//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IDLE_DIALOG_H #define IDLE_DIALOG_H #ifdef _WIN32 #pragma once #endif #include "win_idle.h" // // This is a base class that provides in-thread idle processing. // // To use it: // 1. derive from it // 2. Change your message map to point at this class instead of CDialog // 3. Call StartIdleProcessing to begin receiving idle calls. // 4. Override OnIdle(). // class CIdleDialog : public CDialog { public: CIdleDialog( int id, CWnd *pParent ); // Call this to start the idle processing. void StartIdleProcessing( DWORD msInterval ); virtual void OnIdle() = 0; private: DECLARE_MESSAGE_MAP() afx_msg LONG OnStartIdle(UINT, LONG); CWinIdle m_cWinIdle; }; #endif // IDLE_DIALOG_H