//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "dme_controls/AttributeElementPickerPanel.h" #include "dme_controls/AttributeTextEntry.h" #include "dme_controls/AttributeWidgetFactory.h" #include "datamodel/dmelement.h" #include "tier1/KeyValues.h" #include "vgui_controls/Button.h" #include "vgui_controls/ComboBox.h" #include "dme_controls/dmepicker.h" #include "movieobjects/dmeeditortypedictionary.h" #include "dme_controls/inotifyui.h" #include "dme_controls/dmecontrols.h" #include "dme_controls/dmecontrols_utils.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; // ---------------------------------------------------------------------------- CAttributeElementPickerPanel::CAttributeElementPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { m_hEdit = new vgui::Button( this, "Open", "...", this, "open" ); m_pData = new CAttributeTextEntry( this, "AttributeValue" ); m_pData->SetEnabled( !HasFlag( READONLY ) ); m_pData->AddActionSignalTarget(this); m_pType->SetText( "element" ); m_bShowMemoryUsage = info.m_bShowMemoryUsage; } void CAttributeElementPickerPanel::PostConstructor() { Refresh(); } // ---------------------------------------------------------------------------- vgui::Panel *CAttributeElementPickerPanel::GetDataPanel() { return static_cast< vgui::Panel * >( m_pData ); } void CAttributeElementPickerPanel::Apply() { // FIXME: Implement when needed Assert( 0 ); } void CAttributeElementPickerPanel::Refresh() { char elemText[ 512 ]; elemText[0] = 0; CDmElement *element = NULL; if ( !GetEditorInfo() || !GetEditorInfo()->GetValue( "hideText" ) ) { if ( HasAttribute( ) ) { element = GetAttributeValueElement( ); } else { element = GetPanelElement(); } } if ( element ) { char idstr[ 37 ]; UniqueIdToString( element->GetId(), idstr, sizeof( idstr ) ); if ( m_bShowMemoryUsage ) { Q_snprintf( elemText, sizeof( elemText ), "%s %s %.3fMB", element->GetTypeString(), idstr, element->EstimateMemoryUsage() / float( 1 << 20 ) ); } else { Q_snprintf( elemText, sizeof( elemText ), "%s %s", element->GetTypeString(), idstr ); } } m_pData->SetText( elemText ); m_pData->SetEditable( false ); } //----------------------------------------------------------------------------- // Called when it's time to show the Dme picker //----------------------------------------------------------------------------- void CAttributeElementPickerPanel::ShowPickerDialog() { CDmeEditorChoicesInfo *pInfo = CastElement( GetEditorInfo() ); if ( !pInfo ) return; // FIXME: Sucky. Should we make GetElementChoiceList return a DmeHandleVec_t? ElementChoiceList_t choices; CUtlVector< DmePickerInfo_t > vec; if ( ElementPropertiesChoices()->GetElementChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { int c = choices.Count(); vec.EnsureCapacity( c ); for ( int i = 0; i < c; ++i ) { int j = vec.AddToTail( ); vec[j].m_hElement = choices[i].m_pValue->GetHandle(); vec[j].m_pChoiceString = choices[i].m_pChoiceString; } } CDmePickerFrame *pDmePickerDialog = new CDmePickerFrame( this, "Select DME Element" ); pDmePickerDialog->AddActionSignalTarget( this ); pDmePickerDialog->DoModal( vec ); } //----------------------------------------------------------------------------- // Called by the dme picker dialog if a dme was selected //----------------------------------------------------------------------------- void CAttributeElementPickerPanel::OnDmeSelected( KeyValues *pKeyValues ) { // We're either going to get an activity or sequence name CDmElement *pElement = GetElementKeyValue< CDmElement >( pKeyValues, "dme" ); SetAttributeValueElement( pElement ); Refresh( ); } //----------------------------------------------------------------------------- // Handle commands //----------------------------------------------------------------------------- void CAttributeElementPickerPanel::OnCommand( char const *cmd ) { if ( !Q_stricmp( cmd, "open" ) ) { ShowPickerDialog(); } else { BaseClass::OnCommand( cmd ); } } //----------------------------------------------------------------------------- // Lay out the panel //----------------------------------------------------------------------------- void CAttributeElementPickerPanel::PerformLayout() { BaseClass::PerformLayout(); int x, y, w, h; m_pType->GetBounds( x, y, w, h ); int inset = 25; m_pType->SetWide( w - inset ); x += w; x -= inset; h -= 2; m_hEdit->SetBounds( x, y, inset, h ); }