//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #include "dme_controls/particlesystempanel.h" #include "dme_controls/dmepanel.h" #include "movieobjects/dmeparticlesystemdefinition.h" #include "materialsystem/imesh.h" #include "materialsystem/imaterial.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "matsys_controls/matsyscontrols.h" #include "vgui/IVGui.h" #include "vgui_controls/propertypage.h" #include "vgui_controls/propertysheet.h" #include "vgui_controls/textentry.h" #include "vgui_controls/splitter.h" #include "vgui_controls/checkbutton.h" #include "matsys_controls/colorpickerpanel.h" #include "particles/particles.h" #include "tier1/KeyValues.h" #include "tier1/utlbuffer.h" #include "tier2/renderutils.h" using namespace vgui; //----------------------------------------------------------------------------- // Enums //----------------------------------------------------------------------------- enum { SCROLLBAR_SIZE=18, // the width of a scrollbar WINDOW_BORDER_WIDTH=2 // the width of the window's border }; #define SPHERE_RADIUS 10.0f //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- CParticleSystemPanel::CParticleSystemPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_pParticleSystem = NULL; m_flLastTime = FLT_MAX; m_bRenderBounds = false; m_bRenderCullBounds = false; m_bRenderHelpers = false; m_bPerformNameBasedLookup = true; m_ParticleSystemName = NULL; InvalidateUniqueId( &m_ParticleSystemId ); InvalidateUniqueId( &m_RenderHelperId ); LookAt( SPHERE_RADIUS ); m_pLightmapTexture.Init( "//platform/materials/debug/defaultlightmap", "editor" ); m_DefaultEnvCubemap.Init( "editor/cubemap", "editor", true ); for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { SetControlPointValue( i, Vector( 0, 0, 10.0f * i ) ); } } CParticleSystemPanel::~CParticleSystemPanel() { m_pLightmapTexture.Shutdown(); m_DefaultEnvCubemap.Shutdown(); } //----------------------------------------------------------------------------- // Scheme //----------------------------------------------------------------------------- void CParticleSystemPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetBorder( pScheme->GetBorder( "MenuBorder") ); } //----------------------------------------------------------------------------- // Indicates that bounds should be drawn //----------------------------------------------------------------------------- void CParticleSystemPanel::RenderBounds( bool bEnable ) { m_bRenderBounds = bEnable; } //----------------------------------------------------------------------------- // Indicates that cull sphere should be drawn //----------------------------------------------------------------------------- void CParticleSystemPanel::RenderCullBounds( bool bEnable ) { m_bRenderCullBounds = bEnable; } //----------------------------------------------------------------------------- // Indicates that bounds should be drawn //----------------------------------------------------------------------------- void CParticleSystemPanel::RenderHelpers( bool bEnable ) { m_bRenderHelpers = bEnable; } //----------------------------------------------------------------------------- // Indicates which helper to draw //----------------------------------------------------------------------------- void CParticleSystemPanel::SetRenderedHelper( CDmeParticleFunction *pOp ) { if ( !pOp ) { InvalidateUniqueId( &m_RenderHelperId ); } else { CopyUniqueId( pOp->GetId(), &m_RenderHelperId ); } } static bool IsValidHierarchy( CParticleCollection *pCollection ) { if ( !pCollection->IsValid() ) return false; for( CParticleCollection *pChild = pCollection->m_Children.m_pHead; pChild; pChild = pChild->m_pNext ) { if ( !IsValidHierarchy( pChild ) ) return false; } return true; } //----------------------------------------------------------------------------- // Simulate the particle system //----------------------------------------------------------------------------- void CParticleSystemPanel::OnTick() { BaseClass::OnTick(); if ( !m_pParticleSystem ) return; float flTime = Plat_FloatTime(); if ( m_flLastTime == FLT_MAX ) { m_flLastTime = flTime; } float flDt = flTime - m_flLastTime; m_flLastTime = flTime; for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( !m_pParticleSystem->ReadsControlPoint( i ) ) continue; m_pParticleSystem->SetControlPoint( i, m_pControlPointValue[i] ); m_pParticleSystem->SetControlPointOrientation( i, Vector( 1, 0, 0 ), Vector( 0, -1, 0 ), Vector( 0, 0, 1 ) ); m_pParticleSystem->SetControlPointParent( i, i ); } // Restart the particle system if it's finished bool bIsInvalid = !IsValidHierarchy( m_pParticleSystem ); if ( !bIsInvalid ) { m_pParticleSystem->Simulate( flDt, false ); } if ( m_pParticleSystem->IsFinished() || bIsInvalid ) { delete m_pParticleSystem; m_pParticleSystem = NULL; if ( m_bPerformNameBasedLookup ) { if ( m_ParticleSystemName.Length() ) { CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName ); m_pParticleSystem = pNewParticleSystem; } } else { if ( IsUniqueIdValid( m_ParticleSystemId ) ) { CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId ); m_pParticleSystem = pNewParticleSystem; } } if ( bIsInvalid ) { PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) ); } m_flLastTime = FLT_MAX; } } //----------------------------------------------------------------------------- // Startup, shutdown particle collection //----------------------------------------------------------------------------- void CParticleSystemPanel::StartupParticleCollection() { if ( m_pParticleSystem ) { vgui::ivgui()->AddTickSignal( GetVPanel(), 0 ); } m_flLastTime = FLT_MAX; } void CParticleSystemPanel::ShutdownParticleCollection() { if ( m_pParticleSystem ) { vgui::ivgui()->RemoveTickSignal( GetVPanel() ); delete m_pParticleSystem; m_pParticleSystem = NULL; } } //----------------------------------------------------------------------------- // Set the particle system to draw //----------------------------------------------------------------------------- void CParticleSystemPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef ) { ShutdownParticleCollection(); if ( pDef ) { m_bPerformNameBasedLookup = pDef->UseNameBasedLookup(); if ( m_bPerformNameBasedLookup ) { m_ParticleSystemName = pDef->GetName(); Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemName ) ); m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName ); } else { CopyUniqueId( pDef->GetId(), &m_ParticleSystemId ); Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemId ) ); m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId ); } PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) ); } StartupParticleCollection(); } void CParticleSystemPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef ) { SetParticleSystem( pDef ); } CParticleCollection *CParticleSystemPanel::GetParticleSystem() { return m_pParticleSystem; } //----------------------------------------------------------------------------- // Draw bounds //----------------------------------------------------------------------------- void CParticleSystemPanel::DrawBounds() { Vector vecMins, vecMaxs; m_pParticleSystem->GetBounds( &vecMins, &vecMaxs ); RenderWireframeBox( vec3_origin, vec3_angle, vecMins, vecMaxs, Color( 0, 255, 255, 255 ), true ); } //----------------------------------------------------------------------------- // Draw cull bounds //----------------------------------------------------------------------------- void CParticleSystemPanel::DrawCullBounds() { Vector vecCenter; m_pParticleSystem->GetControlPointAtTime( m_pParticleSystem->m_pDef->GetCullControlPoint(), m_pParticleSystem->m_flCurTime, &vecCenter ); RenderWireframeSphere( vecCenter, m_pParticleSystem->m_pDef->GetCullRadius(), 32, 16, Color( 0, 255, 255, 255 ), true ); } //----------------------------------------------------------------------------- // paint it! //----------------------------------------------------------------------------- #define AXIS_SIZE 5.0f void CParticleSystemPanel::OnPaint3D() { if ( !m_pParticleSystem ) return; // This needs calling to reset various counters. g_pParticleSystemMgr->SetLastSimulationTime( m_pParticleSystem->m_flCurTime ); CMatRenderContextPtr pRenderContext( MaterialSystem() ); pRenderContext->BindLightmapTexture( m_pLightmapTexture ); pRenderContext->BindLocalCubemap( m_DefaultEnvCubemap ); // Draw axes pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PushMatrix(); pRenderContext->LoadIdentity( ); if ( m_bRenderBounds ) { DrawBounds(); Vector vP1; Vector vP2; m_pParticleSystem->GetControlPointAtTime( 0, m_pParticleSystem->m_flCurTime, &vP1 ); m_pParticleSystem->GetControlPointAtTime( 1, m_pParticleSystem->m_flCurTime, &vP2 ); RenderLine( vP1, vP2, Color( 0, 255, 255, 255 ), true ); } if ( m_bRenderCullBounds ) { DrawCullBounds(); } if ( m_bRenderHelpers && IsUniqueIdValid( m_RenderHelperId ) ) { m_pParticleSystem->VisualizeOperator( &m_RenderHelperId ); } m_pParticleSystem->Render( pRenderContext ); m_pParticleSystem->VisualizeOperator( ); RenderAxes( vec3_origin, AXIS_SIZE, true ); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PopMatrix(); } //----------------------------------------------------------------------------- // // Control point page // //----------------------------------------------------------------------------- class CControlPointPage : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( CControlPointPage, vgui::PropertyPage ); public: // constructor, destructor CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel ); virtual void PerformLayout(); void CreateControlPointControls( ); private: MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", params ); MESSAGE_FUNC_PARAMS( OnNewLine, "TextNewLine", params ); void LayoutControlPointControls(); void CleanUpControlPointControls(); vgui::Label *m_pControlPointName[MAX_PARTICLE_CONTROL_POINTS]; vgui::TextEntry *m_pControlPointValue[MAX_PARTICLE_CONTROL_POINTS]; CParticleSystemPanel *m_pParticleSystemPanel; }; //----------------------------------------------------------------------------- // Contstructor //----------------------------------------------------------------------------- CControlPointPage::CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel ) : BaseClass( pParent, pName ) { for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { m_pControlPointName[i] = NULL; m_pControlPointValue[i] = NULL; } m_pParticleSystemPanel = pParticleSystemPanel; } //----------------------------------------------------------------------------- // Called when the text entry for a control point is changed //----------------------------------------------------------------------------- void CControlPointPage::OnTextChanged( KeyValues *pParams ) { vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" ); for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( pPanel != m_pControlPointValue[i] ) continue; char pBuf[512]; m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) ); Vector vecValue( 0, 0, 0 ); sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z ); m_pParticleSystemPanel->SetControlPointValue( i, vecValue ); break; } } //----------------------------------------------------------------------------- // Called when the text entry for a control point is changed //----------------------------------------------------------------------------- void CControlPointPage::OnNewLine( KeyValues *pParams ) { vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" ); for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( pPanel != m_pControlPointValue[i] ) continue; char pBuf[512]; m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) ); Vector vecValue( 0, 0, 0 ); sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z ); m_pParticleSystemPanel->SetControlPointValue( i, vecValue ); vecValue = m_pParticleSystemPanel->GetControlPointValue( i ); Q_snprintf( pBuf, sizeof(pBuf), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z ); m_pControlPointValue[i]->SetText( pBuf ); break; } } //----------------------------------------------------------------------------- // Called when the particle system changes //----------------------------------------------------------------------------- void CControlPointPage::PerformLayout() { BaseClass::PerformLayout(); LayoutControlPointControls(); } //----------------------------------------------------------------------------- // Creates controls used to modify control point values //----------------------------------------------------------------------------- void CControlPointPage::CreateControlPointControls() { CleanUpControlPointControls(); CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem(); if ( !pParticleSystem ) return; for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( !pParticleSystem->ReadsControlPoint( i ) ) continue; char pName[512]; Q_snprintf( pName, sizeof(pName), "Pt #%d:", i ); m_pControlPointName[i] = new Label( this, pName, pName ); Q_snprintf( pName, sizeof(pName), "Entry #%d:", i ); m_pControlPointValue[i] = new TextEntry( this, pName ); m_pControlPointValue[i]->AddActionSignalTarget( this ); m_pControlPointValue[i]->SendNewLine( true ); m_pControlPointValue[i]->SetMultiline( false ); const Vector &vecValue = m_pParticleSystemPanel->GetControlPointValue( i ); Q_snprintf( pName, sizeof(pName), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z ); m_pControlPointValue[i]->SetText( pName ); } LayoutControlPointControls(); } //----------------------------------------------------------------------------- // Lays out the controls //----------------------------------------------------------------------------- void CControlPointPage::LayoutControlPointControls() { int nFoundControlCount = 0; for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( !m_pControlPointName[i] ) continue; int yVal = 8 + nFoundControlCount * 28; m_pControlPointName[i]->SetBounds( 8, yVal, 48, 24 ); m_pControlPointValue[i]->SetBounds( 64, yVal, 160, 24 ); ++nFoundControlCount; } } //----------------------------------------------------------------------------- // Cleans up controls used to modify control point values //----------------------------------------------------------------------------- void CControlPointPage::CleanUpControlPointControls( ) { for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( m_pControlPointName[i] ) { delete m_pControlPointName[i]; m_pControlPointName[i] = NULL; } if ( m_pControlPointValue[i] ) { delete m_pControlPointValue[i]; m_pControlPointValue[i] = NULL; } } } //----------------------------------------------------------------------------- // // CParticleSystemPreviewPanel // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Dme panel connection //----------------------------------------------------------------------------- IMPLEMENT_DMEPANEL_FACTORY( CParticleSystemPreviewPanel, DmeParticleSystemDefinition, "DmeParticleSystemDefinitionViewer", "Particle System Viewer", false ); //----------------------------------------------------------------------------- // constructor, destructor //----------------------------------------------------------------------------- CParticleSystemPreviewPanel::CParticleSystemPreviewPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_Splitter = new vgui::Splitter( this, "Splitter", SPLITTER_MODE_VERTICAL, 1 ); vgui::Panel *pSplitterLeftSide = m_Splitter->GetChild( 0 ); vgui::Panel *pSplitterRightSide = m_Splitter->GetChild( 1 ); m_pParticleSystemPanel = new CParticleSystemPanel( pSplitterRightSide, "ParticlePreview" ); m_pParticleSystemPanel->AddActionSignalTarget( this ); m_pParticleSystemPanel->SetBackgroundColor( 0, 0, 0 ); m_pParticleCount = new vgui::Label( pSplitterRightSide, "ParticleCountLabel", "" ); m_pParticleCount->SetZPos( 1 ); m_pControlSheet = new vgui::PropertySheet( pSplitterLeftSide, "ControlSheet" ); m_pRenderPage = new vgui::PropertyPage( m_pControlSheet, "RenderPage" ); m_pRenderBounds = new vgui::CheckButton( m_pRenderPage, "RenderBounds", "Render Bounding Box" ); m_pRenderBounds->AddActionSignalTarget( this ); m_pRenderCullBounds = new vgui::CheckButton( m_pRenderPage, "RenderCullBounds", "Render Culling Bounds" ); m_pRenderCullBounds->AddActionSignalTarget( this ); m_pRenderHelpers = new vgui::CheckButton( m_pRenderPage, "RenderHelpers", "Render Helpers" ); m_pRenderHelpers->AddActionSignalTarget( this ); m_pBackgroundColor = new CColorPickerButton( m_pRenderPage, "BackgroundColor", this ); m_pBackgroundColor->SetColor( m_pParticleSystemPanel->GetBackgroundColor() ); m_pRenderPage->LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel_renderpage.res" ); m_pControlPointPage = new CControlPointPage( m_pControlSheet, "ControlPointPage", m_pParticleSystemPanel ); // Load layout settings; has to happen before pinning occurs in code LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel.res" ); // NOTE: Page adding happens *after* LoadControlSettingsAndUserConfig // because the layout of the sheet is correct at this point. m_pControlSheet->AddPage( m_pRenderPage, "Render" ); m_pControlSheet->AddPage( m_pControlPointPage, "Ctrl Pts" ); } CParticleSystemPreviewPanel::~CParticleSystemPreviewPanel() { } //----------------------------------------------------------------------------- // Set the particle system to draw //----------------------------------------------------------------------------- void CParticleSystemPreviewPanel::OnThink() { BaseClass::OnThink(); CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem(); if ( !pParticleSystem ) { m_pParticleCount->SetText( "" ); } else { char buf[256]; Q_snprintf( buf, sizeof(buf), "Particle Count: %5d/%5d", pParticleSystem->m_nActiveParticles, pParticleSystem->m_nAllocatedParticles ); m_pParticleCount->SetText( buf ); } } //----------------------------------------------------------------------------- // Called when the particle system changes //----------------------------------------------------------------------------- void CParticleSystemPreviewPanel::OnParticleSystemReconstructed() { m_pControlPointPage->CreateControlPointControls(); } //----------------------------------------------------------------------------- // Set the particle system to draw //----------------------------------------------------------------------------- void CParticleSystemPreviewPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef ) { m_pParticleSystemPanel->SetParticleSystem( pDef ); } void CParticleSystemPreviewPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef ) { m_pParticleSystemPanel->SetDmeElement( pDef ); } //----------------------------------------------------------------------------- // Indicates which helper to draw //----------------------------------------------------------------------------- void CParticleSystemPreviewPanel::SetParticleFunction( CDmeParticleFunction *pFunction ) { m_pParticleSystemPanel->SetRenderedHelper( pFunction ); } //----------------------------------------------------------------------------- // Called when the check button is checked //----------------------------------------------------------------------------- void CParticleSystemPreviewPanel::OnCheckButtonChecked( KeyValues *pParams ) { int state = pParams->GetInt( "state", 0 ); vgui::Panel *pPanel = (vgui::Panel*)pParams->GetPtr( "panel" ); if ( pPanel == m_pRenderBounds ) { m_pParticleSystemPanel->RenderBounds( state ); return; } if ( pPanel == m_pRenderCullBounds ) { m_pParticleSystemPanel->RenderCullBounds( state ); return; } if ( pPanel == m_pRenderHelpers ) { m_pParticleSystemPanel->RenderHelpers( state ); return; } } //----------------------------------------------------------------------------- // Called when a new background color is picked //----------------------------------------------------------------------------- void CParticleSystemPreviewPanel::OnBackgroundColorChanged( KeyValues *pParams ) { m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) ); } void CParticleSystemPreviewPanel::OnBackgroundColorPreview( KeyValues *pParams ) { m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) ); } void CParticleSystemPreviewPanel::OnBackgroundColorCancel( KeyValues *pParams ) { m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "startingColor" ) ); }