//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // vkeyedit.h : main header file for the VKEYEDIT application // #if !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_) #define AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include ///////////////////////////////////////////////////////////////////////////// // CVkeyeditApp: // See vkeyedit.cpp for the implementation of this class // extern IFileSystem *g_pFileSystem; class CVkeyeditApp : public CWinApp { public: CVkeyeditApp(); ~CVkeyeditApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVkeyeditApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CVkeyeditApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)