//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Wraps pointers to basic vgui interfaces // // $NoKeywords: $ //===========================================================================// #ifndef VGUI_INTERNAL_H #define VGUI_INTERNAL_H #ifdef _WIN32 #pragma once #endif #include #include "interface.h" #include "tier3/tier3.h" #include "xbox/xboxstubs.h" namespace vgui { bool VGui_InternalLoadInterfaces( CreateInterfaceFn *factoryList, int numFactories ); // header extern class IInputInternal *g_pInput; // header extern class ISchemeManager *g_pScheme; // header extern class ISurface *g_pSurface; // header extern class ISystem *g_pSystem; // header extern class IVGui *g_pIVgui; // header extern class IPanel *g_pIPanel; // methods void vgui_strcpy(char *dst, int dstLen, const char *src); } // namespace vgui #endif // VGUI_INTERNAL_H