//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #if !defined(AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_) #define AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Vkeylistview.h : header file // ///////////////////////////////////////////////////////////////////////////// // CVkeylistview view class CVkeylistview : public CListView { protected: CVkeylistview(); // protected constructor used by dynamic creation DECLARE_DYNCREATE(CVkeylistview) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVkeylistview) public: virtual void OnInitialUpdate(); virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL); protected: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual void CalcWindowRect(LPRECT lpClientRect, UINT nAdjustType = adjustBorder); virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint); //}}AFX_VIRTUAL // Implementation protected: virtual ~CVkeylistview(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: //{{AFX_MSG(CVkeylistview) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_)