//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include #include #include #include #include #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor // Input : *panel - parent panel //----------------------------------------------------------------------------- FocusNavGroup::FocusNavGroup(Panel *panel) : _mainPanel(panel) { _currentFocus = NULL; _topLevelFocus = false; _defaultButton = NULL; _currentDefaultButton = NULL; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- FocusNavGroup::~FocusNavGroup() { } //----------------------------------------------------------------------------- // Purpose: Sets the focus to the previous panel in the tab order // Input : *panel - panel currently with focus //----------------------------------------------------------------------------- bool FocusNavGroup::RequestFocusPrev(VPANEL panel) { if(panel==0) return false; _currentFocus = NULL; int newPosition = 9999999; if (panel) { newPosition = ipanel()->GetTabPosition(panel); } bool bFound = false; bool bRepeat = true; Panel *best = NULL; while (1) { newPosition--; if (newPosition > 0) { int bestPosition = 0; // look for the next tab position for (int i = 0; i < _mainPanel->GetChildCount(); i++) { Panel *child = _mainPanel->GetChild(i); if (child && child->IsVisible() && child->IsEnabled() && child->GetTabPosition()) { int tabPosition = child->GetTabPosition(); if (tabPosition == newPosition) { // we've found the right tab best = child; bestPosition = newPosition; // don't loop anymore since we've found the correct panel break; } else if (tabPosition < newPosition && tabPosition > bestPosition) { // record the match since this is the closest so far bestPosition = tabPosition; best = child; } } } if (!bRepeat) break; if (best) break; } else { // reset new position for next loop newPosition = 9999999; } // haven't found an item if (!_topLevelFocus) { // check to see if we should push the focus request up if (_mainPanel->GetVParent() && _mainPanel->GetVParent() != surface()->GetEmbeddedPanel()) { // we're not a top level panel, so forward up the request instead of looping if (ipanel()->RequestFocusPrev(_mainPanel->GetVParent(), _mainPanel->GetVPanel())) { bFound = true; SetCurrentDefaultButton(NULL); break; } } } // not found an item, loop back newPosition = 9999999; bRepeat = false; } if (best) { _currentFocus = best->GetVPanel(); best->RequestFocus(-1); bFound = true; if (!CanButtonBeDefault(best->GetVPanel())) { if (_defaultButton) { SetCurrentDefaultButton(_defaultButton); } else { SetCurrentDefaultButton(NULL); // we need to ask the parent to set its default button if (_mainPanel->GetVParent()) { ivgui()->PostMessage(_mainPanel->GetVParent(), new KeyValues("FindDefaultButton"), NULL); } } } else { SetCurrentDefaultButton(best->GetVPanel()); } } return bFound; } //----------------------------------------------------------------------------- // Purpose: Sets the focus to the previous panel in the tab order // Input : *panel - panel currently with focus //----------------------------------------------------------------------------- bool FocusNavGroup::RequestFocusNext(VPANEL panel) { // basic recursion guard, in case user has set up a bad focus hierarchy static int stack_depth = 0; stack_depth++; _currentFocus = NULL; int newPosition = 0; if (panel) { newPosition = ipanel()->GetTabPosition(panel); } bool bFound = false; bool bRepeat = true; Panel *best = NULL; while (1) { newPosition++; int bestPosition = 999999; // look for the next tab position for (int i = 0; i < _mainPanel->GetChildCount(); i++) { Panel *child = _mainPanel->GetChild(i); if ( !child ) continue; if (child && child->IsVisible() && child->IsEnabled() && child->GetTabPosition()) { int tabPosition = child->GetTabPosition(); if (tabPosition == newPosition) { // we've found the right tab best = child; bestPosition = newPosition; // don't loop anymore since we've found the correct panel break; } else if (tabPosition > newPosition && tabPosition < bestPosition) { // record the match since this is the closest so far bestPosition = tabPosition; best = child; } } } if (!bRepeat) break; if (best) break; // haven't found an item // check to see if we should push the focus request up if (!_topLevelFocus) { if (_mainPanel->GetVParent() && _mainPanel->GetVParent() != surface()->GetEmbeddedPanel()) { // we're not a top level panel, so forward up the request instead of looping if (stack_depth < 15) { if (ipanel()->RequestFocusNext(_mainPanel->GetVParent(), _mainPanel->GetVPanel())) { bFound = true; SetCurrentDefaultButton(NULL); break; } // if we find one then we break, otherwise we loop } } } // loop back newPosition = 0; bRepeat = false; } if (best) { _currentFocus = best->GetVPanel(); best->RequestFocus(1); bFound = true; if (!CanButtonBeDefault(best->GetVPanel())) { if (_defaultButton) { SetCurrentDefaultButton(_defaultButton); } else { SetCurrentDefaultButton(NULL); // we need to ask the parent to set its default button if (_mainPanel->GetVParent()) { ivgui()->PostMessage(_mainPanel->GetVParent(), new KeyValues("FindDefaultButton"), NULL); } } } else { SetCurrentDefaultButton(best->GetVPanel()); } } stack_depth--; return bFound; } //----------------------------------------------------------------------------- // Purpose: sets the panel that owns this FocusNavGroup to be the root in the focus traversal heirarchy //----------------------------------------------------------------------------- void FocusNavGroup::SetFocusTopLevel(bool state) { _topLevelFocus = state; } //----------------------------------------------------------------------------- // Purpose: sets panel which receives input when ENTER is hit //----------------------------------------------------------------------------- void FocusNavGroup::SetDefaultButton(Panel *panel) { VPANEL vpanel = panel ? panel->GetVPanel() : NULL; if ( vpanel == _defaultButton.Get() ) return; // Assert(CanButtonBeDefault(vpanel)); _defaultButton = vpanel; SetCurrentDefaultButton(_defaultButton); } //----------------------------------------------------------------------------- // Purpose: sets panel which receives input when ENTER is hit //----------------------------------------------------------------------------- void FocusNavGroup::SetCurrentDefaultButton(VPANEL panel, bool sendCurrentDefaultButtonMessage) { if (panel == _currentDefaultButton.Get()) return; if ( sendCurrentDefaultButtonMessage && _currentDefaultButton.Get() != 0) { ivgui()->PostMessage(_currentDefaultButton, new KeyValues("SetAsCurrentDefaultButton", "state", 0), NULL); } _currentDefaultButton = panel; if ( sendCurrentDefaultButtonMessage && _currentDefaultButton.Get() != 0) { ivgui()->PostMessage(_currentDefaultButton, new KeyValues("SetAsCurrentDefaultButton", "state", 1), NULL); } } //----------------------------------------------------------------------------- // Purpose: sets panel which receives input when ENTER is hit //----------------------------------------------------------------------------- VPANEL FocusNavGroup::GetCurrentDefaultButton() { return _currentDefaultButton; } //----------------------------------------------------------------------------- // Purpose: sets panel which receives input when ENTER is hit //----------------------------------------------------------------------------- VPANEL FocusNavGroup::GetDefaultButton() { return _defaultButton; } //----------------------------------------------------------------------------- // Purpose: finds the panel which is activated by the specified key // Input : code - the keycode of the hotkey // Output : Panel * - NULL if no panel found //----------------------------------------------------------------------------- Panel *FocusNavGroup::FindPanelByHotkey(wchar_t key) { for (int i = 0; i < _mainPanel->GetChildCount(); i++) { Panel *child = _mainPanel->GetChild(i); if ( !child ) continue; Panel *hot = child->HasHotkey(key); if (hot && hot->IsVisible() && hot->IsEnabled()) { return hot; } } return NULL; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- Panel *FocusNavGroup::GetDefaultPanel() { for (int i = 0; i < _mainPanel->GetChildCount(); i++) { Panel *child = _mainPanel->GetChild(i); if ( !child ) continue; if (child->GetTabPosition() == 1) { return child; } } return NULL; // no specific panel set } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- Panel *FocusNavGroup::GetCurrentFocus() { return _currentFocus ? ipanel()->GetPanel(_currentFocus, vgui::GetControlsModuleName()) : NULL; } //----------------------------------------------------------------------------- // Purpose: Sets the current focus //----------------------------------------------------------------------------- VPANEL FocusNavGroup::SetCurrentFocus(VPANEL focus, VPANEL defaultPanel) { _currentFocus = focus; // if we haven't found a default panel yet, let's see if we know of one if (defaultPanel == 0) { // can this focus itself by the default if (CanButtonBeDefault(focus)) { defaultPanel = focus; } else if (_defaultButton) // do we know of a default button { defaultPanel = _defaultButton; } } SetCurrentDefaultButton(defaultPanel); return defaultPanel; } //----------------------------------------------------------------------------- // Purpose: Returns true if the specified panel can be the default //----------------------------------------------------------------------------- bool FocusNavGroup::CanButtonBeDefault(VPANEL panel) { if( panel == 0 ) return false; KeyValues *data = new KeyValues("CanBeDefaultButton"); bool bResult = false; if (ipanel()->RequestInfo(panel, data)) { bResult = (data->GetInt("result") == 1); } data->deleteThis(); return bResult; }