//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DISP_VRAD_H #define DISP_VRAD_H #ifdef _WIN32 #pragma once #endif #include "builddisp.h" // Blend the normals of neighboring displacement surfaces so they match at edges and corners. void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppListBase, int listSize ); #endif // DISP_VRAD_H