//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "vbsp.h" #include "disp_vbsp.h" #include "utlvector.h" #include "faces.h" #include "builddisp.h" #include "tier1/strtools.h" #include "utilmatlib.h" #include "utldict.h" #include "map.h" int c_nofaces; int c_facenodes; // NOTE: This is a global used to link faces back to the tree node/portals they came from // it's used when filling water volumes node_t *dfacenodes[MAX_MAP_FACES]; /* ========================================================= ONLY SAVE OUT PLANES THAT ARE ACTUALLY USED AS NODES ========================================================= */ void EmitFaceVertexes (face_t **list, face_t *f); void AssignOccluderAreas(); /* ============ EmitPlanes There is no oportunity to discard planes, because all of the original brushes will be saved in the map. ============ */ void EmitPlanes (void) { int i; dplane_t *dp; plane_t *mp; int planetranslate[MAX_MAP_PLANES]; mp = g_MainMap->mapplanes; for (i=0 ; inummapplanes ; i++, mp++) { dp = &dplanes[numplanes]; planetranslate[i] = numplanes; VectorCopy ( mp->normal, dp->normal); dp->dist = mp->dist; dp->type = mp->type; numplanes++; } } //======================================================== void EmitMarkFace (dleaf_t *leaf_p, face_t *f) { int i; int facenum; while (f->merged) f = f->merged; if (f->split[0]) { EmitMarkFace (leaf_p, f->split[0]); EmitMarkFace (leaf_p, f->split[1]); return; } facenum = f->outputnumber; if (facenum == -1) return; // degenerate face if (facenum < 0 || facenum >= numfaces) Error ("Bad leafface"); for (i=leaf_p->firstleafface ; i= MAX_MAP_LEAFFACES) Error ("Too many detail brush faces, max = %d\n", MAX_MAP_LEAFFACES); dleaffaces[numleaffaces] = facenum; numleaffaces++; } } /* ================== EmitLeaf ================== */ void EmitLeaf (node_t *node) { dleaf_t *leaf_p; portal_t *p; int s; face_t *f; bspbrush_t *b; int i; int brushnum; leafface_t *pList; // emit a leaf if (numleafs >= MAX_MAP_LEAFS) Error ("Too many BSP leaves, max = %d", MAX_MAP_LEAFS); node->diskId = numleafs; leaf_p = &dleafs[numleafs]; numleafs++; if( nummodels == 0 ) { leaf_p->cluster = node->cluster; } else { // Submodels don't have clusters. If this isn't set to -1 here, then there // will be multiple leaves (albeit from different models) that reference // the same cluster and parts of the code like ivp.cpp's ConvertWaterModelToPhysCollide // won't work. leaf_p->cluster = -1; } leaf_p->contents = node->contents; leaf_p->area = node->area; // By default, assume the leaf can see the skybox. // VRAD will do the actual computation to see if it really can see the skybox leaf_p->flags = LEAF_FLAGS_SKY; // // write bounding box info // VECTOR_COPY (node->mins, leaf_p->mins); VECTOR_COPY (node->maxs, leaf_p->maxs); // // write the leafbrushes // leaf_p->firstleafbrush = numleafbrushes; for (b=node->brushlist ; b ; b=b->next) { if (numleafbrushes >= MAX_MAP_LEAFBRUSHES) Error ("Too many brushes in one leaf, max = %d", MAX_MAP_LEAFBRUSHES); brushnum = b->original - g_MainMap->mapbrushes; for (i=leaf_p->firstleafbrush ; inumleafbrushes = numleafbrushes - leaf_p->firstleafbrush; // // write the leaffaces // if (leaf_p->contents & CONTENTS_SOLID) return; // no leaffaces in solids leaf_p->firstleafface = numleaffaces; for (p = node->portals ; p ; p = p->next[s]) { s = (p->nodes[1] == node); f = p->face[s]; if (!f) continue; // not a visible portal EmitMarkFace (leaf_p, f); } // emit the detail faces for ( pList = node->leaffacelist; pList; pList = pList->pNext ) { EmitMarkFace( leaf_p, pList->pFace ); } leaf_p->numleaffaces = numleaffaces - leaf_p->firstleafface; } // per face plane - original face "side" list side_t *pOrigFaceSideList[MAX_MAP_PLANES]; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- int CreateOrigFace( face_t *f ) { int i, j; dface_t *of; side_t *side; int vIndices[128]; int eIndex[2]; winding_t *pWinding; // not a real face! if( !f->w ) return -1; // get the original face -- the "side" side = f->originalface; // get the original face winding if( !side->winding ) { return -1; } // // get the next original face // if( numorigfaces >= MAX_MAP_FACES ) Error( "Too many faces in map, max = %d", MAX_MAP_FACES ); of = &dorigfaces[numorigfaces]; numorigfaces++; // set original face to -1 -- it is an origianl face! of->origFace = -1; // // add side to plane list // side->next = pOrigFaceSideList[f->planenum]; pOrigFaceSideList[f->planenum] = side; side->origIndex = numorigfaces - 1; pWinding = CopyWinding( side->winding ); // // plane info // of->planenum = side->planenum; if ( side->contents & CONTENTS_DETAIL ) of->onNode = 0; else of->onNode = 1; of->side = side->planenum & 1; // // edge info // of->firstedge = numsurfedges; of->numedges = side->winding->numpoints; // // material info // of->texinfo = side->texinfo; of->dispinfo = f->dispinfo; // // save the vertices // for( i = 0; i < pWinding->numpoints; i++ ) { // // compare vertices // vIndices[i] = GetVertexnum( pWinding->p[i] ); } // // save off points -- as edges // for( i = 0; i < pWinding->numpoints; i++ ) { // // look for matching edges first // eIndex[0] = vIndices[i]; eIndex[1] = vIndices[(i+1)%pWinding->numpoints]; for( j = firstmodeledge; j < numedges; j++ ) { if( ( eIndex[0] == dedges[j].v[1] ) && ( eIndex[1] == dedges[j].v[0] ) && ( edgefaces[j][0]->contents == f->contents ) ) { // check for multiple backward edges!! -- shouldn't have if( edgefaces[j][1] ) continue; // set back edge edgefaces[j][1] = f; // // get next surface edge // if( numsurfedges >= MAX_MAP_SURFEDGES ) Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" ); dsurfedges[numsurfedges] = -j; numsurfedges++; break; } } if( j == numedges ) { // // get next edge // AddEdge( eIndex[0], eIndex[1], f ); // // get next surface edge // if( numsurfedges >= MAX_MAP_SURFEDGES ) Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" ); dsurfedges[numsurfedges] = ( numedges - 1 ); numsurfedges++; } } // return the index return ( numorigfaces - 1 ); } //----------------------------------------------------------------------------- // Purpose: search for a face within the origface list and return the index if // found // Input: f - the face to compare // Output: the index of the face it found, -1 if not found //----------------------------------------------------------------------------- int FindOrigFace( face_t *f ) { int i; static int bClear = 0; side_t *pSide; // // initially clear the face side lists (per face plane) // if( !bClear ) { for( i = 0; i < MAX_MAP_PLANES; i++ ) { pOrigFaceSideList[i] = NULL; } bClear = 1; } // // compare the sides // for( pSide = pOrigFaceSideList[f->planenum]; pSide; pSide = pSide->next ) { if( pSide == f->originalface ) return pSide->origIndex; } // original face not found in list return -1; } //----------------------------------------------------------------------------- // Purpose: to find an the original face within the list of original faces, if // a match is not found then create a new origFace -- either way pass // back the index of the origface in the list // Input: f - face containing the original face information // Output: the index of the origface in the origface list //----------------------------------------------------------------------------- int FindOrCreateOrigFace( face_t *f ) { int index; // check for an original face if( !f->originalface ) return -1; // // find or create a orig face and return the index // index = FindOrigFace( f ); if( index == -1 ) return CreateOrigFace( f ); else if( index == -2 ) return -1; return index; } /* ================== EmitFace ================== */ void EmitFace( face_t *f, qboolean onNode ) { dface_t *df; int i; int e; // void SubdivideFaceBySubdivSize( face_t *f ); // garymcthack // SubdivideFaceBySubdivSize( f ); // set initial output number f->outputnumber = -1; // degenerated if( f->numpoints < 3 ) return; // not a final face if( f->merged || f->split[0] || f->split[1] ) return; // don't emit NODRAW faces for runtime if ( texinfo[f->texinfo].flags & SURF_NODRAW ) { // keep NODRAW terrain surfaces though if ( f->dispinfo == -1 ) return; Warning("NODRAW on terrain surface!\n"); } // save output number so leaffaces can use f->outputnumber = numfaces; // // get the next available .bsp face slot // if (numfaces >= MAX_MAP_FACES) Error( "Too many faces in map, max = %d", MAX_MAP_FACES ); df = &dfaces[numfaces]; // Save the correlation between dfaces and faces -- since dfaces doesnt have worldcraft face id dfaceids.AddToTail(); dfaceids[numfaces].hammerfaceid = f->originalface->id; numfaces++; // // plane info - planenum is used by qlight, but not quake // df->planenum = f->planenum; df->onNode = onNode; df->side = f->planenum & 1; // // material info // df->texinfo = f->texinfo; df->dispinfo = f->dispinfo; df->smoothingGroups = f->smoothingGroups; // save the original "side"/face data df->origFace = FindOrCreateOrigFace( f ); df->surfaceFogVolumeID = -1; dfacenodes[numfaces-1] = f->fogVolumeLeaf; if ( f->fogVolumeLeaf ) { Assert( f->fogVolumeLeaf->planenum == PLANENUM_LEAF ); } // // edge info // df->firstedge = numsurfedges; df->numedges = f->numpoints; // UNDONE: Nodraw faces have no winding - revisit to see if this is necessary if ( f->w ) { df->area = WindingArea( f->w ); } else { df->area = 0; } df->firstPrimID = f->firstPrimID; df->SetNumPrims( f->numPrims ); df->SetDynamicShadowsEnabled( f->originalface->m_bDynamicShadowsEnabled ); // // save off points -- as edges // for( i = 0; i < f->numpoints; i++ ) { //e = GetEdge (f->pts[i], f->pts[(i+1)%f->numpoints], f); e = GetEdge2 (f->vertexnums[i], f->vertexnums[(i+1)%f->numpoints], f); if (numsurfedges >= MAX_MAP_SURFEDGES) Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" ); dsurfedges[numsurfedges] = e; numsurfedges++; } // Create overlay face lists. side_t *pSide = f->originalface; if ( pSide ) { int nOverlayCount = pSide->aOverlayIds.Count(); if ( nOverlayCount > 0 ) { Overlay_AddFaceToLists( ( numfaces - 1 ), pSide ); } nOverlayCount = pSide->aWaterOverlayIds.Count(); if ( nOverlayCount > 0 ) { OverlayTransition_AddFaceToLists( ( numfaces - 1 ), pSide ); } } } //----------------------------------------------------------------------------- // Purpose: Emit all of the faces stored at the leaves (faces from detail brushes) //----------------------------------------------------------------------------- void EmitLeafFaces( face_t *pLeafFaceList ) { face_t *f = pLeafFaceList; while ( f ) { EmitFace( f, false ); f = f->next; } } //----------------------------------------------------------------------------- // Purpose: Free the list of faces stored at the leaves //----------------------------------------------------------------------------- void FreeLeafFaces( face_t *pLeafFaceList ) { int count = 0; face_t *f, *next; f = pLeafFaceList; while ( f ) { next = f->next; FreeFace( f ); f = next; count++; } } /* ============ EmitDrawingNode_r ============ */ int EmitDrawNode_r (node_t *node) { dnode_t *n; face_t *f; int i; if (node->planenum == PLANENUM_LEAF) { EmitLeaf (node); return -numleafs; } // emit a node if (numnodes == MAX_MAP_NODES) Error ("MAX_MAP_NODES"); node->diskId = numnodes; n = &dnodes[numnodes]; numnodes++; VECTOR_COPY (node->mins, n->mins); VECTOR_COPY (node->maxs, n->maxs); if (node->planenum & 1) Error ("WriteDrawNodes_r: odd planenum"); n->planenum = node->planenum; n->firstface = numfaces; n->area = node->area; if (!node->faces) c_nofaces++; else c_facenodes++; for (f=node->faces ; f ; f=f->next) EmitFace (f, true); n->numfaces = numfaces - n->firstface; // // recursively output the other nodes // for (i=0 ; i<2 ; i++) { if (node->children[i]->planenum == PLANENUM_LEAF) { n->children[i] = -(numleafs + 1); EmitLeaf (node->children[i]); } else { n->children[i] = numnodes; EmitDrawNode_r (node->children[i]); } } return n - dnodes; } //========================================================= // This will generate a scratchpad file with the level's geometry in it and the noshadow faces drawn red. // #define SCRATCHPAD_NO_SHADOW_FACES #if defined( SCRATCHPAD_NO_SHADOW_FACES ) #include "scratchpad_helpers.h" IScratchPad3D *g_pPad; #endif void MarkNoShadowFaces() { #if defined( SCRATCHPAD_NO_SHADOW_FACES ) g_pPad = ScratchPad3D_Create(); ScratchPad_DrawWorld( g_pPad, false, CSPColor(1,1,1,0.3) ); for ( int iFace=0; iFace < numfaces; iFace++ ) { dface_t *pFace = &dfaces[iFace]; if ( !pFace->AreDynamicShadowsEnabled() ) { ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(1,0,0) ); ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(-1,0,0) ); ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(0,1,0) ); } } g_pPad->Release(); #endif } struct texinfomap_t { int refCount; int outputIndex; }; struct texdatamap_t { int refCount; int outputIndex; }; // Find the best used texinfo to remap this brush side int FindMatchingBrushSideTexinfo( int sideIndex, const texinfomap_t *pMap ) { dbrushside_t &side = dbrushsides[sideIndex]; // find one with the same flags & surfaceprops (even if the texture name is different) int sideTexFlags = texinfo[side.texinfo].flags; int sideTexData = texinfo[side.texinfo].texdata; int sideSurfaceProp = g_SurfaceProperties[sideTexData]; for ( int j = 0; j < texinfo.Count(); j++ ) { if ( pMap[j].refCount > 0 && texinfo[j].flags == sideTexFlags && g_SurfaceProperties[texinfo[j].texdata] == sideSurfaceProp ) { // found one return j; } } // can't find a better match return side.texinfo; } // Remove all unused texinfos and rebuild array void ComapctTexinfoArray( texinfomap_t *pMap ) { CUtlVector old; old.CopyArray( texinfo.Base(), texinfo.Count() ); texinfo.RemoveAll(); int firstSky = -1; int first2DSky = -1; for ( int i = 0; i < old.Count(); i++ ) { if ( !pMap[i].refCount ) { pMap[i].outputIndex = -1; continue; } // only add one sky texinfo + one 2D sky texinfo if ( old[i].flags & SURF_SKY2D ) { if ( first2DSky < 0 ) { first2DSky = texinfo.AddToTail( old[i] ); } pMap[i].outputIndex = first2DSky; continue; } if ( old[i].flags & SURF_SKY ) { if ( firstSky < 0 ) { firstSky = texinfo.AddToTail( old[i] ); } pMap[i].outputIndex = firstSky; continue; } pMap[i].outputIndex = texinfo.AddToTail( old[i] ); } } void CompactTexdataArray( texdatamap_t *pMap ) { CUtlVector oldStringData; oldStringData.CopyArray( g_TexDataStringData.Base(), g_TexDataStringData.Count() ); g_TexDataStringData.RemoveAll(); CUtlVector oldStringTable; oldStringTable.CopyArray( g_TexDataStringTable.Base(), g_TexDataStringTable.Count() ); g_TexDataStringTable.RemoveAll(); CUtlVector oldTexData; oldTexData.CopyArray( dtexdata, numtexdata ); // clear current table and rebuild numtexdata = 0; for ( int i = 0; i < oldTexData.Count(); i++ ) { // unreferenced, note in map and skip if ( !pMap[i].refCount ) { pMap[i].outputIndex = -1; continue; } pMap[i].outputIndex = numtexdata; // get old string and re-add to table const char *pString = &oldStringData[oldStringTable[oldTexData[i].nameStringTableID]]; int nameIndex = TexDataStringTable_AddOrFindString( pString ); // copy old texdata and fixup with new name in compacted table dtexdata[numtexdata] = oldTexData[i]; dtexdata[numtexdata].nameStringTableID = nameIndex; numtexdata++; } } void CompactTexinfos() { Msg("Compacting texture/material tables...\n"); texinfomap_t *texinfoMap = new texinfomap_t[texinfo.Count()]; texdatamap_t *texdataMap = new texdatamap_t[numtexdata]; memset( texinfoMap, 0, sizeof(texinfoMap[0])*texinfo.Count() ); memset( texdataMap, 0, sizeof(texdataMap[0])*numtexdata ); int i; // get texinfos referenced by faces for ( i = 0; i < numfaces; i++ ) { texinfoMap[dfaces[i].texinfo].refCount++; } // get texinfos referenced by brush sides for ( i = 0; i < numbrushsides; i++ ) { // not referenced by any visible geometry Assert( dbrushsides[i].texinfo >= 0 ); if ( !texinfoMap[dbrushsides[i].texinfo].refCount ) { dbrushsides[i].texinfo = FindMatchingBrushSideTexinfo( i, texinfoMap ); // didn't find anything suitable, go ahead and reference it if ( !texinfoMap[dbrushsides[i].texinfo].refCount ) { texinfoMap[dbrushsides[i].texinfo].refCount++; } } } // get texinfos referenced by overlays for ( i = 0; i < g_nOverlayCount; i++ ) { texinfoMap[g_Overlays[i].nTexInfo].refCount++; } for ( i = 0; i < numleafwaterdata; i++ ) { if ( dleafwaterdata[i].surfaceTexInfoID >= 0 ) { texinfoMap[dleafwaterdata[i].surfaceTexInfoID].refCount++; } } for ( i = 0; i < *pNumworldlights; i++ ) { if ( dworldlights[i].texinfo >= 0 ) { texinfoMap[dworldlights[i].texinfo].refCount++; } } for ( i = 0; i < g_nWaterOverlayCount; i++ ) { if ( g_WaterOverlays[i].nTexInfo >= 0 ) { texinfoMap[g_WaterOverlays[i].nTexInfo].refCount++; } } // reference all used texdatas for ( i = 0; i < texinfo.Count(); i++ ) { if ( texinfoMap[i].refCount > 0 ) { texdataMap[texinfo[i].texdata].refCount++; } } int oldCount = texinfo.Count(); int oldTexdataCount = numtexdata; int oldTexdataString = g_TexDataStringData.Count(); ComapctTexinfoArray( texinfoMap ); CompactTexdataArray( texdataMap ); for ( i = 0; i < texinfo.Count(); i++ ) { int mapIndex = texdataMap[texinfo[i].texdata].outputIndex; Assert( mapIndex >= 0 ); texinfo[i].texdata = mapIndex; //const char *pName = TexDataStringTable_GetString( dtexdata[texinfo[i].texdata].nameStringTableID ); } // remap texinfos on faces for ( i = 0; i < numfaces; i++ ) { Assert( texinfoMap[dfaces[i].texinfo].outputIndex >= 0 ); dfaces[i].texinfo = texinfoMap[dfaces[i].texinfo].outputIndex; } // remap texinfos on brushsides for ( i = 0; i < numbrushsides; i++ ) { Assert( texinfoMap[dbrushsides[i].texinfo].outputIndex >= 0 ); dbrushsides[i].texinfo = texinfoMap[dbrushsides[i].texinfo].outputIndex; } // remap texinfos on overlays for ( i = 0; i < g_nOverlayCount; i++ ) { g_Overlays[i].nTexInfo = texinfoMap[g_Overlays[i].nTexInfo].outputIndex; } // remap leaf water data for ( i = 0; i < numleafwaterdata; i++ ) { if ( dleafwaterdata[i].surfaceTexInfoID >= 0 ) { dleafwaterdata[i].surfaceTexInfoID = texinfoMap[dleafwaterdata[i].surfaceTexInfoID].outputIndex; } } // remap world lights for ( i = 0; i < *pNumworldlights; i++ ) { if ( dworldlights[i].texinfo >= 0 ) { dworldlights[i].texinfo = texinfoMap[dworldlights[i].texinfo].outputIndex; } } // remap water overlays for ( i = 0; i < g_nWaterOverlayCount; i++ ) { if ( g_WaterOverlays[i].nTexInfo >= 0 ) { g_WaterOverlays[i].nTexInfo = texinfoMap[g_WaterOverlays[i].nTexInfo].outputIndex; } } Msg("Reduced %d texinfos to %d\n", oldCount, texinfo.Count() ); Msg("Reduced %d texdatas to %d (%d bytes to %d)\n", oldTexdataCount, numtexdata, oldTexdataString, g_TexDataStringData.Count() ); delete[] texinfoMap; delete[] texdataMap; } /* ============ WriteBSP ============ */ void WriteBSP (node_t *headnode, face_t *pLeafFaceList ) { int i; int oldfaces; int oldorigfaces; c_nofaces = 0; c_facenodes = 0; qprintf ("--- WriteBSP ---\n"); oldfaces = numfaces; oldorigfaces = numorigfaces; GetEdge2_InitOptimizedList(); EmitLeafFaces( pLeafFaceList ); dmodels[nummodels].headnode = EmitDrawNode_r (headnode); // Only emit area portals for the main world. if( nummodels == 0 ) { EmitAreaPortals (headnode); } // // add all displacement faces for the particular model // for( i = 0; i < nummapdispinfo; i++ ) { int entityIndex = GetDispInfoEntityNum( &mapdispinfo[i] ); if( entityIndex == entity_num ) { EmitFaceVertexes( NULL, &mapdispinfo[i].face ); EmitFace( &mapdispinfo[i].face, FALSE ); } } EmitWaterVolumesForBSP( &dmodels[nummodels], headnode ); qprintf ("%5i nodes with faces\n", c_facenodes); qprintf ("%5i nodes without faces\n", c_nofaces); qprintf ("%5i faces\n", numfaces-oldfaces); qprintf( "%5i original faces\n", numorigfaces-oldorigfaces ); } //=========================================================== /* ============ SetModelNumbers ============ */ void SetModelNumbers (void) { int i; int models; char value[10]; models = 1; for (i=1 ; inummapbrushes; for (bnum=0 ; bnumnummapbrushes ; bnum++) { b = &g_MainMap->mapbrushes[bnum]; db = &dbrushes[bnum]; db->contents = b->contents; db->firstside = numbrushsides; db->numsides = b->numsides; for (j=0 ; jnumsides ; j++) { if (numbrushsides == MAX_MAP_BRUSHSIDES) Error ("MAX_MAP_BRUSHSIDES"); cp = &dbrushsides[numbrushsides]; numbrushsides++; cp->planenum = b->original_sides[j].planenum; cp->texinfo = b->original_sides[j].texinfo; if ( cp->texinfo == -1 ) { cp->texinfo = g_MainMap->g_ClipTexinfo; } cp->bevel = b->original_sides[j].bevel; } // add any axis planes not contained in the brush to bevel off corners for (x=0 ; x<3 ; x++) for (s=-1 ; s<=1 ; s+=2) { // add the plane VectorCopy (vec3_origin, normal); normal[x] = s; if (s == -1) dist = -b->mins[x]; else dist = b->maxs[x]; planenum = g_MainMap->FindFloatPlane (normal, dist); for (i=0 ; inumsides ; i++) if (b->original_sides[i].planenum == planenum) break; if (i == b->numsides) { if (numbrushsides >= MAX_MAP_BRUSHSIDES) Error ("MAX_MAP_BRUSHSIDES"); dbrushsides[numbrushsides].planenum = planenum; dbrushsides[numbrushsides].texinfo = dbrushsides[numbrushsides-1].texinfo; numbrushsides++; db->numsides++; } } } } /* ================== BeginBSPFile ================== */ void BeginBSPFile (void) { // these values may actually be initialized // if the file existed when loaded, so clear them explicitly nummodels = 0; numfaces = 0; numnodes = 0; numbrushsides = 0; numvertexes = 0; numleaffaces = 0; numleafbrushes = 0; numsurfedges = 0; // edge 0 is not used, because 0 can't be negated numedges = 1; // leave vertex 0 as an error numvertexes = 1; // leave leaf 0 as an error numleafs = 1; dleafs[0].contents = CONTENTS_SOLID; // BUGBUG: This doesn't work! #if 0 // make a default empty leaf for the tracing code memset( &dleafs[1], 0, sizeof(dleafs[1]) ); dleafs[1].contents = CONTENTS_EMPTY; #endif } // We can't calculate this properly until vvis (since we need vis to do this), so we set // to zero everywhere by default. static void ClearDistToClosestWater( void ) { int i; for( i = 0; i < numleafs; i++ ) { g_LeafMinDistToWater[i] = 0; } } void DiscoverMacroTextures() { CUtlDict tempDict; g_FaceMacroTextureInfos.SetSize( numfaces ); for ( int iFace=0; iFace < numfaces; iFace++ ) { texinfo_t *pTexInfo = &texinfo[dfaces[iFace].texinfo]; if ( pTexInfo->texdata < 0 ) continue; dtexdata_t *pTexData = &dtexdata[pTexInfo->texdata]; const char *pMaterialName = &g_TexDataStringData[ g_TexDataStringTable[pTexData->nameStringTableID] ]; MaterialSystemMaterial_t hMaterial = FindMaterial( pMaterialName, NULL, false ); const char *pMacroTextureName = GetMaterialVar( hMaterial, "$macro_texture" ); if ( pMacroTextureName ) { if ( tempDict.Find( pMacroTextureName ) == tempDict.InvalidIndex() ) { Msg( "-- DiscoverMacroTextures: %s\n", pMacroTextureName ); tempDict.Insert( pMacroTextureName, 0 ); } int stringID = TexDataStringTable_AddOrFindString( pMacroTextureName ); g_FaceMacroTextureInfos[iFace].m_MacroTextureNameID = (unsigned short)stringID; } else { g_FaceMacroTextureInfos[iFace].m_MacroTextureNameID = 0xFFFF; } } } // Make sure that we have a water lod control entity if we have water in the map. void EnsurePresenceOfWaterLODControlEntity( void ) { extern bool g_bHasWater; if( !g_bHasWater ) { // Don't bother if there isn't any water in the map. return; } for( int i=0; i < num_entities; i++ ) { entity_t *e = &entities[i]; const char *pClassName = ValueForKey( e, "classname" ); if( !Q_stricmp( pClassName, "water_lod_control" ) ) { // Found one!!!! return; } } // None found, add one. Warning( "Water found with no water_lod_control entity, creating a default one.\n" ); entity_t *mapent = &entities[num_entities]; num_entities++; memset(mapent, 0, sizeof(*mapent)); mapent->firstbrush = g_MainMap->nummapbrushes; mapent->numbrushes = 0; SetKeyValue( mapent, "classname", "water_lod_control" ); SetKeyValue( mapent, "cheapwaterstartdistance", "1000" ); SetKeyValue( mapent, "cheapwaterenddistance", "2000" ); } /* ============ EndBSPFile ============ */ void EndBSPFile (void) { // Mark noshadow faces. MarkNoShadowFaces(); EmitBrushes (); EmitPlanes (); // stick flat normals at the verts SaveVertexNormals(); // Figure out lightmap extents for all faces. UpdateAllFaceLightmapExtents(); // Generate geometry and lightmap alpha for displacements. EmitDispLMAlphaAndNeighbors(); // Emit overlay data. Overlay_EmitOverlayFaces(); OverlayTransition_EmitOverlayFaces(); // phys collision needs dispinfo to operate (needs to generate phys collision for displacement surfs) EmitPhysCollision(); // We can't calculate this properly until vvis (since we need vis to do this), so we set // to zero everywhere by default. ClearDistToClosestWater(); // Emit static props found in the .vmf file EmitStaticProps(); // Place detail props found in .vmf and based on material properties EmitDetailObjects(); // Compute bounds after creating disp info because we need to reference it ComputeBoundsNoSkybox(); // Make sure that we have a water lod control eneity if we have water in the map. EnsurePresenceOfWaterLODControlEntity(); // Doing this here because stuff about may filter out entities UnparseEntities (); // remove unused texinfos CompactTexinfos(); // Figure out which faces want macro textures. DiscoverMacroTextures(); char fileName[1024]; V_strncpy( fileName, source, sizeof( fileName ) ); V_DefaultExtension( fileName, ".bsp", sizeof( fileName ) ); Msg ("Writing %s\n", fileName); WriteBSPFile (fileName); } /* ================== BeginModel ================== */ int firstmodleaf; void BeginModel (void) { dmodel_t *mod; int start, end; mapbrush_t *b; int j; entity_t *e; Vector mins, maxs; if (nummodels == MAX_MAP_MODELS) Error ("Too many brush models in map, max = %d", MAX_MAP_MODELS); mod = &dmodels[nummodels]; mod->firstface = numfaces; firstmodleaf = numleafs; firstmodeledge = numedges; firstmodelface = numfaces; // // bound the brushes // e = &entities[entity_num]; start = e->firstbrush; end = start + e->numbrushes; ClearBounds (mins, maxs); for (j=start ; jmapbrushes[j]; if (!b->numsides) continue; // not a real brush (origin brush) AddPointToBounds (b->mins, mins, maxs); AddPointToBounds (b->maxs, mins, maxs); } VectorCopy (mins, mod->mins); VectorCopy (maxs, mod->maxs); } /* ================== EndModel ================== */ void EndModel (void) { dmodel_t *mod; mod = &dmodels[nummodels]; mod->numfaces = numfaces - mod->firstface; nummodels++; } //----------------------------------------------------------------------------- // figure out which leaf a point is in //----------------------------------------------------------------------------- static int PointLeafnum_r (const Vector& p, int num) { float d; while (num >= 0) { dnode_t* node = dnodes + num; dplane_t* plane = dplanes + node->planenum; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } return -1 - num; } int PointLeafnum ( dmodel_t* pModel, const Vector& p ) { return PointLeafnum_r (p, pModel->headnode); } //----------------------------------------------------------------------------- // Adds a noew to the bounding box //----------------------------------------------------------------------------- static void AddNodeToBounds(int node, CUtlVector& skipAreas, Vector& mins, Vector& maxs) { // not a leaf if (node >= 0) { AddNodeToBounds( dnodes[node].children[0], skipAreas, mins, maxs ); AddNodeToBounds( dnodes[node].children[1], skipAreas, mins, maxs ); } else { int leaf = - 1 - node; // Don't bother with solid leaves if (dleafs[leaf].contents & CONTENTS_SOLID) return; // Skip 3D skybox int i; for ( i = skipAreas.Count(); --i >= 0; ) { if (dleafs[leaf].area == skipAreas[i]) return; } unsigned int firstface = dleafs[leaf].firstleafface; for ( i = 0; i < dleafs[leaf].numleaffaces; ++i ) { unsigned int face = dleaffaces[ firstface + i ]; // Skip skyboxes + nodraw texinfo_t& tex = texinfo[dfaces[face].texinfo]; if (tex.flags & (SURF_SKY | SURF_NODRAW)) continue; unsigned int firstedge = dfaces[face].firstedge; Assert( firstedge >= 0 ); for (int j = 0; j < dfaces[face].numedges; ++j) { Assert( firstedge+j < numsurfedges ); int edge = abs(dsurfedges[firstedge+j]); dedge_t* pEdge = &dedges[edge]; Assert( pEdge->v[0] >= 0 ); Assert( pEdge->v[1] >= 0 ); AddPointToBounds (dvertexes[pEdge->v[0]].point, mins, maxs); AddPointToBounds (dvertexes[pEdge->v[1]].point, mins, maxs); } } } } //----------------------------------------------------------------------------- // Check to see if a displacement lives in any leaves that are not // in the 3d skybox //----------------------------------------------------------------------------- bool IsBoxInsideWorld( int node, CUtlVector &skipAreas, const Vector &vecMins, const Vector &vecMaxs ) { while( 1 ) { // leaf if (node < 0) { // get the leaf int leaf = - 1 - node; // Don't bother with solid leaves if (dleafs[leaf].contents & CONTENTS_SOLID) return false; // Skip 3D skybox int i; for ( i = skipAreas.Count(); --i >= 0; ) { if ( dleafs[leaf].area == skipAreas[i] ) return false; } return true; } // // get displacement bounding box position relative to the node plane // dnode_t *pNode = &dnodes[ node ]; dplane_t *pPlane = &dplanes[ pNode->planenum ]; int sideResult = BrushBspBoxOnPlaneSide( vecMins, vecMaxs, pPlane ); // front side if( sideResult == 1 ) { node = pNode->children[0]; } // back side else if( sideResult == 2 ) { node = pNode->children[1]; } //split else { if ( IsBoxInsideWorld( pNode->children[0], skipAreas, vecMins, vecMaxs ) ) return true; node = pNode->children[1]; } } } //----------------------------------------------------------------------------- // Adds the displacement surfaces in the world to the bounds //----------------------------------------------------------------------------- void AddDispsToBounds( int nHeadNode, CUtlVector& skipAreas, Vector &vecMins, Vector &vecMaxs ) { Vector vecDispMins, vecDispMaxs; // first determine how many displacement surfaces there will be per leaf int i; for ( i = 0; i < g_dispinfo.Count(); ++i ) { ComputeDispInfoBounds( i, vecDispMins, vecDispMaxs ); if ( IsBoxInsideWorld( nHeadNode, skipAreas, vecDispMins, vecDispMaxs ) ) { AddPointToBounds( vecDispMins, vecMins, vecMaxs ); AddPointToBounds( vecDispMaxs, vecMins, vecMaxs ); } } } //----------------------------------------------------------------------------- // Compute the bounding box, excluding 3D skybox + skybox, add it to keyvalues //----------------------------------------------------------------------------- void ComputeBoundsNoSkybox( ) { // Iterate over all world leaves, skip those which are part of skybox Vector mins, maxs; ClearBounds (mins, maxs); AddNodeToBounds( dmodels[0].headnode, g_SkyAreas, mins, maxs ); AddDispsToBounds( dmodels[0].headnode, g_SkyAreas, mins, maxs ); // Add the bounds to the worldspawn data for (int i = 0; i < num_entities; ++i) { char* pEntity = ValueForKey(&entities[i], "classname"); if (!strcmp(pEntity, "worldspawn")) { char string[32]; sprintf (string, "%i %i %i", (int)mins[0], (int)mins[1], (int)mins[2]); SetKeyValue (&entities[i], "world_mins", string); sprintf (string, "%i %i %i", (int)maxs[0], (int)maxs[1], (int)maxs[2]); SetKeyValue (&entities[i], "world_maxs", string); break; } } }