//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "DemoPage.h" #include #include #include #include #include using namespace vgui; class SampleButtons: public DemoPage { public: SampleButtons(Panel *parent, const char *name); ~SampleButtons(); void onButtonClicked(); private: Button *m_pEnabledButton; Button *m_pDepressedButton; Button *m_pDefaultButton; Button *m_pDisabledButton; Button *m_pDisActiveButton; Button *m_pMoreInfoButton; Button *m_pExpandButton; MenuButton *m_pMenuButton; DECLARE_PANELMAP(); }; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- SampleButtons::SampleButtons(Panel *parent, const char *name) : DemoPage(parent, name) { // Create a button. m_pEnabledButton = new Button(this, "EnabledButton", "Enabled"); // Set its position. m_pEnabledButton->SetPos(90, 15); // Set its size m_pEnabledButton->SetSize(90, 25); // Install a command that will be executed when the button is pressed // Here we use a KeyValues command, this is mapped using the Message map // below to a function. m_pEnabledButton->SetCommand(new KeyValues ("ButtonClicked")); m_pEnabledButton->SetEnabled(true); m_pDepressedButton = new Button(this, "ActiveButton", "Active"); m_pDepressedButton->SetPos(192, 15); m_pDepressedButton->SetSize(90, 25); // Set it pressed down m_pDepressedButton->ForceDepressed(true); m_pDefaultButton = new Button(this, "DefaultButton", "Default"); // Set this button to be the default m_pDefaultButton->SetAsDefaultButton(true); m_pDefaultButton->SetPos(292, 15); m_pDefaultButton->SetSize(90, 25); m_pDisabledButton = new Button(this, "DisabledButton", "Disabled"); m_pDisabledButton->SetPos(90, 55); m_pDisabledButton->SetSize(90, 25); // Set it disabled m_pDisabledButton->SetEnabled(false); m_pDisActiveButton = new Button(this, "DisActiveButton", "Active"); m_pDisActiveButton->SetPos(192, 55); m_pDisActiveButton->SetSize(90, 25); // Set it pressed down m_pDisActiveButton->ForceDepressed(true); // Set it disabled m_pDisActiveButton->SetEnabled(false); m_pMoreInfoButton = new Button(this, "MoreInfoButton", "More info required..."); m_pMoreInfoButton->SetPos(90, 105); m_pMoreInfoButton->SetSize(160, 25); m_pExpandButton = new Button(this, "ExpandButton", "Expand this window >>"); m_pExpandButton->SetPos(90, 155); m_pExpandButton->SetSize(160, 25); m_pMenuButton = new MenuButton(this, "MenuButton", "Open a menu"); m_pMenuButton->SetPos(90, 205); m_pMenuButton->SetSize(125, 25); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- SampleButtons::~SampleButtons() { } //----------------------------------------------------------------------------- // Purpose: Respond to a message based action signal //----------------------------------------------------------------------------- void SampleButtons::onButtonClicked() { ivgui()->DPrintf("Button was clicked.\n"); } MessageMapItem_t SampleButtons::m_MessageMap[] = { MAP_MESSAGE( SampleButtons, "ButtonClicked", onButtonClicked ), }; IMPLEMENT_PANELMAP(SampleButtons, DemoPage); Panel* SampleButtons_Create(Panel *parent) { return new SampleButtons(parent, "Buttons"); }