//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Conctructor. Start with default position and default color. //----------------------------------------------------------------------------- Image::Image() { SetPos(0,0); SetSize(0,0); SetColor(Color(255,255,255,255)); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- Image::~Image() { } //----------------------------------------------------------------------------- // Purpose: Set the position of the image, you need to reset this every time you // call Paint() //----------------------------------------------------------------------------- void Image::SetPos(int x,int y) { _pos[0]=x; _pos[1]=y; } //----------------------------------------------------------------------------- // Purpose: Get the position of the image //----------------------------------------------------------------------------- void Image::GetPos(int& x,int& y) { x=_pos[0]; y=_pos[1]; } //----------------------------------------------------------------------------- // Purpose: Get the size of the image //----------------------------------------------------------------------------- void Image::GetSize(int &wide, int &tall) { wide = _size[0]; tall = _size[1]; } //----------------------------------------------------------------------------- // Purpose: Gets the size of the image contents (by default the set size) //----------------------------------------------------------------------------- void Image::GetContentSize(int &wide, int &tall) { GetSize(wide, tall); } //----------------------------------------------------------------------------- // Purpose: Set the size of the image //----------------------------------------------------------------------------- void Image::SetSize(int wide, int tall) { _size[0]=wide; _size[1]=tall; } //----------------------------------------------------------------------------- // Purpose: Set the draw color using a Color struct. //----------------------------------------------------------------------------- void Image::DrawSetColor(Color col) { surface()->DrawSetColor(col[0], col[1], col[2], col[3]); } //----------------------------------------------------------------------------- // Purpose: Set the draw color using RGBA ints //----------------------------------------------------------------------------- void Image::DrawSetColor(int r,int g,int b,int a) { surface()->DrawSetColor(r,g,b,a); } //----------------------------------------------------------------------------- // Purpose: Draw a filled rectangle //----------------------------------------------------------------------------- void Image::DrawFilledRect(int x0,int y0,int x1,int y1) { x0+=_pos[0]; y0+=_pos[1]; x1+=_pos[0]; y1+=_pos[1]; surface()->DrawFilledRect(x0,y0,x1,y1); } //----------------------------------------------------------------------------- // Purpose: Draw an outlined rectangle //----------------------------------------------------------------------------- void Image::DrawOutlinedRect(int x0,int y0,int x1,int y1) { x0+=_pos[0]; y0+=_pos[1]; x1+=_pos[0]; y1+=_pos[1]; surface()->DrawOutlinedRect(x0,y0,x1,y1); } //----------------------------------------------------------------------------- // Purpose: Draw a line between two points //----------------------------------------------------------------------------- void Image::DrawLine(int x0,int y0,int x1,int y1) { x0+=_pos[0]; y0+=_pos[1]; x1+=_pos[0]; y1+=_pos[1]; surface()->DrawLine(x0,y0,x1,y1); } //----------------------------------------------------------------------------- // Purpose: Draw a line between a list of 'numPoints' points //----------------------------------------------------------------------------- void Image::DrawPolyLine(int *px, int *py, int numPoints) { // update the positions to be relative to this panel for(int i=0;iDrawPolyLine(px, py, numPoints); } //----------------------------------------------------------------------------- // Purpose: Set the font //----------------------------------------------------------------------------- void Image::DrawSetTextFont(HFont font) { surface()->DrawSetTextFont(font); } //----------------------------------------------------------------------------- // Purpose: Set the text color using a color struct //----------------------------------------------------------------------------- void Image::DrawSetTextColor(Color sc) { surface()->DrawSetTextColor(sc[0], sc[1], sc[2], sc[3]); } //----------------------------------------------------------------------------- // Purpose: Set the text color useing RGBA ints //----------------------------------------------------------------------------- void Image::DrawSetTextColor(int r,int g,int b,int a) { surface()->DrawSetTextColor(r,g,b,a); } //----------------------------------------------------------------------------- // Purpose: Set the text position //----------------------------------------------------------------------------- void Image::DrawSetTextPos(int x,int y) { x+=_pos[0]; y+=_pos[1]; surface()->DrawSetTextPos(x,y); } //----------------------------------------------------------------------------- // Purpose: Draw a text string //----------------------------------------------------------------------------- void Image::DrawPrintText(const wchar_t *str,int strlen) { surface()->DrawPrintText(str, strlen); } //----------------------------------------------------------------------------- // Purpose: Draw a text string at the given coords. //----------------------------------------------------------------------------- void Image::DrawPrintText(int x, int y, const wchar_t *str, int strlen) { x += _pos[0]; y += _pos[1]; surface()->DrawSetTextPos(x, y); surface()->DrawPrintText(str, strlen); } //----------------------------------------------------------------------------- // Purpose: Draw a character //----------------------------------------------------------------------------- void Image::DrawPrintChar(wchar_t ch) { surface()->DrawUnicodeChar(ch); } //----------------------------------------------------------------------------- // Purpose: Draw a character at the given coords //----------------------------------------------------------------------------- void Image::DrawPrintChar(int x, int y, wchar_t ch) { x+=_pos[0]; y+=_pos[1]; surface()->DrawSetTextPos(x, y); surface()->DrawUnicodeChar(ch); } //----------------------------------------------------------------------------- // Purpose: Set a texture //----------------------------------------------------------------------------- void Image::DrawSetTexture(int id) { surface()->DrawSetTexture(id); } //----------------------------------------------------------------------------- // Purpose: Draw a rectangle filled with the current texture //----------------------------------------------------------------------------- void Image::DrawTexturedRect(int x0,int y0,int x1,int y1) { surface()->DrawTexturedRect(x0,y0,x1,y1); } //----------------------------------------------------------------------------- // Purpose: Paint the contents of the image on screen. // You must call this explicitly each frame. //----------------------------------------------------------------------------- void Image::Paint() { } //----------------------------------------------------------------------------- // Purpose: Set the current color using a color struct //----------------------------------------------------------------------------- void Image::SetColor(Color color) { _color=color; DrawSetTextColor(color); // now update the device context underneath us :) } //----------------------------------------------------------------------------- // Purpose: Get the current color as a color struct //----------------------------------------------------------------------------- Color Image::GetColor() { return _color; } bool Image::Evict() { return false; } int Image::GetNumFrames() { return 0; } void Image::SetFrame( int nFrame ) { } HTexture Image::GetID() { return 0; }