//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// // texturecompile_launcher.cpp : Defines the entry point for the console application. // #include #include "tier1/interface.h" #include #include "tier1/strtools.h" #include "tier0/icommandline.h" #include "ilaunchabledll.h" #include #include char* GetLastErrorString() { static char err[2048]; LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL ); strncpy( err, (char*)lpMsgBuf, sizeof( err ) ); LocalFree( lpMsgBuf ); err[ sizeof( err ) - 1 ] = 0; return err; } void MakeFullPath( const char *pIn, char *pOut, int outLen ) { if ( pIn[0] == '/' || pIn[0] == '\\' || pIn[1] == ':' ) { // It's already a full path. Q_strncpy( pOut, pIn, outLen ); } else { _getcwd( pOut, outLen ); Q_strncat( pOut, "\\", outLen, COPY_ALL_CHARACTERS ); Q_strncat( pOut, pIn, outLen, COPY_ALL_CHARACTERS ); } } void Pause( void ) { // printf( "Pause\n" ); // fflush( stdout ); // getch(); } int main(int argc, char* argv[]) { char dllName[512]; Pause(); CommandLine()->CreateCmdLine( argc, argv ); char fullPath[512], redirectFilename[512]; MakeFullPath( argv[0], fullPath, sizeof( fullPath ) ); Q_StripFilename( fullPath ); Q_snprintf( redirectFilename, sizeof( redirectFilename ), "%s\\%s", fullPath, "texturecompile.redirect" ); Pause(); // First, look for vrad.redirect and load the dll specified in there if possible. CSysModule *pModule = NULL; FILE *fp = fopen( redirectFilename, "rt" ); if ( fp ) { if ( fgets( dllName, sizeof( dllName ), fp ) ) { char *pEnd = strstr( dllName, "\n" ); if ( pEnd ) *pEnd = 0; pModule = Sys_LoadModule( dllName ); if ( pModule ) printf( "Loaded alternate texturecompile DLL (%s) specified in texturecompile.redirect.\n", dllName ); else printf( "Can't find '%s' specified in vrad.redirect.\n", dllName ); } fclose( fp ); } Pause(); // If it didn't load the module above, then use the if ( !pModule ) { strcpy( dllName, "texturecompile_dll.dll" ); pModule = Sys_LoadModule( dllName ); } Pause(); if( !pModule ) { printf( "texturecompile_launcher error: can't load %s\n%s", dllName, GetLastErrorString() ); Pause(); return 1; } Pause(); CreateInterfaceFn fn = Sys_GetFactory( pModule ); if( !fn ) { printf( "vrad_launcher error: can't get factory from texturecompile_dll.dll\n" ); Sys_UnloadModule( pModule ); return 2; } int retCode = 0; ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, &retCode ); if( !pDLL ) { printf( "texturecompile_launcher error: can't get ITextureCompileDLL interface from vrad_dll.dll\n" ); Sys_UnloadModule( pModule ); return 3; } int returnValue = pDLL->main( argc, argv ); Sys_UnloadModule( pModule ); return returnValue; }