//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // voice_tweak.h : main header file for the VOICE_TWEAK application // #if !defined(AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_) #define AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include "voice_mixer_controls.h" #include "ivoicerecord.h" #include "iwaveout.h" #include "ivoicecodec.h" #include "interface.h" #include "voice_gain.h" #define VOICE_TWEAK_SAMPLE_RATE 22050 // Pass in the english string ID, and this returns the string ID in the current language. int MapLanguageStringID( int idEnglish ); ///////////////////////////////////////////////////////////////////////////// // CVoiceTweakApp: // See voice_tweak.cpp for the implementation of this class // class CVoiceTweakApp : public CWinApp { public: CVoiceTweakApp(); ~CVoiceTweakApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVoiceTweakApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Init and deinit the record, waveOut, and voice codec. bool StartDevices(); void StopDevices(); IVoiceRecord *m_pVoiceRecord; IWaveOut *m_pWaveOut; IMixerControls *m_pMixerControls; // Implementation //{{AFX_MSG(CVoiceTweakApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_)