//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This file loads a KeyValues file containing material name mappings. // When the bsp is compiled, all materials listed in the file will // be replaced by the second material in the pair. // //============================================================================= #include "vbsp.h" #include "materialsub.h" #include "KeyValues.h" #include "tier1/strtools.h" bool g_ReplaceMaterials = false; static KeyValues *kv = 0; static KeyValues *allMapKeys = 0; static KeyValues *curMapKeys = 0; //----------------------------------------------------------------------------- // Purpose: Loads the KeyValues file for materials replacements //----------------------------------------------------------------------------- void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname ) { // Careful with static variables if( kv ) { kv->deleteThis(); kv = 0; } if( allMapKeys ) allMapKeys = 0; if( curMapKeys ) curMapKeys = 0; Msg( "Loading Replacement Keys\n" ); // Attach the path to the keyValues file char path[1024]; Q_snprintf( path, sizeof( path ), "%scfg\\materialsub.cfg", gamedir ); // Load the keyvalues file kv = new KeyValues( "MaterialReplacements" ); Msg( "File path: %s", path ); if( !kv->LoadFromFile( g_pFileSystem, path ) ) { Msg( "Failed to load KeyValues file!\n" ); g_ReplaceMaterials = false; kv->deleteThis(); kv = 0; return; } // Load global replace keys allMapKeys = kv->FindKey( "AllMaps", true ); // Load keys for the current map curMapKeys = kv->FindKey( mapname ); allMapKeys->ChainKeyValue( curMapKeys ); } //----------------------------------------------------------------------------- // Purpose: Deletes all keys //----------------------------------------------------------------------------- void DeleteMaterialReplacementKeys( void ) { if( kv ) { kv->deleteThis(); kv = 0; } } //----------------------------------------------------------------------------- // Purpose: Replace the passed-in material name with a replacement name, if one exists //----------------------------------------------------------------------------- const char* ReplaceMaterialName( const char *name ) { // Look for the material name in the global and map KeyValues // If it's not there, just return the original name // HACK: This stinks - KeyValues won't take a string with '/' in it. // If they did, this could be a simple pointer swap. char newName[1024]; Q_strncpy( newName, name, sizeof( newName ) ); Q_FixSlashes( newName ); return allMapKeys->GetString( newName, name ); }