//these are example rules. feel free to modify and use them, or //to use them as examples to help you write your own rules! // //Award //{ // name = "Most Used Weapon"; // noWinnerMessage = "No weapons were used during this match!"; // extraInfo = "%score people were killed by %winners"; // // trigger // { // type = fullsearch; // winnerVar="%weapon"; // key = "%killer killed %killee with %weapon"; // } //} // //Award //{ // name = "Pak Grabber"; // noWinnerMessage = "no one grabbed any paks!"; // extraInfo = "%winner grabbed %score paks!"; // // trigger // { // type= fullsearch; // winnerVar="%plr_grabber"; // key = "%plr_grabber activated the goal %goal"; // %goal="spawn_pak" // } //}