcat_safe( mdlname, "/" ); // } V_strcat_safe( mdlname, "models/" ); V_strcat_safe( mdlname, outname ); Q_StripExtension( mdlname, mdlname, sizeof( mdlname ) ); V_strcat_safe( mdlname, ".mdl" ); Q_FixSlashes( mdlname ); fprintf( fp, "%s:", mdlname ); int i; for( i = 0; i < m_CreateMakefileDependencies.Count(); i++ ) { fprintf( fp, " %s", m_CreateMakefileDependencies[i].String() ); } fprintf( fp, "\n" ); char mkdirpath[MAX_PATH]; V_strcpy_safe( mkdirpath, mdlname ); Q_StripFilename( mkdirpath ); fprintf( fp, "\tmkdir \"%s\"\n", mkdirpath ); fprintf( fp, "\t%s -quiet %s\n\n", CommandLine()->GetParm( 0 ), fullpath ); fclose( fp ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- static bool g_bFirstWarning = true; void TokenError( const char *fmt, ... ) { static char output[1024]; va_list args; char *pFilename; int iLineNumber; if (GetTokenizerStatus( &pFilename, &iLineNumber )) { va_start( args, fmt ); vsprintf( output, fmt, args ); MdlError( "%s(%d): - %s", pFilename, iLineNumber, output ); } else { va_start( args, fmt ); vsprintf( output, fmt, args ); MdlError( "%s", output ); } } void MdlError( const char *fmt, ... ) { static char output[1024]; static char *knownExtensions[] = {".mdl", ".ani", ".phy", ".sw.vtx", ".dx80.vtx", ".dx90.vtx", ".vvd"}; char fileName[MAX_PATH]; char baseName[MAX_PATH]; va_list args; Assert( 0 ); if (g_quiet) { if (g_bFirstWarning) { printf("%s :\n", fullpath ); g_bFirstWarning = false; } printf("\t"); } printf("ERROR: "); va_start( args, fmt ); vprintf( fmt, args ); // delete premature files // unforunately, content is built without verification // ensuring that targets are not available, prevents check-in if (g_bHasModelName) { // undescriptive errors in batch processes could be anonymous printf("ERROR: Aborted Processing on '%s'\n", outname); V_strcpy_safe( fileName, gamedir ); V_strcat_safe( fileName, "models/" ); V_strcat_safe( fileName, outname ); Q_FixSlashes( fileName ); Q_StripExtension( fileName, baseName, sizeof( baseName ) ); for (int i=0; iRemoveFile( fileName ); unlink( fileName ); } } exit( -1 ); } void MdlWarning( const char *fmt, ... ) { va_list args; static char output[1024]; if (g_bNoWarnings || g_maxWarnings == 0) return; WORD old = SetConsoleTextColor( 1, 1, 0, 1 ); if (g_quiet) { if (g_bFirstWarning) { printf("%s :\n", fullpath ); g_bFirstWarning = false; } printf("\t"); } Assert( 0 ); printf("WARNING: "); va_start( args, fmt ); vprintf( fmt, args ); if (g_maxWarnings > 0) g_maxWarnings--; if (g_maxWarnings == 0) { if (g_quiet) { printf("\t"); } printf("suppressing further warnings...\n"); } RestoreConsoleTextColor( old ); } SpewRetval_t MdlSpewOutputFunc( SpewType_t type, char const *pMsg ) { if ((( type == SPEW_MESSAGE ) || (type == SPEW_LOG )) && g_quiet) { // suppress } else if (type == SPEW_WARNING) { MdlWarning( "%s", pMsg ); } else { return CmdLib_SpewOutputFunc( type, pMsg ); } return SPEW_CONTINUE; } #ifndef _DEBUG void MdlHandleCrash( const char *pMessage, bool bAssert ) { static LONG crashHandlerCount = 0; if ( InterlockedIncrement( &crashHandlerCount ) == 1 ) { MdlError( "'%s' (assert: %d)\n", pMessage, bAssert ); } InterlockedDecrement( &crashHandlerCount ); } // This is called if we crash inside our crash handler. It just terminates the process immediately. LONG __stdcall MdlSecondExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { TerminateProcess( GetCurrentProcess(), 2 ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway) } void MdlExceptionFilter( unsigned long code ) { // This is called if we crash inside our crash handler. It just terminates the process immediately. SetUnhandledExceptionFilter( MdlSecondExceptionFilter ); //DWORD code = ExceptionInfo->ExceptionRecord->ExceptionCode; #define ERR_RECORD( name ) { name, #name } struct { int code; char *pReason; } errors[] = { ERR_RECORD( EXCEPTION_ACCESS_VIOLATION ), ERR_RECORD( EXCEPTION_ARRAY_BOUNDS_EXCEEDED ), ERR_RECORD( EXCEPTION_BREAKPOINT ), ERR_RECORD( EXCEPTION_DATATYPE_MISALIGNMENT ), ERR_RECORD( EXCEPTION_FLT_DENORMAL_OPERAND ), ERR_RECORD( EXCEPTION_FLT_DIVIDE_BY_ZERO ), ERR_RECORD( EXCEPTION_FLT_INEXACT_RESULT ), ERR_RECORD( EXCEPTION_FLT_INVALID_OPERATION ), ERR_RECORD( EXCEPTION_FLT_OVERFLOW ), ERR_RECORD( EXCEPTION_FLT_STACK_CHECK ), ERR_RECORD( EXCEPTION_FLT_UNDERFLOW ), ERR_RECORD( EXCEPTION_ILLEGAL_INSTRUCTION ), ERR_RECORD( EXCEPTION_IN_PAGE_ERROR ), ERR_RECORD( EXCEPTION_INT_DIVIDE_BY_ZERO ), ERR_RECORD( EXCEPTION_INT_OVERFLOW ), ERR_RECORD( EXCEPTION_INVALID_DISPOSITION ), ERR_RECORD( EXCEPTION_NONCONTINUABLE_EXCEPTION ), ERR_RECORD( EXCEPTION_PRIV_INSTRUCTION ), ERR_RECORD( EXCEPTION_SINGLE_STEP ), ERR_RECORD( EXCEPTION_STACK_OVERFLOW ), ERR_RECORD( EXCEPTION_ACCESS_VIOLATION ), }; int nErrors = sizeof( errors ) / sizeof( errors[0] ); { int i; for ( i=0; i < nErrors; i++ ) { if ( errors[i].code == code ) MdlHandleCrash( errors[i].pReason, true ); } if ( i == nErrors ) { MdlHandleCrash( "Unknown reason", true ); } } TerminateProcess( GetCurrentProcess(), 1 ); } #endif /* ================= ================= */ int k_memtotal; void *kalloc( int num, int size ) { // printf( "calloc( %d, %d )\n", num, size ); // printf( "%d ", num * size ); int nMemSize = num * size; k_memtotal += nMemSize; // ensure memory alignment on maximum of ALIGN nMemSize += 511; void *ptr = malloc( nMemSize ); memset( ptr, 0, nMemSize ); ptr = (byte *)((int)((byte *)ptr + 511) & ~511); return ptr; } void kmemset( void *ptr, int value, int size ) { // printf( "kmemset( %x, %d, %d )\n", ptr, value, size ); memset( ptr, value, size ); return; } int verify_atoi( const char *token ) { if (token[0] != '-' && (token[0] < '0' || token[0] > '9')) { TokenError( "expecting number, got \"%s\"\n", token ); } return atoi( token ); } float verify_atof( const char *token ) { if (token[0] != '-' && token[0] != '.' && (token[0] < '0' || token[0] > '9')) { TokenError( "expecting number, got \"%s\"\n", token ); } return atof( token ); } float verify_atof_with_null( const char *token ) { if (strcmp( token, ".." ) == 0) return -1; if (token[0] != '-' && token[0] != '.' && (token[0] < '0' || token[0] > '9')) { TokenError( "expecting number, got \"%s\"\n", token ); } return atof( token ); } //----------------------------------------------------------------------------- // Key value block //----------------------------------------------------------------------------- static void AppendKeyValueText( CUtlVector< char > *pKeyValue, const char *pString ) { int nLen = strlen(pString); int nFirst = pKeyValue->AddMultipleToTail( nLen ); memcpy( pKeyValue->Base() + nFirst, pString, nLen ); } int KeyValueTextSize( CUtlVector< char > *pKeyValue ) { return pKeyValue->Count(); } const char *KeyValueText( CUtlVector< char > *pKeyValue ) { return pKeyValue->Base(); } void Option_KeyValues( CUtlVector< char > *pKeyValue ); //----------------------------------------------------------------------------- // Read global input into common string //----------------------------------------------------------------------------- bool GetLineInput( void ) { while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; // skip comments if (g_szLine[0] == '/' && g_szLine[1] == '/') continue; return true; } return false; } /* ================= ================= */ int lookupControl( char *string ) { if (stricmp(string,"X")==0) return STUDIO_X; if (stricmp(string,"Y")==0) return STUDIO_Y; if (stricmp(string,"Z")==0) return STUDIO_Z; if (stricmp(string,"XR")==0) return STUDIO_XR; if (stricmp(string,"YR")==0) return STUDIO_YR; if (stricmp(string,"ZR")==0) return STUDIO_ZR; if (stricmp(string,"LX")==0) return STUDIO_LX; if (stricmp(string,"LY")==0) return STUDIO_LY; if (stricmp(string,"LZ")==0) return STUDIO_LZ; if (stricmp(string,"LXR")==0) return STUDIO_LXR; if (stricmp(string,"LYR")==0) return STUDIO_LYR; if (stricmp(string,"LZR")==0) return STUDIO_LZR; if (stricmp(string,"LM")==0) return STUDIO_LINEAR; if (stricmp(string,"LQ")==0) return STUDIO_QUADRATIC_MOTION; return -1; } /* ================= ================= */ int LookupPoseParameter( char *name ) { int i; for ( i = 0; i < g_numposeparameters; i++) { if (!stricmp( name, g_pose[i].name)) { return i; } } V_strcpy_safe( g_pose[i].name, name ); g_numposeparameters = i + 1; if (g_numposeparameters > MAXSTUDIOPOSEPARAM) { TokenError( "too many pose parameters (max %d)\n", MAXSTUDIOPOSEPARAM ); } return i; } //----------------------------------------------------------------------------- // Stuff for writing a makefile to build models incrementally. //----------------------------------------------------------------------------- s_sourceanim_t *FindSourceAnim( s_source_t *pSource, const char *pAnimName ) { int nCount = pSource->m_Animations.Count(); for ( int i = 0; i < nCount; ++i ) { s_sourceanim_t *pAnim = &pSource->m_Animations[i]; if ( !Q_stricmp( pAnimName, pAnim->animationname ) ) return pAnim; } return NULL; } const s_sourceanim_t *FindSourceAnim( const s_source_t *pSource, const char *pAnimName ) { if ( !pAnimName[0] ) return NULL; int nCount = pSource->m_Animations.Count(); for ( int i = 0; i < nCount; ++i ) { const s_sourceanim_t *pAnim = &pSource->m_Animations[i]; if ( !Q_stricmp( pAnimName, pAnim->animationname ) ) return pAnim; } return NULL; } s_sourceanim_t *FindOrAddSourceAnim( s_source_t *pSource, const char *pAnimName ) { if ( !pAnimName[0] ) return NULL; int nCount = pSource->m_Animations.Count(); for ( int i = 0; i < nCount; ++i ) { s_sourceanim_t *pAnim = &pSource->m_Animations[i]; if ( !Q_stricmp( pAnimName, pAnim->animationname ) ) return pAnim; } int nIndex = pSource->m_Animations.AddToTail(); s_sourceanim_t *pAnim = &pSource->m_Animations[nIndex]; memset( pAnim, 0, sizeof(s_sourceanim_t) ); Q_strncpy( pAnim->animationname, pAnimName, sizeof(pAnim->animationname) ); return pAnim; } //----------------------------------------------------------------------------- // Purpose: Handle the $boneflexdriver command // QC: $boneflexdriver //----------------------------------------------------------------------------- void Cmd_BoneFlexDriver() { CDisableUndoScopeGuard undoDisable; // Turn of Dme undo // Find or create the DmeBoneFlexDriverList CDmeBoneFlexDriverList *pDmeBoneFlexDriverList = GetElement< CDmeBoneFlexDriverList >( g_hDmeBoneFlexDriverList ); if ( !pDmeBoneFlexDriverList ) { pDmeBoneFlexDriverList = CreateElement< CDmeBoneFlexDriverList >( "boneDriverFlexList", DMFILEID_INVALID ); if ( pDmeBoneFlexDriverList ) { g_hDmeBoneFlexDriverList = pDmeBoneFlexDriverList->GetHandle(); } } if ( !pDmeBoneFlexDriverList ) { MdlError( "%s: Couldn't find or create DmeBoneDriverFlexList\n", "$boneflexdriver" ); return; } // GetToken( false ); CDmeBoneFlexDriver *pDmeBoneFlexDriver = pDmeBoneFlexDriverList->FindOrCreateBoneFlexDriver( token ); if ( !pDmeBoneFlexDriver ) { MdlError( "%s: Couldn't find or create DmeBoneFlexDriver for bone \"%s\"\n", "$boneflexdriver", token ); return; } // GetToken( false ); const char *ppszComponentTypeList[] = { "tx", "ty", "tz" }; int nBoneComponent = -1; for ( int i = 0; i < ARRAYSIZE( ppszComponentTypeList ); ++i ) { if ( StringHasPrefix( token, ppszComponentTypeList[i] ) ) { nBoneComponent = i; break; } } if ( nBoneComponent < STUDIO_BONE_FLEX_TX || nBoneComponent > STUDIO_BONE_FLEX_TZ ) { TokenError( "%s: Invalid bone component, must be one of \n", "$boneflexdriver" ); return; } // GetToken( false ); CDmeBoneFlexDriverControl *pDmeBoneFlexDriverControl = pDmeBoneFlexDriver->FindOrCreateControl( token ); if ( !pDmeBoneFlexDriverControl ) { MdlError( "%s: Couldn't find or create DmeBoneFlexDriverControl for bone \"%s\"\n", "$boneflexdriver", token ); return; } pDmeBoneFlexDriverControl->m_nBoneComponent = nBoneComponent; // GetToken( false ); pDmeBoneFlexDriverControl->m_flMin = verify_atof( token ); // GetToken( false ); pDmeBoneFlexDriverControl->m_flMax = verify_atof( token ); } //----------------------------------------------------------------------------- // Purpose: Handle the $checkuv command // QC: $checkuv [0to1] [overlap] [inverse] [gutter ] //----------------------------------------------------------------------------- void Cmd_CheckUV() { g_StudioMdlCheckUVCmd.ClearCheck( CCheckUVCmd::CHECK_UV_ALL_FLAGS ); while ( TokenAvailable() && GetToken( false ) ) { if ( !V_stricmp( token, "0to1" ) ) { g_StudioMdlCheckUVCmd.SetCheck( CCheckUVCmd::CHECK_UV_FLAG_NORMALIZED ); } else if ( !V_stricmp( token, "overlap" ) ) { g_StudioMdlCheckUVCmd.SetCheck( CCheckUVCmd::CHECK_UV_FLAG_OVERLAP ); } else if ( !V_stricmp( token, "inverse" ) ) { g_StudioMdlCheckUVCmd.SetCheck( CCheckUVCmd::CHECK_UV_FLAG_INVERSE ); } else if ( !V_stricmp( token, "gutter" ) ) { g_StudioMdlCheckUVCmd.SetCheck( CCheckUVCmd::CHECK_UV_FLAG_GUTTER ); if ( TokenAvailable() && GetToken( false ) ) { if ( V_isdigit( *token ) ) { const int nOptRes = V_atoi( token ); if ( nOptRes <= 0 ) { MdlError( "$checkuv: Invalid resolution, \"%s\", for gutter check specified, must be > 0\n", token ); return; } g_StudioMdlCheckUVCmd.m_nOptGutterTexWidth = nOptRes; g_StudioMdlCheckUVCmd.m_nOptGutterTexHeight = nOptRes; if ( TokenAvailable() && GetToken( false ) ) { if ( V_isdigit( *token ) ) { const int nOptMin = V_atoi( token ); if ( nOptMin <= 0 ) { MdlError( "$checkuv: Invalid minimum, \"%s\", for gutter check specified, must be > 0\n", token ); return; } g_StudioMdlCheckUVCmd.m_nOptGutterMin = nOptMin; } else { UnGetToken(); } } } else { UnGetToken(); } } } else { MdlError( "$checkuv: Unknown argument \"%s\", expected one of [ 0to1, overlap, inverse, gutter ]\n", token ); return; } } if ( !g_StudioMdlCheckUVCmd.DoAnyCheck() ) { g_StudioMdlCheckUVCmd.SetCheck( CCheckUVCmd::CHECK_UV_ALL_FLAGS ); } } void Cmd_PoseParameter( ) { if ( g_numposeparameters >= MAXSTUDIOPOSEPARAM ) { TokenError( "too many pose parameters (max %d)\n", MAXSTUDIOPOSEPARAM ); } int i = LookupPoseParameter( token ); // name GetToken (false); V_strcpy_safe( g_pose[i].name, token ); if ( TokenAvailable() ) { // min GetToken (false); g_pose[i].min = verify_atof (token); } if ( TokenAvailable() ) { // max GetToken (false); g_pose[i].max = verify_atof (token); } while ( TokenAvailable() ) { GetToken (false); if ( !Q_stricmp( token, "wrap" ) ) { g_pose[i].flags |= STUDIO_LOOPING; g_pose[i].loop = g_pose[i].max - g_pose[i].min; } else if ( !Q_stricmp( token, "loop" ) ) { g_pose[i].flags |= STUDIO_LOOPING; GetToken (false); g_pose[i].loop = verify_atof( token ); } } } /* ================= ================= */ int LookupTexture( const char *pTextureName, bool bRelativePath ) { char pTextureNoExt[MAX_PATH]; char pTextureBase[MAX_PATH]; char pTextureBase2[MAX_PATH]; Q_StripExtension( pTextureName, pTextureNoExt, sizeof(pTextureNoExt) ); Q_FileBase( pTextureName, pTextureBase, sizeof(pTextureBase) ); int nFlags = bRelativePath ? RELATIVE_TEXTURE_PATH_SPECIFIED : 0; int i; for ( i = 0; i < g_numtextures; i++ ) { if ( g_texture[i].flags == nFlags ) { if ( !Q_stricmp( pTextureNoExt, g_texture[i].name ) ) return i; continue; } // Comparing relative vs non-relative if ( bRelativePath ) { if ( !Q_stricmp( pTextureBase, g_texture[i].name ) ) return i; continue; } // Comparing non-relative vs relative Q_FileBase( g_texture[i].name, pTextureBase2, sizeof(pTextureBase2) ); if ( !Q_stricmp( pTextureNoExt, pTextureBase2 ) ) return i; } if ( i >= MAXSTUDIOSKINS ) { MdlError("Too many materials used, max %d\n", ( int )MAXSTUDIOSKINS ); } Q_strncpy( g_texture[i].name, pTextureNoExt, sizeof(g_texture[i].name) ); g_texture[i].material = -1; g_texture[i].flags = nFlags; g_numtextures++; return i; } void Cmd_RenameMaterial( void ) { char from[256]; char to[256]; GetToken( false ); V_strcpy_safe( from, token ); GetToken( false ); V_strcpy_safe( to, token ); int i; for (i = 0; i < g_numtextures; i++) { if (stricmp( g_texture[i].name, from ) == 0) { V_strcpy_safe( g_texture[i].name, to ); return; } } MdlError( "unknown material \"%s\" in rename\n", from ); } int UseTextureAsMaterial( int textureindex ) { if ( g_texture[textureindex].material == -1 ) { if (g_bDumpMaterials) { printf("material %d %d %s\n", textureindex, g_nummaterials, g_texture[textureindex].name ); } g_material[g_nummaterials] = textureindex; g_texture[textureindex].material = g_nummaterials++; } return g_texture[textureindex].material; } int MaterialToTexture( int material ) { int i; for (i = 0; i < g_numtextures; i++) { if (g_texture[i].material == material) { return i; } } return -1; } //Wrong name for the use of it. void scale_vertex( Vector &org ) { org[0] = org[0] * g_currentscale; org[1] = org[1] * g_currentscale; org[2] = org[2] * g_currentscale; } void SetSkinValues( ) { int i, j; int index; // Check all textures to see if we have relative paths specified for (i = 0; i < g_numtextures; i++) { if ( g_texture[i].flags & RELATIVE_TEXTURE_PATH_SPECIFIED ) { // Add an empty path to prepend if anything specifies a relative path cdtextures[numcdtextures] = 0; ++numcdtextures; break; } } if ( numcdtextures == 0 ) { char szName[MAX_PATH]; // strip down till it finds "models" V_strcpy_safe( szName, fullpath ); while (szName[0] != '\0' && strnicmp( "models", szName, 6 ) != 0) { strcpy( &szName[0], &szName[1] ); } if (szName[0] != '\0') { Q_StripFilename( szName ); V_strcat_safe( szName, "/" ); } else { // if( *g_pPlatformName ) // { // V_strcat_safe( szName, "platform_" ); // V_strcat_safe( szName, g_pPlatformName ); // V_strcat_safe( szName, "/" ); // } V_strcpy_safe( szName, "models/" ); V_strcat_safe( szName, outname ); Q_StripExtension( szName, szName, sizeof( szName ) ); V_strcat_safe( szName, "/" ); } cdtextures[0] = strdup( szName ); numcdtextures = 1; } for (i = 0; i < g_numtextures; i++) { char szName[256]; Q_StripExtension( g_texture[i].name, szName, sizeof( szName ) ); Q_strncpy( g_texture[i].name, szName, sizeof( g_texture[i].name ) ); } // build texture groups for (i = 0; i < MAXSTUDIOSKINS; i++) { for (j = 0; j < MAXSTUDIOSKINS; j++) { g_skinref[i][j] = j; } } index = 0; for (i = 0; i < g_numtexturelayers[0]; i++) { for (j = 0; j < g_numtexturereps[0]; j++) { g_skinref[i][g_texturegroup[0][0][j]] = g_texturegroup[0][i][j]; } } if (i != 0) { g_numskinfamilies = i; } else { g_numskinfamilies = 1; } g_numskinref = g_numtextures; // printf ("width: %i height: %i\n",width, height); /* printf ("adjusted width: %i height: %i top : %i left: %i\n", pmesh->skinwidth, pmesh->skinheight, pmesh->skintop, pmesh->skinleft ); */ } /* ================= ================= */ int LookupXNode( char *name ) { int i; for ( i = 1; i <= g_numxnodes; i++) { if (stricmp( name, g_xnodename[i] ) == 0) { return i; } } g_xnodename[i] = strdup( name ); g_numxnodes = i; return i; } /* ================= ================= */ char g_szFilename[1024]; FILE *g_fpInput; char g_szLine[4096]; int g_iLinecount; void Build_Reference( s_source_t *pSource, const char *pAnimName ) { int i, parent; Vector angle; s_sourceanim_t *pReferenceAnim = FindSourceAnim( pSource, pAnimName ); for (i = 0; i < pSource->numbones; i++) { matrix3x4_t m; if ( pReferenceAnim ) { AngleMatrix( pReferenceAnim->rawanim[0][i].rot, m ); m[0][3] = pReferenceAnim->rawanim[0][i].pos[0]; m[1][3] = pReferenceAnim->rawanim[0][i].pos[1]; m[2][3] = pReferenceAnim->rawanim[0][i].pos[2]; } else { SetIdentityMatrix( m ); } parent = pSource->localBone[i].parent; if (parent == -1) { // scale the done pos. // calc rotational matrices MatrixCopy( m, pSource->boneToPose[i] ); } else { // calc compound rotational matrices // FIXME : Hey, it's orthogical so inv(A) == transpose(A) Assert( parent < i ); ConcatTransforms( pSource->boneToPose[parent], m, pSource->boneToPose[i] ); } // printf("%3d %f %f %f\n", i, psource->bonefixup[i].worldorg[0], psource->bonefixup[i].worldorg[1], psource->bonefixup[i].worldorg[2] ); /* AngleMatrix( angle, m ); printf("%8.4f %8.4f %8.4f\n", m[0][0], m[1][0], m[2][0] ); printf("%8.4f %8.4f %8.4f\n", m[0][1], m[1][1], m[2][1] ); printf("%8.4f %8.4f %8.4f\n", m[0][2], m[1][2], m[2][2] ); */ } } int Grab_Nodes( s_node_t *pnodes ) { int index; char name[1024]; int parent; int numbones = 0; for (index = 0; index < MAXSTUDIOSRCBONES; index++) { pnodes[index].parent = -1; } while (GetLineInput()) { if (sscanf( g_szLine, "%d \"%[^\"]\" %d", &index, name, &parent ) == 3) { // check for duplicated bones /* if (strlen(pnodes[index].name) != 0) { MdlError( "bone \"%s\" exists more than once\n", name ); } */ V_strcpy_safe( pnodes[index].name, name ); pnodes[index].parent = parent; if (index > numbones) { numbones = index; } } else { return numbones + 1; } } MdlError( "Unexpected EOF at line %d\n", g_iLinecount ); return 0; } void clip_rotations( RadianEuler& rot ) { int j; // clip everything to : -M_PI <= x < M_PI for (j = 0; j < 3; j++) { while (rot[j] >= M_PI) rot[j] -= M_PI*2; while (rot[j] < -M_PI) rot[j] += M_PI*2; } } void clip_rotations( Vector& rot ) { int j; // clip everything to : -180 <= x < 180 for (j = 0; j < 3; j++) { while (rot[j] >= 180) rot[j] -= 180*2; while (rot[j] < -180) rot[j] += 180*2; } } /* ================= Cmd_Eyeposition ================= */ void Cmd_Eyeposition (void) { // rotate points into frame of reference so g_model points down the positive x // axis // FIXME: these coords are bogus GetToken (false); eyeposition[1] = verify_atof (token); GetToken (false); eyeposition[0] = -verify_atof (token); GetToken (false); eyeposition[2] = verify_atof (token); } //----------------------------------------------------------------------------- // Cmd_MaxEyeDeflection //----------------------------------------------------------------------------- void Cmd_MaxEyeDeflection() { GetToken( false ); g_flMaxEyeDeflection = cosf( verify_atof( token ) * M_PI / 180.0f ); } //----------------------------------------------------------------------------- // Cmd_Illumposition //----------------------------------------------------------------------------- void Cmd_Illumposition( void ) { GetToken( false ); illumposition[0] = verify_atof( token ); GetToken( false ); illumposition[1] = verify_atof( token ); GetToken( false ); illumposition[2] = verify_atof( token ); if ( TokenAvailable() ) { GetToken( false ); Q_strncpy( g_attachment[g_numattachments].name, "__illumPosition", sizeof(g_attachment[g_numattachments].name) ); Q_strncpy( g_attachment[g_numattachments].bonename, token, sizeof(g_attachment[g_numattachments].bonename) ); AngleMatrix( QAngle( 0, 0, 0 ), illumposition, g_attachment[g_numattachments].local ); g_attachment[g_numattachments].type |= IS_RIGID; g_illumpositionattachment = g_numattachments + 1; ++g_numattachments; } else { g_illumpositionattachment = 0; // rotate points into frame of reference so // g_model points down the positive x axis // FIXME: these coords are bogus float flTemp = illumposition[0]; illumposition[0] = -illumposition[1]; illumposition[1] = flTemp; } illumpositionset = true; } //----------------------------------------------------------------------------- // Process Cmd_Modelname //----------------------------------------------------------------------------- void ProcessModelName( const char *pModelName ) { // Abort early if modelname is too big // - actually that's okay, it's just an identifier and can be truncated g_bHasModelName = true; Q_strncpy( outname, pModelName, sizeof( outname ) ); } //----------------------------------------------------------------------------- // Parse Cmd_Modelname //----------------------------------------------------------------------------- void Cmd_Modelname (void) { GetToken (false); if ( token[0] == '/' || token[0] == '\\' ) { MdlWarning( "$modelname key has slash as first character. Removing.\n" ); ProcessModelName( &token[1] ); } else { ProcessModelName( token ); } } void Cmd_Autocenter() { g_centerstaticprop = true; } /* =============== =============== */ //----------------------------------------------------------------------------- // Parse the body command from a .qc file //----------------------------------------------------------------------------- void ProcessOptionStudio( s_model_t *pmodel, const char *pFullPath, CDmeSourceSkin *pSkin ) { Q_strncpy( pmodel->filename, pFullPath, sizeof(pmodel->filename) ); if ( pSkin->m_flScale != 0.0f ) { pmodel->scale = g_currentscale = pSkin->m_flScale; } else { pmodel->scale = g_currentscale = g_defaultscale; } // load source pmodel->source = Load_Source( pmodel->filename, "", pSkin->m_bFlipTriangles, true ); // Reset currentscale to whatever global we currently have set // g_defaultscale gets set in Cmd_ScaleUp everytime the $scale command is used. g_currentscale = g_defaultscale; } //----------------------------------------------------------------------------- // Parse the studio options from a .qc file //----------------------------------------------------------------------------- bool ParseOptionStudio( CDmeSourceSkin *pSkin ) { if ( !GetToken( false ) ) return false; pSkin->SetRelativeFileName( token ); while ( TokenAvailable() ) { GetToken(false); if ( !Q_stricmp( "reverse", token ) ) { pSkin->m_bFlipTriangles = true; continue; } if ( !Q_stricmp( "scale", token ) ) { GetToken(false); pSkin->m_flScale = verify_atof( token ); continue; } if ( !Q_stricmp( "faces", token ) ) { GetToken( false ); GetToken( false ); continue; } if ( !Q_stricmp( "bias", token ) ) { GetToken( false ); continue; } if ( !Q_stricmp( "{", token ) ) { UnGetToken( ); break; } MdlError("unknown command \"%s\"\n", token ); return false; } return true; } //----------------------------------------------------------------------------- // Parse + process the studio options from a .qc file //----------------------------------------------------------------------------- void Option_Studio( s_model_t *pmodel ) { CDmeSourceSkin *pSourceSkin = CreateElement< CDmeSourceSkin >( "" ); // Set defaults pSourceSkin->m_flScale = g_defaultscale; if ( ParseOptionStudio( pSourceSkin ) ) { ProcessOptionStudio( pmodel, pSourceSkin->GetRelativeFileName(), pSourceSkin ); } DestroyElement( pSourceSkin ); } int Option_Blank( ) { g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); g_source[g_numsources] = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); g_model[g_nummodels]->source = g_source[g_numsources]; g_numsources++; g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; V_strcpy_safe( g_model[g_nummodels]->name, "blank" ); g_bodypart[g_numbodyparts].nummodels++; g_nummodels++; return 0; } void Cmd_Bodygroup( ) { int is_started = 0; if ( !GetToken( false ) ) return; if (g_numbodyparts == 0) { g_bodypart[g_numbodyparts].base = 1; } else { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } V_strcpy_safe( g_bodypart[g_numbodyparts].name, token ); do { GetToken (true); if (endofscript) return; else if (token[0] == '{') { is_started = 1; } else if (token[0] == '}') { break; } else if (stricmp("studio", token ) == 0) { g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels++; Option_Studio( g_model[g_nummodels] ); // Body command should add any flex commands in the source loaded if ( g_model[g_nummodels]->source ) { AddBodyFlexData( g_model[g_nummodels]->source, g_nummodels ); AddBodyAttachments( g_model[g_nummodels]->source ); } g_nummodels++; } else if (stricmp("blank", token ) == 0) { Option_Blank( ); } else { MdlError("unknown bodygroup option: \"%s\"\n", token ); } } while (1); g_numbodyparts++; return; } //----------------------------------------------------------------------------- // Add A Body Flex Rule //----------------------------------------------------------------------------- void AddBodyFlexFetchRule( s_source_t *pSource, s_flexrule_t *pRule, int rawIndex, const CUtlVector< int > &pRawIndexToRemapSourceIndex, const CUtlVector< int > &pRawIndexToRemapLocalIndex, const CUtlVector< int > &pRemapSourceIndexToGlobalFlexControllerIndex ) { // Lookup the various indices of the requested input to fetch // Relative to the remapped controls in the current s_source_t const int remapSourceIndex = pRawIndexToRemapSourceIndex[ rawIndex ]; // Relative to the specific remapped control const int remapLocalIndex = pRawIndexToRemapLocalIndex[ rawIndex ]; // The global flex controller index that the user ultimately twiddles const int globalFlexControllerIndex = pRemapSourceIndexToGlobalFlexControllerIndex[ remapSourceIndex ]; // Get the Remap record s_flexcontrollerremap_t &remap = pSource->m_FlexControllerRemaps[ remapSourceIndex ]; switch ( remap.m_RemapType ) { case FLEXCONTROLLER_REMAP_PASSTHRU: // Easy As! pRule->op[ pRule->numops ].op = STUDIO_FETCH1; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; break; case FLEXCONTROLLER_REMAP_EYELID: if ( remapLocalIndex == 0 ) { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_EyesUpDownFlexController >= 0 ? remap.m_EyesUpDownFlexController : -1; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_BlinkController >= 0 ? remap.m_BlinkController : -1; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = globalFlexControllerIndex; // CloseLid pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_DME_LOWER_EYELID; pRule->op[ pRule->numops ].d.index = remap.m_MultiIndex; // CloseLidV pRule->numops++; } else { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_EyesUpDownFlexController >= 0 ? remap.m_EyesUpDownFlexController : -1; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_BlinkController >= 0 ? remap.m_BlinkController : -1; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = globalFlexControllerIndex; // CloseLid pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_DME_UPPER_EYELID; pRule->op[ pRule->numops ].d.index = remap.m_MultiIndex; // CloseLidV pRule->numops++; } break; case FLEXCONTROLLER_REMAP_2WAY: // A little trickier... local index 0 is on the left, local index 1 is on the right // Left Equivalent RemapVal( -1.0, 0.0, 0.0, 1.0 ) // Right Equivalent RemapVal( 0.0, 1.0, 0.0, 1.0 ) if ( remapLocalIndex == 0 ) { pRule->op[ pRule->numops ].op = STUDIO_2WAY_0; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; } else { pRule->op[ pRule->numops ].op = STUDIO_2WAY_1; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; } break; case FLEXCONTROLLER_REMAP_NWAY: { int nRemapCount = remap.m_RawControls.Count(); float flStep = ( nRemapCount > 2 ) ? 2.0f / ( nRemapCount - 1 ) : 0.0f; if ( remapLocalIndex == 0 ) { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -11.0f; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -10.0f; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -1.0f; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = -1.0f + flStep; pRule->numops++; } else if ( remapLocalIndex == nRemapCount - 1 ) { pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 1.0f - flStep; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 1.0f; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 10.0f; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 11.0f; pRule->numops++; } else { float flPeak = remapLocalIndex * flStep - 1.0f; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak - flStep; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = flPeak + flStep; pRule->numops++; } pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = remap.m_MultiIndex; pRule->numops++; pRule->op[ pRule->numops ].op = STUDIO_NWAY; pRule->op[ pRule->numops ].d.index = globalFlexControllerIndex; pRule->numops++; } break; default: Assert( 0 ); // This is an error condition pRule->op[ pRule->numops ].op = STUDIO_CONST; pRule->op[ pRule->numops ].d.value = 1.0f; pRule->numops++; break; } } //----------------------------------------------------------------------------- // Add A Body Flex Rule //----------------------------------------------------------------------------- void AddBodyFlexRule( s_source_t *pSource, s_combinationrule_t &rule, int nFlexDesc, const CUtlVector< int > &pRawIndexToRemapSourceIndex, const CUtlVector< int > &pRawIndexToRemapLocalIndex, const CUtlVector< int > &pRemapSourceIndexToGlobalFlexControllerIndex ) { if ( g_numflexrules >= MAXSTUDIOFLEXRULES ) MdlError( "Line %d: Too many flex rules, max %d", g_iLinecount, MAXSTUDIOFLEXRULES ); s_flexrule_t *pRule = &g_flexrule[g_numflexrules++]; pRule->flex = nFlexDesc; // This will multiply the combination together const int nCombinationCount = rule.m_Combination.Count(); if ( nCombinationCount ) { for ( int j = 0; j < nCombinationCount; ++j ) { // Handle any controller remapping AddBodyFlexFetchRule( pSource, pRule, rule.m_Combination[ j ], pRawIndexToRemapSourceIndex, pRawIndexToRemapLocalIndex, pRemapSourceIndexToGlobalFlexControllerIndex ); } if ( nCombinationCount > 1 ) { pRule->op[ pRule->numops ].op = STUDIO_COMBO; pRule->op[ pRule->numops ].d.index = nCombinationCount; pRule->numops++; } } // This will multiply in the suppressors int nDominators = rule.m_Dominators.Count(); for ( int j = 0; j < nDominators; ++j ) { const int nFactorCount = rule.m_Dominators[j].Count(); if ( nFactorCount ) { for ( int k = 0; k < nFactorCount; ++k ) { AddBodyFlexFetchRule( pSource, pRule, rule.m_Dominators[ j ][ k ], pRawIndexToRemapSourceIndex, pRawIndexToRemapLocalIndex, pRemapSourceIndexToGlobalFlexControllerIndex ); } pRule->op[ pRule->numops ].op = STUDIO_DOMINATE; pRule->op[ pRule->numops ].d.index = nFactorCount; pRule->numops++; } } } //----------------------------------------------------------------------------- // Adds flex controller data to a particular source //----------------------------------------------------------------------------- void AddFlexControllers( s_source_t *pSource ) { CUtlVector< int > &r2s = pSource->m_rawIndexToRemapSourceIndex; CUtlVector< int > &r2l = pSource->m_rawIndexToRemapLocalIndex; CUtlVector< int > &l2i = pSource->m_leftRemapIndexToGlobalFlexControllIndex; CUtlVector< int > &r2i = pSource->m_rightRemapIndexToGlobalFlexControllIndex; // Number of Raw controls in this source const int nRawControlCount = pSource->m_CombinationControls.Count(); // Initialize rawToRemapIndices r2s.SetSize( nRawControlCount ); r2l.SetSize( nRawControlCount ); for ( int i = 0; i < nRawControlCount; ++i ) { r2s[ i ] = -1; r2l[ i ] = -1; } // Number of Remapped Controls in this source const int nRemappedControlCount = pSource->m_FlexControllerRemaps.Count(); l2i.SetSize( nRemappedControlCount ); r2i.SetSize( nRemappedControlCount ); for ( int i = 0; i < nRemappedControlCount; ++i ) { s_flexcontrollerremap_t &remapControl = pSource->m_FlexControllerRemaps[ i ]; // Number of Raw Controls In This Remapped Control const int nRemappedRawControlCount = remapControl.m_RawControls.Count(); // Figure out the mapping from raw to remapped for ( int j = 0; j < nRemappedRawControlCount; ++j ) { for ( int k = 0; k < nRawControlCount; ++k ) { if ( remapControl.m_RawControls[ j ] == pSource->m_CombinationControls[ k ].name ) { Assert( r2s[ k ] == -1 ); Assert( r2l[ k ] == -1 ); r2s[ k ] = i; // The index of the remapped control r2l[ k ] = j; // The index of which control this is in the remap break; } } } if ( remapControl.m_bIsStereo ) { // The controls have to be named 'right_' and 'left_' and right has to be first for // hlfaceposer to recognize them // See if we can add two more flex controllers if ( ( g_numflexcontrollers + 1 ) >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add split control %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename ); s_flexcontroller_t *pController; int nLen = remapControl.m_Name.Length(); char *pTemp = (char*)_alloca( nLen + 7 ); // 'left_' && 'right_' memcpy( pTemp + 6, remapControl.m_Name.Get(), nLen + 1 ); memcpy( pTemp, "right_", 6 ); pTemp[nLen + 6] = '\0'; remapControl.m_RightIndex = g_numflexcontrollers; r2i[ i ] = g_numflexcontrollers; pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, pTemp, sizeof( pController->name ) ); Q_strncpy( pController->type, pTemp, sizeof( pController->type ) ); if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_2WAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { pController->min = -1.0f; pController->max = 1.0f; } else { pController->min = 0.0f; pController->max = 1.0f; } memcpy( pTemp + 5, remapControl.m_Name.Get(), nLen + 1 ); memcpy( pTemp, "left_", 5 ); pTemp[nLen + 5] = '\0'; remapControl.m_LeftIndex = g_numflexcontrollers; l2i[ i ] = g_numflexcontrollers; pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, pTemp, sizeof( pController->name ) ); Q_strncpy( pController->type, pTemp, sizeof( pController->type ) ); if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_2WAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { pController->min = -1.0f; pController->max = 1.0f; } else { pController->min = 0.0f; pController->max = 1.0f; } } else { // See if we can add one more flex controller if ( g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add control %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename ); remapControl.m_Index = g_numflexcontrollers; r2i[ i ] = g_numflexcontrollers; l2i[ i ] = g_numflexcontrollers; s_flexcontroller_t *pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, remapControl.m_Name.Get(), sizeof( pController->name ) ); Q_strncpy( pController->type, remapControl.m_Name.Get(), sizeof( pController->type ) ); if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_2WAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { pController->min = -1.0f; pController->max = 1.0f; } else { pController->min = 0.0f; pController->max = 1.0f; } } if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_NWAY || remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { if ( g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add value control for nWay %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename ); remapControl.m_MultiIndex = g_numflexcontrollers; s_flexcontroller_t *pController = &g_flexcontroller[g_numflexcontrollers++]; const int nLen = remapControl.m_Name.Length(); char *pTemp = ( char * )_alloca( nLen + 6 + 1 ); // 'multi_' + 1 for the NULL memcpy( pTemp, "multi_", 6 ); memcpy( pTemp + 6, remapControl.m_Name.Get(), nLen + 1 ); pTemp[nLen+6] = '\0'; Q_strncpy( pController->name, pTemp, sizeof( pController->name ) ); Q_strncpy( pController->type, pTemp, sizeof( pController->type ) ); pController->min = -1.0f; pController->max = 1.0f; } if ( remapControl.m_RemapType == FLEXCONTROLLER_REMAP_EYELID ) { // Make a blink controller if ( g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) MdlError( "Line %d: Too many flex controllers, max %d, cannot add value control for nWay %s from source %s", g_iLinecount, MAXSTUDIOFLEXCTRL, remapControl.m_Name.Get(), pSource->filename ); remapControl.m_BlinkController = g_numflexcontrollers; s_flexcontroller_t *pController = &g_flexcontroller[g_numflexcontrollers++]; Q_strncpy( pController->name, "blink", sizeof( pController->name ) ); Q_strncpy( pController->type, "blink", sizeof( pController->type ) ); pController->min = 0.0f; pController->max = 1.0f; } } #ifdef _DEBUG for ( int j = 0; j != nRawControlCount; ++j ) { Assert( r2s[ j ] != -1 ); Assert( r2l[ j ] != -1 ); } #endif // def _DEBUG } //----------------------------------------------------------------------------- // Adds flex controller remappers //----------------------------------------------------------------------------- void AddBodyFlexRemaps( s_source_t *pSource ) { int nCount = pSource->m_FlexControllerRemaps.Count(); for( int i = 0; i < nCount; ++i ) { int k = g_FlexControllerRemap.AddToTail(); s_flexcontrollerremap_t &remap = g_FlexControllerRemap[k]; remap = pSource->m_FlexControllerRemaps[i]; } } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void AddBodyFlexRules( s_source_t *pSource ) { const int nRemapCount = pSource->m_FlexControllerRemaps.Count(); for ( int i = 0; i < nRemapCount; ++i ) { s_flexcontrollerremap_t &remap = pSource->m_FlexControllerRemaps[ i ]; if ( remap.m_RemapType == FLEXCONTROLLER_REMAP_EYELID && !remap.m_EyesUpDownFlexName.IsEmpty() ) { for ( int j = 0; j < g_numflexcontrollers; ++j ) { if ( !Q_strcmp( g_flexcontroller[ j ].name, remap.m_EyesUpDownFlexName.Get() ) ) { Assert( remap.m_EyesUpDownFlexController == -1 ); remap.m_EyesUpDownFlexController = j; break; } } } } const int nCount = pSource->m_CombinationRules.Count(); for ( int i = 0; i < nCount; ++i ) { s_combinationrule_t &rule = pSource->m_CombinationRules[i]; s_flexkey_t &flexKey = g_flexkey[ pSource->m_nKeyStartIndex + rule.m_nFlex ]; AddBodyFlexRule( pSource, rule, flexKey.flexdesc, pSource->m_rawIndexToRemapSourceIndex, pSource->m_rawIndexToRemapLocalIndex, pSource->m_leftRemapIndexToGlobalFlexControllIndex ); if ( flexKey.flexpair != 0 ) { AddBodyFlexRule( pSource, rule, flexKey.flexpair, pSource->m_rawIndexToRemapSourceIndex, pSource->m_rawIndexToRemapLocalIndex, pSource->m_rightRemapIndexToGlobalFlexControllIndex ); } } } //----------------------------------------------------------------------------- // Process a body command //----------------------------------------------------------------------------- void AddBodyFlexData( s_source_t *pSource, int imodel ) { pSource->m_nKeyStartIndex = g_numflexkeys; // Add flex keys int nCount = pSource->m_FlexKeys.Count(); for ( int i = 0; i < nCount; ++i ) { s_flexkey_t &key = pSource->m_FlexKeys[i]; if ( g_numflexkeys >= MAXSTUDIOFLEXKEYS ) MdlError( "Line %d: Too many flex keys, max %d, cannot add flexKey %s from source %s", g_iLinecount, MAXSTUDIOFLEXKEYS, key.animationname, pSource->filename ); memcpy( &g_flexkey[g_numflexkeys], &key, sizeof(s_flexkey_t) ); g_flexkey[g_numflexkeys].imodel = imodel; // flexpair was set up in AddFlexKey if ( key.flexpair ) { char mod[512]; Q_snprintf( mod, sizeof(mod), "%sL", key.animationname ); g_flexkey[g_numflexkeys].flexdesc = Add_Flexdesc( mod ); Q_snprintf( mod, sizeof(mod), "%sR", key.animationname ); g_flexkey[g_numflexkeys].flexpair = Add_Flexdesc( mod ); } else { g_flexkey[g_numflexkeys].flexdesc = Add_Flexdesc( key.animationname ); g_flexkey[g_numflexkeys].flexpair = 0; } ++g_numflexkeys; } AddFlexControllers( pSource ); AddBodyFlexRemaps( pSource ); } //----------------------------------------------------------------------------- // Comparison operator for s_attachment_t //----------------------------------------------------------------------------- bool s_attachment_t::operator==( const s_attachment_t &rhs ) const { if ( Q_strcmp( name, rhs.name ) ) return false; if ( Q_stricmp( bonename, rhs.bonename ) || bone != rhs.bone || type != rhs.type || flags != rhs.flags || Q_memcmp( local.Base(), rhs.local.Base(), sizeof( local ) ) ) { RadianEuler iEuler, jEuler; Vector iPos, jPos; MatrixAngles( local, iEuler, iPos ); MatrixAngles( rhs.local, jEuler, jPos ); MdlWarning( "Attachments with the same name but different parameters found\n" " %s: ParentBone: %s Type: %d Flags: 0x%08x P: %6.2f %6.2f %6.2f R: %6.2f %6.2f %6.2f\n" " %s: ParentBone: %s Type: %d Flags: 0x%08x P: %6.2f %6.2f %6.2f R: %6.2f %6.2f %6.2f\n", name, bonename, type, flags, iPos.x, iPos.y, iPos.z, RAD2DEG( iEuler.x ), RAD2DEG( iEuler.y ), RAD2DEG( iEuler.z ), rhs.name, rhs.bonename, rhs.type, rhs.flags, jPos.x, jPos.y, jPos.z, RAD2DEG( jEuler.x ), RAD2DEG( jEuler.y ), RAD2DEG( jEuler.z ) ); return false; } return true; } //----------------------------------------------------------------------------- // Add attachments from the s_source_t that aren't already present in the // global attachment list. At this point, the attachments aren't linked // to the bone, but since that is done by string matching on the bone name // the test for an attachment being a duplicate is still valid this early. //----------------------------------------------------------------------------- void AddBodyAttachments( s_source_t *pSource ) { for ( int i = 0; i < pSource->m_Attachments.Count(); ++i ) { const s_attachment_t &sourceAtt = pSource->m_Attachments[i]; bool bDuplicate = false; for ( int j = 0; j < g_numattachments; ++j ) { if ( sourceAtt == g_attachment[j] ) { bDuplicate = true; break; } } if ( bDuplicate ) continue; if ( g_numattachments >= ARRAYSIZE( g_attachment ) ) { MdlWarning( "Too Many Attachments (Max %d), Ignoring Attachment %s:%s\n", ARRAYSIZE( g_attachment ), pSource->filename, pSource->m_Attachments[i].name ); continue;; } memcpy( &g_attachment[g_numattachments], &( pSource->m_Attachments[i] ), sizeof( s_attachment_t ) ); ++g_numattachments; } } //----------------------------------------------------------------------------- // Process a body command //----------------------------------------------------------------------------- void ProcessCmdBody( const char *pFullPath, CDmeSourceSkin *pSkin ) { if ( g_numbodyparts == 0 ) { g_bodypart[g_numbodyparts].base = 1; } else { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } Q_strncpy( g_bodypart[g_numbodyparts].name, pSkin->m_SkinName.Get(), sizeof(g_bodypart[g_numbodyparts].name) ); g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels = 1; ProcessOptionStudio( g_model[g_nummodels], pFullPath, pSkin ); // Body command should add any flex commands in the source loaded if ( g_model[g_nummodels]->source ) { AddBodyFlexData( g_model[g_nummodels]->source, g_nummodels ); AddBodyAttachments( g_model[g_nummodels]->source ); AddBodyFlexRules( g_model[ g_nummodels ]->source ); } g_nummodels++; g_numbodyparts++; } //----------------------------------------------------------------------------- // Parse the body command from a .qc file //----------------------------------------------------------------------------- void Cmd_Body( ) { if ( !GetToken(false) ) return; CDmeSourceSkin *pSourceSkin = CreateElement< CDmeSourceSkin >( "" ); // Set defaults pSourceSkin->m_flScale = g_defaultscale; pSourceSkin->m_SkinName = token; if ( ParseOptionStudio( pSourceSkin ) ) { ProcessCmdBody( pSourceSkin->GetRelativeFileName(), pSourceSkin ); } DestroyElement( pSourceSkin ); } /* =============== =============== */ void Grab_Animation( s_source_t *pSource, const char *pAnimName ) { Vector pos; RadianEuler rot; char cmd[1024]; int index; int t = -99999999; int size; s_sourceanim_t *pAnim = FindOrAddSourceAnim( pSource, pAnimName ); pAnim->startframe = -1; size = pSource->numbones * sizeof( s_bone_t ); while ( GetLineInput() ) { if ( sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &rot[0], &rot[1], &rot[2] ) == 7 ) { if ( pAnim->startframe < 0 ) { MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); } scale_vertex( pos ); VectorCopy( pos, pAnim->rawanim[t][index].pos ); VectorCopy( rot, pAnim->rawanim[t][index].rot ); clip_rotations( rot ); // !!! continue; } if ( sscanf( g_szLine, "%1023s %d", cmd, &index ) == 0 ) { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); continue; } if ( !Q_stricmp( cmd, "time" ) ) { t = index; if ( pAnim->startframe == -1 ) { pAnim->startframe = t; } if ( t < pAnim->startframe ) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } if ( t > pAnim->endframe ) { pAnim->endframe = t; } t -= pAnim->startframe; if ( t >= pAnim->rawanim.Count()) { s_bone_t *ptr = NULL; pAnim->rawanim.AddMultipleToTail( t - pAnim->rawanim.Count() + 1, &ptr ); } if ( pAnim->rawanim[t] != NULL ) { continue; } pAnim->rawanim[t] = (s_bone_t *)kalloc( 1, size ); // duplicate previous frames keys if ( t > 0 && pAnim->rawanim[t-1] ) { for ( int j = 0; j < pSource->numbones; j++ ) { VectorCopy( pAnim->rawanim[t-1][j].pos, pAnim->rawanim[t][j].pos ); VectorCopy( pAnim->rawanim[t-1][j].rot, pAnim->rawanim[t][j].rot ); } } continue; } if ( !Q_stricmp( cmd, "end" ) ) { pAnim->numframes = pAnim->endframe - pAnim->startframe + 1; for ( t = 0; t < pAnim->numframes; t++ ) { if ( pAnim->rawanim[t] == NULL) { MdlError( "%s is missing frame %d\n", pSource->filename, t + pAnim->startframe ); } } Build_Reference( pSource, pAnimName ); return; } MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } MdlError( "unexpected EOF: %s\n", pSource->filename ); } int Option_Activity( s_sequence_t *psequence ) { qboolean found; found = false; GetToken(false); V_strcpy_safe( psequence->activityname, token ); GetToken(false); psequence->actweight = verify_atoi(token); if ( psequence->actweight == 0 ) { TokenError( "Activity %s has a zero weight (weights must be integers > 0)\n", psequence->activityname ); } return 0; } int Option_ActivityModifier( s_sequence_t *psequence ) { GetToken(false); V_strcpy_safe( psequence->activitymodifier[ psequence->numactivitymodifiers++ ].name, token ); return 0; } /* =============== =============== */ int Option_Event ( s_sequence_t *psequence ) { if (psequence->numevents + 1 >= MAXSTUDIOEVENTS) { TokenError("too many events\n"); } GetToken (false); V_strcpy_safe( psequence->event[psequence->numevents].eventname, token ); GetToken( false ); psequence->event[psequence->numevents].frame = verify_atoi( token ); psequence->numevents++; // option token if (TokenAvailable()) { GetToken( false ); if (token[0] == '}') // opps, hit the end return 1; // found an option V_strcpy_safe( psequence->event[psequence->numevents-1].options, token ); } return 0; } void Option_IKRule( s_ikrule_t *pRule ) { // chain GetToken( false ); int i; for ( i = 0; i < g_numikchains; i++) { if (stricmp( token, g_ikchain[i].name ) == 0) { break; } } if (i >= g_numikchains) { TokenError( "unknown chain \"%s\" in ikrule\n", token ); } pRule->chain = i; // default slot pRule->slot = i; // type GetToken( false ); if (stricmp( token, "touch" ) == 0) { pRule->type = IK_SELF; // bone GetToken( false ); V_strcpy_safe( pRule->bonename, token ); } else if (stricmp( token, "footstep" ) == 0) { pRule->type = IK_GROUND; pRule->height = g_ikchain[pRule->chain].height; pRule->floor = g_ikchain[pRule->chain].floor; pRule->radius = g_ikchain[pRule->chain].radius; } else if (stricmp( token, "attachment" ) == 0) { pRule->type = IK_ATTACHMENT; // name of attachment GetToken( false ); V_strcpy_safe( pRule->attachment, token ); } else if (stricmp( token, "release" ) == 0) { pRule->type = IK_RELEASE; } else if (stricmp( token, "unlatch" ) == 0) { pRule->type = IK_UNLATCH; } pRule->contact = -1; while (TokenAvailable()) { GetToken( false ); if (stricmp( token, "height" ) == 0) { GetToken( false ); pRule->height = verify_atof( token ); } else if (stricmp( token, "target" ) == 0) { // slot GetToken( false ); pRule->slot = verify_atoi( token ); } else if (stricmp( token, "range" ) == 0) { // ramp GetToken( false ); if (token[0] == '.') pRule->start = -1; else pRule->start = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->peak = -1; else pRule->peak = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->tail = -1; else pRule->tail = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->end = -1; else pRule->end = verify_atoi( token ); } else if (stricmp( token, "floor" ) == 0) { GetToken( false ); pRule->floor = verify_atof( token ); } else if (stricmp( token, "pad" ) == 0) { GetToken( false ); pRule->radius = verify_atof( token ) / 2.0f; } else if (stricmp( token, "radius" ) == 0) { GetToken( false ); pRule->radius = verify_atof( token ); } else if (stricmp( token, "contact" ) == 0) { GetToken( false ); pRule->contact = verify_atoi( token ); } else if (stricmp( token, "usesequence" ) == 0) { pRule->usesequence = true; pRule->usesource = false; } else if (stricmp( token, "usesource" ) == 0) { pRule->usesequence = false; pRule->usesource = true; } else if (stricmp( token, "fakeorigin" ) == 0) { GetToken( false ); pRule->pos.x = verify_atof( token ); GetToken( false ); pRule->pos.y = verify_atof( token ); GetToken( false ); pRule->pos.z = verify_atof( token ); pRule->bone = -1; } else if (stricmp( token, "fakerotate" ) == 0) { QAngle ang; GetToken( false ); ang.x = verify_atof( token ); GetToken( false ); ang.y = verify_atof( token ); GetToken( false ); ang.z = verify_atof( token ); AngleQuaternion( ang, pRule->q ); pRule->bone = -1; } else if (stricmp( token, "bone" ) == 0) { V_strcpy_safe( pRule->bonename, token ); } else { UnGetToken(); return; } } } /* ================= Cmd_Origin ================= */ void Cmd_Origin (void) { GetToken (false); g_defaultadjust.x = verify_atof (token); GetToken (false); g_defaultadjust.y = verify_atof (token); GetToken (false); g_defaultadjust.z = verify_atof (token); if (TokenAvailable()) { GetToken (false); g_defaultrotation.z = DEG2RAD( verify_atof( token ) + 90); } } //----------------------------------------------------------------------------- // Purpose: Set the default root rotation so that the Y axis is up instead of the Z axis (for Maya) //----------------------------------------------------------------------------- void ProcessUpAxis( const RadianEuler &angles ) { g_defaultrotation = angles; } //----------------------------------------------------------------------------- // Purpose: Set the default root rotation so that the Y axis is up instead of the Z axis (for Maya) //----------------------------------------------------------------------------- void Cmd_UpAxis( void ) { // We want to create a rotation that rotates from the art space // (specified by the up direction) to a z up space // Note: x, -x, -y are untested RadianEuler angles( 0.0f, 0.0f, M_PI / 2.0f ); GetToken (false); if (!Q_stricmp( token, "x" )) { // rotate 90 degrees around y to move x into z angles.x = 0.0f; angles.y = M_PI / 2.0f; } else if (!Q_stricmp( token, "-x" )) { // untested angles.x = 0.0f; angles.y = -M_PI / 2.0f; } else if (!Q_stricmp( token, "y" )) { // rotate 90 degrees around x to move y into z angles.x = M_PI / 2.0f; angles.y = 0.0f; } else if (!Q_stricmp( token, "-y" )) { // untested angles.x = -M_PI / 2.0f; angles.y = 0.0f; } else if (!Q_stricmp( token, "z" )) { // there's still a built in 90 degree Z rotation :( angles.x = 0.0f; angles.y = 0.0f; } else if (!Q_stricmp( token, "-z" )) { // there's still a built in 90 degree Z rotation :( angles.x = 0.0f; angles.y = 0.0f; } else { TokenError( "unknown $upaxis option: \"%s\"\n", token ); return; } ProcessUpAxis( angles ); } /* ================= ================= */ void Cmd_ScaleUp (void) { GetToken (false); g_defaultscale = verify_atof (token); g_currentscale = g_defaultscale; } //----------------------------------------------------------------------------- // Purpose: Sets how what size chunks to cut the animations into //----------------------------------------------------------------------------- void Cmd_AnimBlockSize( void ) { GetToken( false ); g_animblocksize = verify_atoi( token ); if (g_animblocksize < 1024) { g_animblocksize *= 1024; } while (TokenAvailable()) { GetToken( false ); if (!Q_stricmp( token, "nostall" )) { g_bNoAnimblockStall = true; } } } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- static void FlipFacing( s_source_t *pSrc ) { unsigned short tmp; int i, j; for( i = 0; i < pSrc->nummeshes; i++ ) { s_mesh_t *pMesh = &pSrc->mesh[i]; for( j = 0; j < pMesh->numfaces; j++ ) { s_face_t &f = pSrc->face[pMesh->faceoffset + j]; tmp = f.b; f.b = f.c; f.c = tmp; } } } // Processes source comment line and extracts information about the data file void ProcessSourceComment( s_source_t *psource, const char *pCommentString ) { if ( char const *szSceneComment = StringAfterPrefix( pCommentString, "// SCENE=" ) ) { char szScene[1024]; Q_strncpy( szScene, szSceneComment, ARRAYSIZE( szScene ) ); Q_FixSlashes( szScene ); ProcessOriginalContentFile( psource->filename, szScene ); } } // Processes original content file "szOriginalContentFile" that was used to generate // data file "szDataFile" void ProcessOriginalContentFile( char const *szDataFile, char const *szOriginalContentFile ) { // Early out: if no p4 if ( g_bNoP4 ) return; char const *szContentDirRootEnd = strstr( szDataFile, "\\content\\" ); char const *szSceneName = strstr( szOriginalContentFile, "\\content\\" ); if ( szContentDirRootEnd && szSceneName ) { char chScenePath[ MAX_PATH ] = {0}; Q_snprintf( chScenePath, sizeof( chScenePath ) - 1, "%.*s%s", szContentDirRootEnd - szDataFile, szDataFile, szSceneName ); EnsureDependencyFileCheckedIn( chScenePath ); } else if ( szContentDirRootEnd && !szSceneName ) { // Assume relative path char chScenePath[ MAX_PATH ] = {0}; Q_snprintf( chScenePath, sizeof( chScenePath ) - 1, "%.*s%s", max( strrchr( szDataFile, '\\' ), strrchr( szDataFile, '/' ) ) + 1 - szDataFile, szDataFile, szOriginalContentFile ); EnsureDependencyFileCheckedIn( chScenePath ); } else { MdlWarning( "ProcessOriginalContentFile for '%s' cannot detect scene source file from '%s'!\n", szDataFile, szOriginalContentFile ); } } //----------------------------------------------------------------------------- // Checks to see if the model source was already loaded //----------------------------------------------------------------------------- static s_source_t *FindCachedSource( const char* name, const char* xext ) { int i; if( xext[0] ) { // we know what extension is necessary. . look for it. Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.%s", cddir[numdirs], name, xext ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } } else { // we don't know what extension to use, so look for all of 'em. Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.vrm", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.smd", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.dmx", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.xml", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } Q_snprintf (g_szFilename, sizeof(g_szFilename), "%s%s.obj", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if ( !Q_stricmp( g_szFilename, g_source[i]->filename ) ) return g_source[i]; } /* sprintf (g_szFilename, "%s%s.vta", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if (stricmp( g_szFilename, g_source[i]->filename ) == 0) return g_source[i]; } */ } // Not found return 0; } //----------------------------------------------------------------------------- // Loads an animation/model source //----------------------------------------------------------------------------- s_source_t *Load_Source( const char *name, const char *ext, bool reverse, bool isActiveModel ) { if ( g_numsources >= MAXSTUDIOSEQUENCES ) TokenError( "Load_Source( %s ) - overflowed g_numsources.", name ); Assert(name); int namelen = strlen(name) + 1; char* pTempName = (char*)_alloca( namelen ); char xext[32]; int result = false; V_strncpy( pTempName, name, namelen ); Q_ExtractFileExtension( pTempName, xext, sizeof( xext ) ); if (xext[0] == '\0') { V_strcpy_safe( xext, ext ); } else { Q_StripExtension( pTempName, pTempName, namelen ); } s_source_t* pSource = FindCachedSource( pTempName, xext ); if (pSource) { if (isActiveModel) pSource->isActiveModel = true; return pSource; } g_source[g_numsources] = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename ); if (isActiveModel) { g_source[g_numsources]->isActiveModel = true; } char const * load_extensions[] = { "vrm", "smd", "sma", "phys", "vta", "obj", "dmx", "xml" }; int ( *load_procs[] )( s_source_t * ) = { Load_VRM, Load_SMD, Load_SMD, Load_SMD, Load_VTA, Load_OBJ, Load_DMX, Load_DMX }; Assert( ARRAYSIZE(load_extensions) == ARRAYSIZE(load_procs) ); for ( int kk = 0; kk < ARRAYSIZE( load_extensions ); ++ kk ) { if ( ( !result && xext[0] == '\0' ) || Q_stricmp( xext, load_extensions[kk] ) == 0) { Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.%s", cddir[numdirs], pTempName, load_extensions[kk] ); V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename ); result = (load_procs[kk])( g_source[g_numsources] ); if ( result ) EnsureDependencyFileCheckedIn( g_source[g_numsources]->filename ); } } if (!g_bCreateMakefile && !result) { if (xext[0] == '\0') TokenError( "could not load file '%s%s'\n", cddir[numdirs], pTempName ); else TokenError( "could not load file '%s%s.%s'\n", cddir[numdirs], pTempName, xext ); } if ( g_source[g_numsources]->numbones == 0 ) { TokenError( "missing all bones in file '%s'\n", g_source[g_numsources]->filename ); } // copy over default settings of when the model was loaded (since there's no actual animation for some of the systems) VectorCopy( g_defaultadjust, g_source[g_numsources]->adjust ); g_source[g_numsources]->scale = 1.0f; g_source[g_numsources]->rotation = g_defaultrotation; g_numsources++; if( reverse ) { FlipFacing( g_source[g_numsources-1] ); } return g_source[g_numsources-1]; } s_sequence_t *LookupSequence( const char *name ) { int i; for ( i = 0; i < g_sequence.Count(); ++i ) { if ( !Q_stricmp( g_sequence[i].name, name ) ) return &g_sequence[i]; } return NULL; } s_animation_t *LookupAnimation( const char *name ) { int i; for ( i = 0; i < g_numani; i++) { if ( !Q_stricmp( g_panimation[i]->name, name ) ) return g_panimation[i]; } s_sequence_t *pseq = LookupSequence( name ); return pseq ? pseq->panim[0][0] : NULL; } //----------------------------------------------------------------------------- // Purpose: parse order dependant s_animcmd_t token for $animations //----------------------------------------------------------------------------- int ParseCmdlistToken( int &numcmds, s_animcmd_t *cmds ) { if (numcmds >= MAXSTUDIOCMDS) { return false; } s_animcmd_t *pcmd = &cmds[numcmds]; if (stricmp("fixuploop", token ) == 0) { pcmd->cmd = CMD_FIXUP; GetToken( false ); pcmd->u.fixuploop.start = verify_atoi( token ); GetToken( false ); pcmd->u.fixuploop.end = verify_atoi( token ); } else if (strnicmp("weightlist", token, 6 ) == 0) { GetToken( false ); int i; for ( i = 1; i < g_numweightlist; i++) { if (stricmp( g_weightlist[i].name, token ) == 0) { break; } } if (i == g_numweightlist) { TokenError( "unknown weightlist '%s\'\n", token ); } pcmd->cmd = CMD_WEIGHTS; pcmd->u.weightlist.index = i; } else if (stricmp("subtract", token ) == 0) { pcmd->cmd = CMD_SUBTRACT; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown subtract animation '%s\'\n", token ); } pcmd->u.subtract.ref = extanim; GetToken( false ); pcmd->u.subtract.frame = verify_atoi( token ); pcmd->u.subtract.flags |= STUDIO_POST; } else if (stricmp("presubtract", token ) == 0) // FIXME: rename this to something better { pcmd->cmd = CMD_SUBTRACT; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown presubtract animation '%s\'\n", token ); } pcmd->u.subtract.ref = extanim; GetToken( false ); pcmd->u.subtract.frame = verify_atoi( token ); } else if (stricmp( "alignto", token ) == 0) { pcmd->cmd = CMD_AO; pcmd->u.ao.pBonename = NULL; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; pcmd->u.ao.motiontype = STUDIO_X | STUDIO_Y; pcmd->u.ao.srcframe = 0; pcmd->u.ao.destframe = 0; } else if (stricmp( "align", token ) == 0) { pcmd->cmd = CMD_AO; pcmd->u.ao.pBonename = NULL; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown align animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; // motion type to match pcmd->u.ao.motiontype = 0; GetToken( false ); int ctrl; while ((ctrl = lookupControl( token )) != -1) { pcmd->u.ao.motiontype |= ctrl; GetToken( false ); } if (pcmd->u.ao.motiontype == 0) { TokenError( "missing controls on align\n" ); } // frame of reference animation to match pcmd->u.ao.srcframe = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.ao.destframe = verify_atoi( token ); } else if (stricmp( "alignboneto", token ) == 0) { pcmd->cmd = CMD_AO; GetToken( false ); pcmd->u.ao.pBonename = strdup( token ); GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignboneto animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; pcmd->u.ao.motiontype = STUDIO_X | STUDIO_Y; pcmd->u.ao.srcframe = 0; pcmd->u.ao.destframe = 0; } else if (stricmp( "alignbone", token ) == 0) { pcmd->cmd = CMD_AO; GetToken( false ); pcmd->u.ao.pBonename = strdup( token ); GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignboneto animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; // motion type to match pcmd->u.ao.motiontype = 0; GetToken( false ); int ctrl; while ((ctrl = lookupControl( token )) != -1) { pcmd->u.ao.motiontype |= ctrl; GetToken( false ); } if (pcmd->u.ao.motiontype == 0) { TokenError( "missing controls on align\n" ); } // frame of reference animation to match pcmd->u.ao.srcframe = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.ao.destframe = verify_atoi( token ); } else if (stricmp( "match", token ) == 0) { pcmd->cmd = CMD_MATCH; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown match animation '%s\'\n", token ); } pcmd->u.match.ref = extanim; } else if (stricmp( "matchblend", token ) == 0) { pcmd->cmd = CMD_MATCHBLEND; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { MdlError( "unknown match animation '%s\'\n", token ); } pcmd->u.match.ref = extanim; // frame of reference animation to match GetToken( false ); pcmd->u.match.srcframe = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.match.destframe = verify_atoi( token ); // backup and starting match in here GetToken( false ); pcmd->u.match.destpre = verify_atoi( token ); // continue blending match till here GetToken( false ); pcmd->u.match.destpost = verify_atoi( token ); } else if (stricmp( "worldspaceblend", token ) == 0) { pcmd->cmd = CMD_WORLDSPACEBLEND; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown worldspaceblend animation '%s\'\n", token ); } pcmd->u.world.ref = extanim; pcmd->u.world.startframe = 0; pcmd->u.world.loops = false; } else if (stricmp( "worldspaceblendloop", token ) == 0) { pcmd->cmd = CMD_WORLDSPACEBLEND; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown worldspaceblend animation '%s\'\n", token ); } pcmd->u.world.ref = extanim; GetToken( false ); pcmd->u.world.startframe = atoi( token ); pcmd->u.world.loops = true; } else if (stricmp( "rotateto", token ) == 0) { pcmd->cmd = CMD_ANGLE; GetToken( false ); pcmd->u.angle.angle = verify_atof( token ); } else if (stricmp( "ikrule", token ) == 0) { pcmd->cmd = CMD_IKRULE; pcmd->u.ikrule.pRule = (s_ikrule_t *)kalloc( 1, sizeof( s_ikrule_t ) ); Option_IKRule( pcmd->u.ikrule.pRule ); } else if (stricmp( "ikfixup", token ) == 0) { pcmd->cmd = CMD_IKFIXUP; pcmd->u.ikfixup.pRule = (s_ikrule_t *)kalloc( 1, sizeof( s_ikrule_t ) ); Option_IKRule( pcmd->u.ikrule.pRule ); } else if (stricmp( "walkframe", token ) == 0) { pcmd->cmd = CMD_MOTION; // frame GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token ); // motion type to match pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { UnGetToken(); break; } } /* GetToken( false ); // X pcmd->u.motion.x = verify_atof( token ); GetToken( false ); // Y pcmd->u.motion.y = verify_atof( token ); GetToken( false ); // A pcmd->u.motion.zr = verify_atof( token ); */ } else if (stricmp( "walkalignto", token ) == 0) { pcmd->cmd = CMD_REFMOTION; GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token ); pcmd->u.motion.iSrcFrame = pcmd->u.motion.iEndFrame; GetToken( false ); // reference animation s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.motion.pRefAnim = extanim; pcmd->u.motion.iRefFrame = 0; // motion type to match pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { UnGetToken(); break; } } /* GetToken( false ); // X pcmd->u.motion.x = verify_atof( token ); GetToken( false ); // Y pcmd->u.motion.y = verify_atof( token ); GetToken( false ); // A pcmd->u.motion.zr = verify_atof( token ); */ } else if (stricmp( "walkalign", token ) == 0) { pcmd->cmd = CMD_REFMOTION; // end frame to apply motion over GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token ); // reference animation GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.motion.pRefAnim = extanim; // motion type to match pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { break; } } if (pcmd->u.motion.motiontype == 0) { TokenError( "missing controls on walkalign\n" ); } // frame of reference animation to match pcmd->u.motion.iRefFrame = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.motion.iSrcFrame = verify_atoi( token ); } else if (stricmp("derivative", token ) == 0) { pcmd->cmd = CMD_DERIVATIVE; // get scale GetToken( false ); pcmd->u.derivative.scale = verify_atof( token ); } else if (stricmp("noanimation", token ) == 0) { pcmd->cmd = CMD_NOANIMATION; } else if (stricmp("lineardelta", token ) == 0) { pcmd->cmd = CMD_LINEARDELTA; pcmd->u.linear.flags |= STUDIO_AL_POST; } else if (stricmp("splinedelta", token ) == 0) { pcmd->cmd = CMD_LINEARDELTA; pcmd->u.linear.flags |= STUDIO_AL_POST; pcmd->u.linear.flags |= STUDIO_AL_SPLINE; } else if (stricmp("compress", token ) == 0) { pcmd->cmd = CMD_COMPRESS; // get frames to skip GetToken( false ); pcmd->u.compress.frames = verify_atoi( token ); } else if (stricmp("numframes", token ) == 0) { pcmd->cmd = CMD_NUMFRAMES; // get frames to force GetToken( false ); pcmd->u.compress.frames = verify_atoi( token ); } else if (stricmp("counterrotate", token ) == 0) { pcmd->cmd = CMD_COUNTERROTATE; // get bone name GetToken( false ); pcmd->u.counterrotate.pBonename = strdup( token ); } else if (stricmp("counterrotateto", token ) == 0) { pcmd->cmd = CMD_COUNTERROTATE; pcmd->u.counterrotate.bHasTarget = true; // get pitch GetToken( false ); pcmd->u.counterrotate.targetAngle[0] = verify_atof( token ); // get yaw GetToken( false ); pcmd->u.counterrotate.targetAngle[1] = verify_atof( token ); // get roll GetToken( false ); pcmd->u.counterrotate.targetAngle[2] = verify_atof( token ); // get bone name GetToken( false ); pcmd->u.counterrotate.pBonename = strdup( token ); } else if (stricmp("localhierarchy", token ) == 0) { pcmd->cmd = CMD_LOCALHIERARCHY; // get bone name GetToken( false ); pcmd->u.localhierarchy.pBonename = strdup( token ); // get parent name GetToken( false ); pcmd->u.localhierarchy.pParentname = strdup( token ); pcmd->u.localhierarchy.start = -1; pcmd->u.localhierarchy.peak = -1; pcmd->u.localhierarchy.tail = -1; pcmd->u.localhierarchy.end = -1; if (TokenAvailable()) { GetToken( false ); if (stricmp( token, "range" ) == 0) { // GetToken( false ); pcmd->u.localhierarchy.start = verify_atof_with_null( token ); // GetToken( false ); pcmd->u.localhierarchy.peak = verify_atof_with_null( token ); // GetToken( false ); pcmd->u.localhierarchy.tail = verify_atof_with_null( token ); // GetToken( false ); pcmd->u.localhierarchy.end = verify_atof_with_null( token ); } else { UnGetToken(); } } } else { return false; } numcmds++; return true; } //----------------------------------------------------------------------------- // Purpose: parse order independant s_animation_t token for $animations //----------------------------------------------------------------------------- bool ParseAnimationToken( s_animation_t *panim ) { if ( !Q_stricmp( "if", token ) ) { // fixme: add expression evaluation GetToken( false ); if (atoi( token ) == 0 && stricmp( token, "true" ) != 0) { GetToken(true); if (token[0] == '{') { int depth = 1; while (TokenAvailable() && depth > 0) { GetToken( true ); if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } } } } return true; } if ( !Q_stricmp( "fps", token ) ) { GetToken( false ); panim->fps = verify_atof( token ); if ( panim->fps <= 0.0f ) { TokenError( "ParseAnimationToken: fps (%f from '%s') <= 0.0\n", panim->fps, token ); } return true; } if ( !Q_stricmp( "origin", token ) ) { GetToken (false); panim->adjust.x = verify_atof (token); GetToken (false); panim->adjust.y = verify_atof (token); GetToken (false); panim->adjust.z = verify_atof (token); return true; } if ( !Q_stricmp( "rotate", token ) ) { GetToken( false ); // FIXME: broken for Maya panim->rotation.z = DEG2RAD( verify_atof( token ) + 90 ); return true; } if ( !Q_stricmp( "angles", token ) ) { GetToken( false ); panim->rotation.x = DEG2RAD( verify_atof( token ) ); GetToken( false ); panim->rotation.y = DEG2RAD( verify_atof( token ) ); GetToken( false ); panim->rotation.z = DEG2RAD( verify_atof( token ) + 90.0f); return true; } if ( !Q_stricmp( "scale", token ) ) { GetToken( false ); panim->scale = verify_atof( token ); return true; } if ( !Q_strnicmp( "loop", token, 4 ) ) { panim->flags |= STUDIO_LOOPING; return true; } if ( !Q_strnicmp( "startloop", token, 5 ) ) { GetToken( false ); panim->looprestart = verify_atoi( token ); panim->flags |= STUDIO_LOOPING; return true; } if ( !Q_stricmp( "fudgeloop", token ) ) { panim->fudgeloop = true; panim->flags |= STUDIO_LOOPING; return true; } if ( !Q_strnicmp( "snap", token, 4 ) ) { panim->flags |= STUDIO_SNAP; return true; } if ( !Q_strnicmp( "frame", token, 5 ) ) { GetToken( false ); panim->startframe = verify_atoi( token ); GetToken( false ); panim->endframe = verify_atoi( token ); // NOTE: This always affects the first source anim read in s_sourceanim_t *pSourceAnim = FindSourceAnim( panim->source, panim->animationname ); if ( pSourceAnim ) { if ( panim->startframe < pSourceAnim->startframe ) { panim->startframe = pSourceAnim->startframe; } if ( panim->endframe > pSourceAnim->endframe ) { panim->endframe = pSourceAnim->endframe; } } if ( !g_bCreateMakefile && panim->endframe < panim->startframe ) { TokenError( "end frame before start frame in %s", panim->name ); } panim->numframes = panim->endframe - panim->startframe + 1; return true; } if ( !Q_stricmp( "blockname", token ) ) { GetToken( false ); s_sourceanim_t *pSourceAnim = FindSourceAnim( panim->source, token ); // NOTE: This always affects the first source anim read in if ( pSourceAnim ) { panim->startframe = pSourceAnim->startframe; panim->endframe = pSourceAnim->endframe; if ( !g_bCreateMakefile && panim->endframe < panim->startframe ) { TokenError( "end frame before start frame in %s", panim->name ); } panim->numframes = panim->endframe - panim->startframe + 1; Q_strncpy( panim->animationname, token, sizeof(panim->animationname) ); } else { MdlError( "Requested unknown animation block name %s\n", token ); } return true; } if ( !Q_stricmp( "post", token ) ) { panim->flags |= STUDIO_POST; return true; } if ( !Q_stricmp( "noautoik", token ) ) { panim->noAutoIK = true; return true; } if ( !Q_stricmp( "autoik", token ) ) { panim->noAutoIK = false; return true; } if ( ParseCmdlistToken( panim->numcmds, panim->cmds ) ) return true; if ( !Q_stricmp( "cmdlist", token ) ) { GetToken( false ); // A int i; for ( i = 0; i < g_numcmdlists; i++) { if (stricmp( g_cmdlist[i].name, token) == 0) { break; } } if (i == g_numcmdlists) TokenError( "unknown cmdlist %s\n", token ); for (int j = 0; j < g_cmdlist[i].numcmds; j++) { if (panim->numcmds >= MAXSTUDIOCMDS) { TokenError("Too many cmds in %s\n", panim->name ); } panim->cmds[panim->numcmds++] = g_cmdlist[i].cmds[j]; } return true; } if ( !Q_stricmp( "motionrollback", token ) ) { GetToken( false ); panim->motionrollback = atof( token ); return true; } if ( !Q_stricmp( "noanimblock", token ) ) { panim->disableAnimblocks = true; return true; } if ( !Q_stricmp( "noanimblockstall", token ) ) { panim->isFirstSectionLocal = true; return true; } if ( lookupControl( token ) != -1 ) { panim->motiontype |= lookupControl( token ); return true; } return false; } //----------------------------------------------------------------------------- // Purpose: create named order dependant s_animcmd_t blocks, used as replicated token list for $animations //----------------------------------------------------------------------------- void Cmd_Cmdlist( ) { int depth = 0; // name GetToken(false); V_strcpy_safe( g_cmdlist[g_numcmdlists].name, token ); while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (ParseCmdlistToken( g_cmdlist[g_numcmdlists].numcmds, g_cmdlist[g_numcmdlists].cmds )) { } else { TokenError( "unknown command: %s\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; g_numcmdlists++; } int ParseAnimation( s_animation_t *panim, bool isAppend ); int ParseEmpty( void ); //----------------------------------------------------------------------------- // Purpose: allocate an entry for $animation //----------------------------------------------------------------------------- void Cmd_Animation( ) { // name GetToken(false); s_animation_t *panim = LookupAnimation( token ); if (panim != NULL) { if (!panim->isOverride) { TokenError( "Duplicate animation name \"%s\"\n", token ); } else { panim->doesOverride = true; ParseEmpty(); return; } } // allocate animation entry g_panimation[g_numani] = (s_animation_t *)kalloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani]->index = g_numani; panim = g_panimation[g_numani]; V_strcpy_safe( panim->name, token ); g_numani++; // filename GetToken(false); V_strcpy_safe( panim->filename, token ); panim->source = Load_Source( panim->filename, "" ); if ( panim->source->m_Animations.Count() ) { s_sourceanim_t *pSourceAnim = &panim->source->m_Animations[0]; panim->startframe = pSourceAnim->startframe; panim->endframe = pSourceAnim->endframe; Q_strncpy( panim->animationname, pSourceAnim->animationname, sizeof(panim->animationname) ); } else { panim->startframe = 0; panim->endframe = 0; Q_strncpy( panim->animationname, "", sizeof(panim->animationname) ); } VectorCopy( g_defaultadjust, panim->adjust ); panim->rotation = g_defaultrotation; panim->scale = 1.0f; panim->fps = 30.0; panim->motionrollback = g_flDefaultMotionRollback; ParseAnimation( panim, false ); panim->numframes = panim->endframe - panim->startframe + 1; //CheckAutoShareAnimationGroup( panim->name ); } //----------------------------------------------------------------------------- // Purpose: wrapper for parsing $animation tokens //----------------------------------------------------------------------------- int ParseAnimation( s_animation_t *panim, bool isAppend ) { int depth = 0; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (ParseAnimationToken( panim )) { } else { TokenError( "Unknown animation option\'%s\'\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; return 0; } //----------------------------------------------------------------------------- // Purpose: create a virtual $animation command from a $sequence reference //----------------------------------------------------------------------------- s_animation_t *Cmd_ImpliedAnimation( s_sequence_t *psequence, const char *filename ) { // allocate animation entry g_panimation[g_numani] = (s_animation_t *)kalloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani]->index = g_numani; s_animation_t *panim = g_panimation[g_numani]; g_numani++; panim->isImplied = true; panim->startframe = 0; panim->endframe = MAXSTUDIOANIMFRAMES - 1; V_strcpy_safe( panim->name, "@" ); V_strcat_safe( panim->name, psequence->name ); V_strcpy_safe( panim->filename, filename ); VectorCopy( g_defaultadjust, panim->adjust ); panim->scale = 1.0f; panim->rotation = g_defaultrotation; panim->fps = 30; panim->motionrollback = g_flDefaultMotionRollback; //panim->source = Load_Source( panim->filename, "smd" ); panim->source = Load_Source( panim->filename, "" ); if ( panim->source->m_Animations.Count() ) { s_sourceanim_t *pSourceAnim = &panim->source->m_Animations[0]; Q_strncpy( panim->animationname, panim->source->m_Animations[0].animationname, sizeof(panim->animationname) ); if ( panim->startframe < pSourceAnim->startframe ) { panim->startframe = pSourceAnim->startframe; } if ( panim->endframe > pSourceAnim->endframe ) { panim->endframe = pSourceAnim->endframe; } } else { Q_strncpy( panim->animationname, "", sizeof( panim->animationname ) ); } if ( !g_bCreateMakefile && panim->endframe < panim->startframe ) { TokenError( "end frame before start frame in %s", panim->name ); } panim->numframes = panim->endframe - panim->startframe + 1; //CheckAutoShareAnimationGroup( panim->name ); return panim; } //----------------------------------------------------------------------------- // Purpose: copy globally reavent $animation options from one $animation to another //----------------------------------------------------------------------------- void CopyAnimationSettings( s_animation_t *pdest, s_animation_t *psrc ) { pdest->fps = psrc->fps; VectorCopy( psrc->adjust, pdest->adjust ); pdest->scale = psrc->scale; pdest->rotation = psrc->rotation; pdest->motiontype = psrc->motiontype; //Adrian - Hey! Revisit me later. /*if (pdest->startframe < psrc->startframe) pdest->startframe = psrc->startframe; if (pdest->endframe > psrc->endframe) pdest->endframe = psrc->endframe; if (pdest->endframe < pdest->startframe) TokenError( "fixedup end frame before start frame in %s", pdest->name ); pdest->numframes = pdest->endframe - pdest->startframe + 1;*/ for (int i = 0; i < psrc->numcmds; i++) { if (pdest->numcmds >= MAXSTUDIOCMDS) { TokenError("Too many cmds in %s\n", pdest->name ); } pdest->cmds[pdest->numcmds++] = psrc->cmds[i]; } } int ParseSequence( s_sequence_t *pseq, bool isAppend ); //----------------------------------------------------------------------------- // Purpose: allocate an entry for $sequence //----------------------------------------------------------------------------- s_sequence_t *ProcessCmdSequence( const char *pSequenceName ) { s_animation_t *panim = LookupAnimation( pSequenceName ); // allocate sequence if ( panim != NULL ) { if ( !panim->isOverride ) { TokenError( "Duplicate sequence name \"%s\"\n", pSequenceName ); } else { panim->doesOverride = true; return NULL; } } if ( g_sequence.Count() >= MAXSTUDIOSEQUENCES ) { TokenError("Too many sequences (%d max)\n", MAXSTUDIOSEQUENCES ); } s_sequence_t *pseq = &g_sequence[ g_sequence.AddToTail() ]; memset( pseq, 0, sizeof( s_sequence_t ) ); // initialize sequence Q_strncpy( pseq->name, pSequenceName, sizeof(pseq->name) ); pseq->actweight = 0; pseq->activityname[0] = '\0'; pseq->activity = -1; // -1 is the default for 'no activity' pseq->paramindex[0] = -1; pseq->paramindex[1] = -1; pseq->groupsize[0] = 0; pseq->groupsize[1] = 0; pseq->fadeintime = 0.2; pseq->fadeouttime = 0.2; return pseq; } //----------------------------------------------------------------------------- // Process the sequence command //----------------------------------------------------------------------------- void Cmd_Sequence( ) { if ( !GetToken(false) ) return; // Find existing sequences const char *pSequenceName = token; s_animation_t *panim = LookupAnimation( pSequenceName ); if ( panim != NULL && panim->isOverride ) { ParseEmpty( ); } s_sequence_t *pseq = ProcessCmdSequence( pSequenceName ); if ( pseq ) { ParseSequence( pseq, false ); } } //----------------------------------------------------------------------------- // Performs processing on a sequence //----------------------------------------------------------------------------- void ProcessSequence( s_sequence_t *pseq, int numblends, s_animation_t **animations, bool isAppend ) { if (isAppend) return; if ( numblends == 0 ) { TokenError("no animations found\n"); } if ( pseq->groupsize[0] == 0 ) { if (numblends < 4) { pseq->groupsize[0] = numblends; pseq->groupsize[1] = 1; } else { int i = sqrt( (float) numblends ); if (i * i == numblends) { pseq->groupsize[0] = i; pseq->groupsize[1] = i; } else { TokenError( "non-square (%d) number of blends without \"blendwidth\" set\n", numblends ); } } } else { pseq->groupsize[1] = numblends / pseq->groupsize[0]; if (pseq->groupsize[0] * pseq->groupsize[1] != numblends) { TokenError( "missing animation blends. Expected %d, found %d\n", pseq->groupsize[0] * pseq->groupsize[1], numblends ); } } for (int i = 0; i < numblends; i++) { int j = i % pseq->groupsize[0]; int k = i / pseq->groupsize[0]; pseq->panim[j][k] = animations[i]; if (i > 0 && animations[i]->isImplied) { CopyAnimationSettings( animations[i], animations[0] ); } animations[i]->isImplied = false; // don't copy any more commands pseq->flags |= animations[i]->flags; } pseq->numblends = numblends; } //----------------------------------------------------------------------------- // Purpose: parse options unique to $sequence //----------------------------------------------------------------------------- int ParseSequence( s_sequence_t *pseq, bool isAppend ) { int depth = 0; s_animation_t *animations[64]; int i, j, n; int numblends = 0; if (isAppend) { animations[0] = pseq->panim[0][0]; } while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } /* else if (stricmp("deform", token ) == 0) { Option_Deform( pseq ); } */ else if (stricmp("event", token ) == 0) { depth -= Option_Event( pseq ); } else if (stricmp("activity", token ) == 0) { Option_Activity( pseq ); } else if (stricmp("activitymodifier", token ) == 0) { Option_ActivityModifier( pseq ); } else if (strnicmp( token, "ACT_", 4 ) == 0) { UnGetToken( ); Option_Activity( pseq ); } else if (stricmp("snap", token ) == 0) { pseq->flags |= STUDIO_SNAP; } else if (stricmp("blendwidth", token ) == 0) { GetToken( false ); pseq->groupsize[0] = verify_atoi( token ); } else if (stricmp("blend", token ) == 0) { i = 0; if (pseq->paramindex[0] != -1) { i = 1; } GetToken( false ); j = LookupPoseParameter( token ); pseq->paramindex[i] = j; pseq->paramattachment[i] = -1; GetToken( false ); pseq->paramstart[i] = verify_atof( token ); GetToken( false ); pseq->paramend[i] = verify_atof( token ); g_pose[j].min = min( g_pose[j].min, pseq->paramstart[i] ); g_pose[j].min = min( g_pose[j].min, pseq->paramend[i] ); g_pose[j].max = max( g_pose[j].max, pseq->paramstart[i] ); g_pose[j].max = max( g_pose[j].max, pseq->paramend[i] ); } else if (stricmp("calcblend", token ) == 0) { i = 0; if (pseq->paramindex[0] != -1) { i = 1; } GetToken( false ); j = LookupPoseParameter( token ); pseq->paramindex[i] = j; GetToken( false ); pseq->paramattachment[i] = LookupAttachment( token ); if (pseq->paramattachment[i] == -1) { TokenError( "Unknown calcblend attachment \"%s\"\n", token ); } GetToken( false ); pseq->paramcontrol[i] = lookupControl( token ); } else if (stricmp("blendref", token ) == 0) { GetToken( false ); pseq->paramanim = LookupAnimation( token ); if (pseq->paramanim == NULL) { TokenError( "Unknown blendref animation \"%s\"\n", token ); } } else if (stricmp("blendcomp", token ) == 0) { GetToken( false ); pseq->paramcompanim = LookupAnimation( token ); if (pseq->paramcompanim == NULL) { TokenError( "Unknown blendcomp animation \"%s\"\n", token ); } } else if (stricmp("blendcenter", token ) == 0) { GetToken( false ); pseq->paramcenter = LookupAnimation( token ); if (pseq->paramcenter == NULL) { TokenError( "Unknown blendcenter animation \"%s\"\n", token ); } } else if (stricmp("node", token ) == 0) { GetToken( false ); pseq->entrynode = pseq->exitnode = LookupXNode( token ); } else if (stricmp("transition", token ) == 0) { GetToken( false ); pseq->entrynode = LookupXNode( token ); GetToken( false ); pseq->exitnode = LookupXNode( token ); } else if (stricmp("rtransition", token ) == 0) { GetToken( false ); pseq->entrynode = LookupXNode( token ); GetToken( false ); pseq->exitnode = LookupXNode( token ); pseq->nodeflags |= 1; } else if (stricmp("exitphase", token ) == 0) { GetToken( false ); pseq->exitphase = verify_atof( token ); } else if (stricmp("delta", token) == 0) { pseq->flags |= STUDIO_DELTA; pseq->flags |= STUDIO_POST; } else if (stricmp("worldspace", token) == 0) { pseq->flags |= STUDIO_WORLD; pseq->flags |= STUDIO_POST; } else if (stricmp("post", token) == 0) // remove { pseq->flags |= STUDIO_POST; } else if (stricmp("predelta", token) == 0) { pseq->flags |= STUDIO_DELTA; } else if (stricmp("autoplay", token) == 0) { pseq->flags |= STUDIO_AUTOPLAY; } else if (stricmp( "fadein", token ) == 0) { GetToken( false ); pseq->fadeintime = verify_atof( token ); } else if (stricmp( "fadeout", token ) == 0) { GetToken( false ); pseq->fadeouttime = verify_atof( token ); } else if (stricmp( "realtime", token ) == 0) { pseq->flags |= STUDIO_REALTIME; } else if (stricmp( "posecycle", token ) == 0) { pseq->flags |= STUDIO_CYCLEPOSE; GetToken( false ); pseq->cycleposeindex = LookupPoseParameter( token ); } else if (stricmp( "hidden", token ) == 0) { pseq->flags |= STUDIO_HIDDEN; } else if (stricmp( "addlayer", token ) == 0) { GetToken( false ); V_strcpy_safe( pseq->autolayer[pseq->numautolayers].name, token ); pseq->numautolayers++; } else if (stricmp( "iklock", token ) == 0) { GetToken(false); V_strcpy_safe( pseq->iklock[pseq->numiklocks].name, token ); GetToken(false); pseq->iklock[pseq->numiklocks].flPosWeight = verify_atof( token ); GetToken(false); pseq->iklock[pseq->numiklocks].flLocalQWeight = verify_atof( token ); pseq->numiklocks++; } else if (stricmp( "keyvalues", token ) == 0) { Option_KeyValues( &pseq->KeyValue ); } else if (stricmp( "blendlayer", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags = 0; GetToken( false ); V_strcpy_safe( pseq->autolayer[pseq->numautolayers].name, token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].start = verify_atof( token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].peak = verify_atof( token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].tail = verify_atof( token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].end = verify_atof( token ); while (TokenAvailable( )) { GetToken( false ); if (stricmp( "xfade", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_XFADE; } else if (stricmp( "spline", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_SPLINE; } else if (stricmp( "noblend", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_NOBLEND; } else if (stricmp( "poseparameter", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_POSE; GetToken( false ); pseq->autolayer[pseq->numautolayers].pose = LookupPoseParameter( token ); } else if (stricmp( "local", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_LOCAL; pseq->flags |= STUDIO_LOCAL; } else { UnGetToken(); break; } } pseq->numautolayers++; } else if ((numblends || isAppend) && ParseAnimationToken( animations[0] )) { } else if (!isAppend) { // assume it's an animation reference // first look up an existing animation for (n = 0; n < g_numani; n++) { if (stricmp( token, g_panimation[n]->name ) == 0) { animations[numblends++] = g_panimation[n]; break; } } if (n >= g_numani) { // assume it's an implied animation animations[numblends++] = Cmd_ImpliedAnimation( pseq, token ); } // hack to allow animation commands to refer to same sequence if (numblends == 1) { pseq->panim[0][0] = animations[0]; } } else { TokenError( "unknown command \"%s\"\n", token ); } if (depth < 0) { TokenError("missing {\n"); } } ProcessSequence( pseq, numblends, animations, isAppend ); return 0; } //----------------------------------------------------------------------------- // Purpose: throw away all the options for a specific sequence or animation //----------------------------------------------------------------------------- int ParseEmpty( ) { int depth = 0; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } if (depth < 0) { TokenError("missing {\n"); } } return 0; } //----------------------------------------------------------------------------- // Purpose: append commands to either a sequence or an animation //----------------------------------------------------------------------------- void Cmd_Append( ) { GetToken(false); s_sequence_t *pseq = LookupSequence( token ); if (pseq) { ParseSequence( pseq, true ); return; } else { s_animation_t *panim = LookupAnimation( token ); if (panim) { ParseAnimation( panim, true ); return; } } TokenError( "unknown append animation %s\n", token ); } void Cmd_Prepend( ) { GetToken(false); s_sequence_t *pseq = LookupSequence( token ); int count = 0; s_animation_t *panim = NULL; int iRet = false; if (pseq) { panim = pseq->panim[0][0]; count = panim->numcmds; iRet = ParseSequence( pseq, true ); } else { panim = LookupAnimation( token ); if (panim) { count = panim->numcmds; iRet = ParseAnimation( panim, true ); } } if (panim && count != panim->numcmds) { s_animcmd_t tmp; tmp = panim->cmds[panim->numcmds - 1]; int i; for (i = panim->numcmds - 1; i > 0; i--) { panim->cmds[i] = panim->cmds[i-1]; } panim->cmds[0] = tmp; return; } TokenError( "unknown prepend animation \"%s\"\n", token ); } void Cmd_Continue( ) { GetToken(false); s_sequence_t *pseq = LookupSequence( token ); if (pseq) { GetToken(true); UnGetToken(); if (token[0] != '$') ParseSequence( pseq, true ); return; } else { s_animation_t *panim = LookupAnimation( token ); if (panim) { GetToken(true); UnGetToken(); if (token[0] != '$') ParseAnimation( panim, true ); return; } } TokenError( "unknown continue animation %s\n", token ); } //----------------------------------------------------------------------------- // Purpose: foward declare an empty sequence //----------------------------------------------------------------------------- void Cmd_DeclareSequence( void ) { if (g_sequence.Count() >= MAXSTUDIOSEQUENCES) { TokenError("Too many sequences (%d max)\n", MAXSTUDIOSEQUENCES ); } s_sequence_t *pseq = &g_sequence[ g_sequence.AddToTail() ]; memset( pseq, 0, sizeof( s_sequence_t ) ); pseq->flags = STUDIO_OVERRIDE; // initialize sequence GetToken( false ); V_strcpy_safe( pseq->name, token ); } //----------------------------------------------------------------------------- // Purpose: foward declare an empty sequence //----------------------------------------------------------------------------- void Cmd_DeclareAnimation( void ) { if (g_numani >= MAXSTUDIOANIMS) { TokenError("Too many animations (%d max)\n", MAXSTUDIOANIMS ); } // allocate animation entry s_animation_t *panim = (s_animation_t *)kalloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani] = panim; panim->index = g_numani; panim->flags = STUDIO_OVERRIDE; g_numani++; // initialize animation GetToken( false ); V_strcpy_safe( panim->name, token ); } //----------------------------------------------------------------------------- // Purpose: create named list of boneweights //----------------------------------------------------------------------------- void Option_Weightlist( s_weightlist_t *pweightlist ) { int depth = 0; int i; pweightlist->numbones = 0; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("posweight", token ) == 0) { i = pweightlist->numbones - 1; if (i < 0) { MdlError( "Error with specifing bone Position weight \'%s:%s\'\n", pweightlist->name, pweightlist->bonename[i] ); } GetToken( false ); pweightlist->boneposweight[i] = verify_atof( token ); if (pweightlist->boneweight[i] == 0 && pweightlist->boneposweight[i] > 0) { MdlError( "Non-zero Position weight with zero Rotation weight not allowed \'%s:%s %f %f\'\n", pweightlist->name, pweightlist->bonename[i], pweightlist->boneweight[i], pweightlist->boneposweight[i] ); } } else { i = pweightlist->numbones++; if (i >= MAXWEIGHTSPERLIST) { TokenError("Too many bones (%d) in weightlist '%s'\n", i, pweightlist->name ); } pweightlist->bonename[i] = strdup( token ); GetToken( false ); pweightlist->boneweight[i] = verify_atof( token ); pweightlist->boneposweight[i] = pweightlist->boneweight[i]; } if (depth < 0) { TokenError("missing {\n"); } }; } void Cmd_Weightlist( ) { int i; if (!GetToken(false)) return; if (g_numweightlist >= MAXWEIGHTLISTS) { TokenError( "Too many weightlist commands (%d)\n", MAXWEIGHTLISTS ); } for (i = 1; i < g_numweightlist; i++) { if (stricmp( g_weightlist[i].name, token ) == 0) { TokenError( "Duplicate weightlist '%s'\n", token ); } } V_strcpy_safe( g_weightlist[i].name, token ); Option_Weightlist( &g_weightlist[g_numweightlist] ); g_numweightlist++; } void Cmd_DefaultWeightlist( ) { Option_Weightlist( &g_weightlist[0] ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Eyeball( s_model_t *pmodel ) { Vector tmp; int i, j; int mesh_material; char szMeshMaterial[256]; s_eyeball_t *eyeball = &(pmodel->eyeball[pmodel->numeyeballs++]); // name GetToken (false); V_strcpy_safe( eyeball->name, token ); // bone name GetToken (false); for (i = 0; i < pmodel->source->numbones; i++) { if ( !Q_stricmp( pmodel->source->localBone[i].name, token ) ) { eyeball->bone = i; break; } } if (!g_bCreateMakefile && i >= pmodel->source->numbones) { TokenError( "unknown eyeball bone \"%s\"\n", token ); } // X GetToken (false); tmp[0] = verify_atof (token); // Y GetToken (false); tmp[1] = verify_atof (token); // Z GetToken (false); tmp[2] = verify_atof (token); // mesh material GetToken (false); Q_strncpy( szMeshMaterial, token, sizeof(szMeshMaterial) ); mesh_material = UseTextureAsMaterial( LookupTexture( token ) ); // diameter GetToken (false); eyeball->radius = verify_atof (token) / 2.0; // Z angle offset GetToken (false); eyeball->zoffset = tan( DEG2RAD( verify_atof (token) ) ); // iris material (no longer used, but we need to remove the token) GetToken (false); // pupil scale GetToken (false); eyeball->iris_scale = 1.0 / verify_atof( token ); VectorCopy( tmp, eyeball->org ); for (i = 0; i < pmodel->source->nummeshes; i++) { j = pmodel->source->meshindex[i]; // meshes are internally stored by material index if (j == mesh_material) { eyeball->mesh = i; // FIXME: should this be pre-adjusted? break; } } if (!g_bCreateMakefile && i >= pmodel->source->nummeshes) { TokenError("can't find eyeball texture \"%s\" on model\n", szMeshMaterial ); } // translate eyeball into bone space VectorITransform( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->org ); matrix3x4_t vtmp; AngleMatrix( g_defaultrotation, vtmp ); VectorIRotate( Vector( 0, 0, 1 ), vtmp, tmp ); VectorIRotate( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->up ); VectorIRotate( Vector( 1, 0, 0 ), vtmp, tmp ); VectorIRotate( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->forward ); // these get overwritten by "eyelid" data eyeball->upperlidflexdesc = -1; eyeball->lowerlidflexdesc = -1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Spherenormals( s_source_t *psource ) { Vector pos; int i, j; int mesh_material; char szMeshMaterial[256]; // mesh material GetToken (false); V_strcpy_safe( szMeshMaterial, token ); mesh_material = UseTextureAsMaterial( LookupTexture( token ) ); // X GetToken (false); pos[0] = verify_atof (token); // Y GetToken (false); pos[1] = verify_atof (token); // Z GetToken (false); pos[2] = verify_atof (token); for (i = 0; i < psource->nummeshes; i++) { j = psource->meshindex[i]; // meshes are internally stored by material index if (j == mesh_material) { s_vertexinfo_t *vertex = &psource->vertex[psource->mesh[i].vertexoffset]; for (int k = 0; k < psource->mesh[i].numvertices; k++) { Vector n = vertex[k].position - pos; VectorNormalize( n ); if (DotProduct( n, vertex[k].normal ) < 0.0) { vertex[k].normal = -1 * n; } else { vertex[k].normal = n; } #if 0 vertex[k].normal[0] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )VALVE_RAND_MAX ) - 1.0f; vertex[k].normal[1] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )VALVE_RAND_MAX ) - 1.0f; vertex[k].normal[2] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )VALVE_RAND_MAX ) - 1.0f; VectorNormalize( vertex[k].normal ); #endif } break; } } if (i >= psource->nummeshes) { TokenError("can't find spherenormal texture \"%s\" on model\n", szMeshMaterial ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int Add_Flexdesc( const char *name ) { int flexdesc; for ( flexdesc = 0; flexdesc < g_numflexdesc; flexdesc++) { if (stricmp( name, g_flexdesc[flexdesc].FACS ) == 0) { break; } } if (flexdesc >= MAXSTUDIOFLEXDESC) { TokenError( "Too many flex types, max %d\n", MAXSTUDIOFLEXDESC ); } if (flexdesc == g_numflexdesc) { V_strcpy_safe( g_flexdesc[flexdesc].FACS, name ); g_numflexdesc++; } return flexdesc; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Flex( char *name, char *vtafile, int imodel, float pairsplit ) { if (g_numflexkeys >= MAXSTUDIOFLEXKEYS) { TokenError( "Too many flexes, max %d\n", MAXSTUDIOFLEXKEYS ); } int flexdesc, flexpair; if (pairsplit != 0) { char mod[256]; sprintf( mod, "%sR", name ); flexdesc = Add_Flexdesc( mod ); sprintf( mod, "%sL", name ); flexpair = Add_Flexdesc( mod ); } else { flexdesc = Add_Flexdesc( name ); flexpair = 0; } // initialize g_flexkey[g_numflexkeys].imodel = imodel; g_flexkey[g_numflexkeys].flexdesc = flexdesc; g_flexkey[g_numflexkeys].target0 = 0.0; g_flexkey[g_numflexkeys].target1 = 1.0; g_flexkey[g_numflexkeys].target2 = 10; g_flexkey[g_numflexkeys].target3 = 11; g_flexkey[g_numflexkeys].split = pairsplit; g_flexkey[g_numflexkeys].flexpair = flexpair; g_flexkey[g_numflexkeys].decay = 1.0; while (TokenAvailable()) { GetToken(false); if (stricmp( token, "frame") == 0) { GetToken (false); g_flexkey[g_numflexkeys].frame = verify_atoi( token ); } else if (stricmp( token, "position") == 0) { GetToken (false); g_flexkey[g_numflexkeys].target1 = verify_atof( token ); } else if (stricmp( token, "split") == 0) { GetToken (false); g_flexkey[g_numflexkeys].split = verify_atof( token ); } else if (stricmp( token, "decay") == 0) { GetToken (false); g_flexkey[g_numflexkeys].decay = verify_atof( token ); } else { TokenError( "unknown option: %s", token ); } } if (g_numflexkeys > 1) { if (g_flexkey[g_numflexkeys-1].flexdesc == g_flexkey[g_numflexkeys].flexdesc) { g_flexkey[g_numflexkeys-1].target2 = g_flexkey[g_numflexkeys-1].target1; g_flexkey[g_numflexkeys-1].target3 = g_flexkey[g_numflexkeys].target1; g_flexkey[g_numflexkeys].target0 = g_flexkey[g_numflexkeys-1].target1; } } // link to source s_source_t *pSource = Load_Source( vtafile, "vta" ); g_flexkey[g_numflexkeys].source = pSource; if ( pSource->m_Animations.Count() ) { Q_strncpy( g_flexkey[g_numflexkeys].animationname, pSource->m_Animations[0].animationname, sizeof( g_flexkey[g_numflexkeys].animationname ) ); } else { g_flexkey[g_numflexkeys].animationname[0] = 0; } g_numflexkeys++; // this needs to be per model. } //----------------------------------------------------------------------------- // Adds combination data to the source //----------------------------------------------------------------------------- int FindSourceFlexKey( s_source_t *pSource, const char *pName ) { int nCount = pSource->m_FlexKeys.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( pSource->m_FlexKeys[i].animationname, pName ) ) return i; } return -1; } //----------------------------------------------------------------------------- // Adds flexkey data to a particular source //----------------------------------------------------------------------------- void AddFlexKey( s_source_t *pSource, CDmeCombinationOperator *pComboOp, const char *pFlexKeyName ) { // See if the delta state is already accounted for if ( FindSourceFlexKey( pSource, pFlexKeyName ) >= 0 ) return; int i = pSource->m_FlexKeys.AddToTail(); s_flexkey_t &key = pSource->m_FlexKeys[i]; memset( &key, 0, sizeof(key) ); key.target0 = 0.0f; key.target1 = 1.0f; key.target2 = 10.0f; key.target3 = 11.0f; key.decay = 1.0f; key.source = pSource; Q_strncpy( key.animationname, pFlexKeyName, sizeof(key.animationname) ); key.flexpair = pComboOp->IsDeltaStateStereo( pFlexKeyName ); // Signal used by AddBodyFlexData } //----------------------------------------------------------------------------- // Adds combination data to the source //----------------------------------------------------------------------------- void AddCombination( s_source_t *pSource, CDmeCombinationOperator *pCombination ) { // Define the remapped controls int nControlCount = pCombination->GetRawControlCount(); for ( int i = 0; i < nControlCount; ++i ) { int m = pSource->m_CombinationControls.AddToTail(); s_combinationcontrol_t &control = pSource->m_CombinationControls[m]; Q_strncpy( control.name, pCombination->GetRawControlName( i ), sizeof(control.name) ); } // Define the combination + domination rules int nTargetCount = pCombination->GetOperationTargetCount(); for ( int i = 0; i < nTargetCount; ++i ) { int nOpCount = pCombination->GetOperationCount( i ); for ( int j = 0; j < nOpCount; ++j ) { CDmElement *pDeltaState = pCombination->GetOperationDeltaState( i, j ); if ( !pDeltaState ) continue; int nFlex = FindSourceFlexKey( pSource, pDeltaState->GetName() ); if ( nFlex < 0 ) continue; int k = pSource->m_CombinationRules.AddToTail(); s_combinationrule_t &rule = pSource->m_CombinationRules[k]; rule.m_nFlex = nFlex; rule.m_Combination = pCombination->GetOperationControls( i, j ); int nDominatorCount = pCombination->GetOperationDominatorCount( i, j ); for ( int l = 0; l < nDominatorCount; ++l ) { int m = rule.m_Dominators.AddToTail(); rule.m_Dominators[m] = pCombination->GetOperationDominator( i, j, l ); } } } // Define the remapping controls nControlCount = pCombination->GetControlCount(); for ( int i = 0; i < nControlCount; ++i ) { int k = pSource->m_FlexControllerRemaps.AddToTail(); s_flexcontrollerremap_t &remap = pSource->m_FlexControllerRemaps[k]; remap.m_Name = pCombination->GetControlName( i ); remap.m_bIsStereo = pCombination->IsStereoControl( i ); remap.m_Index = -1; // Don't know this right now remap.m_LeftIndex = -1; // Don't know this right now remap.m_RightIndex = -1; // Don't know this right now remap.m_MultiIndex = -1; // Don't know this right now remap.m_EyesUpDownFlexController = -1; remap.m_BlinkController = -1; int nRemapCount = pCombination->GetRawControlCount( i ); if ( pCombination->IsEyelidControl( i ) ) { remap.m_RemapType = FLEXCONTROLLER_REMAP_EYELID; // Save the eyes_updown flex for later const char *pEyesUpDownFlexName = pCombination->GetEyesUpDownFlexName( i ); remap.m_EyesUpDownFlexName = pEyesUpDownFlexName ? pEyesUpDownFlexName : "eyes_updown"; } else { switch( nRemapCount ) { case 0: case 1: remap.m_RemapType = FLEXCONTROLLER_REMAP_PASSTHRU; break; case 2: remap.m_RemapType = FLEXCONTROLLER_REMAP_2WAY; break; default: remap.m_RemapType = FLEXCONTROLLER_REMAP_NWAY; break; } } Assert( nRemapCount != 0 ); for ( int j = 0; j < nRemapCount; ++j ) { const char *pRemapName = pCombination->GetRawControlName( i, j ); remap.m_RawControls.AddToTail( pRemapName ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Eyelid( int imodel ) { char type[256]; char vtafile[256]; // type GetToken (false); V_strcpy_safe( type, token ); // source GetToken (false); V_strcpy_safe( vtafile, token ); int lowererframe = 0; int neutralframe = 0; int raiserframe = 0; float lowerertarget = 0.0f; float neutraltarget = 0.0f; float raisertarget = 0.0f; int lowererdesc = 0; int neutraldesc = 0; int raiserdesc = 0; int basedesc; float split = 0; char szEyeball[64] = {""}; basedesc = g_numflexdesc; V_strcpy_safe( g_flexdesc[g_numflexdesc++].FACS, type ); while (TokenAvailable()) { GetToken(false); char localdesc[256]; V_strcpy_safe( localdesc, type ); V_strcat_safe( localdesc, "_" ); V_strcat_safe( localdesc, token ); if (stricmp( token, "lowerer") == 0) { GetToken (false); lowererframe = verify_atoi( token ); GetToken (false); lowerertarget = verify_atof( token ); lowererdesc = g_numflexdesc; V_strcpy_safe( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "neutral") == 0) { GetToken (false); neutralframe = verify_atoi( token ); GetToken (false); neutraltarget = verify_atof( token ); neutraldesc = g_numflexdesc; V_strcpy_safe( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "raiser") == 0) { GetToken (false); raiserframe = verify_atoi( token ); GetToken (false); raisertarget = verify_atof( token ); raiserdesc = g_numflexdesc; V_strcpy_safe( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "split") == 0) { GetToken (false); split = verify_atof( token ); } else if (stricmp( token, "eyeball") == 0) { GetToken (false); V_strcpy_safe( szEyeball, token ); } else { TokenError( "unknown option: %s", token ); } } s_source_t *pSource = Load_Source( vtafile, "vta" ); g_flexkey[g_numflexkeys+0].source = pSource; g_flexkey[g_numflexkeys+0].frame = lowererframe; g_flexkey[g_numflexkeys+0].flexdesc = basedesc; g_flexkey[g_numflexkeys+0].imodel = imodel; g_flexkey[g_numflexkeys+0].split = split; g_flexkey[g_numflexkeys+0].target0 = -11; g_flexkey[g_numflexkeys+0].target1 = -10; g_flexkey[g_numflexkeys+0].target2 = lowerertarget; g_flexkey[g_numflexkeys+0].target3 = neutraltarget; g_flexkey[g_numflexkeys+0].decay = 0.0; if ( pSource->m_Animations.Count() > 0 ) { Q_strncpy( g_flexkey[g_numflexkeys+0].animationname, pSource->m_Animations[0].animationname, sizeof(g_flexkey[g_numflexkeys+0].animationname) ); } else { g_flexkey[g_numflexkeys+0].animationname[0] = 0; } g_flexkey[g_numflexkeys+1].source = g_flexkey[g_numflexkeys+0].source; Q_strncpy( g_flexkey[g_numflexkeys+1].animationname, g_flexkey[g_numflexkeys+0].animationname, sizeof(g_flexkey[g_numflexkeys+1].animationname) ); g_flexkey[g_numflexkeys+1].frame = neutralframe; g_flexkey[g_numflexkeys+1].flexdesc = basedesc; g_flexkey[g_numflexkeys+1].imodel = imodel; g_flexkey[g_numflexkeys+1].split = split; g_flexkey[g_numflexkeys+1].target0 = lowerertarget; g_flexkey[g_numflexkeys+1].target1 = neutraltarget; g_flexkey[g_numflexkeys+1].target2 = neutraltarget; g_flexkey[g_numflexkeys+1].target3 = raisertarget; g_flexkey[g_numflexkeys+1].decay = 0.0; g_flexkey[g_numflexkeys+2].source = g_flexkey[g_numflexkeys+0].source; Q_strncpy( g_flexkey[g_numflexkeys+2].animationname, g_flexkey[g_numflexkeys+0].animationname, sizeof(g_flexkey[g_numflexkeys+2].animationname) ); g_flexkey[g_numflexkeys+2].frame = raiserframe; g_flexkey[g_numflexkeys+2].flexdesc = basedesc; g_flexkey[g_numflexkeys+2].imodel = imodel; g_flexkey[g_numflexkeys+2].split = split; g_flexkey[g_numflexkeys+2].target0 = neutraltarget; g_flexkey[g_numflexkeys+2].target1 = raisertarget; g_flexkey[g_numflexkeys+2].target2 = 10; g_flexkey[g_numflexkeys+2].target3 = 11; g_flexkey[g_numflexkeys+2].decay = 0.0; g_numflexkeys += 3; s_model_t *pmodel = g_model[imodel]; for (int i = 0; i < pmodel->numeyeballs; i++) { s_eyeball_t *peyeball = &(pmodel->eyeball[i]); if (szEyeball[0] != '\0') { if (stricmp( peyeball->name, szEyeball ) != 0) continue; } if (fabs( lowerertarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" lowerer out of range (+-%.1f)\n", type, peyeball->radius ); } if (fabs( neutraltarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" neutral out of range (+-%.1f)\n", type, peyeball->radius ); } if (fabs( raisertarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" raiser out of range (+-%.1f)\n", type, peyeball->radius ); } switch( type[0] ) { case 'u': peyeball->upperlidflexdesc = basedesc; peyeball->upperflexdesc[0] = lowererdesc; peyeball->uppertarget[0] = lowerertarget; peyeball->upperflexdesc[1] = neutraldesc; peyeball->uppertarget[1] = neutraltarget; peyeball->upperflexdesc[2] = raiserdesc; peyeball->uppertarget[2] = raisertarget; break; case 'l': peyeball->lowerlidflexdesc = basedesc; peyeball->lowerflexdesc[0] = lowererdesc; peyeball->lowertarget[0] = lowerertarget; peyeball->lowerflexdesc[1] = neutraldesc; peyeball->lowertarget[1] = neutraltarget; peyeball->lowerflexdesc[2] = raiserdesc; peyeball->lowertarget[2] = raisertarget; break; } } } /* ================= ================= */ int Option_Mouth( s_model_t *pmodel ) { // index GetToken (false); int index = verify_atoi( token ); if (index >= g_nummouths) g_nummouths = index + 1; // flex controller name GetToken (false); g_mouth[index].flexdesc = Add_Flexdesc( token ); // bone name GetToken (false); V_strcpy_safe( g_mouth[index].bonename, token ); // vector GetToken (false); g_mouth[index].forward[0] = verify_atof( token ); GetToken (false); g_mouth[index].forward[1] = verify_atof( token ); GetToken (false); g_mouth[index].forward[2] = verify_atof( token ); return 0; } void Option_Flexcontroller( s_model_t *pmodel ) { char type[256]; float range_min = 0.0f; float range_max = 1.0f; // g_flex GetToken (false); V_strcpy_safe( type, token ); while (TokenAvailable()) { GetToken(false); if (stricmp( token, "range") == 0) { GetToken(false); range_min = verify_atof( token ); GetToken(false); range_max = verify_atof( token ); } else { if (g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) { TokenError( "Too many flex controllers, max %d\n", MAXSTUDIOFLEXCTRL ); } V_strcpy_safe( g_flexcontroller[g_numflexcontrollers].name, token ); V_strcpy_safe( g_flexcontroller[g_numflexcontrollers].type, type ); g_flexcontroller[g_numflexcontrollers].min = range_min; g_flexcontroller[g_numflexcontrollers].max = range_max; g_numflexcontrollers++; } } // this needs to be per model. } void Option_Flexrule( s_model_t *pmodel, char *name ) { int precedence[32]; precedence[ STUDIO_CONST ] = 0; precedence[ STUDIO_FETCH1 ] = 0; precedence[ STUDIO_FETCH2 ] = 0; precedence[ STUDIO_ADD ] = 1; precedence[ STUDIO_SUB ] = 1; precedence[ STUDIO_MUL ] = 2; precedence[ STUDIO_DIV ] = 2; precedence[ STUDIO_NEG ] = 4; precedence[ STUDIO_EXP ] = 3; precedence[ STUDIO_OPEN ] = 0; // only used in token parsing precedence[ STUDIO_CLOSE ] = 0; precedence[ STUDIO_COMMA ] = 0; precedence[ STUDIO_MAX ] = 5; precedence[ STUDIO_MIN ] = 5; s_flexop_t stream[MAX_OPS]; int i = 0; s_flexop_t stack[MAX_OPS]; int j = 0; int k = 0; s_flexrule_t *pRule = &g_flexrule[g_numflexrules++]; if (g_numflexrules > MAXSTUDIOFLEXRULES) { TokenError( "Too many flex rules (max %d)\n", MAXSTUDIOFLEXRULES ); } int flexdesc; for ( flexdesc = 0; flexdesc < g_numflexdesc; flexdesc++) { if (stricmp( name, g_flexdesc[flexdesc].FACS ) == 0) { break; } } if (flexdesc >= g_numflexdesc) { TokenError( "Rule for unknown flex %s\n", name ); } pRule->flex = flexdesc; pRule->numops = 0; // = GetToken(false); // parse all the tokens bool linecontinue = false; while ( linecontinue || TokenAvailable()) { GetExprToken(linecontinue); linecontinue = false; if ( token[0] == '\\' ) { if (!GetToken(false) || token[0] != '\\') { TokenError( "unknown expression token '\\%s\n", token ); } linecontinue = true; } else if ( token[0] == '(' ) { stream[i++].op = STUDIO_OPEN; } else if ( token[0] == ')' ) { stream[i++].op = STUDIO_CLOSE; } else if ( token[0] == '+' ) { stream[i++].op = STUDIO_ADD; } else if ( token[0] == '-' ) { stream[i].op = STUDIO_SUB; if (i > 0) { switch( stream[i-1].op ) { case STUDIO_OPEN: case STUDIO_ADD: case STUDIO_SUB: case STUDIO_MUL: case STUDIO_DIV: case STUDIO_COMMA: // it's a unary if it's preceded by a "(+-*/,"? stream[i].op = STUDIO_NEG; break; } } i++; } else if ( token[0] == '*' ) { stream[i++].op = STUDIO_MUL; } else if ( token[0] == '/' ) { stream[i++].op = STUDIO_DIV; } else if ( V_isdigit( token[0] )) { stream[i].op = STUDIO_CONST; stream[i++].d.value = verify_atof( token ); } else if ( token[0] == ',' ) { stream[i++].op = STUDIO_COMMA; } else if ( stricmp( token, "max" ) == 0) { stream[i++].op = STUDIO_MAX; } else if ( stricmp( token, "min" ) == 0) { stream[i++].op = STUDIO_MIN; } else { if (token[0] == '%') { GetExprToken(false); for (k = 0; k < g_numflexdesc; k++) { if (stricmp( token, g_flexdesc[k].FACS ) == 0) { stream[i].op = STUDIO_FETCH2; stream[i++].d.index = k; break; } } if (k >= g_numflexdesc) { TokenError( "unknown flex %s\n", token ); } } else { for (k = 0; k < g_numflexcontrollers; k++) { if (stricmp( token, g_flexcontroller[k].name ) == 0) { stream[i].op = STUDIO_FETCH1; stream[i++].d.index = k; break; } } if (k >= g_numflexcontrollers) { TokenError( "unknown controller %s\n", token ); } } } } if (i > MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } if (0) { printf("%s = ", g_flexdesc[pRule->flex].FACS ); for ( k = 0; k < i; k++) { switch( stream[k].op ) { case STUDIO_CONST: printf("%f ", stream[k].d.value ); break; case STUDIO_FETCH1: printf("%s ", g_flexcontroller[stream[k].d.index].name ); break; case STUDIO_FETCH2: printf("[%d] ", stream[k].d.index ); break; case STUDIO_ADD: printf("+ "); break; case STUDIO_SUB: printf("- "); break; case STUDIO_MUL: printf("* "); break; case STUDIO_DIV: printf("/ "); break; case STUDIO_NEG: printf("neg "); break; case STUDIO_MAX: printf("max "); break; case STUDIO_MIN: printf("min "); break; case STUDIO_COMMA: printf(", "); break; // error case STUDIO_OPEN: printf("( " ); break; // error case STUDIO_CLOSE: printf(") " ); break; // error default: printf("err%d ", stream[k].op ); break; } } printf("\n"); // exit(1); } j = 0; for (k = 0; k < i; k++) { if (j >= MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } switch( stream[k].op ) { case STUDIO_CONST: case STUDIO_FETCH1: case STUDIO_FETCH2: pRule->op[pRule->numops++] = stream[k]; break; case STUDIO_OPEN: stack[j++] = stream[k]; break; case STUDIO_CLOSE: // pop all operators off of the stack until an open paren while (j > 0 && stack[j-1].op != STUDIO_OPEN) { pRule->op[pRule->numops++] = stack[j-1]; j--; } if (j == 0) { TokenError( "unmatched closed parentheses\n" ); } if (j > 0) j--; break; case STUDIO_COMMA: // pop all operators off of the stack until an open paren while (j > 0 && stack[j-1].op != STUDIO_OPEN) { pRule->op[pRule->numops++] = stack[j-1]; j--; } // push operator onto the stack stack[j++] = stream[k]; break; case STUDIO_ADD: case STUDIO_SUB: case STUDIO_MUL: case STUDIO_DIV: // pop all operators off of the stack that have equal or higher precedence while (j > 0 && precedence[stream[k].op] <= precedence[stack[j-1].op]) { pRule->op[pRule->numops++] = stack[j-1]; j--; } // push operator onto the stack stack[j++] = stream[k]; break; case STUDIO_NEG: if (stream[k+1].op == STUDIO_CONST) { // change sign of constant, skip op stream[k+1].d.value = -stream[k+1].d.value; } else { // push operator onto the stack stack[j++] = stream[k]; } break; case STUDIO_MAX: case STUDIO_MIN: // push operator onto the stack stack[j++] = stream[k]; break; } if (pRule->numops >= MAX_OPS) TokenError("expression for \"%s\" too complicated\n", g_flexdesc[pRule->flex].FACS ); } // pop all operators off of the stack while (j > 0) { pRule->op[pRule->numops++] = stack[j-1]; j--; if (pRule->numops >= MAX_OPS) TokenError("expression for \"%s\" too complicated\n", g_flexdesc[pRule->flex].FACS ); } // reprocess the operands, eating commas for all functions int numCommas = 0; j = 0; for (k = 0; k < pRule->numops; k++) { switch( pRule->op[k].op ) { case STUDIO_MAX: case STUDIO_MIN: if (pRule->op[j-1].op != STUDIO_COMMA) { TokenError( "missing comma\n"); } // eat the comma operator numCommas--; pRule->op[j-1] = pRule->op[k]; break; case STUDIO_COMMA: numCommas++; pRule->op[j++] = pRule->op[k]; break; default: pRule->op[j++] = pRule->op[k]; break; } } pRule->numops = j; if (numCommas != 0) { TokenError( "too many comma's\n" ); } if (pRule->numops > MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } if (0) { printf("%s = ", g_flexdesc[pRule->flex].FACS ); for ( i = 0; i < pRule->numops; i++) { switch( pRule->op[i].op ) { case STUDIO_CONST: printf("%f ", pRule->op[i].d.value ); break; case STUDIO_FETCH1: printf("%s ", g_flexcontroller[pRule->op[i].d.index].name ); break; case STUDIO_FETCH2: printf("[%d] ", pRule->op[i].d.index ); break; case STUDIO_ADD: printf("+ "); break; case STUDIO_SUB: printf("- "); break; case STUDIO_MUL: printf("* "); break; case STUDIO_DIV: printf("/ "); break; case STUDIO_NEG: printf("neg "); break; case STUDIO_MAX: printf("max "); break; case STUDIO_MIN: printf("min "); break; case STUDIO_COMMA: printf(", "); break; // error case STUDIO_OPEN: printf("( " ); break; // error case STUDIO_CLOSE: printf(") " ); break; // error default: printf("err%d ", pRule->op[i].op ); break; } } printf("\n"); // exit(1); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Model( ) { g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); // name if (!GetToken(false)) return; V_strcpy_safe( g_model[g_nummodels]->name, token ); // fake g_bodypart stuff if (g_numbodyparts == 0) { g_bodypart[g_numbodyparts].base = 1; } else { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } V_strcpy_safe( g_bodypart[g_numbodyparts].name, token ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels = 1; g_numbodyparts++; Option_Studio( g_model[g_nummodels] ); if ( g_model[g_nummodels]->source ) { // Body command should add any flex commands in the source loaded AddBodyFlexData( g_model[g_nummodels]->source, g_nummodels ); AddBodyAttachments( g_model[g_nummodels]->source ); } int depth = 0; while (1) { char FAC[256], vtafile[256]; if (depth > 0) { if( !GetToken(true) ) break; } else { if ( !TokenAvailable() ) { break; } else { GetToken (false); } } if ( endofscript ) { if (depth != 0) { TokenError("missing }\n" ); } return; } if ( !Q_stricmp("{", token ) ) { depth++; } else if ( !Q_stricmp("}", token ) ) { depth--; } else if ( !Q_stricmp( "eyeball", token ) ) { Option_Eyeball( g_model[g_nummodels] ); } else if ( !Q_stricmp( "eyelid", token ) ) { Option_Eyelid( g_nummodels ); } else if ( !Q_stricmp( "flex", token ) ) { // g_flex GetToken (false); V_strcpy_safe( FAC, token ); if (depth == 0) { // file GetToken (false); V_strcpy_safe( vtafile, token ); } Option_Flex( FAC, vtafile, g_nummodels, 0.0 ); // FIXME: this needs to point to a model used, not loaded!!! } else if ( !Q_stricmp( "flexpair", token ) ) { // g_flex GetToken (false); V_strcpy_safe( FAC, token ); GetToken( false ); float split = atof( token ); if (depth == 0) { // file GetToken (false); V_strcpy_safe( vtafile, token ); } Option_Flex( FAC, vtafile, g_nummodels, split ); // FIXME: this needs to point to a model used, not loaded!!! } else if ( !Q_stricmp( "defaultflex", token ) ) { if (depth == 0) { // file GetToken (false); V_strcpy_safe( vtafile, token ); } // g_flex Option_Flex( "default", vtafile, g_nummodels, 0.0 ); // FIXME: this needs to point to a model used, not loaded!!! g_defaultflexkey = &g_flexkey[g_numflexkeys-1]; } else if ( !Q_stricmp( "flexfile", token ) ) { // file GetToken (false); V_strcpy_safe( vtafile, token ); } else if ( !Q_stricmp( "localvar", token ) ) { while (TokenAvailable()) { GetToken( false ); Add_Flexdesc( token ); } } else if ( !Q_stricmp( "mouth", token ) ) { Option_Mouth( g_model[g_nummodels] ); } else if ( !Q_stricmp( "flexcontroller", token ) ) { Option_Flexcontroller( g_model[g_nummodels] ); } else if ( token[0] == '%' ) { Option_Flexrule( g_model[g_nummodels], &token[1] ); } else if ( !Q_stricmp("attachment", token ) ) { // Option_Attachment( g_model[g_nummodels] ); } else if ( !Q_stricmp( token, "spherenormals" ) ) { Option_Spherenormals( g_model[g_nummodels]->source ); } else { TokenError( "unknown model option \"%s\"\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; // Actually connect up the expressions between the Dme Flex Controllers & Flex Descriptors // In case there was data added by some other eyeball command (like eyelid) AddBodyFlexRules( g_model[ g_nummodels ]->source ); g_nummodels++; } void Cmd_FakeVTA( void ) { int depth = 0; GetToken( false ); s_source_t *psource = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); g_source[g_numsources] = psource; V_strcpy_safe( g_source[g_numsources]->filename, token ); g_numsources++; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("appendvta", token ) == 0) { char filename[256]; // file GetToken (false); V_strcpy_safe( filename, token ); GetToken( false ); int frame = verify_atoi( token ); AppendVTAtoOBJ( psource, filename, frame ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_IKChain( ) { if (!GetToken(false)) return; int i; for ( i = 0; i < g_numikchains; i++) { if (stricmp( token, g_ikchain[i].name ) == 0) { break; } } if (i < g_numikchains) { if (!g_quiet) { printf("duplicate ikchain \"%s\" ignored\n", token ); } while (TokenAvailable()) { GetToken(false); } return; } V_strcpy_safe( g_ikchain[g_numikchains].name, token ); GetToken(false); V_strcpy_safe( g_ikchain[g_numikchains].bonename, token ); g_ikchain[g_numikchains].axis = STUDIO_Z; g_ikchain[g_numikchains].value = 0.0; g_ikchain[g_numikchains].height = 18.0; g_ikchain[g_numikchains].floor = 0.0; g_ikchain[g_numikchains].radius = 0.0; while (TokenAvailable()) { GetToken(false); if (lookupControl( token ) != -1) { g_ikchain[g_numikchains].axis = lookupControl( token ); GetToken(false); g_ikchain[g_numikchains].value = verify_atof( token ); } else if (stricmp( "height", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].height = verify_atof( token ); } else if (stricmp( "pad", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].radius = verify_atof( token ) / 2.0; } else if (stricmp( "floor", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].floor = verify_atof( token ); } else if (stricmp( "knee", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.x = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.y = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.z = verify_atof( token ); } else if (stricmp( "center", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].center.x = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].center.y = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].center.z = verify_atof( token ); } } g_numikchains++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_IKAutoplayLock( ) { GetToken(false); V_strcpy_safe( g_ikautoplaylock[g_numikautoplaylocks].name, token ); GetToken(false); g_ikautoplaylock[g_numikautoplaylocks].flPosWeight = verify_atof( token ); GetToken(false); g_ikautoplaylock[g_numikautoplaylocks].flLocalQWeight = verify_atof( token ); g_numikautoplaylocks++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Root () { if (GetToken (false)) { V_strcpy_safe( rootname, token ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Controller (void) { if (GetToken (false)) { if (!stricmp("mouth",token)) { g_bonecontroller[g_numbonecontrollers].inputfield = 4; } else { g_bonecontroller[g_numbonecontrollers].inputfield = verify_atoi(token); } if (GetToken(false)) { V_strcpy_safe( g_bonecontroller[g_numbonecontrollers].name, token ); GetToken(false); if ((g_bonecontroller[g_numbonecontrollers].type = lookupControl(token)) == -1) { MdlWarning("unknown g_bonecontroller type '%s'\n", token ); return; } GetToken(false); g_bonecontroller[g_numbonecontrollers].start = verify_atof( token ); GetToken(false); g_bonecontroller[g_numbonecontrollers].end = verify_atof( token ); if (g_bonecontroller[g_numbonecontrollers].type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) { if (((int)(g_bonecontroller[g_numbonecontrollers].start + 360) % 360) == ((int)(g_bonecontroller[g_numbonecontrollers].end + 360) % 360)) { g_bonecontroller[g_numbonecontrollers].type |= STUDIO_RLOOP; } } g_numbonecontrollers++; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- // Debugging function that enumerate all a models bones to stdout. static void SpewBones() { MdlWarning("g_numbones %i\n",g_numbones); for ( int i = g_numbones; --i >= 0; ) { printf("%s\n",g_bonetable[i].name); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_ScreenAlign ( void ) { if (GetToken (false)) { Assert( g_numscreenalignedbones < MAXSTUDIOSRCBONES ); V_strcpy_safe( g_screenalignedbone[g_numscreenalignedbones].name, token ); g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_SPHERE; if( GetToken( false ) ) { if( !stricmp( "sphere", token ) ) { g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_SPHERE; } else if( !stricmp( "cylinder", token ) ) { g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_CYLINDER; } } g_numscreenalignedbones++; } else { TokenError( "$screenalign: expected bone name\n" ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_BBox (void) { GetToken (false); bbox[0][0] = verify_atof( token ); GetToken (false); bbox[0][1] = verify_atof( token ); GetToken (false); bbox[0][2] = verify_atof( token ); GetToken (false); bbox[1][0] = verify_atof( token ); GetToken (false); bbox[1][1] = verify_atof( token ); GetToken (false); bbox[1][2] = verify_atof( token ); g_wrotebbox = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_CBox (void) { GetToken (false); cbox[0][0] = verify_atof( token ); GetToken (false); cbox[0][1] = verify_atof( token ); GetToken (false); cbox[0][2] = verify_atof( token ); GetToken (false); cbox[1][0] = verify_atof( token ); GetToken (false); cbox[1][1] = verify_atof( token ); GetToken (false); cbox[1][2] = verify_atof( token ); g_wrotecbox = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Gamma (void) { GetToken (false); g_gamma = verify_atof( token ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_TextureGroup( ) { if( g_bCreateMakefile ) { return; } int i; int depth = 0; int index = 0; int group = 0; if (!GetToken(false)) return; if (g_numskinref == 0) g_numskinref = g_numtextures; while (1) { if(!GetToken(true)) { break; } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (token[0] == '{') { depth++; } else if (token[0] == '}') { depth--; if (depth == 0) break; group++; index = 0; } else if (depth == 2) { i = UseTextureAsMaterial( LookupTexture( token ) ); g_texturegroup[g_numtexturegroups][group][index] = i; if (group != 0) g_texture[i].parent = g_texturegroup[g_numtexturegroups][0][index]; index++; g_numtexturereps[g_numtexturegroups] = index; g_numtexturelayers[g_numtexturegroups] = group + 1; } } g_numtexturegroups++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Hitgroup( ) { GetToken (false); g_hitgroup[g_numhitgroups].group = verify_atoi( token ); GetToken (false); V_strcpy_safe( g_hitgroup[g_numhitgroups].name, token ); g_numhitgroups++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Hitbox( ) { bool autogenerated = false; if ( g_hitboxsets.Size() == 0 ) { g_hitboxsets.AddToTail(); autogenerated = true; } // Last one s_hitboxset *set = &g_hitboxsets[ g_hitboxsets.Size() - 1 ]; if ( autogenerated ) { memset( set, 0, sizeof( *set ) ); // fill in name if it wasn't specified in the .qc V_strcpy_safe( set->hitboxsetname, "default" ); } GetToken (false); set->hitbox[set->numhitboxes].group = verify_atoi( token ); // Grab the bone name: GetToken (false); V_strcpy_safe( set->hitbox[set->numhitboxes].name, token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[0] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[1] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[2] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[0] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[1] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[2] = verify_atof( token ); //Scale hitboxes scale_vertex( set->hitbox[set->numhitboxes].bmin ); scale_vertex( set->hitbox[set->numhitboxes].bmax ); // clear out the hitboxname: memset( set->hitbox[set->numhitboxes].hitboxname, 0, sizeof( set->hitbox[set->numhitboxes].hitboxname ) ); // Grab the hit box name if present: if( TokenAvailable() ) { GetToken (false); V_strcpy_safe( set->hitbox[set->numhitboxes].hitboxname, token ); } set->numhitboxes++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_HitboxSet( void ) { // Add a new hitboxset s_hitboxset *set = &g_hitboxsets[ g_hitboxsets.AddToTail() ]; GetToken( false ); memset( set, 0, sizeof( *set ) ); V_strcpy_safe( set->hitboxsetname, token ); } //----------------------------------------------------------------------------- // Assigns a default surface property to the entire model //----------------------------------------------------------------------------- struct SurfacePropName_t { char m_pJointName[128]; char m_pSurfaceProp[128]; }; static char s_pDefaultSurfaceProp[128] = {"default"}; static CUtlVector s_JointSurfaceProp; //----------------------------------------------------------------------------- // Assigns a default surface property to the entire model //----------------------------------------------------------------------------- void Cmd_SurfaceProp () { GetToken (false); V_strcpy_safe( s_pDefaultSurfaceProp, token ); } //----------------------------------------------------------------------------- // Assigns a surface property to a particular joint //----------------------------------------------------------------------------- void Cmd_JointSurfaceProp () { // Get joint name... GetToken (false); // Search for the name in our list int i; for ( i = s_JointSurfaceProp.Count(); --i >= 0; ) { if (!stricmp(s_JointSurfaceProp[i].m_pJointName, token)) { break; } } // Add new entry if we haven't seen this name before if (i < 0) { i = s_JointSurfaceProp.AddToTail(); V_strcpy_safe( s_JointSurfaceProp[i].m_pJointName, token ); } // surface property name GetToken(false); V_strcpy_safe( s_JointSurfaceProp[i].m_pSurfaceProp, token ); } //----------------------------------------------------------------------------- // Returns the default surface prop name //----------------------------------------------------------------------------- char* GetDefaultSurfaceProp ( ) { return s_pDefaultSurfaceProp; } //----------------------------------------------------------------------------- // Returns surface property for a given joint //----------------------------------------------------------------------------- static char* FindSurfaceProp ( const char* pJointName ) { for ( int i = s_JointSurfaceProp.Count(); --i >= 0; ) { if (!stricmp(s_JointSurfaceProp[i].m_pJointName, pJointName)) { return s_JointSurfaceProp[i].m_pSurfaceProp; } } return 0; } //----------------------------------------------------------------------------- // Returns surface property for a given joint //----------------------------------------------------------------------------- char* GetSurfaceProp ( const char* pJointName ) { while( pJointName ) { // First try to find this joint char* pSurfaceProp = FindSurfaceProp( pJointName ); if (pSurfaceProp) return pSurfaceProp; // If we can't find the joint, then find it's parent... if (!g_numbones) return s_pDefaultSurfaceProp; int i = findGlobalBone( pJointName ); if ((i >= 0) && (g_bonetable[i].parent >= 0)) { pJointName = g_bonetable[g_bonetable[i].parent].name; } else { pJointName = 0; } } // No match, return the default one return s_pDefaultSurfaceProp; } //----------------------------------------------------------------------------- // Returns surface property for a given joint //----------------------------------------------------------------------------- void ConsistencyCheckSurfaceProp ( ) { for ( int i = s_JointSurfaceProp.Count(); --i >= 0; ) { int j = findGlobalBone( s_JointSurfaceProp[i].m_pJointName ); if (j < 0) { MdlWarning("You specified a joint surface property for joint\n" " \"%s\" which either doesn't exist or was optimized out.\n", s_JointSurfaceProp[i].m_pJointName ); } } } //----------------------------------------------------------------------------- // Assigns a default contents to the entire model //----------------------------------------------------------------------------- struct ContentsName_t { char m_pJointName[128]; int m_nContents; }; static int s_nDefaultContents = CONTENTS_SOLID; static CUtlVector s_JointContents; //----------------------------------------------------------------------------- // Parse contents flags //----------------------------------------------------------------------------- static void ParseContents( int *pAddFlags, int *pRemoveFlags ) { *pAddFlags = 0; *pRemoveFlags = 0; do { GetToken (false); if ( !stricmp( token, "grate" ) ) { *pAddFlags |= CONTENTS_GRATE; *pRemoveFlags |= CONTENTS_SOLID; } else if ( !stricmp( token, "ladder" ) ) { *pAddFlags |= CONTENTS_LADDER; } else if ( !stricmp( token, "solid" ) ) { *pAddFlags |= CONTENTS_SOLID; } else if ( !stricmp( token, "monster" ) ) { *pAddFlags |= CONTENTS_MONSTER; } else if ( !stricmp( token, "notsolid" ) ) { *pRemoveFlags |= CONTENTS_SOLID; } } while (TokenAvailable()); } //----------------------------------------------------------------------------- // Assigns a default contents to the entire model //----------------------------------------------------------------------------- void Cmd_Contents() { int nAddFlags, nRemoveFlags; ParseContents( &nAddFlags, &nRemoveFlags ); s_nDefaultContents |= nAddFlags; s_nDefaultContents &= ~nRemoveFlags; } //----------------------------------------------------------------------------- // Assigns contents to a particular joint //----------------------------------------------------------------------------- void Cmd_JointContents () { // Get joint name... GetToken (false); // Search for the name in our list int i; for ( i = s_JointContents.Count(); --i >= 0; ) { if (!stricmp(s_JointContents[i].m_pJointName, token)) { break; } } // Add new entry if we haven't seen this name before if (i < 0) { i = s_JointContents.AddToTail(); V_strcpy_safe( s_JointContents[i].m_pJointName, token ); } int nAddFlags, nRemoveFlags; ParseContents( &nAddFlags, &nRemoveFlags ); s_JointContents[i].m_nContents = CONTENTS_SOLID; s_JointContents[i].m_nContents |= nAddFlags; s_JointContents[i].m_nContents &= ~nRemoveFlags; } //----------------------------------------------------------------------------- // Returns the default contents //----------------------------------------------------------------------------- int GetDefaultContents( ) { return s_nDefaultContents; } //----------------------------------------------------------------------------- // Returns contents for a given joint //----------------------------------------------------------------------------- static int FindContents( const char* pJointName ) { for ( int i = s_JointContents.Count(); --i >= 0; ) { if (!stricmp(s_JointContents[i].m_pJointName, pJointName)) { return s_JointContents[i].m_nContents; } } return -1; } //----------------------------------------------------------------------------- // Returns contents for a given joint //----------------------------------------------------------------------------- int GetContents( const char* pJointName ) { while( pJointName ) { // First try to find this joint int nContents = FindContents( pJointName ); if (nContents != -1) return nContents; // If we can't find the joint, then find it's parent... if (!g_numbones) return s_nDefaultContents; int i = findGlobalBone( pJointName ); if ((i >= 0) && (g_bonetable[i].parent >= 0)) { pJointName = g_bonetable[g_bonetable[i].parent].name; } else { pJointName = 0; } } // No match, return the default one return s_nDefaultContents; } //----------------------------------------------------------------------------- // Checks specified contents //----------------------------------------------------------------------------- void ConsistencyCheckContents( ) { for ( int i = s_JointContents.Count(); --i >= 0; ) { int j = findGlobalBone( s_JointContents[i].m_pJointName ); if (j < 0) { MdlWarning("You specified a joint contents for joint\n" " \"%s\" which either doesn't exist or was optimized out.\n", s_JointSurfaceProp[i].m_pJointName ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_BoneMerge( ) { if( g_bCreateMakefile ) return; int nIndex = g_BoneMerge.AddToTail(); // bone name GetToken (false); V_strcpy_safe( g_BoneMerge[nIndex].bonename, token ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Attachment( ) { if( g_bCreateMakefile ) return; // name GetToken (false); V_strcpy_safe( g_attachment[g_numattachments].name, token ); // bone name GetToken (false); V_strcpy_safe( g_attachment[g_numattachments].bonename, token ); Vector tmp; // position GetToken (false); tmp.x = verify_atof( token ); GetToken (false); tmp.y = verify_atof( token ); GetToken (false); tmp.z = verify_atof( token ); scale_vertex( tmp ); // identity matrix AngleMatrix( QAngle( 0, 0, 0 ), g_attachment[g_numattachments].local ); while (TokenAvailable()) { GetToken (false); if (stricmp(token,"absolute") == 0) { g_attachment[g_numattachments].type |= IS_ABSOLUTE; AngleIMatrix( g_defaultrotation, g_attachment[g_numattachments].local ); // AngleIMatrix( Vector( 0, 0, 0 ), g_attachment[g_numattachments].local ); } else if (stricmp(token,"rigid") == 0) { g_attachment[g_numattachments].type |= IS_RIGID; } else if (stricmp(token,"world_align") == 0) { g_attachment[g_numattachments].flags |= ATTACHMENT_FLAG_WORLD_ALIGN; } else if (stricmp(token,"rotate") == 0) { QAngle angles; for (int i = 0; i < 3; ++i) { if (!TokenAvailable()) break; GetToken(false); angles[i] = verify_atof( token ); } AngleMatrix( angles, g_attachment[g_numattachments].local ); } else if (stricmp(token,"x_and_z_axes") == 0) { int i; Vector xaxis, yaxis, zaxis; for (i = 0; i < 3; ++i) { if (!TokenAvailable()) break; GetToken(false); xaxis[i] = verify_atof( token ); } for (i = 0; i < 3; ++i) { if (!TokenAvailable()) break; GetToken(false); zaxis[i] = verify_atof( token ); } VectorNormalize( xaxis ); VectorMA( zaxis, -DotProduct( zaxis, xaxis ), xaxis, zaxis ); VectorNormalize( zaxis ); CrossProduct( zaxis, xaxis, yaxis ); MatrixSetColumn( xaxis, 0, g_attachment[g_numattachments].local ); MatrixSetColumn( yaxis, 1, g_attachment[g_numattachments].local ); MatrixSetColumn( zaxis, 2, g_attachment[g_numattachments].local ); MatrixSetColumn( vec3_origin, 3, g_attachment[g_numattachments].local ); } else { TokenError("unknown attachment (%s) option: ", g_attachment[g_numattachments].name, token ); } } g_attachment[g_numattachments].local[0][3] = tmp.x; g_attachment[g_numattachments].local[1][3] = tmp.y; g_attachment[g_numattachments].local[2][3] = tmp.z; g_numattachments++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int LookupAttachment( char *name ) { int i; for (i = 0; i < g_numattachments; i++) { if (stricmp( g_attachment[i].name, name ) == 0) { return i; } } return -1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Renamebone( ) { // from GetToken (false); V_strcpy_safe( g_renamedbone[g_numrenamedbones].from, token ); // to GetToken (false); V_strcpy_safe( g_renamedbone[g_numrenamedbones].to, token ); g_numrenamedbones++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Skiptransition( ) { int nskips = 0; int list[10]; while (TokenAvailable()) { GetToken (false); list[nskips++] = LookupXNode( token ); } for (int i = 0; i < nskips; i++) { for (int j = 0; j < nskips; j++) { if (list[i] != list[j]) { g_xnodeskip[g_numxnodeskips][0] = list[i]; g_xnodeskip[g_numxnodeskips][1] = list[j]; g_numxnodeskips++; } } } } //----------------------------------------------------------------------------- // // The following code is all related to LODs // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Parse replacemodel command, causes an LOD to use a new model //----------------------------------------------------------------------------- static void Cmd_ReplaceModel( LodScriptData_t& lodData ) { int i = lodData.modelReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.modelReplacements[i]; // from GetToken( false ); // Strip off extensions for the source... char* pDot = strrchr( token, '.' ); if (pDot) { *pDot = 0; } if (!FindCachedSource( token, "" )) { // must have prior knowledge of the from TokenError( "Unknown replace model '%s'\n", token ); } newReplacement.SetSrcName( token ); // to GetToken( false ); newReplacement.SetDstName( token ); // check for "reverse" bool reverse = false; if( TokenAvailable() && GetToken( false ) ) { if( stricmp( "reverse", token ) == 0 ) { reverse = true; } else { TokenError( "\"%s\" unexpected\n", token ); } } // If the LOD system tells us to replace "blank", let's forget // we ever read this. Have to do it here so parsing works if( !stricmp( newReplacement.GetSrcName(), "blank" ) ) { lodData.modelReplacements.FastRemove( i ); return; } // Load the source right here baby! That way its bones will get converted if ( !lodData.IsStrippedFromModel() ) { newReplacement.m_pSource = Load_Source( newReplacement.GetDstName(), "smd", reverse, false ); } else if ( !g_quiet ) { printf( "Stripped lod \"%s\" @ %.1f\n", newReplacement.GetDstName(), lodData.switchValue ); } } //----------------------------------------------------------------------------- // Parse removemodel command, causes an LOD to stop using a model //----------------------------------------------------------------------------- static void Cmd_RemoveModel( LodScriptData_t& lodData ) { int i = lodData.modelReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.modelReplacements[i]; // from GetToken( false ); // Strip off extensions... char* pDot = strrchr( token, '.' ); if (pDot) *pDot = 0; newReplacement.SetSrcName( token ); // to newReplacement.SetDstName( "" ); // If the LOD system tells us to replace "blank", let's forget // we ever read this. Have to do it here so parsing works if( !stricmp( newReplacement.GetSrcName(), "blank" ) ) { lodData.modelReplacements.FastRemove( i ); } } //----------------------------------------------------------------------------- // Parse replacebone command, causes a part of an LOD model to use a different bone //----------------------------------------------------------------------------- static void Cmd_ReplaceBone( LodScriptData_t& lodData ) { int i = lodData.boneReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.boneReplacements[i]; // from GetToken( false ); newReplacement.SetSrcName( token ); // to GetToken( false ); newReplacement.SetDstName( token ); } //----------------------------------------------------------------------------- // Parse bonetreecollapse command, causes the entire subtree to use the same bone as the node //----------------------------------------------------------------------------- static void Cmd_BoneTreeCollapse( LodScriptData_t& lodData ) { int i = lodData.boneTreeCollapses.AddToTail(); CLodScriptReplacement_t& newCollapse = lodData.boneTreeCollapses[i]; // from GetToken( false ); newCollapse.SetSrcName( token ); } //----------------------------------------------------------------------------- // Parse replacematerial command, causes a material to be used in place of another //----------------------------------------------------------------------------- static void Cmd_ReplaceMaterial( LodScriptData_t& lodData ) { int i = lodData.materialReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.materialReplacements[i]; // from GetToken( false ); newReplacement.SetSrcName( token ); // to GetToken( false ); newReplacement.SetDstName( token ); if ( !lodData.IsStrippedFromModel() ) { // make sure it goes into the master list UseTextureAsMaterial( LookupTexture( token ) ); } } //----------------------------------------------------------------------------- // Parse removemesh command, causes a mesh to not be used anymore //----------------------------------------------------------------------------- static void Cmd_RemoveMesh( LodScriptData_t& lodData ) { int i = lodData.meshRemovals.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.meshRemovals[i]; // from GetToken( false ); Q_FixSlashes( token ); newReplacement.SetSrcName( token ); } void Cmd_LOD( const char *cmdname ) { if ( gflags & STUDIOHDR_FLAGS_HASSHADOWLOD ) { MdlError( "Model can only have one $shadowlod and it must be the last lod in the .qc (%d) : %s\n", g_iLinecount, g_szLine ); } int i = g_ScriptLODs.AddToTail(); LodScriptData_t& newLOD = g_ScriptLODs[i]; if( g_ScriptLODs.Count() > MAX_NUM_LODS ) { MdlError( "Too many LODs (MAX_NUM_LODS==%d)\n", ( int )MAX_NUM_LODS ); } // Shadow lod reserves -1 as switch value // which uniquely identifies a shadow lod newLOD.switchValue = -1.0f; bool isShadowCall = ( !stricmp( cmdname, "$shadowlod" ) ) ? true : false; if ( isShadowCall ) { if ( TokenAvailable() ) { GetToken( false ); MdlWarning( "(%d) : %s: Ignoring switch value on %s command line\n", g_iLinecount, cmdname, g_szLine ); } // Disable facial animation by default newLOD.EnableFacialAnimation( false ); } else { if ( TokenAvailable() ) { GetToken( false ); newLOD.switchValue = verify_atof( token ); if ( newLOD.switchValue < 0.0f ) { MdlError( "Negative switch value reserved for $shadowlod (%d) : %s\n", g_iLinecount, g_szLine ); } } else { MdlError( "Expected LOD switch value (%d) : %s\n", g_iLinecount, g_szLine ); } } GetToken( true ); if( stricmp( "{", token ) != 0 ) { MdlError( "\"{\" expected while processing %s (%d) : %s", cmdname, g_iLinecount, g_szLine ); } // In case we are stripping all lods and it's not Lod0, strip it if ( i && g_bStripLods ) newLOD.StripFromModel( true ); while( 1 ) { GetToken( true ); if( stricmp( "replacemodel", token ) == 0 ) { Cmd_ReplaceModel(newLOD); } else if( stricmp( "removemodel", token ) == 0 ) { Cmd_RemoveModel(newLOD); } else if( stricmp( "replacebone", token ) == 0 ) { Cmd_ReplaceBone( newLOD ); } else if( stricmp( "bonetreecollapse", token ) == 0 ) { Cmd_BoneTreeCollapse( newLOD ); } else if( stricmp( "replacematerial", token ) == 0 ) { Cmd_ReplaceMaterial( newLOD ); } else if( stricmp( "removemesh", token ) == 0 ) { Cmd_RemoveMesh( newLOD ); } else if( stricmp( "nofacial", token ) == 0 ) { newLOD.EnableFacialAnimation( false ); } else if( stricmp( "facial", token ) == 0 ) { if (isShadowCall) { // facial animation has no reasonable purpose on a shadow lod TokenError( "Facial animation is not allowed for $shadowlod\n" ); } newLOD.EnableFacialAnimation( true ); } else if ( stricmp( "use_shadowlod_materials", token ) == 0 ) { if (isShadowCall) { gflags |= STUDIOHDR_FLAGS_USE_SHADOWLOD_MATERIALS; } } else if( stricmp( "}", token ) == 0 ) { break; } else { MdlError( "invalid input while processing %s (%d) : %s", cmdname, g_iLinecount, g_szLine ); } } // If the LOD is stripped, then forget we saw it if ( newLOD.IsStrippedFromModel() ) { g_ScriptLODs.FastRemove( i ); } } void Cmd_ShadowLOD( void ) { if (!g_quiet) { printf( "Processing $shadowlod\n" ); } // Act like it's a regular lod entry Cmd_LOD( "$shadowlod" ); // Mark .mdl as having shadow lod (we also check above that we have only one of these // and that it's the last entered lod ) gflags |= STUDIOHDR_FLAGS_HASSHADOWLOD; } //----------------------------------------------------------------------------- // A couple commands related to translucency sorting //----------------------------------------------------------------------------- void Cmd_Opaque( ) { // Force Opaque has precedence gflags |= STUDIOHDR_FLAGS_FORCE_OPAQUE; gflags &= ~STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS; } void Cmd_TranslucentTwoPass( ) { // Force Opaque has precedence if ((gflags & STUDIOHDR_FLAGS_FORCE_OPAQUE) == 0) { gflags |= STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS; } } //----------------------------------------------------------------------------- // Indicates the model be rendered with ambient boost heuristic (first used on Alyx in Episode 1) //----------------------------------------------------------------------------- void Cmd_AmbientBoost() { gflags |= STUDIOHDR_FLAGS_AMBIENT_BOOST; } //----------------------------------------------------------------------------- // Indicates the model should not cast shadows (useful for first-person models as used in L4D) //----------------------------------------------------------------------------- void Cmd_DoNotCastShadows() { gflags |= STUDIOHDR_FLAGS_DO_NOT_CAST_SHADOWS; } //----------------------------------------------------------------------------- // Indicates the model should cast texutre-based shadows in vrad (NOTE: only applicable to prop_static) //----------------------------------------------------------------------------- void Cmd_CastTextureShadows() { gflags |= STUDIOHDR_FLAGS_CAST_TEXTURE_SHADOWS; } //----------------------------------------------------------------------------- // Indicates the model should not fade out even if the level or fallback settings say to //----------------------------------------------------------------------------- void Cmd_NoForcedFade() { gflags |= STUDIOHDR_FLAGS_NO_FORCED_FADE; } //----------------------------------------------------------------------------- // Indicates the model should not use the bone origin when calculating bboxes, sequence boxes, etc. //----------------------------------------------------------------------------- void Cmd_SkipBoneInBBox() { g_bUseBoneInBBox = false; } //----------------------------------------------------------------------------- // Indicates the model will lengthen the viseme check to always include two phonemes //----------------------------------------------------------------------------- void Cmd_ForcePhonemeCrossfade() { gflags |= STUDIOHDR_FLAGS_FORCE_PHONEME_CROSSFADE; } //----------------------------------------------------------------------------- // Indicates the model should keep pre-defined bone lengths regardless of animation changes //----------------------------------------------------------------------------- void Cmd_LockBoneLengths() { g_bLockBoneLengths = true; } //----------------------------------------------------------------------------- // Indicates the model should replace pre-defined bone lengths and default orientations //----------------------------------------------------------------------------- void Cmd_UnlockDefineBones() { g_bOverridePreDefinedBones = true; } //----------------------------------------------------------------------------- // Mark this model as obsolete so that it'll show the obsolete material in game. //----------------------------------------------------------------------------- void Cmd_Obsolete( ) { // Force Opaque has precedence gflags |= STUDIOHDR_FLAGS_OBSOLETE; } //----------------------------------------------------------------------------- // The bones should be moved so that they center themselves on the verts they own. //----------------------------------------------------------------------------- void Cmd_CenterBonesOnVerts( ) { // force centering on bones g_bCenterBonesOnVerts = true; } //----------------------------------------------------------------------------- // How far back should simple motion extract pull back from the last frame //----------------------------------------------------------------------------- void Cmd_MotionExtractionRollBack( ) { GetToken( false ); g_flDefaultMotionRollback = atof( token ); } //----------------------------------------------------------------------------- // rules for breaking up long animations into multiple sub anims //----------------------------------------------------------------------------- void Cmd_SectionFrames( ) { GetToken( false ); g_sectionFrames = atof( token ); GetToken( false ); g_minSectionFrameLimit = atoi( token ); } //----------------------------------------------------------------------------- // world space clamping boundaries for animations //----------------------------------------------------------------------------- void Cmd_ClampWorldspace( ) { GetToken (false); g_vecMinWorldspace[0] = verify_atof( token ); GetToken (false); g_vecMinWorldspace[1] = verify_atof( token ); GetToken (false); g_vecMinWorldspace[2] = verify_atof( token ); GetToken (false); g_vecMaxWorldspace[0] = verify_atof( token ); GetToken (false); g_vecMaxWorldspace[1] = verify_atof( token ); GetToken (false); g_vecMaxWorldspace[2] = verify_atof( token ); } //----------------------------------------------------------------------------- // Key value block! //----------------------------------------------------------------------------- void Option_KeyValues( CUtlVector< char > *pKeyValue ) { // Simply read in the block between { }s as text // and plop it out unchanged into the .mdl file. // Make sure to respect the fact that we may have nested {}s int nLevel = 1; if ( !GetToken( true ) ) return; if ( token[0] != '{' ) return; AppendKeyValueText( pKeyValue, "mdlkeyvalue\n{\n" ); while ( GetToken(true) ) { if ( !stricmp( token, "}" ) ) { nLevel--; if ( nLevel <= 0 ) break; AppendKeyValueText( pKeyValue, " }\n" ); } else if ( !stricmp( token, "{" ) ) { AppendKeyValueText( pKeyValue, "{\n" ); nLevel++; } else { // tokens inside braces are quoted if ( nLevel > 1 ) { AppendKeyValueText( pKeyValue, "\"" ); AppendKeyValueText( pKeyValue, token ); AppendKeyValueText( pKeyValue, "\" " ); } else { AppendKeyValueText( pKeyValue, token ); AppendKeyValueText( pKeyValue, " " ); } } } if ( nLevel >= 1 ) { TokenError( "Keyvalue block missing matching braces.\n" ); } AppendKeyValueText( pKeyValue, "}\n" ); } //----------------------------------------------------------------------------- // Purpose: force a specific parent child relationship //----------------------------------------------------------------------------- void Cmd_ForcedHierarchy( ) { // child name GetToken (false); V_strcpy_safe( g_forcedhierarchy[g_numforcedhierarchy].childname, token ); // parent name GetToken (false); V_strcpy_safe( g_forcedhierarchy[g_numforcedhierarchy].parentname, token ); g_numforcedhierarchy++; } //----------------------------------------------------------------------------- // Purpose: insert a virtual bone between a child and parent (currently unsupported) //----------------------------------------------------------------------------- void Cmd_InsertHierarchy( ) { // child name GetToken (false); V_strcpy_safe( g_forcedhierarchy[g_numforcedhierarchy].childname, token ); // subparent name GetToken (false); V_strcpy_safe( g_forcedhierarchy[g_numforcedhierarchy].subparentname, token ); // parent name GetToken (false); V_strcpy_safe( g_forcedhierarchy[g_numforcedhierarchy].parentname, token ); g_numforcedhierarchy++; } //----------------------------------------------------------------------------- // Purpose: rotate a specific bone //----------------------------------------------------------------------------- void Cmd_ForceRealign( ) { // bone name GetToken (false); V_strcpy_safe( g_forcedrealign[g_numforcedrealign].name, token ); // skip GetToken (false); // X axis GetToken (false); g_forcedrealign[g_numforcedrealign].rot.x = DEG2RAD( verify_atof( token ) ); // Y axis GetToken (false); g_forcedrealign[g_numforcedrealign].rot.y = DEG2RAD( verify_atof( token ) ); // Z axis GetToken (false); g_forcedrealign[g_numforcedrealign].rot.z = DEG2RAD( verify_atof( token ) ); g_numforcedrealign++; } //----------------------------------------------------------------------------- // Purpose: specify a bone to allow > 180 but < 360 rotation (forces a calculated "mid point" to rotation) //----------------------------------------------------------------------------- void Cmd_LimitRotation( ) { // bone name GetToken (false); V_strcpy_safe( g_limitrotation[g_numlimitrotation].name, token ); while (TokenAvailable()) { // sequence name GetToken (false); // This was a call to strcpyn but since sequencename is an array of char* // it was passing sizeof(char*) as the number of characters to copy, which // makes no sense. Commenting out until a better idea comes along. Assert( 0 ); //V_strcpy_safe( g_limitrotation[g_numlimitrotation].sequencename[g_limitrotation[g_numlimitrotation].numseq++], token ); } g_numlimitrotation++; } //----------------------------------------------------------------------------- // Purpose: specify bones to store, even if nothing references them //----------------------------------------------------------------------------- void Cmd_DefineBone( ) { // bone name GetToken (false); V_strcpy_safe( g_importbone[g_numimportbones].name, token ); // parent name GetToken (false); V_strcpy_safe( g_importbone[g_numimportbones].parent, token ); Vector pos; QAngle angles; // default pos GetToken (false); pos.x = verify_atof( token ); GetToken (false); pos.y = verify_atof( token ); GetToken (false); pos.z = verify_atof( token ); GetToken (false); angles.x = verify_atof( token ); GetToken (false); angles.y = verify_atof( token ); GetToken (false); angles.z = verify_atof( token ); AngleMatrix( angles, pos, g_importbone[g_numimportbones].rawLocal ); if (TokenAvailable()) { g_importbone[g_numimportbones].bPreAligned = true; // realign pos GetToken (false); pos.x = verify_atof( token ); GetToken (false); pos.y = verify_atof( token ); GetToken (false); pos.z = verify_atof( token ); GetToken (false); angles.x = verify_atof( token ); GetToken (false); angles.y = verify_atof( token ); GetToken (false); angles.z = verify_atof( token ); AngleMatrix( angles, pos, g_importbone[g_numimportbones].srcRealign ); } else { SetIdentityMatrix( g_importbone[g_numimportbones].srcRealign ); } g_numimportbones++; } //---------------------------------------------------------------------------------------------- float ParseJiggleStiffness( void ) { if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting stiffness value\n" ); return 0.0f; } float stiffness = verify_atof( token ); const float minStiffness = 0.0f; const float maxStiffness = 1000.0f; return clamp( stiffness, minStiffness, maxStiffness ); } //---------------------------------------------------------------------------------------------- float ParseJiggleDamping( void ) { if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting damping value\n" ); return 0.0f; } float damping = verify_atof( token ); const float minDamping = 0.0f; const float maxDamping = 10.0f; return clamp( damping, minDamping, maxDamping ); } //---------------------------------------------------------------------------------------------- bool ParseJiggleAngleConstraint( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_ANGLE_CONSTRAINT; if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting angle value\n" ); return false; } jiggleInfo->data.angleLimit = verify_atof( token ) * M_PI / 180.0f; return true; } //---------------------------------------------------------------------------------------------- bool ParseJiggleYawConstraint( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_YAW_CONSTRAINT; if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting minimum yaw value\n" ); return false; } jiggleInfo->data.minYaw = verify_atof( token ) * M_PI / 180.0f; if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting maximum yaw value\n" ); return false; } jiggleInfo->data.maxYaw = verify_atof( token ) * M_PI / 180.0f; return true; } //---------------------------------------------------------------------------------------------- bool ParseJigglePitchConstraint( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_PITCH_CONSTRAINT; if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting minimum pitch value\n" ); return false; } jiggleInfo->data.minPitch = verify_atof( token ) * M_PI / 180.0f; if ( !GetToken( false ) ) { MdlError( "$jigglebone: expecting maximum pitch value\n" ); return false; } jiggleInfo->data.maxPitch = verify_atof( token ) * M_PI / 180.0f; return true; } //---------------------------------------------------------------------------------------------- /** * Parse common parameters. * This assumes a token has already been read, and returns true if * the token is recognized and parsed. */ bool ParseCommonJiggle( s_jigglebone_t *jiggleInfo ) { if (!stricmp( token, "tip_mass" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.tipMass = verify_atof( token ); } else if (!stricmp( token, "length" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.length = verify_atof( token ); } else if (!stricmp( token, "angle_constraint" )) { if (ParseJiggleAngleConstraint( jiggleInfo ) == false) { return false; } } else if (!stricmp( token, "yaw_constraint" )) { if (ParseJiggleYawConstraint( jiggleInfo ) == false) { return false; } } else if (!stricmp( token, "yaw_friction" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.yawFriction = verify_atof( token ); } else if (!stricmp( token, "yaw_bounce" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.yawBounce = verify_atof( token ); } else if (!stricmp( token, "pitch_constraint" )) { if (ParseJigglePitchConstraint( jiggleInfo ) == false) { return false; } } else if (!stricmp( token, "pitch_friction" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.pitchFriction = verify_atof( token ); } else if (!stricmp( token, "pitch_bounce" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.pitchBounce = verify_atof( token ); } else { // unknown token MdlError( "$jigglebone: invalid syntax '%s'\n", token ); return false; } return true; } //---------------------------------------------------------------------------------------------- /** * Parse parameters for is_flexible subsection */ bool ParseFlexibleJiggle( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= (JIGGLE_IS_FLEXIBLE | JIGGLE_HAS_LENGTH_CONSTRAINT); bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone:is_flexible: parse error\n" ); return false; } if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone:is_flexible: missing '{'\n" ); return false; } else if (!stricmp( token, "}" )) { // definition complete break; } else if (!stricmp( token, "yaw_stiffness" )) { jiggleInfo->data.yawStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "yaw_damping" )) { jiggleInfo->data.yawDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "pitch_stiffness" )) { jiggleInfo->data.pitchStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "pitch_damping" )) { jiggleInfo->data.pitchDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "along_stiffness" )) { jiggleInfo->data.alongStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "along_damping" )) { jiggleInfo->data.alongDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "allow_length_flex" )) { jiggleInfo->data.flags &= ~JIGGLE_HAS_LENGTH_CONSTRAINT; } else if (ParseCommonJiggle( jiggleInfo ) == false) { MdlError( "$jigglebone:is_flexible: invalid syntax '%s'\n", token ); return false; } } return true; } //---------------------------------------------------------------------------------------------- /** * Parse parameters for is_rigid subsection */ bool ParseRigidJiggle( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= (JIGGLE_IS_RIGID | JIGGLE_HAS_LENGTH_CONSTRAINT); bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone:is_rigid: parse error\n" ); return false; } if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone:is_rigid: missing '{'\n" ); return false; } else if (!stricmp( token, "}" )) { // definition complete break; } else if (ParseCommonJiggle( jiggleInfo ) == false) { MdlError( "$jigglebone:is_rigid: invalid syntax '%s'\n", token ); return false; } } return true; } //---------------------------------------------------------------------------------------------- /** * Parse parameters for has_base_spring subsection */ bool ParseBaseSpringJiggle( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_HAS_BASE_SPRING; bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone:has_base_spring: parse error\n" ); return false; } if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone:has_base_spring: missing '{'\n" ); return false; } else if (!stricmp( token, "}" )) { // definition complete break; } else if (!stricmp( token, "stiffness" )) { jiggleInfo->data.baseStiffness = ParseJiggleStiffness(); } else if (!stricmp( token, "damping" )) { jiggleInfo->data.baseDamping = ParseJiggleStiffness(); } else if (!stricmp( token, "left_constraint" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMinLeft = verify_atof( token ); if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMaxLeft = verify_atof( token ); } else if (!stricmp( token, "left_friction" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseLeftFriction = verify_atof( token ); } else if (!stricmp( token, "up_constraint" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMinUp = verify_atof( token ); if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMaxUp = verify_atof( token ); } else if (!stricmp( token, "up_friction" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseUpFriction = verify_atof( token ); } else if (!stricmp( token, "forward_constraint" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMinForward = verify_atof( token ); if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMaxForward = verify_atof( token ); } else if (!stricmp( token, "forward_friction" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseForwardFriction = verify_atof( token ); } else if (!stricmp( token, "base_mass" )) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.baseMass = verify_atof( token ); } else if (ParseCommonJiggle( jiggleInfo ) == false) { MdlError( "$jigglebone:has_base_spring: invalid syntax '%s'\n", token ); return false; } } return true; } //---------------------------------------------------------------------------------------------- /** * Parse parameters for is_boing subsection */ bool ParseBoing( s_jigglebone_t *jiggleInfo ) { jiggleInfo->data.flags |= JIGGLE_IS_BOING; // default values jiggleInfo->data.boingImpactSpeed = 100.0f; jiggleInfo->data.boingImpactAngle = 0.7071f; jiggleInfo->data.boingDampingRate = 0.25f; jiggleInfo->data.boingFrequency = 30.0f; jiggleInfo->data.boingAmplitude = 0.35f; bool gotOpenBracket = false; while ( true ) { if ( GetToken( true ) == false ) { MdlError( "$jigglebone:is_boing: parse error\n" ); return false; } if ( !stricmp( token, "{" ) ) { gotOpenBracket = true; } else if ( !gotOpenBracket ) { MdlError( "$jigglebone:is_boing: missing '{'\n" ); return false; } else if ( !stricmp( token, "}" ) ) { // definition complete break; } else if ( !stricmp( token, "impact_speed" ) ) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.boingImpactSpeed = verify_atof( token ); } else if ( !stricmp( token, "impact_angle" ) ) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.boingImpactAngle = cos( DEG2RAD( verify_atof( token ) ) ); } else if ( !stricmp( token, "damping_rate" ) ) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.boingDampingRate = verify_atof( token ); } else if ( !stricmp( token, "frequency" ) ) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.boingFrequency = verify_atof( token ); } else if ( !stricmp( token, "amplitude" ) ) { if ( !GetToken( false ) ) { return false; } jiggleInfo->data.boingAmplitude = verify_atof( token ); } } return true; } //---------------------------------------------------------------------------------------------- /** * Parse $jigglebone parameters */ void Cmd_JiggleBone( void ) { struct s_jigglebone_t *jiggleInfo = &g_jigglebones[ g_numjigglebones ]; // bone name GetToken( false ); V_strcpy_safe( jiggleInfo->bonename, token ); // default values memset( &jiggleInfo->data, 0, sizeof( mstudiojigglebone_t ) ); jiggleInfo->data.length = 10.0f; jiggleInfo->data.yawStiffness = 100.0f; jiggleInfo->data.pitchStiffness = 100.0f; jiggleInfo->data.alongStiffness = 100.0f; jiggleInfo->data.baseStiffness = 100.0f; jiggleInfo->data.baseMinUp = -100.0f; jiggleInfo->data.baseMaxUp = 100.0f; jiggleInfo->data.baseMinLeft = -100.0f; jiggleInfo->data.baseMaxLeft = 100.0f; jiggleInfo->data.baseMinForward = -100.0f; jiggleInfo->data.baseMaxForward = 100.0f; bool gotOpenBracket = false; while (true) { if (GetToken( true ) == false) { MdlError( "$jigglebone: parse error\n" ); return; } if (!stricmp( token, "{" )) { gotOpenBracket = true; } else if (!gotOpenBracket) { MdlError( "$jigglebone: missing '{'\n" ); return; } else if (!stricmp( token, "}" )) { // definition complete break; } else if (!stricmp( token, "is_flexible" )) { if (ParseFlexibleJiggle( jiggleInfo ) == false) { return; } } else if (!stricmp( token, "is_rigid" )) { if (ParseRigidJiggle( jiggleInfo ) == false) { return; } } else if (!stricmp( token, "has_base_spring" )) { if (ParseBaseSpringJiggle( jiggleInfo ) == false) { return; } } else if ( !stricmp( token, "is_boing" ) ) { if ( ParseBoing( jiggleInfo ) == false ) { return; } } else { MdlError( "$jigglebone: invalid syntax '%s'\n", token ); return; } } if (!g_quiet) Msg( "Marking bone %s as a jiggle bone\n", jiggleInfo->bonename ); g_numjigglebones++; } //----------------------------------------------------------------------------- // Purpose: specify bones to store, even if nothing references them //----------------------------------------------------------------------------- void Cmd_IncludeModel( ) { GetToken( false ); V_strcpy_safe( g_includemodel[g_numincludemodels].name, "models/" ); V_strcat_safe( g_includemodel[g_numincludemodels].name, token ); g_numincludemodels++; } /* ================= ================= */ void Grab_Vertexanimation( s_source_t *psource, const char *pAnimName ) { char cmd[1024]; int index; Vector pos; Vector normal; int t = -1; int count = 0; static s_vertanim_t tmpvanim[MAXSTUDIOVERTS*4]; s_sourceanim_t *pAnim = FindSourceAnim( psource, pAnimName ); if ( !pAnim ) { MdlError( "Unknown animation %s(%d) : %s\n", pAnimName, g_iLinecount, g_szLine ); } while (GetLineInput()) { if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &normal[0], &normal[1], &normal[2] ) == 7) { if ( pAnim->startframe < 0 ) { MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); } if (t < 0) { MdlError( "VTA Frame Sync (%d) : %s", g_iLinecount, g_szLine ); } tmpvanim[count].vertex = index; VectorCopy( pos, tmpvanim[count].pos ); VectorCopy( normal, tmpvanim[count].normal ); count++; if ( index >= psource->numvertices ) { psource->numvertices = index + 1; } } else { // flush data if (count) { pAnim->numvanims[t] = count; pAnim->vanim[t] = (s_vertanim_t *)kalloc( count, sizeof( s_vertanim_t ) ); memcpy( pAnim->vanim[t], tmpvanim, count * sizeof( s_vertanim_t ) ); } else if (t > 0) { pAnim->numvanims[t] = 0; } // next command if (sscanf( g_szLine, "%1023s %d", cmd, &index )) { if (stricmp( cmd, "time" ) == 0) { t = index; count = 0; if ( t < pAnim->startframe ) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } if ( t > pAnim->endframe ) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } t -= pAnim->startframe; } else if ( !Q_stricmp( cmd, "end" ) ) { pAnim->numframes = pAnim->endframe - pAnim->startframe + 1; return; } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } } MdlError( "unexpected EOF: %s\n", psource->filename ); } bool GetGlobalFilePath( const char *pSrc, char *pFullPath, int nMaxLen ) { char pFileName[1024]; Q_strncpy( pFileName, ExpandPath( (char*)pSrc ), sizeof(pFileName) ); // This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead. int nPathLength; if( CmdLib_HasBasePath( pFileName, nPathLength ) ) { char tmp[1024]; int i; int nNumBasePaths = CmdLib_GetNumBasePaths(); for( i = 0; i < nNumBasePaths; i++ ) { V_strcpy_safe( tmp, CmdLib_GetBasePath( i ) ); V_strcat_safe( tmp, pFileName + nPathLength ); struct _stat buf; int rt = _stat( tmp, &buf ); if ( rt != -1 && ( buf.st_size > 0 ) && ( ( buf.st_mode & _S_IFDIR ) == 0 ) ) { Q_strncpy( pFullPath, tmp, nMaxLen ); return true; } } return false; } struct _stat buf; int rt = _stat( pFileName, &buf ); if ( rt != -1 && ( buf.st_size > 0 ) && ( ( buf.st_mode & _S_IFDIR ) == 0 ) ) { Q_strncpy( pFullPath, pFileName, nMaxLen ); return true; } return false; } int OpenGlobalFile( char *src ) { int time1; char filename[1024]; V_strcpy_safe( filename, ExpandPath( src ) ); int pathLength; int numBasePaths = CmdLib_GetNumBasePaths(); // This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead. if( CmdLib_HasBasePath( filename, pathLength ) ) { char tmp[1024]; int i; for( i = 0; i < numBasePaths; i++ ) { V_strcpy_safe( tmp, CmdLib_GetBasePath( i ) ); V_strcat_safe( tmp, filename + pathLength ); if( g_bCreateMakefile ) { CreateMakefile_AddDependency( tmp ); return 0; } time1 = FileTime( tmp ); if( time1 != -1 ) { if ((g_fpInput = fopen(tmp, "r" ) ) == 0) { MdlWarning( "reader: could not open file '%s'\n", src ); return 0; } else { return 1; } } } return 0; } else { time1 = FileTime (filename); if (time1 == -1) return 0; if( g_bCreateMakefile ) { CreateMakefile_AddDependency( filename ); return 0; } if ((g_fpInput = fopen(filename, "r" ) ) == 0) { MdlWarning( "reader: could not open file '%s'\n", src ); return 0; } return 1; } } int Load_VTA( s_source_t *psource ) { char cmd[1024]; int option; if (!OpenGlobalFile( psource->filename )) return 0; if (!g_quiet) printf ("VTA MODEL %s\n", psource->filename); g_iLinecount = 0; while (GetLineInput()) { g_iLinecount++; sscanf( g_szLine, "%s %d", cmd, &option ); if (stricmp( cmd, "version" ) == 0) { if (option != 1) { MdlError("bad version\n"); } } else if (stricmp( cmd, "nodes" ) == 0) { psource->numbones = Grab_Nodes( psource->localBone ); } else if (stricmp( cmd, "skeleton" ) == 0) { Grab_Animation( psource, "VertexAnimation" ); } else if (stricmp( cmd, "vertexanimation" ) == 0) { Grab_Vertexanimation( psource, "VertexAnimation" ); } else { MdlWarning("unknown studio command \"%s\"\n", cmd ); } } fclose( g_fpInput ); return 1; } void Grab_AxisInterpBones( ) { char cmd[1024], tmp[1025]; Vector basepos; s_axisinterpbone_t *pAxis = NULL; s_axisinterpbone_t *pBone = &g_axisinterpbones[g_numaxisinterpbones]; while (GetLineInput()) { if (IsEnd( g_szLine )) { return; } int i = sscanf( g_szLine, "%1023s \"%[^\"]\" \"%[^\"]\" \"%[^\"]\" \"%[^\"]\" %d", cmd, pBone->bonename, tmp, pBone->controlname, tmp, &pBone->axis ); if (i == 6 && stricmp( cmd, "bone") == 0) { // printf( "\"%s\" \"%s\" \"%s\" \"%s\"\n", cmd, pBone->bonename, tmp, pBone->controlname ); pAxis = pBone; pBone->axis = pBone->axis - 1; // MAX uses 1..3, engine 0..2 g_numaxisinterpbones++; pBone = &g_axisinterpbones[g_numaxisinterpbones]; } else if (stricmp( cmd, "display" ) == 0) { // skip all display info } else if (stricmp( cmd, "type" ) == 0) { // skip all type info } else if (stricmp( cmd, "basepos" ) == 0) { i = sscanf( g_szLine, "basepos %f %f %f", &basepos.x, &basepos.y, &basepos.z ); // skip all type info } else if (stricmp( cmd, "axis" ) == 0) { Vector pos; QAngle rot; int j; i = sscanf( g_szLine, "axis %d %f %f %f %f %f %f", &j, &pos[0], &pos[1], &pos[2], &rot[2], &rot[0], &rot[1] ); if (i == 7) { VectorAdd( basepos, pos, pAxis->pos[j] ); AngleQuaternion( rot, pAxis->quat[j] ); } } } } bool Grab_AimAtBones( ) { s_aimatbone_t *pAimAtBone( &g_aimatbones[g_numaimatbones] ); // Already know it's in the first string, otherwise wouldn't be here if ( sscanf( g_szLine, "%*s %127s %127s %127s", pAimAtBone->bonename, pAimAtBone->parentname, pAimAtBone->aimname ) == 3 ) { g_numaimatbones++; char cmd[1024]; Vector vector; while ( GetLineInput() ) { g_iLinecount++; if (IsEnd( g_szLine )) { return false; } if ( sscanf( g_szLine, "%1024s %f %f %f", cmd, &vector[0], &vector[1], &vector[2] ) != 4 ) { // Allow blank lines to be skipped without error bool allSpace( true ); for ( const char *pC( g_szLine ); *pC != '\0' && pC < ( g_szLine + 4096 ); ++pC ) { if ( !V_isspace( *pC ) ) { allSpace = false; break; } } if ( allSpace ) { continue; } return true; } if ( stricmp( cmd, "" ) == 0) { // Make sure these are unit length on read VectorNormalize( vector ); pAimAtBone->aimvector = vector; } else if ( stricmp( cmd, "" ) == 0) { // Make sure these are unit length on read VectorNormalize( vector ); pAimAtBone->upvector = vector; } else if ( stricmp( cmd, "" ) == 0) { pAimAtBone->basepos = vector; } else { return true; } } } // If we get here, we're at EOF return false; } void Grab_QuatInterpBones( ) { char cmd[1024]; Vector basepos; RadianEuler rotateaxis( 0.0f, 0.0f, 0.0f ); RadianEuler jointorient( 0.0f, 0.0f, 0.0f ); s_quatinterpbone_t *pAxis = NULL; s_quatinterpbone_t *pBone = &g_quatinterpbones[g_numquatinterpbones]; while (GetLineInput()) { g_iLinecount++; if (IsEnd( g_szLine )) { return; } int i = sscanf( g_szLine, "%s %s %s %s %s", cmd, pBone->bonename, pBone->parentname, pBone->controlparentname, pBone->controlname ); while ( i == 4 && stricmp( cmd, "" ) == 0 ) { // If Grab_AimAtBones() returns false, there file is at EOF if ( !Grab_AimAtBones() ) { return; } // Grab_AimAtBones will read input into g_szLine same as here until it gets a line it doesn't understand, at which point // it will exit leaving that line in g_szLine, so check for the end and scan the current buffer again and continue on with // the normal QuatInterpBones process i = sscanf( g_szLine, "%s %s %s %s %s", cmd, pBone->bonename, pBone->parentname, pBone->controlparentname, pBone->controlname ); } if (i == 5 && stricmp( cmd, "") == 0) { // printf( "\"%s\" \"%s\" \"%s\" \"%s\"\n", cmd, pBone->bonename, tmp, pBone->controlname ); pAxis = pBone; g_numquatinterpbones++; pBone = &g_quatinterpbones[g_numquatinterpbones]; } else if ( i > 0 ) { // There was a bug before which could cause the same command to be parsed twice // because if the sscanf above completely fails, it will return 0 and not // change the contents of cmd, so i should be greater than 0 in order for // any of these checks to be valid... Still kind of buggy as these checks // do case insensitive stricmp but then the sscanf does case sensitive // matching afterwards... Should probably change those to // sscanf( g_szLine, "%*s %f ... ) etc... if ( stricmp( cmd, "" ) == 0) { // skip all display info Vector size; float distance; i = sscanf( g_szLine, " %f %f %f %f", &size[0], &size[1], &size[2], &distance ); if (i == 4) { pAxis->percentage = distance / 100.0; pAxis->size = size; } else { MdlError( "Line %d: Unable to parse procedual bone: %s", g_iLinecount, g_szLine ); } } else if ( stricmp( cmd, "" ) == 0) { i = sscanf( g_szLine, " %f %f %f", &basepos.x, &basepos.y, &basepos.z ); // skip all type info } else if ( stricmp( cmd, "" ) == 0) { i = sscanf( g_szLine, "%*s %f %f %f", &rotateaxis.x, &rotateaxis.y, &rotateaxis.z ); rotateaxis.x = DEG2RAD( rotateaxis.x ); rotateaxis.y = DEG2RAD( rotateaxis.y ); rotateaxis.z = DEG2RAD( rotateaxis.z ); } else if ( stricmp( cmd, "" ) == 0) { i = sscanf( g_szLine, "%*s %f %f %f", &jointorient.x, &jointorient.y, &jointorient.z ); jointorient.x = DEG2RAD( jointorient.x ); jointorient.y = DEG2RAD( jointorient.y ); jointorient.z = DEG2RAD( jointorient.z ); } else if ( stricmp( cmd, "" ) == 0) { float tolerance; RadianEuler trigger; Vector pos; RadianEuler ang; QAngle rot; int j; i = sscanf( g_szLine, " %f %f %f %f %f %f %f %f %f %f", &tolerance, &trigger.x, &trigger.y, &trigger.z, &ang.x, &ang.y, &ang.z, &pos.x, &pos.y, &pos.z ); if (i == 10) { trigger.x = DEG2RAD( trigger.x ); trigger.y = DEG2RAD( trigger.y ); trigger.z = DEG2RAD( trigger.z ); ang.x = DEG2RAD( ang.x ); ang.y = DEG2RAD( ang.y ); ang.z = DEG2RAD( ang.z ); Quaternion q; AngleQuaternion( ang, q ); if ( rotateaxis.x != 0.0 || rotateaxis.y != 0.0 || rotateaxis.z != 0.0 ) { Quaternion q1; Quaternion q2; AngleQuaternion( rotateaxis, q1 ); QuaternionMult( q1, q, q2 ); q = q2; } if ( jointorient.x != 0.0 || jointorient.y != 0.0 || jointorient.z != 0.0 ) { Quaternion q1; Quaternion q2; AngleQuaternion( jointorient, q1 ); QuaternionMult( q, q1, q2 ); q = q2; } j = pAxis->numtriggers++; pAxis->tolerance[j] = DEG2RAD( tolerance ); AngleQuaternion( trigger, pAxis->trigger[j] ); VectorAdd( basepos, pos, pAxis->pos[j] ); pAxis->quat[j] = q; } else { MdlError( "Line %d: Unable to parse procedual bone: %s", g_iLinecount, g_szLine ); } } else { MdlError( "Line %d: Unable to parse procedual bone data: %s", g_iLinecount, g_szLine ); } } else { // Allow blank lines to be skipped without error bool allSpace( true ); for ( const char *pC( g_szLine ); *pC != '\0' && pC < ( g_szLine + 4096 ); ++pC ) { if ( !V_isspace( *pC ) ) { allSpace = false; break; } } if ( !allSpace ) { MdlError( "Line %d: Unable to parse procedual bone data: %s", g_iLinecount, g_szLine ); } } } } void Load_ProceduralBones( ) { char filename[256]; char cmd[1024]; int option; GetToken( false ); V_strcpy_safe( filename, token ); if (!OpenGlobalFile( filename )) return; g_iLinecount = 0; char ext[32]; Q_ExtractFileExtension( filename, ext, sizeof( ext ) ); if (stricmp( ext, "vrd") == 0) { Grab_QuatInterpBones( ); } else { while (GetLineInput()) { g_iLinecount++; sscanf( g_szLine, "%s %d", cmd, &option ); if (stricmp( cmd, "version" ) == 0) { if (option != 1) { MdlError("bad version\n"); } } else if (stricmp( cmd, "proceduralbones" ) == 0) { Grab_AxisInterpBones( ); } } } fclose( g_fpInput ); } void Cmd_CD() { if (cdset) MdlError ("Two $cd in one model"); cdset = true; GetToken (false); V_strcpy_safe (cddir[0], token); V_strcat_safe (cddir[0], "/" ); numdirs = 0; } void Cmd_CDMaterials() { while (TokenAvailable()) { GetToken (false); char szPath[512]; Q_strncpy( szPath, token, sizeof( szPath ) ); int len = strlen( szPath ); if ( len > 0 && szPath[len-1] != '/' && szPath[len-1] != '\\' ) { Q_strncat( szPath, "/", sizeof( szPath ), COPY_ALL_CHARACTERS ); } Q_FixSlashes( szPath ); cdtextures[numcdtextures] = strdup( szPath ); numcdtextures++; } } void Cmd_Pushd() { GetToken(false); V_strcpy_safe( cddir[numdirs+1], cddir[numdirs] ); V_strcat_safe( cddir[numdirs+1], token ); V_strcat_safe( cddir[numdirs+1], "/" ); numdirs++; } void Cmd_Popd() { if (numdirs > 0) numdirs--; } void Cmd_CollisionModel() { DoCollisionModel( false ); } void Cmd_CollisionJoints() { DoCollisionModel( true ); } void Cmd_ExternalTextures() { MdlWarning( "ignoring $externaltextures, obsolete..." ); } void Cmd_ClipToTextures() { clip_texcoords = 1; } void Cmd_CollapseBones() { g_collapse_bones = true; } void Cmd_CollapseBonesAggressive() { g_collapse_bones = true; g_collapse_bones_aggressive = true; } void Cmd_AlwaysCollapse() { g_collapse_bones = true; GetToken(false); g_collapse.AddToTail( strdup( token ) ); } void Cmd_CalcTransitions() { g_bMultistageGraph = true; } void Cmd_StaticProp() { g_staticprop = true; gflags |= STUDIOHDR_FLAGS_STATIC_PROP; } void Cmd_ZBrush() { g_bZBrush = true; } void Cmd_RealignBones() { g_realignbones = true; } void Cmd_BaseLOD() { Cmd_LOD( "$lod" ); } void Cmd_KeyValues() { Option_KeyValues( &g_KeyValueText ); } void Cmd_ConstDirectionalLight() { gflags |= STUDIOHDR_FLAGS_CONSTANT_DIRECTIONAL_LIGHT_DOT; GetToken (false); g_constdirectionalightdot = (byte)( verify_atof(token) * 255.0f ); } void Cmd_MinLOD() { GetToken( false ); g_minLod = atoi( token ); // "minlod" rules over "allowrootlods" if ( g_numAllowedRootLODs > 0 && g_numAllowedRootLODs < g_minLod ) { MdlWarning( "$minlod %d overrides $allowrootlods %d, proceeding with $allowrootlods %d.\n", g_minLod, g_numAllowedRootLODs, g_minLod ); g_numAllowedRootLODs = g_minLod; } } void Cmd_AllowRootLODs() { GetToken( false ); g_numAllowedRootLODs = atoi( token ); // Root LOD restriction has to obey "minlod" request if ( g_numAllowedRootLODs > 0 && g_numAllowedRootLODs < g_minLod ) { MdlWarning( "$allowrootlods %d is conflicting with $minlod %d, proceeding with $allowrootlods %d.\n", g_numAllowedRootLODs, g_minLod, g_minLod ); g_numAllowedRootLODs = g_minLod; } } void Cmd_BoneSaveFrame( ) { s_bonesaveframe_t tmp; // bone name GetToken( false ); V_strcpy_safe( tmp.name, token ); tmp.bSavePos = false; tmp.bSaveRot = false; while (TokenAvailable( )) { GetToken( false ); if (stricmp( "position", token ) == 0) { tmp.bSavePos = true; } else if (stricmp( "rotation", token ) == 0) { tmp.bSaveRot = true; } else { MdlError( "unknown option \"%s\" on $bonesaveframe : %s\n", token, tmp.name ); } } g_bonesaveframe.AddToTail( tmp ); } // // This is the master list of the commands a QC file supports. // To add a new command to the QC files, add it here. // struct { char *m_pName; void (*m_pCmd)(); } g_Commands[] = { { "$cd", Cmd_CD }, { "$modelname", Cmd_Modelname }, { "$cdmaterials", Cmd_CDMaterials }, { "$pushd", Cmd_Pushd }, { "$popd", Cmd_Popd }, { "$scale", Cmd_ScaleUp }, { "$root", Cmd_Root }, { "$controller", Cmd_Controller }, { "$screenalign", Cmd_ScreenAlign }, { "$model", Cmd_Model }, { "$collisionmodel", Cmd_CollisionModel }, { "$collisionjoints", Cmd_CollisionJoints }, { "$collisiontext", Cmd_CollisionText }, { "$body", Cmd_Body }, { "$bodygroup", Cmd_Bodygroup }, { "$animation", Cmd_Animation }, { "$autocenter", Cmd_Autocenter }, { "$sequence", Cmd_Sequence }, { "$append", Cmd_Append }, { "$prepend", Cmd_Prepend }, { "$continue", Cmd_Continue }, { "$declaresequence", Cmd_DeclareSequence }, { "$declareanimation", Cmd_DeclareAnimation }, { "$cmdlist", Cmd_Cmdlist }, { "$animblocksize", Cmd_AnimBlockSize }, { "$weightlist", Cmd_Weightlist }, { "$defaultweightlist", Cmd_DefaultWeightlist }, { "$ikchain", Cmd_IKChain }, { "$ikautoplaylock", Cmd_IKAutoplayLock }, { "$eyeposition", Cmd_Eyeposition }, { "$illumposition", Cmd_Illumposition }, { "$origin", Cmd_Origin }, { "$upaxis", Cmd_UpAxis }, { "$bbox", Cmd_BBox }, { "$cbox", Cmd_CBox }, { "$gamma", Cmd_Gamma }, { "$texturegroup", Cmd_TextureGroup }, { "$hgroup", Cmd_Hitgroup }, { "$hbox", Cmd_Hitbox }, { "$hboxset", Cmd_HitboxSet }, { "$surfaceprop", Cmd_SurfaceProp }, { "$jointsurfaceprop", Cmd_JointSurfaceProp }, { "$contents", Cmd_Contents }, { "$jointcontents", Cmd_JointContents }, { "$attachment", Cmd_Attachment }, { "$bonemerge", Cmd_BoneMerge }, { "$externaltextures", Cmd_ExternalTextures }, { "$cliptotextures", Cmd_ClipToTextures }, { "$renamebone", Cmd_Renamebone }, { "$collapsebones", Cmd_CollapseBones }, { "$collapsebonesaggressive", Cmd_CollapseBonesAggressive }, { "$alwayscollapse", Cmd_AlwaysCollapse }, { "$proceduralbones", Load_ProceduralBones }, { "$skiptransition", Cmd_Skiptransition }, { "$calctransitions", Cmd_CalcTransitions }, { "$staticprop", Cmd_StaticProp }, { "$zbrush", Cmd_ZBrush }, { "$realignbones", Cmd_RealignBones }, { "$forcerealign", Cmd_ForceRealign }, { "$lod", Cmd_BaseLOD }, { "$shadowlod", Cmd_ShadowLOD }, { "$poseparameter", Cmd_PoseParameter }, { "$heirarchy", Cmd_ForcedHierarchy }, { "$hierarchy", Cmd_ForcedHierarchy }, { "$insertbone", Cmd_InsertHierarchy }, { "$limitrotation", Cmd_LimitRotation }, { "$definebone", Cmd_DefineBone }, { "$jigglebone", Cmd_JiggleBone }, { "$includemodel", Cmd_IncludeModel }, { "$opaque", Cmd_Opaque }, { "$mostlyopaque", Cmd_TranslucentTwoPass }, // { "$platform", Cmd_Platform }, { "$keyvalues", Cmd_KeyValues }, { "$obsolete", Cmd_Obsolete }, { "$renamematerial", Cmd_RenameMaterial }, { "$fakevta", Cmd_FakeVTA }, { "$noforcedfade", Cmd_NoForcedFade }, { "$skipboneinbbox", Cmd_SkipBoneInBBox }, { "$forcephonemecrossfade", Cmd_ForcePhonemeCrossfade }, { "$lockbonelengths", Cmd_LockBoneLengths }, { "$unlockdefinebones", Cmd_UnlockDefineBones }, { "$constantdirectionallight", Cmd_ConstDirectionalLight }, { "$minlod", Cmd_MinLOD }, { "$allowrootlods", Cmd_AllowRootLODs }, { "$bonesaveframe", Cmd_BoneSaveFrame }, { "$ambientboost", Cmd_AmbientBoost }, { "$centerbonesonverts", Cmd_CenterBonesOnVerts }, { "$donotcastshadows", Cmd_DoNotCastShadows }, { "$casttextureshadows", Cmd_CastTextureShadows }, { "$motionrollback", Cmd_MotionExtractionRollBack }, { "$sectionframes", Cmd_SectionFrames }, { "$clampworldspace", Cmd_ClampWorldspace }, { "$maxeyedeflection", Cmd_MaxEyeDeflection }, { "$boneflexdriver", Cmd_BoneFlexDriver }, { "$checkuv", Cmd_CheckUV } }; /* =============== ParseScript =============== */ void ParseScript (void) { while (1) { GetToken (true); if (endofscript) return; // Check all the commands we know about. int i; for ( i=0; i < ARRAYSIZE( g_Commands ); i++ ) { if ( !stricmp( g_Commands[i].m_pName, token ) ) { g_Commands[i].m_pCmd(); break; } } if ( i == ARRAYSIZE( g_Commands ) ) { if( !g_bCreateMakefile ) { TokenError("bad command %s\n", token); } } } } //----------------------------------------------------------------------------- // Generate the model name //----------------------------------------------------------------------------- bool GenerateModelName( CDmeMDLMakefile *pMDLMakeFile ) { // The model name is implicit in the makefile name // NOTE: Model name is relative to the 'models' directory char pOutputFullPath[MAX_PATH]; pMDLMakeFile->GetOutputName( pOutputFullPath, sizeof(pOutputFullPath) ); Q_SetExtension( pOutputFullPath, ".mdl", sizeof( pOutputFullPath) ); char pModelSubDir[MAX_PATH]; GetModSubdirectory( "models", pModelSubDir, sizeof(pModelSubDir) ); char pRelativePath[MAX_PATH]; if ( !Q_MakeRelativePath( pOutputFullPath, pModelSubDir, pRelativePath, sizeof(pRelativePath) ) ) { MdlError( "Makefile \"%s\" doesn't lie under the correct vproject \"%s\"!\n", pOutputFullPath, pModelSubDir ); return false; } ProcessModelName( pRelativePath ); return true; } //----------------------------------------------------------------------------- // Process skins //----------------------------------------------------------------------------- bool GenerateSkin( CDmeMDLMakefile *pMDLMakeFile ) { CUtlVector< CDmeHandle< CDmeSourceSkin > > bodies; pMDLMakeFile->GetSources< CDmeSourceSkin >( bodies ); int nCount = bodies.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !bodies[i] ) continue; char pFullPath[MAX_PATH]; pMDLMakeFile->GetSourceFullPath( bodies[i], pFullPath, sizeof(pFullPath) ); // Empty strings are ignored if ( !pFullPath[0] ) continue; ProcessCmdBody( pFullPath, bodies[i] ); } return true; } //----------------------------------------------------------------------------- // Process animations //----------------------------------------------------------------------------- bool GenerateAnimations( CDmeMDLMakefile *pMDLMakeFile ) { CUtlVector< CDmeHandle< CDmeSourceAnimation > > animationFiles; pMDLMakeFile->GetSources< CDmeSourceAnimation >( animationFiles ); int nCount = animationFiles.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !animationFiles[i] ) continue; char pFullPath[MAX_PATH]; pMDLMakeFile->GetSourceFullPath( animationFiles[i], pFullPath, sizeof(pFullPath) ); // Empty strings are ignored if ( !pFullPath[0] ) continue; // Totally spoof the animation info.. not sure where to get it from yet // assume it's an animation reference // first look up an existing animation s_sequence_t *pseq = ProcessCmdSequence( animationFiles[i]->m_AnimationName ); if ( !pseq ) continue; int n; s_animation_t *animations[64]; int numblends = 0; for ( n = 0; n < g_numani; n++ ) { if ( !Q_stricmp( pFullPath, g_panimation[n]->name ) ) { animations[numblends++] = g_panimation[n]; break; } } if ( n >= g_numani ) { // assume it's an implied animation animations[numblends++] = Cmd_ImpliedAnimation( pseq, pFullPath ); } // hack to allow animation commands to refer to same sequence if ( numblends == 1 ) { pseq->panim[0][0] = animations[0]; } // Look up the source animation from the animation name for ( int j = 0; j < numblends; ++j ) { s_sourceanim_t *pSourceAnim = FindSourceAnim( animations[j]->source, animationFiles[i]->m_SourceAnimationName ); // NOTE: This always affects the first source anim read in if ( pSourceAnim ) { animations[j]->startframe = pSourceAnim->startframe; animations[j]->endframe = pSourceAnim->endframe; if ( !g_bCreateMakefile && animations[j]->endframe < animations[j]->startframe ) { TokenError( "end frame before start frame in %s", animations[j]->name ); } animations[j]->numframes = animations[j]->endframe - animations[j]->startframe + 1; Q_strncpy( animations[j]->animationname, animationFiles[i]->m_SourceAnimationName, sizeof(animations[j]->animationname) ); } else { MdlError( "Requested unknown animation block name %s\n", animationFiles[i]->m_SourceAnimationName.Get() ); } } ProcessSequence( pseq, numblends, animations, false ); } return true; } //----------------------------------------------------------------------------- // Parse the MDL makefile //----------------------------------------------------------------------------- void ParseMDLMakeFile( CDmeMDLMakefile *pMDLMakeFile ) { if ( !GenerateModelName( pMDLMakeFile ) ) return; // All DMX files have Y as the up axis RadianEuler angles( M_PI / 2.0f, 0.0f, M_PI / 2.0f ); ProcessUpAxis( angles ); // Process bodies if ( !GenerateSkin( pMDLMakeFile ) ) return; // Process animations if ( !GenerateAnimations( pMDLMakeFile ) ) return; } // Used by the CheckSurfaceProps.py script. // They specify the .mdl file and it prints out all the surface props that the model uses. bool HandlePrintSurfaceProps( int &returnValue ) { const char *pFilename = CommandLine()->ParmValue( "-PrintSurfaceProps", (const char*)NULL ); if ( pFilename ) { CUtlVector buf; FILE *fp = fopen( pFilename, "rb" ); if ( fp ) { fseek( fp, 0, SEEK_END ); buf.SetSize( ftell( fp ) ); fseek( fp, 0, SEEK_SET ); fread( buf.Base(), 1, buf.Count(), fp ); fclose( fp ); studiohdr_t *pHdr = (studiohdr_t*)buf.Base(); Studio_ConvertStudioHdrToNewVersion( pHdr ); if ( pHdr->version == STUDIO_VERSION ) { for ( int i=0; i < pHdr->numbones; i++ ) { mstudiobone_t *pBone = pHdr->pBone( i ); printf( "%s\n", pBone->pszSurfaceProp() ); } returnValue = 0; } else { printf( "-PrintSurfaceProps: '%s' is wrong version (%d should be %d).\n", pFilename, pHdr->version, STUDIO_VERSION ); returnValue = 1; } } else { printf( "-PrintSurfaceProps: can't open '%s'\n", pFilename ); returnValue = 1; } return true; } else { return false; } } // Used by the modelstats.pl script. // They specify the .mdl file and it prints out perf info. bool HandleMdlReport( int &returnValue ) { const char *pFilename = CommandLine()->ParmValue( "-mdlreport", (const char*)NULL ); if ( pFilename ) { CUtlVector buf; FILE *fp = fopen( pFilename, "rb" ); if ( fp ) { fseek( fp, 0, SEEK_END ); buf.SetSize( ftell( fp ) ); fseek( fp, 0, SEEK_SET ); fread( buf.Base(), 1, buf.Count(), fp ); fclose( fp ); studiohdr_t *pHdr = (studiohdr_t*)buf.Base(); Studio_ConvertStudioHdrToNewVersion( pHdr ); if ( pHdr->version == STUDIO_VERSION ) { int flags = SPEWPERFSTATS_SHOWPERF; if( CommandLine()->CheckParm( "-mdlreportspreadsheet", NULL ) ) { flags |= SPEWPERFSTATS_SPREADSHEET; } SpewPerfStats( pHdr, pFilename, flags ); returnValue = 0; } else { printf( "-mdlreport: '%s' is wrong version (%d should be %d).\n", pFilename, pHdr->version, STUDIO_VERSION ); returnValue = 1; } } else { printf( "-mdlreport: can't open '%s'\n", pFilename ); returnValue = 1; } return true; } else { return false; } } void UsageAndExit() { MdlError( "Bad or missing options\n" "usage: studiomdl [options] \n" "options:\n" "[-a ]\n" "[-checklengths]\n" "[-d] - dump glview files\n" "[-definebones]\n" "[-f] - flip all triangles\n" "[-fullcollide] - don't truncate really big collisionmodels\n" "[-game ]\n" "[-h] - dump hboxes\n" "[-i] - ignore warnings\n" "[-minlod ] - truncate to highest detail \n" "[-n] - tag bad normals\n" "[-perf] report perf info upon compiling model\n" "[-printbones]\n" "[-printgraph]\n" "[-quiet] - operate silently\n" "[-r] - tag reversed\n" "[-t ]\n" "[-x360] - generate xbox360 output\n" "[-nox360] - disable xbox360 output(default)\n" "[-nowarnings] - disable warnings\n" "[-dumpmaterials] - dump out material names\n" "[-mdlreport] model.mdl - report perf info\n" "[-mdlreportspreadsheet] - report perf info as a comma-delimited spreadsheet\n" "[-striplods] - use only lod0\n" "[-overridedefinebones] - equivalent to specifying $unlockdefinebones in .qc file\n" "[-stripmodel] - process binary model files and strip extra lod data\n" "[-stripvhv] - strip hardware verts to match the stripped model\n" "[-vsi] - generate stripping information .vsi file - can be used on .mdl files too\n" ); } #ifndef _DEBUG LONG __stdcall VExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { MdlExceptionFilter( ExceptionInfo->ExceptionRecord->ExceptionCode ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway) } #endif /* ============== main ============== */ //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CStudioMDLApp : public CDefaultAppSystemGroup< CSteamAppSystemGroup > { typedef CDefaultAppSystemGroup< CSteamAppSystemGroup > BaseClass; public: // Methods of IApplication virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown(); private: int Main_StripModel(); int Main_StripVhv(); int Main_MakeVsi(); private: bool ParseArguments(); }; static bool CStudioMDLApp_SuggestGameInfoDirFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ) { const char *pProcessFileName = NULL; int nParmCount = CommandLine()->ParmCount(); if ( nParmCount > 1 ) { pProcessFileName = CommandLine()->GetParm( nParmCount - 1 ); } if ( pProcessFileName ) { Q_MakeAbsolutePath( pchPathBuffer, nBufferLength, pProcessFileName ); if ( pbBubbleDirectories ) *pbBubbleDirectories = true; return true; } return false; } int main( int argc, char **argv ) { SetSuggestGameInfoDirFn( CStudioMDLApp_SuggestGameInfoDirFn ); CStudioMDLApp s_ApplicationObject; CSteamApplication s_SteamApplicationObject( &s_ApplicationObject ); return AppMain( argc, argv, &s_SteamApplicationObject ); } //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- bool CStudioMDLApp::Create() { InstallSpewFunction(); // override the default spew function SpewOutputFunc( MdlSpewOutputFunc ); MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); #ifndef _DEBUG SetUnhandledExceptionFilter( VExceptionFilter ); #endif if ( CommandLine()->ParmCount() == 1 ) { UsageAndExit(); return false; } int nReturnValue; if ( HandlePrintSurfaceProps( nReturnValue ) ) return false; if ( !ParseArguments() ) return false; AppSystemInfo_t appSystems[] = { { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, { "mdllib.dll", MDLLIB_INTERFACE_VERSION }, { "", "" } // Required to terminate the list }; AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION ); AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION ); AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION ); // Add in the locally-defined studio data cache AppModule_t studioDataCacheModule = LoadModule( Sys_GetFactoryThis() ); AddSystem( studioDataCacheModule, STUDIO_DATA_CACHE_INTERFACE_VERSION ); // Add the P4 module separately so that if it is absent (say in the SDK) then the other system will initialize properly if ( !CommandLine()->FindParm( "-nop4" ) ) { AppModule_t p4Module = LoadModule( "p4lib.dll" ); AddSystem( p4Module, P4_INTERFACE_VERSION ); } bool bOk = AddSystems( appSystems ); if ( !bOk ) return false; IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); if ( !pMaterialSystem ) return false; pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" ); return true; } bool CStudioMDLApp::PreInit( ) { CreateInterfaceFn factory = GetFactory(); ConnectTier1Libraries( &factory, 1 ); ConnectTier2Libraries( &factory, 1 ); ConnectTier3Libraries( &factory, 1 ); if ( !g_pFullFileSystem || !g_pDataModel || !g_pMaterialSystem || !g_pStudioRender ) { Warning( "StudioMDL is missing a required interface!\n" ); return false; } if ( !SetupSearchPaths( g_path, false, true ) ) return false; // NOTE: This is necessary to get the cmdlib filesystem stuff to work. g_pFileSystem = g_pFullFileSystem; // NOTE: This is stuff copied out of cmdlib necessary to get // the tools in cmdlib working FileSystem_SetupStandardDirectories( g_path, GetGameInfoPath() ); return true; } void CStudioMDLApp::PostShutdown() { DisconnectTier3Libraries(); DisconnectTier2Libraries(); DisconnectTier1Libraries(); } //----------------------------------------------------------------------------- // Method which parses arguments //----------------------------------------------------------------------------- bool CStudioMDLApp::ParseArguments() { g_currentscale = g_defaultscale = 1.0; g_defaultrotation = RadianEuler( 0, 0, M_PI / 2 ); // skip weightlist 0 g_numweightlist = 1; eyeposition = Vector( 0, 0, 0 ); gflags = 0; numrep = 0; tag_reversed = 0; tag_normals = 0; normal_blend = cos( DEG2RAD( 2.0 )); g_gamma = 2.2; g_staticprop = false; g_centerstaticprop = false; g_realignbones = false; g_constdirectionalightdot = 0; g_bDumpGLViewFiles = false; g_quiet = false; g_illumpositionattachment = 0; g_flMaxEyeDeflection = 0.0f; int argc = CommandLine()->ParmCount(); int i; for ( i = 1; i < argc - 1; i++ ) { const char *pArgv = CommandLine()->GetParm( i ); if ( pArgv[0] != '-' ) continue; if ( !Q_stricmp( pArgv, "-allowdebug" ) ) { // Ignore, used by interface system to catch debug builds checked into release tree continue; } if ( !Q_stricmp( pArgv, "-mdlreport" ) ) { // Will reparse later, ignore rest of arguments. return true; } if ( !Q_stricmp( pArgv, "-mdlreportspreadsheet" ) ) { // Will reparse later, ignore for now. continue; } if ( !Q_stricmp( pArgv, "-ihvtest" ) ) { ++i; g_IHVTest = true; continue; } if ( !Q_stricmp( pArgv, "-overridedefinebones" ) ) { g_bOverridePreDefinedBones = true; continue; } if ( !Q_stricmp( pArgv, "-striplods" ) ) { g_bStripLods = true; continue; } if ( !Q_stricmp( pArgv, "-stripmodel" ) ) { g_eRunMode = RUN_MODE_STRIP_MODEL; continue; } if ( !Q_stricmp( pArgv, "-stripvhv" ) ) { g_eRunMode = RUN_MODE_STRIP_VHV; continue; } if ( !Q_stricmp( pArgv, "-vsi" ) ) { g_bMakeVsi = true; continue; } if ( !Q_stricmp( pArgv, "-quiet" ) ) { g_quiet = true; g_verbose = false; continue; } if ( !Q_stricmp( pArgv, "-verbose" ) ) { g_quiet = false; g_verbose = true; continue; } if ( !Q_stricmp( pArgv, "-fullcollide" ) ) { g_badCollide = true; continue; } if ( !Q_stricmp( pArgv, "-checklengths" ) ) { g_bCheckLengths = true; continue; } if ( !Q_stricmp( pArgv, "-printbones" ) ) { g_bPrintBones = true; continue; } if ( !Q_stricmp( pArgv, "-perf" ) ) { g_bPerf = true; continue; } if ( !Q_stricmp( pArgv, "-printgraph" ) ) { g_bDumpGraph = true; continue; } if ( !Q_stricmp( pArgv, "-definebones" ) ) { g_definebones = true; continue; } if ( !Q_stricmp( pArgv, "-makefile" ) ) { g_bCreateMakefile = true; g_quiet = true; continue; } if ( !Q_stricmp( pArgv, "-verify" ) ) { g_bVerifyOnly = true; continue; } if ( !Q_stricmp( pArgv, "-minlod" ) ) { g_minLod = atoi( CommandLine()->GetParm( ++i ) ); continue; } if (!Q_stricmp( pArgv, "-x360")) { StudioByteSwap::ActivateByteSwapping( true ); // Set target to big endian g_bX360 = true; continue; } if (!Q_stricmp( pArgv, "-nox360")) { g_bX360 = false; continue; } if ( !Q_stricmp( pArgv, "-nowarnings" ) ) { g_bNoWarnings = true; continue; } if ( !Q_stricmp( pArgv, "-maxwarnings" ) ) { g_maxWarnings = atoi( CommandLine()->GetParm( ++i ) ); continue; } if ( !Q_stricmp( pArgv, "-preview" ) ) { g_bBuildPreview = true; continue; } if ( !Q_stricmp( pArgv, "-dumpmaterials" ) ) { g_bDumpMaterials = true; continue; } if ( pArgv[1] && pArgv[2] == '\0' ) { switch( pArgv[1] ) { case 't': i++; V_strcpy_safe( defaulttexture[numrep], pArgv ); if (i < argc - 2 && CommandLine()->GetParm(i + 1)[0] != '-') { i++; V_strcpy_safe( sourcetexture[numrep], pArgv ); printf("Replacing %s with %s\n", sourcetexture[numrep], defaulttexture[numrep] ); } printf( "Using default texture: %s\n", defaulttexture[numrep] ); numrep++; break; case 'r': tag_reversed = 1; break; case 'n': tag_normals = 1; break; case 'a': i++; normal_blend = cos( DEG2RAD( verify_atof( pArgv ) ) ); break; case 'h': dump_hboxes = 1; break; case 'i': ignore_warnings = 1; break; case 'd': g_bDumpGLViewFiles = true; break; // case 'p': // i++; // V_strcpy_safe( qproject, pArgv ); // break; } } } if ( i >= argc ) { // misformed arguments // otherwise generating unintended results UsageAndExit(); return false; } const char *pArgv = CommandLine()->GetParm( i ); Q_strncpy( g_path, pArgv, sizeof(g_path) ); if ( Q_IsAbsolutePath( g_path ) ) { // Set the working directory to be the path of the qc file // so the relative-file fopen code works char pQCDir[MAX_PATH]; Q_ExtractFilePath( g_path, pQCDir, sizeof(pQCDir) ); _chdir( pQCDir ); } Q_StripExtension( pArgv, outname, sizeof( outname ) ); return true; } //----------------------------------------------------------------------------- // Purpose: search through the "GamePath" key and create a mirrored version in the content path searches //----------------------------------------------------------------------------- void AddContentPaths( ) { // look for the "content" in the path to the initial QC file char *match = "content\\"; char *sp = strstr( qdir, match ); if (!sp) return; // copy off everything before and including "content" char pre[1024]; strncpy( pre, qdir, sp - qdir + strlen( match ) ); pre[sp - qdir + strlen( match )] = '\0'; sp = sp + strlen( match ); // copy off everything folling the word after "content" char post[1024]; sp = strstr( sp+1, "\\" ); V_strcpy_safe( post, sp ); // get a copy of the game search paths char paths[1024]; g_pFullFileSystem->GetSearchPath( "GAME", false, paths, sizeof( paths ) ); if (!g_quiet) printf("all paths:%s\n", paths ); // pull out the game names and insert them into a content path string sp = strstr( paths, "game\\" ); while (sp) { char temp[1024]; sp = sp + 5; char *sz = strstr( sp, "\\" ); if (!sz) return; V_strcpy_safe( temp, pre ); strncat( temp, sp, sz - sp ); V_strcat_safe( temp, post ); sp = sz; sp = strstr( sp, "game\\" ); CmdLib_AddBasePath( temp ); if (!g_quiet) printf("content:%s\n", temp ); } } //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- int CStudioMDLApp::Main() { const bool bP4DLLExists = g_pFullFileSystem->FileExists( "p4lib.dll", "EXECUTABLE_PATH" ); // No p4 mode if specified on the command line or no p4lib.dll found if ( ( CommandLine()->FindParm( "-nop4" ) ) || ( !bP4DLLExists ) ) { g_bNoP4 = true; g_p4factory->SetDummyMode( true ); } // Set the named changelist g_p4factory->SetOpenFileChangeList( "StudioMDL Auto Checkout" ); // This bit of hackery allows us to access files on the harddrive g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD ); MaterialSystem_Config_t config; g_pMaterialSystem->OverrideConfig( config, false ); int nReturnValue; if ( HandleMdlReport( nReturnValue ) ) return false; // Don't bother with undo here g_pDataModel->SetUndoEnabled( false ); // look for the "content\hl2x" string in the qdir and add what should be the correct path as an alternate // FIXME: add these to an envvar if folks are using complicated directory mappings instead of defaults char *match = "content\\hl2x\\"; char *sp = strstr( qdir, match ); if (sp) { char temp[1024]; strncpy( temp, qdir, sp - qdir + strlen( match ) ); temp[sp - qdir + strlen( match )] = '\0'; CmdLib_AddBasePath( temp ); V_strcat_safe( temp, "..\\..\\..\\..\\main\\content\\hl2\\" ); CmdLib_AddBasePath( temp ); } AddContentPaths(); if (!g_quiet) { printf("qdir: \"%s\"\n", qdir ); printf("gamedir: \"%s\"\n", gamedir ); printf("g_path: \"%s\"\n", g_path ); } switch ( g_eRunMode ) { case RUN_MODE_STRIP_MODEL: return Main_StripModel(); case RUN_MODE_STRIP_VHV: return Main_StripVhv(); case RUN_MODE_BUILD: default: break; } const char *pExt = Q_GetFileExtension( g_path ); // Look for the presence of a .mdl file (only -vsi is currently supported for .mdl files) if ( pExt && !Q_stricmp( pExt, "mdl" ) ) { if ( g_bMakeVsi ) return Main_MakeVsi(); printf( "ERROR: .qc or .dmx file should be specified to build.\n" ); return 1; } if ( !g_quiet ) printf( "Building binary model files...\n" ); // Look for the presence of a .dmx file of the same name // If so, load it first CDmeMDLMakefile *pMDLMakeFile = NULL; if ( pExt && !Q_stricmp( pExt, "dmx" ) ) { CDmElement *pRoot; if ( g_pDataModel->RestoreFromFile( g_path, NULL, NULL, &pRoot ) != DMFILEID_INVALID ) { pMDLMakeFile = CastElement( pRoot ); } }; Q_FileBase( g_path, g_path, sizeof( g_path ) ); Q_DefaultExtension( g_path, pMDLMakeFile ? ".dmx" : ".qc", sizeof( g_path ) ); if (!g_quiet) { printf( "Working on \"%s\"\n", g_path ); } // Turn on checking for special single character tokens while parsing SetCheckSingleCharTokens( true ); SetSingleCharTokenList( "{}()," ); // Set up script loading callback, discarding default callback ( void ) SetScriptLoadedCallback( StudioMdl_ScriptLoadedCallback ); // load the script if ( !pMDLMakeFile ) { LoadScriptFile(g_path); } V_strcpy_safe( fullpath, g_path ); V_strcpy_safe( fullpath, ExpandPath( fullpath ) ); V_strcpy_safe( fullpath, ExpandArg( fullpath ) ); // default to having one entry in the LOD list that doesn't do anything so // that we don't have to do any special cases for the first LOD. g_ScriptLODs.Purge(); g_ScriptLODs.AddToTail(); // add an empty one g_ScriptLODs[0].switchValue = 0.0f; // // parse it // ClearModel(); // V_strcpy_safe( g_pPlatformName, "" ); if ( pMDLMakeFile ) { ParseMDLMakeFile( pMDLMakeFile ); } else { ParseScript(); } if ( !g_bCreateMakefile ) { SetSkinValues(); SimplifyModel(); ConsistencyCheckSurfaceProp(); ConsistencyCheckContents(); CollisionModel_Build(); // ValidateSharedAnimationGroups(); WriteModelFiles(); } if ( pMDLMakeFile ) { DestroyElement( pMDLMakeFile ); pMDLMakeFile = NULL; } if ( g_bCreateMakefile ) { CreateMakefile_OutputMakefile(); } else if ( g_bMakeVsi ) { Q_snprintf( g_path, ARRAYSIZE( g_path ), "%smodels/%s", gamedir, outname ); Main_MakeVsi(); } if (!g_quiet) { printf("\nCompleted \"%s\"\n", g_path); } g_pDataModel->UnloadFile( DMFILEID_INVALID ); return 0; } // // WriteFileToDisk // Equivalent to g_pFullFileSystem->WriteFile( pFileName, pPath, buf ), but works // for relative paths. // bool WriteFileToDisk( const char *pFileName, const char *pPath, CUtlBuffer &buf ) { // For some reason calling full filesystem will write into hl2 root dir // return g_pFullFileSystem->WriteFile( pFileName, pPath, buf ); FILE *f = fopen( pFileName, "wb" ); if ( !f ) return false; fwrite( buf.Base(), 1, buf.TellPut(), f ); fclose( f ); return true; } // // WriteBufferToFile // Helper to concatenate file base and extension. // bool WriteBufferToFile( CUtlBuffer &buf, const char *szFilebase, const char *szExt ) { char szFilename[ 1024 ]; Q_snprintf( szFilename, ARRAYSIZE( szFilename ), "%s%s", szFilebase, szExt ); return WriteFileToDisk( szFilename, NULL, buf ); } // // LoadBufferFromFile // Loads the buffer from file, return true on success, false otherwise. // If bError is true prints an error upon failure. // bool LoadBufferFromFile( CUtlBuffer &buffer, char const *szFilebase, char const *szExt, bool bError = true ) { char szFilename[1024]; Q_snprintf( szFilename, ARRAYSIZE( szFilename ), "%s%s", szFilebase, szExt ); if ( g_pFullFileSystem->ReadFile( szFilename, NULL, buffer ) ) return true; if ( bError ) MdlError( "Failed to open '%s'!\n", szFilename ); return false; } bool Load3ModelBuffers( CUtlBuffer &bufMDL, CUtlBuffer &bufVVD, CUtlBuffer &bufVTX, char const *szFilebase ) { // Load up the mdl file if ( !LoadBufferFromFile( bufMDL, szFilebase, ".mdl" ) ) return false; // Load up the vvd file if ( !LoadBufferFromFile( bufVVD, szFilebase, ".vvd" ) ) return false; // Load up the dx90.vtx file if ( !LoadBufferFromFile( bufVTX, szFilebase, ".dx90.vtx" ) ) return false; return true; } ////////////////////////////////////////////////////////////////////////// // // Studiomdl hooks to call the stripping routines: // Main_StripVhv // Main_StripModel // ////////////////////////////////////////////////////////////////////////// int CStudioMDLApp::Main_StripVhv() { if ( !g_quiet ) { printf( "Stripping vhv data...\n" ); } if ( !mdllib ) { printf( "ERROR: mdllib is not available!\n" ); return 1; } Q_StripExtension( g_path, g_path, sizeof( g_path ) ); char *pExt = g_path + strlen( g_path ); *pExt = 0; // // ====== Load files // // Load up the vhv file CUtlBuffer bufVHV; if ( !LoadBufferFromFile( bufVHV, g_path, ".vhv" ) ) return 1; // Load up the info.strip file CUtlBuffer bufRemapping; if ( !LoadBufferFromFile( bufRemapping, g_path, ".info.strip", false ) && !LoadBufferFromFile( bufRemapping, g_path, ".vsi" ) ) return 1; // // ====== Process file contents // bool bResult = false; { SpewActivate( "mdllib", 3 ); IMdlStripInfo *pMdlStripInfo = NULL; if ( mdllib->CreateNewStripInfo( &pMdlStripInfo ) ) { pMdlStripInfo->UnSerialize( bufRemapping ); bResult = pMdlStripInfo->StripHardwareVertsBuffer( bufVHV ); } if ( pMdlStripInfo ) pMdlStripInfo->DeleteThis(); } if ( !bResult ) { printf( "ERROR: stripping failed!\n" ); return 1; } // // ====== Save out processed data // // Save vhv if ( !WriteBufferToFile( bufVHV, g_path, ".vhv.strip" ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } return 0; } int CStudioMDLApp::Main_MakeVsi() { if ( !mdllib ) { printf( "ERROR: mdllib is not available!\n" ); return 1; } Q_StripExtension( g_path, g_path, sizeof( g_path ) ); char *pExt = g_path + strlen( g_path ); *pExt = 0; // Load up the files CUtlBuffer bufMDL; CUtlBuffer bufVVD; CUtlBuffer bufVTX; if ( !Load3ModelBuffers( bufMDL, bufVVD, bufVTX, g_path ) ) return 1; // // ====== Process file contents // CUtlBuffer bufMappingTable; bool bResult = false; { if ( !g_quiet ) { printf( "---------------------\n" ); printf( "Generating .vsi stripping information...\n" ); SpewActivate( "mdllib", 3 ); } IMdlStripInfo *pMdlStripInfo = NULL; bResult = mdllib->StripModelBuffers( bufMDL, bufVVD, bufVTX, &pMdlStripInfo ) && pMdlStripInfo->Serialize( bufMappingTable ); if ( pMdlStripInfo ) pMdlStripInfo->DeleteThis(); } if ( !bResult ) { printf( "ERROR: stripping failed!\n" ); return 1; } // // ====== Save out processed data // // Save remapping data using "P4 edit -> save -> P4 add" approach sprintf( pExt, ".vsi" ); CP4AutoEditAddFile _auto_edit_vsi( g_path ); if ( !WriteFileToDisk( g_path, NULL, bufMappingTable ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } else if ( !g_quiet ) { printf( "Generated .vsi stripping information.\n" ); } return 0; } int CStudioMDLApp::Main_StripModel() { if ( !g_quiet ) { printf( "Stripping binary model files...\n" ); } if ( !mdllib ) { printf( "ERROR: mdllib is not available!\n" ); return 1; } Q_FileBase( g_path, g_path, sizeof( g_path ) ); char *pExt = g_path + strlen( g_path ); *pExt = 0; // Load up the files CUtlBuffer bufMDL; CUtlBuffer bufVVD; CUtlBuffer bufVTX; if ( !Load3ModelBuffers( bufMDL, bufVVD, bufVTX, g_path ) ) return 1; // // ====== Process file contents // CUtlBuffer bufMappingTable; bool bResult = false; { SpewActivate( "mdllib", 3 ); IMdlStripInfo *pMdlStripInfo = NULL; bResult = mdllib->StripModelBuffers( bufMDL, bufVVD, bufVTX, &pMdlStripInfo ) && pMdlStripInfo->Serialize( bufMappingTable ); if ( pMdlStripInfo ) pMdlStripInfo->DeleteThis(); } if ( !bResult ) { printf( "ERROR: stripping failed!\n" ); return 1; } // // ====== Save out processed data // // Save mdl sprintf( pExt, ".mdl.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufMDL ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } // Save vvd sprintf( pExt, ".vvd.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufVVD ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } // Save vtx sprintf( pExt, ".vtx.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufVTX ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } // Save remapping data sprintf( pExt, ".info.strip" ); if ( !WriteFileToDisk( g_path, NULL, bufMappingTable ) ) { printf( "ERROR: Failed to save '%s'!\n", g_path ); return 1; } return 0; }