//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "DemoPage.h" #include #include #include #include #include using namespace vgui; static const int TIMEOUT = 1000; // 1 second timeout //----------------------------------------------------------------------------- // Text Entry controls are notepad-like windows that hold text. // In this demo we create a NON-editable text entry window that holds multiple lines // of text. We initialize it with some starting text and add a scroll bar to the // window. // Then we use a tick function to add some more text to the window every one second. // As the window fills with text, the window scrolls vertically. // The scroll bar will appear after a few lines and the scroll bar // slider will shrink as even more text is added. //----------------------------------------------------------------------------- class TextEntryDemo4: public DemoPage { public: TextEntryDemo4(Panel *parent, const char *name); ~TextEntryDemo4(); void SetVisible(bool state); void OnTick(); private: TextEntry *m_pTextEntry; int m_iTimeoutTime; }; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- TextEntryDemo4::TextEntryDemo4(Panel *parent, const char *name) : DemoPage(parent, name) { m_pTextEntry = new TextEntry(this, "FancyTextEntry"); // Position the window and make it nice and wide. // Make it tall enough to fit several lines of text. m_pTextEntry->SetBounds(100, 100, 400, 200); // Make this window hold multiple lines of text. // This will turn off horizontal scrolling, // and wrap text from line to line. m_pTextEntry->SetMultiline(true); // Add a vertical scroll bar. m_pTextEntry->SetVerticalScrollbar(true); // Insert text after you have set the size and position of the window m_pTextEntry->InsertString("Some starting text and a pile of text. "); m_pTextEntry->InsertString("Some more text to make mutiple lines. "); m_pTextEntry->InsertString("Even more scrumptious, chocolatey delicious text. "); m_pTextEntry->InsertString("Enough text to get that scroll bar a-scrolling. "); m_pTextEntry->InsertString("That's it a nice number of chars.\n"); // This Text window is not editable by the user. It will only display. m_pTextEntry->SetEditable(false); // This makes panel receive a 'Tick' message every frame // (~50ms, depending on sleep times/framerate) // Panel is automatically removed from tick signal list when it's deleted ivgui()->AddTickSignal(this->GetVPanel()); m_iTimeoutTime = 0; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- TextEntryDemo4::~TextEntryDemo4() { } //----------------------------------------------------------------------------- // Purpose: When the page is shown, initialize the time //----------------------------------------------------------------------------- void TextEntryDemo4::SetVisible(bool state) { if (state) { // Set the timeout time. m_iTimeoutTime = system()->GetTimeMillis() + TIMEOUT; } DemoPage::SetVisible(state); } //----------------------------------------------------------------------------- // Purpose: Adds lines to the text entry every second. //----------------------------------------------------------------------------- void TextEntryDemo4::OnTick() { if (m_iTimeoutTime) { int currentTime = system()->GetTimeMillis(); // Check for timeout if (currentTime > m_iTimeoutTime) { char buf[125]; sprintf (buf, "Additional Text %d\n", m_iTimeoutTime); // Move to the end of the history before we add some new text. // Its important to call this and explicitly move to the // correct position in case someone clicked in // the window (this moves the cursor) // If you comment out this line and rerun you will see // that if you click in the text window additional // text will be added where you clicked. m_pTextEntry->GotoTextEnd(); // Add some text to the text entry window m_pTextEntry->InsertString(buf); // Timed out, make a new timeout time m_iTimeoutTime = system()->GetTimeMillis() + TIMEOUT; } } } Panel* TextEntryDemo4_Create(Panel *parent) { return new TextEntryDemo4(parent, "TextEntryDemo4"); }