//----------------------------------------------------------------------------- // VGUI_DLL.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Macro OUTBINNAME "vgui2" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;..\include" $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty" $PreprocessorDefinitions "$BASE;DONT_PROTECT_FILEIO_FUNCTIONS" // $TreatWchar_tAsBuiltinType "No" } $Linker { $AdditionalDependencies "$BASE Imm32.lib Shlwapi.lib odbc32.lib odbccp32.lib winmm.lib" [$WIN32] $SystemLibraries "iconv" [$OSXALL] //||$LINUXALL] $SystemFrameworks "Carbon" [$OSXALL] } } $Project "vgui2" { $Folder "Source Files" { $File "Bitmap.cpp" $File "Border.cpp" $File "ScalableImageBorder.cpp" $File "ImageBorder.cpp" $File "fileimage.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "InputWin32.cpp" $File "LocalizedStringTable.cpp" $File "MemoryBitmap.cpp" $File "Memorybitmap.h" $File "MessageListener.cpp" $File "Scheme.cpp" $File "Surface.cpp" [$WIN32] $File "System.cpp" [$WINDOWS||$X360] $File "system_posix.cpp" [$POSIX] $File "$SRCDIR\public\UnicodeFileHelpers.cpp" $File "vgui.cpp" $File "vgui_internal.cpp" $File "vgui_key_translation.cpp" $File "VPanel.cpp" $File "VPanelWrapper.cpp" $File "keyrepeat.cpp" } $Folder "Header Files" { $File "bitmap.h" $File "fileimage.h" $File "IMessageListener.h" $File "vgui_internal.h" $File "vgui_key_translation.h" $File "VPanel.h" } $Folder "Public Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\vgui\Cursor.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h" $File "$SRCDIR\common\vgui_surfacelib\FontManager.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\vgui\KeyCode.h" $File "$SRCDIR\common\SteamBootStrapper.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\UnicodeFileHelpers.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlpriorityqueue.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\vgui\VGUI.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" $File "$SRCDIR\public\vgui\KeyRepeat.h" } $Folder "Interfaces" { $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\vgui\IBorder.h" $File "$SRCDIR\public\vgui\IClientPanel.h" $File "$SRCDIR\public\vgui\IHTML.h" $File "$SRCDIR\public\vgui\IImage.h" $File "$SRCDIR\public\vgui\IInput.h" $File "$SRCDIR\public\vgui\ILocalize.h" $File "$SRCDIR\public\vgui\IPanel.h" $File "$SRCDIR\public\vgui\IScheme.h" $File "$SRCDIR\public\vgui\ISurface.h" $File "$SRCDIR\public\vgui\ISystem.h" $File "$SRCDIR\public\vgui\IVGui.h" $File "$SRCDIR\public\vgui\IVguiMatInfo.h" $File "$SRCDIR\public\vgui\IVguiMatInfoVar.h" $File "VGUI_Border.h" $File "ScalableImageBorder.h" $File "ImageBorder.h" } $Folder "Link Libraries" { $Lib vgui_surfacelib $Lib tier2 $Lib tier3 $ImpLib SDL2 [$SDL] } }