//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "dme_controls/AttributeWidgetFactory.h" #include "tier1/utldict.h" #include "tier1/KeyValues.h" #include "movieobjects/dmeeditortypedictionary.h" #include "dme_controls/AttributeTextEntry.h" #include "dme_controls/AttributeFilePickerPanel.h" #include "dme_controls/AttributeBoolChoicePanel.h" #include "dme_controls/AttributeIntChoicePanel.h" #include "dme_controls/AttributeStringChoicePanel.h" #include "dme_controls/AttributeElementPanel.h" #include "dme_controls/AttributeElementPickerPanel.h" #include "dme_controls/AttributeMDLPickerPanel.h" #include "dme_controls/AttributeSequencePickerPanel.h" #include "dme_controls/AttributeSoundPickerPanel.h" #include "dme_controls/AttributeAssetPickerPanel.h" #include "dme_controls/AttributeShaderPickerPanel.h" #include "dme_controls/AttributeSurfacePropertyPickerPanel.h" #include "dme_controls/AttributeDetailTypePickerPanel.h" #include "dme_controls/AttributeColorPickerPanel.h" #include "dme_controls/AttributeInterpolatorChoicePanel.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Forward declaration //----------------------------------------------------------------------------- class CAttributeWidgetFactoryList; using namespace vgui; //----------------------------------------------------------------------------- // CAttributeWidgetFactoryList class definition //----------------------------------------------------------------------------- class CAttributeWidgetFactoryList : public IAttributeWidgetFactoryList { public: // Inherited from IAttributeWidgetFactoryList virtual IAttributeWidgetFactory *GetWidgetFactory( const char *pWidgetName ); virtual IAttributeWidgetFactory *GetWidgetFactory( CDmElement *object, CDmAttribute *pAttribute, CDmeEditorTypeDictionary *pTypeDictionary ); virtual IAttributeWidgetFactory *GetArrayWidgetFactory( CDmElement *object, CDmAttribute *pAttribute, CDmeEditorTypeDictionary *pTypeDictionary ); virtual void ApplyChanges( vgui::Panel *pWidget, vgui::Panel *pSender = NULL ); virtual void Refresh( vgui::Panel *pWidget, vgui::Panel *pSender = NULL ); // Adds a widget to the factory void AddWidgetFactory( IAttributeWidgetFactory *pFactory, const char *pWidgetName ); // Finds a widget factory by name IAttributeWidgetFactory *FindWidgetFactory( const char *pWidgetName ); // Creates a widget using editor attribute info // vgui::Panel *CreateWidget( vgui::Panel *parent, CDmElement *obj, INotifyUI *pNotify, CDmeEditorAttributeInfo *pWidgetInfo, bool bAutoApply ); private: CUtlDict< IAttributeWidgetFactory*, unsigned short > m_Factories; }; //----------------------------------------------------------------------------- // Singleton instance //----------------------------------------------------------------------------- static CAttributeWidgetFactoryList *g_pWidgetFactoryFactoryList; IAttributeWidgetFactoryList *attributewidgetfactorylist; CAttributeWidgetFactoryList *GetWidgetFactoryManager() { if ( !g_pWidgetFactoryFactoryList ) { g_pWidgetFactoryFactoryList = new CAttributeWidgetFactoryList; attributewidgetfactorylist = g_pWidgetFactoryFactoryList; } return g_pWidgetFactoryFactoryList; } //----------------------------------------------------------------------------- // Standard implementation of a widget factory //----------------------------------------------------------------------------- template < class T > class CAttributeWidgetFactory : public IAttributeWidgetFactory { public: CAttributeWidgetFactory( const char *pWidgetName ) { GetWidgetFactoryManager()->AddWidgetFactory( this, pWidgetName ); } // Backward compat virtual vgui::Panel *Create( vgui::Panel *pParent, const AttributeWidgetInfo_t &info ) { CBaseAttributePanel *newPanel = new T( pParent, info ); if ( newPanel ) { newPanel->PostConstructor(); } return newPanel; } }; //----------------------------------------------------------------------------- // create all the AttributeWidgetFactorys //----------------------------------------------------------------------------- // An Attribute Widget Factory for: text entry static CAttributeWidgetFactory g_AttributeTextWidgetFactory( "text" ); // An Attribute Widget Factory for: picking files static CAttributeWidgetFactory g_AttributeFilePickerWidgetFactory( "filepicker" ); // An Attribute Widget Factory for: choosing integers static CAttributeWidgetFactory g_AttributeBoolChoiceWidgetFactory( "boolchoice" ); // An Attribute Widget Factory for: choosing integers static CAttributeWidgetFactory g_AttributeIntChoiceWidgetFactory( "intchoice" ); // An Attribute Widget Factory for: choosing strings static CAttributeWidgetFactory g_AttributeStringChoiceWidgetFactory( "stringchoice" ); // An Attribute Widget Factory for: elements static CAttributeWidgetFactory g_AttributeElementWidgetFactory( "element" ); // An Attribute Widget Factory for: picking elements static CAttributeWidgetFactory g_AttributeElementPickerWidgetFactory( "elementchoice" ); // An Attribute Widget Factory for: picking MDLs static CAttributeWidgetFactory g_AttributeMDLPickerWidgetFactory( "mdlpicker" ); // An Attribute Widget Factory for: picking sequences static CAttributeWidgetFactory g_AttributeSequencePickerWidgetFactory( "sequencepicker" ); // An Attribute Widget Factory for: picking sounds static CAttributeWidgetFactory g_AttributeSoundPickerWidgetFactory( "soundpicker" ); // An Attribute Widget Factory for: picking bsps static CAttributeWidgetFactory g_AttributeBspPickerWidgetFactory( "bsppicker" ); // An Attribute Widget Factory for: picking vmts static CAttributeWidgetFactory g_AttributeVmtPickerWidgetFactory( "vmtpicker" ); // An Attribute Widget Factory for: picking vtfs static CAttributeWidgetFactory g_AttributeVtfPickerWidgetFactory( "vtfpicker" ); // An Attribute Widget Factory for: picking tgas static CAttributeWidgetFactory g_AttributeTgaPickerWidgetFactory( "tgapicker" ); // An Attribute Widget Factory for: picking shaders static CAttributeWidgetFactory g_AttributeShaderPickerWidgetFactory( "shaderpicker" ); // An Attribute Widget Factory for: picking surface properties static CAttributeWidgetFactory g_AttributeSurfacePropertyPickerWidgetFactory( "surfacepropertypicker" ); // An Attribute Widget Factory for: picking surface properties static CAttributeWidgetFactory g_AttributeColorPickerWidgetFactory( "colorpicker" ); // An Attribute Widget Factory for: picking avis static CAttributeWidgetFactory g_AttributeAviPickerWidgetFactory( "avipicker" ); // An Attribute Widget Factory for: picking sht static CAttributeWidgetFactory g_AttributeShtPickerWidgetFactory( "shtpicker" ); // An Attribute Widget Factory for: picking detail types static CAttributeWidgetFactory g_AttributeDetailTypePickerWidgetFactory( "detailtypepicker" ); // An Attribute Widget Factory for: picking color correction lookup files static CAttributeWidgetFactory g_AttributeRawPickerWidgetFactory( "rawpicker" ); // An Attribute Widget Factory for: choosing interpolator types (left and right) static CAttributeWidgetFactory g_AttributeInterpolatorChoiceWidgetFactory( "interpolatorchoice" ); //----------------------------------------------------------------------------- // Name-based widget factories //----------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // g_AttributeWidgetFactories // Purpose: a mapping of all attribute types to AttributeWidgetFactories struct DefaultAttributeFactoryEntry_t { int attributeType; IAttributeWidgetFactory *factory; }; static DefaultAttributeFactoryEntry_t g_AttributeWidgetFactories[] = { { AT_UNKNOWN, NULL }, { AT_ELEMENT, &g_AttributeElementWidgetFactory }, { AT_INT, &g_AttributeTextWidgetFactory }, { AT_FLOAT, &g_AttributeTextWidgetFactory }, { AT_BOOL, &g_AttributeTextWidgetFactory }, { AT_STRING, &g_AttributeTextWidgetFactory }, { AT_VOID, &g_AttributeTextWidgetFactory }, { AT_OBJECTID, &g_AttributeTextWidgetFactory }, { AT_COLOR, &g_AttributeColorPickerWidgetFactory }, { AT_VECTOR2, &g_AttributeTextWidgetFactory }, { AT_VECTOR3, &g_AttributeTextWidgetFactory }, { AT_VECTOR4, &g_AttributeTextWidgetFactory }, { AT_QANGLE, &g_AttributeTextWidgetFactory }, { AT_QUATERNION, &g_AttributeTextWidgetFactory }, { AT_VMATRIX, &g_AttributeTextWidgetFactory }, { AT_ELEMENT_ARRAY, &g_AttributeTextWidgetFactory }, { AT_INT_ARRAY, &g_AttributeTextWidgetFactory }, { AT_FLOAT_ARRAY, &g_AttributeTextWidgetFactory }, { AT_BOOL_ARRAY, &g_AttributeTextWidgetFactory }, { AT_STRING_ARRAY, &g_AttributeTextWidgetFactory }, { AT_VOID_ARRAY, &g_AttributeTextWidgetFactory }, { AT_ELEMENT_ARRAY, &g_AttributeTextWidgetFactory }, { AT_OBJECTID_ARRAY, &g_AttributeTextWidgetFactory }, { AT_COLOR_ARRAY, &g_AttributeColorPickerWidgetFactory }, { AT_VECTOR2_ARRAY, &g_AttributeTextWidgetFactory }, { AT_VECTOR3_ARRAY, &g_AttributeTextWidgetFactory }, { AT_VECTOR4_ARRAY, &g_AttributeTextWidgetFactory }, { AT_QANGLE_ARRAY, &g_AttributeTextWidgetFactory }, { AT_QUATERNION_ARRAY, &g_AttributeTextWidgetFactory }, { AT_VMATRIX_ARRAY, &g_AttributeTextWidgetFactory }, }; //----------------------------------------------------------------------------- // // CAttributeWidgetFactoryList // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Adds a widget to the factory //----------------------------------------------------------------------------- void CAttributeWidgetFactoryList::AddWidgetFactory( IAttributeWidgetFactory *pFactory, const char *pWidgetName ) { m_Factories.Insert( pWidgetName, pFactory ); } //----------------------------------------------------------------------------- // Finds a widget factory by name //----------------------------------------------------------------------------- IAttributeWidgetFactory *CAttributeWidgetFactoryList::FindWidgetFactory( const char *pWidgetName ) { unsigned short i = m_Factories.Find( pWidgetName ); if ( i != m_Factories.InvalidIndex() ) return m_Factories[i]; return NULL; } //----------------------------------------------------------------------------- // Returns a factory requested by name //----------------------------------------------------------------------------- IAttributeWidgetFactory *CAttributeWidgetFactoryList::GetWidgetFactory( const char *pWidgetName ) { return FindWidgetFactory( pWidgetName ); } //----------------------------------------------------------------------------- // Returns a factory used to create widget for the attribute passed in //----------------------------------------------------------------------------- IAttributeWidgetFactory *CAttributeWidgetFactoryList::GetWidgetFactory( CDmElement *object, CDmAttribute *pAttribute, CDmeEditorTypeDictionary *pTypeDictionary ) { if ( !object ) return NULL; DmAttributeType_t attributeType = pAttribute->GetType(); IAttributeWidgetFactory *pFactory = g_AttributeWidgetFactories[ attributeType ].factory; // Override behavior with editor info, if it exists if ( pTypeDictionary ) { const char *pAttributeName = pAttribute->GetName(); CDmeEditorAttributeInfo *pEditorInfo = pTypeDictionary->GetAttributeInfo( object, pAttributeName ); if ( pEditorInfo ) { if ( !pEditorInfo->m_bIsVisible ) return NULL; if ( pEditorInfo->GetWidgetName() ) { IAttributeWidgetFactory *pOverriddenFactory = g_pWidgetFactoryFactoryList->FindWidgetFactory( pEditorInfo->GetWidgetName() ); if ( pOverriddenFactory ) { pFactory = pOverriddenFactory; } } } } return pFactory; } //----------------------------------------------------------------------------- // Returns a factory used to create widgets for entries in an attribute array //----------------------------------------------------------------------------- IAttributeWidgetFactory *CAttributeWidgetFactoryList::GetArrayWidgetFactory( CDmElement *object, CDmAttribute *pAttribute, CDmeEditorTypeDictionary *pTypeDictionary ) { if ( !object ) return NULL; DmAttributeType_t attributeType = ArrayTypeToValueType( pAttribute->GetType() ); IAttributeWidgetFactory *pFactory = g_AttributeWidgetFactories[ attributeType ].factory; // Override behavior with editor info, if it exists if ( pTypeDictionary ) { CDmeEditorAttributeInfo *pEditorInfo = pTypeDictionary->GetAttributeArrayInfo( object, pAttribute->GetName() ); if ( pEditorInfo ) { if ( !pEditorInfo->m_bIsVisible ) return NULL; if ( pEditorInfo->GetWidgetName() ) { IAttributeWidgetFactory *pOverriddenFactory = g_pWidgetFactoryFactoryList->FindWidgetFactory( pEditorInfo->GetWidgetName() ); if ( pOverriddenFactory ) { pFactory = pOverriddenFactory; } } } } return pFactory; } //----------------------------------------------------------------------------- // Applies changes to a widget //----------------------------------------------------------------------------- void CAttributeWidgetFactoryList::ApplyChanges( vgui::Panel *pWidget, vgui::Panel *pSender ) { CBaseAttributePanel *pPanel = dynamic_cast< CBaseAttributePanel *>( pWidget ); if ( pPanel && pPanel->GetDirty() ) { Assert( !pPanel->IsAutoApply() ); vgui::ipanel()->SendMessage( pWidget->GetVPanel(), new KeyValues( "ApplyChanges" ), pSender ? pSender->GetVPanel() : NULL ); } } //----------------------------------------------------------------------------- // Refreshes a widget when attributes change //----------------------------------------------------------------------------- void CAttributeWidgetFactoryList::Refresh( vgui::Panel *pWidget, vgui::Panel *pSender ) { if ( pWidget ) { vgui::ipanel()->SendMessage( pWidget->GetVPanel(), new KeyValues( "Refresh" ), pSender ? pWidget->GetVPanel() : NULL ); } }