//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // wadlib.h // // wad reading // #define CMP_NONE 0 #define CMP_LZSS 1 #define TYP_NONE 0 #define TYP_LABEL 1 #define TYP_LUMPY 64 // 64 + grab command number typedef struct { char identification[4]; // should be WAD2 or 2DAW int numlumps; int infotableofs; } wadinfo_t; typedef struct { int filepos; int disksize; int size; // uncompressed char type; char compression; char pad1, pad2; char name[16]; // must be null terminated } lumpinfo_t; extern lumpinfo_t *lumpinfo; // location of each lump on disk extern int numlumps; extern wadinfo_t header; void W_OpenWad (const char *filename); int W_CheckNumForName (char *name); int W_GetNumForName (char *name); int W_LumpLength (int lump); void W_ReadLumpNum (int lump, void *dest); void *W_LoadLumpNum (int lump); void *W_LoadLumpName (char *name); void CleanupName (char *in, char *out); // // wad creation // void NewWad (char *pathname, qboolean bigendien); void AddLump (char *name, void *buffer, int length, int type, int compress); void WriteWad (int wad3);