//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Core implementation of vgui // // $NoKeywords: $ //=============================================================================// #ifndef VGUI_BORDER_H #define VGUI_BORDER_H #ifdef _WIN32 #pragma once #endif #include #include #include #include class KeyValues; namespace vgui { //----------------------------------------------------------------------------- // Purpose: Interface to panel borders // Borders have a close relationship with panels //----------------------------------------------------------------------------- class Border : public IBorder { public: Border(); ~Border(); virtual void Paint(VPANEL panel); virtual void Paint(int x0, int y0, int x1, int y1); virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop); virtual void SetInset(int left, int top, int right, int bottom); virtual void GetInset(int &left, int &top, int &right, int &bottom); virtual void ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData); virtual const char *GetName(); virtual void SetName(const char *name); virtual backgroundtype_e GetBackgroundType(); virtual bool PaintFirst( void ) { return false; } protected: int _inset[4]; private: // protected copy constructor to prevent use Border(Border&); void ParseSideSettings(int side_index, KeyValues *inResourceData, IScheme *pScheme); char *_name; // border drawing description struct line_t { Color col; int startOffset; int endOffset; }; struct side_t { int count; line_t *lines; }; side_t _sides[4]; // left, top, right, bottom backgroundtype_e m_eBackgroundType; friend class VPanel; }; } // namespace vgui #endif // VGUI_BORDER_H