//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implemenatation of CMatchInfo // // $Workfile: $ // $Date: $ // //------------------------------------------------------------------------------------------------------ // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "MatchInfo.h" CMatchInfo* g_pMatchInfo=NULL; //global information about the match. //------------------------------------------------------------------------------------------------------ // Function: CMatchInfo::generate // Purpose: generates the match info structure from the log file //------------------------------------------------------------------------------------------------------ void CMatchInfo::generate() { if (plogfile->empty()) g_pApp->fatalError("No data in log file!\nPlease ensure that you are running TFstats on a valid log file!"); CEventListIterator it=plogfile->begin(); logopentime=(*it)->getTime(); for (it;it!=plogfile->end();++it) { const CLogEvent* curr=(*it); switch(curr->getType()) { case CLogEvent::CONNECT: { int sid=curr->getArgument(0)->asPlayerGetSvrPID(); unsigned long WONid=curr->getArgument(0)->asPlayerGetWONID(); string plrName=curr->getArgument(0)->asPlayerGetName(); string ipAddress=curr->getArgument(1)->getStringValue(); PID pid; PID foundpid=-1; if (WONid!=-1) { bLanGame=false; pid=pidMap[sid]=WONid; } else { bLanGame=true; CPlayerList::iterator it=players.begin(); for (it;it!=players.end();++it) { PID currpid=it->first; CPlayer& cp=it->second; if (cp.ipAddress==ipAddress) { foundpid=currpid; break; } } if (it==players.end()) //if no ip addresses matched match by name { it = players.begin(); for (it;it!=players.end();++it) { PID currpid=it->first; CPlayer& cp=it->second; if (cp.aliases.contains(plrName)) { foundpid=currpid; break; } } } } if (foundpid != -1) { pid=pidMap[sid]=foundpid; } else { pid=pidMap[sid]=sid; } //printf("Checkpoint %lu\n",__LINE__); //printf("pid=%lu\n",pid); if (players[pid].pid==-1) players[pid].pid=pid; players[pid].ipAddress=ipAddress; players[pid].svrPID=sid; players[pid].WONID=WONid; //keep the pseudonym list updated players[pid].nameFound(curr->getTime(),plrName); } break; case CLogEvent::ENTER_GAME: { int sid=curr->getArgument(0)->asPlayerGetSvrPID(); //PID pid=curr->getArgument(0)->asPlayerGetFullPID(); unsigned long WONid=curr->getArgument(0)->asPlayerGetWONID(); PID pid; if (WONid!=-1) { bLanGame=false; pid=pidMap[sid]=WONid; } else { bLanGame=true; //they may have matched based on IP or name. //so check if the player structure pointed to by //the sid is valid, if so, don't reassign pid pid=pidMap[sid]; if (players[pid].ipAddress=="") pid=pidMap[sid]=sid; } players[pid].svrPID=sid; players[pid].WONID=WONid; players[pid].pid=pid; string nm=curr->getArgument(0)->asPlayerGetName(); //keep the pseudonym list updated players[pid].nameFound(curr->getTime(),nm); } break; case CLogEvent::CLASS_CHANGE: { PID pid=curr->getArgument(0)->asPlayerGetPID(); time_t changetime=curr->getTime(); player_class newpc=playerClassNameToClassID(curr->getArgument(1)->getStringValue()); //keep the pseudonym list updated players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName()); string plrname=curr->getArgument(0)->asPlayerGetName(); players[pid].allclassesplayed.add(changetime,newpc); int currTeam=players[pid].teams.atTime(changetime); players[pid].perteam[currTeam].classesplayed.add(changetime,newpc); } break; case CLogEvent::NAME_CHANGE: { //keep the pseudonym list updated players[curr->getArgument(0)->asPlayerGetPID()].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName()); } break; case CLogEvent::SUICIDE: { PID pid=(*it)->getArgument(0)->asPlayerGetPID(); int team=players[pid].teams.atTime((*it)->getTime()); // players[pid].perteam[team].kills++; players[pid].perteam[team].deaths++; players[pid].perteam[team].suicides++; //keep the pseudonym list updated players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName()); } break; case CLogEvent::FRAG: case CLogEvent::TEAM_FRAG: { PID killerid=(*it)->getArgument(0)->asPlayerGetPID(); PID killedid=(*it)->getArgument(1)->asPlayerGetPID(); int killerTeam=players[killerid].teams.atTime((*it)->getTime()); int killedTeam=players[killedid].teams.atTime((*it)->getTime()); CPlayer& p1=players[killerid]; CPlayer& p2=players[killedid]; if (curr->getType() == CLogEvent::TEAM_FRAG) { players[killerid].perteam[killerTeam].teamkills++; players[killedid].perteam[killedTeam].teamkilled++; } else if (curr->getType() == CLogEvent::FRAG) { string weapName=(*it)->getArgument(2)->getStringValue(); bool countKill=true; //gotta account for timer/infection double kills for medics! if (weapName=="infection") { //test to see if the previous event was a timer from the same player, and a kill, and with the timer. CEventListIterator it2=it; if ((--it2)!=plogfile->begin()) { if ((*it2)->getType() == CLogEvent::FRAG) if ((*it2)->getArgument(2)->getStringValue()=="timer") if ((*it2)->getArgument(0)->asPlayerGetPID()==killerid) countKill=false; } } if (countKill) { players[killerid].perteam[killerTeam].weaponKills[weapName]++; players[killerid].perteam[killerTeam].kills++; players[killedid].perteam[killedTeam].deaths++; } } //keep the pseudonym list updated players[killerid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName()); players[killedid].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName()); } break; case CLogEvent::TEAM_JOIN: { int team=curr->getArgument(1)->getFloatValue(); team--; //teams are logged as 1-4. tfstats stores them as 0-3 PID pid=curr->getArgument(0)->asPlayerGetPID(); CPlayer& p=players[pid]; team_exists[team]=true; int oldteam=team; if(p.teams.anythingAtTime(curr->getTime()-1)) oldteam=p.teams.atTime(curr->getTime()-1); else //if this is the first team join, count them as in the game players[pid].logontime=curr->getTime(); //keep the pseudonym list updated players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName()); players[pid].teams.add(curr->getTime(),team); if (p.allclassesplayed.anythingAtTime(curr->getTime())) { player_class plrcurrclass=players[pid].allclassesplayed.atTime(curr->getTime()); players[pid].perteam[oldteam].classesplayed.cut(curr->getTime()); players[pid].perteam[team].classesplayed.add(curr->getTime(),plrcurrclass); } } break; case CLogEvent::TEAM_RENAME: { int teamid=curr->getArgument(0)->getFloatValue()-1; string tname=curr->getArgument(1)->getStringValue(); teamnames[teamid]=tname; } break; case CLogEvent::SERVER_NAME: { servername=curr->getArgument(0)->getStringValue(); } break; case CLogEvent::SERVER_SPAWN: { mapname=curr->getArgument(0)->getStringValue(); } break; case CLogEvent::DISCONNECT: { PID pid=curr->getArgument(0)->asPlayerGetPID(); players[pid].logofftime=curr->getTime(); players[pid].allclassesplayed.endTime=curr->getTime(); players[pid].allclassesplayed.cut(curr->getTime()); players[pid].teams.cut(curr->getTime()); players[pid].aliases.cut(curr->getTime()); int currTeam=players[pid].teams.atTime(curr->getTime()); players[pid].perteam[currTeam].classesplayed.cut(curr->getTime()); //keep the pseudonym list updated if (pid!=-1) //sometimes disconnect messages have -1 for the pid players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName()); } break; case CLogEvent::NAMED_BROADCAST: { //keep the pseudonym list updated const CLogEventArgument* pArg=curr->getArgument(1); PID pid=pArg->asPlayerGetPID(); players[pid].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName()); } break; case CLogEvent::NAMED_GOAL_ACTIVATE: { //keep the pseudonym list updated players[curr->getArgument(0)->asPlayerGetPID()].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName()); } break; case CLogEvent::LOG_CLOSED: { logclosetime=curr->getTime(); } break; } #ifdef _DEBUG #ifdef _PARSEDEBUG printf("%s:\n",CLogEvent::TypeNames[(int)curr->getType()]); fflush(stdout); printf("\t%s\n",curr->m_StrippedText); fflush(stdout); for (int i=0;curr->getArgument(i);i++) { if (i==0) printf("\t\targs: "); fflush(stdout); printf("\"%s\" ",curr->getArgument(i)->getStringValue()); } printf("\n"); #endif #endif } if (logclosetime==0 && !plogfile->empty()) { CEventListIterator it=plogfile->end(); --it; logclosetime=(*it)->getTime(); } map::iterator it2; for(it2=players.begin();it2!=players.end();++it2) { CPlayer& p=(*it2).second; if (p.aliases.endTime < logclosetime) p.aliases.endTime=logclosetime; p.name=p.aliases.favourite(); if (p.allclassesplayed.endTime < logclosetime) p.allclassesplayed.endTime=logclosetime; if (p.teams.endTime < logclosetime) p.teams.endTime=logclosetime; for (int i=0;i* v= &p.perteam[i].classesplayed; p.perteam[i].classesplayed.endTime=logclosetime; time_t t=p.teams.howLong(i); p.perteam[i].timeon=t; } } } //------------------------------------------------------------------------------------------------------ // Function: CMatchInfo::getPlayerID // Purpose: resolves a player name to that players PID // Input: name - the name // Output: PID the PID //------------------------------------------------------------------------------------------------------ PID CMatchInfo::getPlayerID(string name) { CPlayerListIterator it; //ugh! O(n) for (it=playerBegin();it!=playerEnd();++it) { PID id=(*it).first; CPlayer curr=(*it).second; if (curr.name == name) return id; } return -1; } /* unsigned long CMatchInfo::getPlayerWONID(string name) { CPlayerListIterator it; //ugh! O(n) for (it=playerBegin();it!=playerEnd();++it) { CPlayer curr=(*it).second; if (curr.name == name) return curr.WONID; } return 0xffffffff; } */ //------------------------------------------------------------------------------------------------------ // Function: CMatchInfo::CMatchInfo // Purpose: Constructor // Input: plf - the log file // Output: //------------------------------------------------------------------------------------------------------ CMatchInfo::CMatchInfo(CEventList* plf) :numPlrs(0),logclosetime(0),plogfile(plf) { teamnames[0]="Blue"; teamnames[1]="Red"; teamnames[2]="Yellow"; teamnames[3]="Green"; team_exists[0]=team_exists[1]=team_exists[2]=team_exists[3]=false; generate(); } //------------------------------------------------------------------------------------------------------ // Function: CMatchInfo::teamID // Purpose: resolves a team name to its ID // Input: teamname - the team name // Output: int the ID of the team //------------------------------------------------------------------------------------------------------ int CMatchInfo::teamID(string teamname) { for (int i=0;i