//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // lbmlib.h typedef unsigned char UBYTE; #ifndef _WINDOWS_ typedef short WORD; #endif typedef unsigned short UWORD; typedef long LONG; typedef enum { ms_none, ms_mask, ms_transcolor, ms_lasso } mask_t; typedef enum { cm_none, cm_rle1 } compress_t; typedef struct { UWORD w,h; WORD x,y; UBYTE nPlanes; UBYTE masking; UBYTE compression; UBYTE pad1; UWORD transparentColor; UBYTE xAspect,yAspect; WORD pageWidth,pageHeight; } bmhd_t; extern bmhd_t bmhd; // will be in native byte order void LoadLBM (char *filename, byte **picture, byte **palette); int LoadBMP (const char* szFile, byte** ppbBits, byte** ppbPalette); void WriteLBMfile (char *filename, byte *data, int width, int height , byte *palette); int WriteBMPfile (char *szFile, byte *pbBits, int width, int height, byte *pbPalette);