//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "DemoPage.h" #include #include #include #include #include using namespace vgui; //----------------------------------------------------------------------------- // A ScrollBar is an class for selecting a numerical value from a range. // E.g. in the case of a scrolling text window we use the scroll bar to select // what line/char of text display should start at in the text window. // Some terms: // // There are arrow buttons on either end of the scroll bar. // These move the scroll bar 'slider' or 'nob' across the space between the arrows. // The nob moves over a user specified 'range' of numbers. // // ---------------------------------------------------- // | / |..............| |................ | \ | // | \ |..............| nob |.................| / | // ---------------------------------------------------- // // In this demo we create a vertical scroll bar that is not attached to anything. // We display the current value of the slider nob next to the scroll bar. //----------------------------------------------------------------------------- class ScrollBarDemo: public DemoPage { public: ScrollBarDemo(Panel *parent, const char *name); ~ScrollBarDemo(); void OnSliderMoved(); private: ScrollBar *m_pScrollbar; Label *m_pScrollValue; DECLARE_PANELMAP(); }; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- ScrollBarDemo::ScrollBarDemo(Panel *parent, const char *name) : DemoPage(parent, name) { // A vertical slider m_pScrollbar = new ScrollBar (this, "ASscrollbar", true); // Set the position of the bar m_pScrollbar->SetPos(100, 100); // Set the size of the bar m_pScrollbar->SetSize (20, 200); // Set the size of the bar nob, which is actually proportionally // related to how many lines of info fit into the window the // scroll bar is attatched to vs how many total lines there are. // With a size of 10, the scroll bar value will pass from 0 to 100. m_pScrollbar->SetRangeWindow(10); // Set the range of the bar, // We want our range displayed to go from 0 to 100. // We must take size of the bar nob into account, and set the max to 110. m_pScrollbar->SetRange(0, 110); // Set how far the scroll bar slider moves // when a scroll bar arrow button is pressed m_pScrollbar->SetButtonPressedScrollValue(5); // Set the starting value of the bar nob. // This will put the nob at the top of the vertical scroll bar. m_pScrollbar->SetValue(0); // Finally we create a little label to tell us what the current value // of the scroll bar is. // We will update it every time the slider is moved. m_pScrollValue = new Label (this, "ScrollBarValue", "0"); // Stick the label next to the scroll bar. m_pScrollValue->SetPos(130, 100); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- ScrollBarDemo::~ScrollBarDemo() { } //----------------------------------------------------------------------------- // Purpose: Respond to movement of the scroll bar nob by updating the label's // text with the current value of the scrollbar. //----------------------------------------------------------------------------- void ScrollBarDemo::OnSliderMoved() { char number[6]; sprintf (number, "%d", m_pScrollbar->GetValue()); m_pScrollValue->SetText(number); } //----------------------------------------------------------------------------- // Purpose: Message map //----------------------------------------------------------------------------- MessageMapItem_t ScrollBarDemo::m_MessageMap[] = { MAP_MESSAGE( ScrollBarDemo, "ScrollBarSliderMoved", OnSliderMoved ), }; IMPLEMENT_PANELMAP(ScrollBarDemo, Panel); Panel* ScrollBarDemo_Create(Panel *parent) { return new ScrollBarDemo(parent, "ScrollBarDemo"); }