//----------------------------------------------------------------------------- // VRAD_DLL.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include" $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD" } $Linker { $AdditionalDependencies "$BASE ws2_32.lib" } } $Project "Vrad_dll" { $Folder "Source Files" { $File "$SRCDIR\public\BSPTreeData.cpp" $File "$SRCDIR\public\disp_common.cpp" $File "$SRCDIR\public\disp_powerinfo.cpp" $File "disp_vrad.cpp" $File "imagepacker.cpp" $File "incremental.cpp" $File "leaf_ambient_lighting.cpp" $File "lightmap.cpp" $File "$SRCDIR\public\loadcmdline.cpp" $File "$SRCDIR\public\lumpfiles.cpp" $File "macro_texture.cpp" $File "..\common\mpi_stats.cpp" $File "mpivrad.cpp" $File "..\common\MySqlDatabase.cpp" $File "..\common\pacifier.cpp" $File "..\common\physdll.cpp" $File "radial.cpp" $File "SampleHash.cpp" $File "trace.cpp" $File "..\common\utilmatlib.cpp" $File "vismat.cpp" $File "..\common\vmpi_tools_shared.cpp" $File "..\common\vmpi_tools_shared.h" $File "vrad.cpp" $File "VRAD_DispColl.cpp" $File "VradDetailProps.cpp" $File "VRadDisps.cpp" $File "vraddll.cpp" $File "VRadStaticProps.cpp" $File "$SRCDIR\public\zip_utils.cpp" $Folder "Common Files" { $File "..\common\bsplib.cpp" $File "$SRCDIR\public\builddisp.cpp" $File "$SRCDIR\public\ChunkFile.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\DispColl_Common.cpp" $File "..\common\map_shared.cpp" $File "..\common\polylib.cpp" $File "..\common\scriplib.cpp" $File "..\common\threads.cpp" $File "..\common\tools_minidump.cpp" $File "..\common\tools_minidump.h" } $Folder "Public Files" { $File "$SRCDIR\public\CollisionUtils.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\ScratchPad3D.cpp" $File "$SRCDIR\public\ScratchPadUtils.cpp" } } $Folder "Header Files" { $File "disp_vrad.h" $File "iincremental.h" $File "imagepacker.h" $File "incremental.h" $File "leaf_ambient_lighting.h" $File "lightmap.h" $File "macro_texture.h" $File "$SRCDIR\public\map_utils.h" $File "mpivrad.h" $File "radial.h" $File "$SRCDIR\public\bitmap\tgawriter.h" $File "vismat.h" $File "vrad.h" $File "VRAD_DispColl.h" $File "vraddetailprops.h" $File "vraddll.h" $Folder "Common Header Files" { $File "..\common\bsplib.h" $File "..\common\cmdlib.h" $File "..\common\consolewnd.h" $File "..\vmpi\ichannel.h" $File "..\vmpi\imysqlwrapper.h" $File "..\vmpi\iphelpers.h" $File "..\common\ISQLDBReplyTarget.h" $File "..\common\map_shared.h" $File "..\vmpi\messbuf.h" $File "..\common\mpi_stats.h" $File "..\common\MySqlDatabase.h" $File "..\common\pacifier.h" $File "..\common\polylib.h" $File "..\common\scriplib.h" $File "..\vmpi\threadhelpers.h" $File "..\common\threads.h" $File "..\common\utilmatlib.h" $File "..\vmpi\vmpi_defs.h" $File "..\vmpi\vmpi_dispatch.h" $File "..\vmpi\vmpi_distribute_work.h" $File "..\vmpi\vmpi_filesystem.h" } $Folder "Public Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\mathlib\ANORMS.H" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier1\bitbuf.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\BSPFILE.H" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\BSPTreeData.h" $File "$SRCDIR\public\builddisp.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\byteswap.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_crc.h" $File "$SRCDIR\public\tier1\checksum_md5.h" $File "$SRCDIR\public\ChunkFile.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\CollisionUtils.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\coordsize.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\disp_common.h" $File "$SRCDIR\public\disp_powerinfo.h" $File "$SRCDIR\public\disp_vertindex.h" $File "$SRCDIR\public\DispColl_Common.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\GameBSPFile.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\mathlib\halton.h" $File "$SRCDIR\public\materialsystem\hardwareverts.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\iscratchpad3d.h" $File "$SRCDIR\public\ivraddll.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\optimize.h" $File "$SRCDIR\public\phyfile.h" $File "..\common\physdll.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\ScratchPad3D.h" $File "$SRCDIR\public\ScratchPadUtils.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\tier1\tokenreader.h" $File "$SRCDIR\public\trace.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlhash.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "..\vmpi\vmpi.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vtf\vtf.h" $File "$SRCDIR\public\wadtypes.h" $File "$SRCDIR\public\worldsize.h" } } $Folder "Link Libraries" { $Lib bitmap $Lib mathlib $Lib raytrace $Lib tier2 $Lib vmpi $Lib vtf $Lib "$LIBCOMMON/lzma" } $File "notes.txt" }