//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "matsys_controls/mdlsequencepicker.h" #include "tier1/KeyValues.h" #include "tier1/utldict.h" #include "datacache/imdlcache.h" #include "filesystem.h" #include "studio.h" #include "vgui/IVGui.h" #include "vgui/Cursor.h" #include "vgui/ISurface.h" #include "vgui_controls/Splitter.h" #include "vgui_controls/ComboBox.h" #include "vgui_controls/PropertySheet.h" #include "vgui_controls/PropertyPage.h" #include "vgui_controls/ToolWindow.h" #include "vgui_controls/Button.h" #include "matsys_controls/gamefiletreeview.h" #include "matsys_controls/matsyscontrols.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // // MDL Sequence Picker // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CMDLSequencePicker::CMDLSequencePicker( vgui::Panel *pParent ) : BaseClass(pParent, "MDLSequencePicker"), m_Images(false) { vgui::ivgui()->AddTickSignal( GetVPanel() ); m_hSelectedMDL = MDLHANDLE_INVALID; // Horizontal splitter for mdls m_pMDLSplitter = new Splitter( this, "MDLSplitter", SPLITTER_MODE_VERTICAL, 1 ); vgui::Panel *pSplitterLeftSide = m_pMDLSplitter->GetChild( 0 ); vgui::Panel *pSplitterRightSide = m_pMDLSplitter->GetChild( 1 ); // filter selection m_pFilterList = new ComboBox( pSplitterLeftSide, "FilterList", 16, true ); m_pFilterList->AddActionSignalTarget( this ); // file browser tree controls m_pFileTree = new CGameFileTreeView( pSplitterLeftSide, "FileTree", "All .MDLs", "models", "mdl" ); // build our list of images m_Images.AddImage( scheme()->GetImage( "resource/icon_folder", false ) ); m_Images.AddImage( scheme()->GetImage( "resource/icon_folder_selected", false ) ); m_Images.AddImage( scheme()->GetImage( "resource/icon_file", false ) ); m_pFileTree->SetImageList( &m_Images, false ); m_pFileTree->AddActionSignalTarget( this ); // property sheet - revisions, changes, etc. m_pSequenceSplitter = new Splitter( pSplitterRightSide, "SequenceSplitter", SPLITTER_MODE_HORIZONTAL, 1 ); vgui::Panel *pSplitterTopSide = m_pSequenceSplitter->GetChild( 0 ); vgui::Panel *pSplitterBottomSide = m_pSequenceSplitter->GetChild( 1 ); // MDL preview m_pMDLPreview = new CMDLPanel( pSplitterTopSide, "MDLPreview" ); SetSkipChildDuringPainting( m_pMDLPreview ); m_pViewsSheet = new vgui::PropertySheet( pSplitterBottomSide, "ViewsSheet" ); m_pViewsSheet->AddActionSignalTarget( this ); // sequences m_pSequencesPage = new PropertyPage( m_pViewsSheet, "SequencesPage" ); m_pViewsSheet->AddPage( m_pSequencesPage, "Sequences" ); m_pSequencesList = new ListPanel( m_pSequencesPage, "SequencesList" ); m_pSequencesList->AddColumnHeader( 0, "sequence", "sequence", 52, 0 ); m_pSequencesList->AddActionSignalTarget( this ); m_pSequencesList->SetSelectIndividualCells( true ); m_pSequencesList->SetEmptyListText("No .MDL file currently selected."); m_pSequencesList->SetDragEnabled( true ); m_pSequencesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 ); // Activities m_pActivitiesPage = new PropertyPage( m_pViewsSheet, "ActivitiesPage" ); m_pViewsSheet->AddPage( m_pActivitiesPage, "Activities" ); m_pActivitiesList = new ListPanel( m_pActivitiesPage, "ActivitiesList" ); m_pActivitiesList->AddColumnHeader( 0, "activity", "activity", 52, 0 ); m_pActivitiesList->AddActionSignalTarget( this ); m_pActivitiesList->SetSelectIndividualCells( true ); m_pActivitiesList->SetEmptyListText( "No .MDL file currently selected." ); m_pActivitiesList->SetDragEnabled( true ); m_pActivitiesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 ); // Load layout settings; has to happen before pinning occurs in code LoadControlSettingsAndUserConfig( "resource/mdlsequencepicker.res" ); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CMDLSequencePicker::~CMDLSequencePicker() { } //----------------------------------------------------------------------------- // Purpose: This is a bit of a hack to make sure that the ToolWindow containing this picker punches // a hold for the rendering viewport, too // Input : - //----------------------------------------------------------------------------- void CMDLSequencePicker::OnTick() { BaseClass::OnTick(); if ( GetParent() ) { ToolWindow *tw = dynamic_cast< ToolWindow * >( GetParent()->GetParent() ); if ( tw ) { tw->SetSkipChildDuringPainting( IsVisible() ? m_pMDLPreview : NULL ); } } } //----------------------------------------------------------------------------- // Purpose: stops app on close //----------------------------------------------------------------------------- void CMDLSequencePicker::OnClose() { BaseClass::OnClose(); } //----------------------------------------------------------------------------- // Purpose: called to open //----------------------------------------------------------------------------- void CMDLSequencePicker::Activate() { RefreshFileList(); RefreshActivitiesAndSequencesList(); } //----------------------------------------------------------------------------- // Performs layout //----------------------------------------------------------------------------- void CMDLSequencePicker::PerformLayout() { // NOTE: This call should cause auto-resize to occur // which should fix up the width of the panels BaseClass::PerformLayout(); int w, h; GetSize( w, h ); // Layout the mdl splitter m_pMDLSplitter->SetBounds( 0, 0, w, h ); } //----------------------------------------------------------------------------- // Purpose: Refreshes the active file list //----------------------------------------------------------------------------- void CMDLSequencePicker::RefreshFileList() { m_pFileTree->RefreshFileList(); } //----------------------------------------------------------------------------- // Purpose: rebuilds the list of activities //----------------------------------------------------------------------------- void CMDLSequencePicker::RefreshActivitiesAndSequencesList() { m_pActivitiesList->RemoveAll(); m_pSequencesList->RemoveAll(); m_pMDLPreview->SetSequence( 0 ); if ( m_hSelectedMDL == MDLHANDLE_INVALID ) { m_pActivitiesList->SetEmptyListText("No .MDL file currently selected"); m_pSequencesList->SetEmptyListText("No .MDL file currently selected"); return; } m_pActivitiesList->SetEmptyListText(".MDL file contains no activities"); m_pSequencesList->SetEmptyListText(".MDL file contains no sequences"); studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CUtlDict activityNames( true, 0, hdr->GetNumSeq() ); for (int j = 0; j < hdr->GetNumSeq(); j++) { if ( /*g_viewerSettings.showHidden ||*/ !(hdr->pSeqdesc(j).flags & STUDIO_HIDDEN)) { const char *pActivityName = hdr->pSeqdesc(j).pszActivityName(); if ( pActivityName && pActivityName[0] ) { // Multiple sequences can have the same activity name; only add unique activity names if ( activityNames.Find( pActivityName ) == activityNames.InvalidIndex() ) { KeyValues *pkv = new KeyValues("node", "activity", pActivityName ); int nItemID = m_pActivitiesList->AddItem( pkv, 0, false, false ); KeyValues *pDrag = new KeyValues( "drag", "text", pActivityName ); pDrag->SetString( "texttype", "activityName" ); pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) ); m_pActivitiesList->SetItemDragData( nItemID, pDrag ); activityNames.Insert( pActivityName, j ); } } const char *pSequenceName = hdr->pSeqdesc(j).pszLabel(); if ( pSequenceName && pSequenceName[0] ) { KeyValues *pkv = new KeyValues("node", "sequence", pSequenceName); pkv->SetInt( "seqindex", j ); int nItemID = m_pSequencesList->AddItem( pkv, 0, false, false ); KeyValues *pDrag = new KeyValues( "drag", "text", pSequenceName ); pDrag->SetString( "texttype", "sequenceName" ); pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) ); m_pSequencesList->SetItemDragData( nItemID, pDrag ); } } } } //----------------------------------------------------------------------------- // Purpose: refreshes dialog on text changing //----------------------------------------------------------------------------- void CMDLSequencePicker::OnTextChanged( vgui::Panel *pPanel, const char *pText ) { // m_pFileTree->SetFilter( pText ); RefreshFileList(); } /* //----------------------------------------------------------------------------- // Purpose: Selects an sequence based on an activity //----------------------------------------------------------------------------- int SelectWeightedSequence( studiohdr_t *pstudiohdr, int activity, int curSequence ) { if (! pstudiohdr) return 0; VerifySequenceIndex( pstudiohdr ); int weighttotal = 0; int seq = ACTIVITY_NOT_AVAILABLE; int weight = 0; for (int i = 0; i < pstudiohdr->GetNumSeq(); i++) { int curActivity = GetSequenceActivity( pstudiohdr, i, &weight ); if (curActivity == activity) { if ( curSequence == i && weight < 0 ) { seq = i; break; } weighttotal += iabs(weight); int randomValue; if ( IsInPrediction() ) randomValue = SharedRandomInt( "SelectWeightedSequence", 0, weighttotal - 1, i ); else randomValue = RandomInt( 0, weighttotal - 1 ); if (!weighttotal || randomValue < iabs(weight)) seq = i; } } return seq; } */ //----------------------------------------------------------------------------- // Plays the selected activity //----------------------------------------------------------------------------- void CMDLSequencePicker::PlaySelectedActivity( ) { int nIndex = m_pActivitiesList->GetSelectedItem( 0 ); if ( nIndex < 0 ) return; KeyValues *pkv = m_pActivitiesList->GetItem( nIndex ); const char *pActivityName = pkv->GetString( "activity", NULL ); if ( !pActivityName ) return; studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); for ( int i = 0; i < pstudiohdr->GetNumSeq(); i++ ) { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i ); if ( stricmp( seqdesc.pszActivityName(), pActivityName ) == 0 ) { // FIXME: Add weighted sequence selection logic? m_pMDLPreview->SetSequence( i ); break; } } } //----------------------------------------------------------------------------- // Plays the selected sequence //----------------------------------------------------------------------------- void CMDLSequencePicker::PlaySelectedSequence( ) { int nIndex = m_pSequencesList->GetSelectedItem( 0 ); if ( nIndex < 0 ) return; KeyValues *pkv = m_pSequencesList->GetItem( nIndex ); const char *pSequenceName = pkv->GetString( "sequence", NULL ); if ( !pSequenceName ) return; studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); for (int i = 0; i < pstudiohdr->GetNumSeq(); i++) { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i ); if ( !Q_stricmp( seqdesc.pszLabel(), pSequenceName ) ) { m_pMDLPreview->SetSequence( i ); break; } } } //----------------------------------------------------------------------------- // Purpose: Called when a page is shown //----------------------------------------------------------------------------- void CMDLSequencePicker::OnPageChanged( ) { if ( m_pViewsSheet->GetActivePage() == m_pSequencesPage ) { PlaySelectedSequence(); return; } if ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage ) { PlaySelectedActivity(); return; } } //----------------------------------------------------------------------------- // Purpose: refreshes dialog on text changing //----------------------------------------------------------------------------- void CMDLSequencePicker::OnItemSelected( KeyValues *kv ) { Panel *pPanel = (Panel *)kv->GetPtr("panel", NULL); if ( pPanel == m_pSequencesList ) { PlaySelectedSequence(); return; } if ( pPanel == m_pActivitiesList ) { PlaySelectedActivity(); return; } } //----------------------------------------------------------------------------- // An MDL was selected //----------------------------------------------------------------------------- void CMDLSequencePicker::SelectMDL( const char *pMDLName ) { m_hSelectedMDL = pMDLName ? vgui::MDLCache()->FindMDL( pMDLName ) : MDLHANDLE_INVALID; if ( vgui::MDLCache()->IsErrorModel( m_hSelectedMDL ) ) { m_hSelectedMDL = MDLHANDLE_INVALID; } m_pMDLPreview->SetMDL( m_hSelectedMDL ); m_pMDLPreview->LookAtMDL(); RefreshActivitiesAndSequencesList(); } //----------------------------------------------------------------------------- // Purpose: updates revision view on a file being selected //----------------------------------------------------------------------------- void CMDLSequencePicker::OnFileSelected() { // update list int iItem = m_pFileTree->GetFirstSelectedItem(); if ( iItem < 0 ) return; // Don't bother to change if a directory was selected KeyValues *pkv = m_pFileTree->GetItemData(iItem); if ( pkv->GetInt("dir") || pkv->GetInt("root") ) return; surface()->SetCursor(dc_waitarrow); const char *pFullPathName = pkv->GetString( "path" ); char pRelativePathName[MAX_PATH]; g_pFullFileSystem->FullPathToRelativePath( pFullPathName, pRelativePathName, sizeof(pRelativePathName) ); // FIXME: Check that we're not actually opening the wrong file!! SelectMDL( pRelativePathName ); } char const *CMDLSequencePicker::GetModelName() { if ( MDLHANDLE_INVALID == m_hSelectedMDL ) { return ""; } return vgui::MDLCache()->GetModelName( m_hSelectedMDL ); } char const *CMDLSequencePicker::GetSequenceName() { int nIndex = m_pSequencesList->GetSelectedItem( 0 ); if ( nIndex < 0 ) return ""; KeyValues *pkv = m_pSequencesList->GetItem( nIndex ); const char *pSequenceName = pkv->GetString( "sequence", NULL ); if ( !pSequenceName ) return ""; return pSequenceName; } int CMDLSequencePicker::GetSequenceNumber() { int nIndex = m_pSequencesList->GetSelectedItem( 0 ); if ( nIndex < 0 ) return -1; KeyValues *pkv = m_pSequencesList->GetItem( nIndex ); return pkv->GetInt( "seqindex", -1 ); } //----------------------------------------------------------------------------- // Sequence picker frame //----------------------------------------------------------------------------- CMDLSequencePickerFrame::CMDLSequencePickerFrame( vgui::Panel *parent, char const *title ) : BaseClass( parent, "MDLSequencePickerFrame" ) { m_pMDLSequencePicker = new CMDLSequencePicker( this ); SetTitle( title, true ); SetSizeable( false ); SetCloseButtonVisible( false ); SetMoveable( true ); SetMinimumSize( 640, 480 ); Activate(); m_pMDLSequencePicker->Activate(); m_pOK = new Button( this, "OK", "#vgui_ok", this ); m_pOK->SetCommand( new KeyValues( "OnOK" ) ); m_pCancel= new Button( this, "Cancel", "#vgui_cancel", this ); m_pOK->SetCommand( new KeyValues( "OnCancel" ) ); m_pOK->SetEnabled( false ); vgui::ivgui()->AddTickSignal( GetVPanel(), 0 ); } CMDLSequencePickerFrame::~CMDLSequencePickerFrame() { } void CMDLSequencePickerFrame::OnTick() { BaseClass::OnTick(); bool bHasModel = m_pMDLSequencePicker->GetModelName()[ 0 ] != 0 ? true : false; bool bHasSequence = m_pMDLSequencePicker->GetSequenceNumber() != -1 ? true : false; m_pOK->SetEnabled( bHasModel && bHasSequence ); } void CMDLSequencePickerFrame::PerformLayout() { BaseClass::PerformLayout(); int x, y, w, h; GetClientArea( x, y, w, h ); h -= 24; m_pMDLSequencePicker->SetBounds( x, y, w, h ); h += 5; int bw = 120; int bwwithGap = 2 * bw + 10; x = ( w - bwwithGap ) / 2; m_pOK->SetBounds( x, y + h, bw, 16 ); x += bw + 10; m_pCancel->SetBounds( x, y + h, bw, 16 ); } void CMDLSequencePickerFrame::OnCancel() { KeyValues *pActionKeys = new KeyValues( "AssetSelected" ); pActionKeys->SetString( "ModelName", m_pMDLSequencePicker->GetModelName() ); pActionKeys->SetString( "SequenceName", m_pMDLSequencePicker->GetSequenceName() ); pActionKeys->SetInt( "SequenceNumber", m_pMDLSequencePicker->GetSequenceNumber() ); PostActionSignal( pActionKeys ); CloseModal(); } void CMDLSequencePickerFrame::OnOK() { CloseModal(); }