//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MESSAGEMGR_H #define MESSAGEMGR_H #ifdef _WIN32 #pragma once #endif #define MSGMGR_VERSION 52314 #define MSGMGR_BROADCAST_PORT 22511 #define MSGMGR_PACKETID_MSG 0 #define MSGMGR_PACKETID_ANNOUNCE_PRESENCE 1 // followed by version # and port // IMessageMgr provides a simple interface apps can use to generate output. Apps // on the network can connect to the messagemgr to get its output and display it. class IMessageMgr { public: virtual bool Init() = 0; virtual void Term() = 0; virtual void Print( const char *pMsg ) = 0; }; // Get the message manager. It's a global singleton so this will always // return the same value (null if the manager can't initialize). IMessageMgr* GetMessageMgr(); #endif // MESSAGEMGR_H