//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IWAVEOUT_H #define IWAVEOUT_H #pragma once // Interface by the voice_tweak app for simple wave output. You must extern a // specific factory function to create and initialize an instance. class IWaveOut { public: virtual ~IWaveOut() {} virtual void Release() = 0; // Give it samples to mix into the output. The input samples are 16-bit signed mono. virtual bool PutSamples(short *pSamples, int nSamples) = 0; // Do idle time processing. virtual void Idle() = 0; // Returns the number of samples you've put that haven't been played yet (sitting in the buffer // waiting to be played). virtual int GetNumBufferedSamples() = 0; }; #endif // IWAVEOUT_H