//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MPIVRAD_H #define MPIVRAD_H #ifdef _WIN32 #pragma once #endif #define VMPI_VRAD_PACKET_ID 1 // Sub packet IDs. #define VMPI_SUBPACKETID_VIS_LEAFS 0 #define VMPI_SUBPACKETID_BUILDFACELIGHTS 1 #define VMPI_SUBPACKETID_PLIGHTDATA_RESULTS 2 // DistributeWork owns this packet ID. #define VMPI_DISTRIBUTEWORK_PACKETID 2 // Called first thing in the exe. void VRAD_SetupMPI( int &argc, char **&argv ); void RunMPIBuildFacelights(void); void RunMPIBuildVisLeafs(void); void VMPI_DistributeLightData(); // This handles disconnections. They're usually not fatal for the master. void HandleMPIDisconnect( int procID ); #endif // MPIVRAD_H