//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "vgui/MouseCode.h" #include "vgui/IInput.h" #include "vgui/IScheme.h" #include "vgui/ISurface.h" #include "vgui_controls/EditablePanel.h" #include "vgui_controls/ScrollBar.h" #include "vgui_controls/Label.h" #include "vgui_controls/Button.h" #include "vgui_controls/Controls.h" #include "vgui_controls/PanelListPanel.h" #include "KeyValues.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; DECLARE_BUILD_FACTORY( PanelListPanel ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- PanelListPanel::PanelListPanel( vgui::Panel *parent, char const *panelName ) : EditablePanel( parent, panelName ) { SetBounds( 0, 0, 100, 100 ); m_vbar = new ScrollBar(this, "PanelListPanelVScroll", true); m_vbar->SetVisible(false); m_vbar->AddActionSignalTarget( this ); m_pPanelEmbedded = new EditablePanel(this, "PanelListEmbedded"); m_pPanelEmbedded->SetBounds(0, 0, 20, 20); m_pPanelEmbedded->SetPaintBackgroundEnabled( false ); m_pPanelEmbedded->SetPaintBorderEnabled(false); m_iFirstColumnWidth = 100; // default width m_iNumColumns = 1; // 1 column by default if ( IsProportional() ) { m_iDefaultHeight = scheme()->GetProportionalScaledValueEx( GetScheme(), DEFAULT_HEIGHT ); m_iPanelBuffer = scheme()->GetProportionalScaledValueEx( GetScheme(), PANELBUFFER ); } else { m_iDefaultHeight = DEFAULT_HEIGHT; m_iPanelBuffer = PANELBUFFER; } } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- PanelListPanel::~PanelListPanel() { // free data from table DeleteAllItems(); } void PanelListPanel::SetVerticalBufferPixels( int buffer ) { m_iPanelBuffer = buffer; InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: counts the total vertical pixels //----------------------------------------------------------------------------- int PanelListPanel::ComputeVPixelsNeeded() { int iCurrentItem = 0; int iLargestH = 0; int pixels = 0; for ( int i = 0; i < m_SortedItems.Count(); i++ ) { Panel *panel = m_DataItems[ m_SortedItems[i] ].panel; if ( !panel ) continue; if ( panel->IsLayoutInvalid() ) { panel->InvalidateLayout( true ); } int iCurrentColumn = iCurrentItem % m_iNumColumns; int w, h; panel->GetSize( w, h ); if ( iLargestH < h ) iLargestH = h; if ( iCurrentColumn == 0 ) pixels += m_iPanelBuffer; // add in buffer. between rows. if ( iCurrentColumn >= m_iNumColumns - 1 ) { pixels += iLargestH; iLargestH = 0; } iCurrentItem++; } // Add in remaining largest height pixels += iLargestH; pixels += m_iPanelBuffer; // add in buffer below last item return pixels; } //----------------------------------------------------------------------------- // Purpose: Returns the panel to use to render a cell //----------------------------------------------------------------------------- Panel *PanelListPanel::GetCellRenderer( int row ) { if ( !m_SortedItems.IsValidIndex(row) ) return NULL; Panel *panel = m_DataItems[ m_SortedItems[row] ].panel; return panel; } //----------------------------------------------------------------------------- // Purpose: adds an item to the view // data->GetName() is used to uniquely identify an item // data sub items are matched against column header name to be used in the table //----------------------------------------------------------------------------- int PanelListPanel::AddItem( Panel *labelPanel, Panel *panel ) { Assert(panel); if ( labelPanel ) { labelPanel->SetParent( m_pPanelEmbedded ); } panel->SetParent( m_pPanelEmbedded ); int itemID = m_DataItems.AddToTail(); DATAITEM &newitem = m_DataItems[itemID]; newitem.labelPanel = labelPanel; newitem.panel = panel; m_SortedItems.AddToTail(itemID); InvalidateLayout(); return itemID; } //----------------------------------------------------------------------------- // Purpose: iteration accessor //----------------------------------------------------------------------------- int PanelListPanel::GetItemCount() const { return m_DataItems.Count(); } int PanelListPanel::GetItemIDFromRow( int nRow ) const { if ( nRow < 0 || nRow >= GetItemCount() ) return m_DataItems.InvalidIndex(); return m_SortedItems[ nRow ]; } //----------------------------------------------------------------------------- // Iteration. Use these until they return InvalidItemID to iterate all the items. //----------------------------------------------------------------------------- int PanelListPanel::FirstItem() const { return m_DataItems.Head(); } int PanelListPanel::NextItem( int nItemID ) const { return m_DataItems.Next( nItemID ); } int PanelListPanel::InvalidItemID() const { return m_DataItems.InvalidIndex( ); } //----------------------------------------------------------------------------- // Purpose: returns label panel for this itemID //----------------------------------------------------------------------------- Panel *PanelListPanel::GetItemLabel(int itemID) { if ( !m_DataItems.IsValidIndex(itemID) ) return NULL; return m_DataItems[itemID].labelPanel; } //----------------------------------------------------------------------------- // Purpose: returns label panel for this itemID //----------------------------------------------------------------------------- Panel *PanelListPanel::GetItemPanel(int itemID) { if ( !m_DataItems.IsValidIndex(itemID) ) return NULL; return m_DataItems[itemID].panel; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PanelListPanel::RemoveItem(int itemID) { if ( !m_DataItems.IsValidIndex(itemID) ) return; DATAITEM &item = m_DataItems[itemID]; if ( item.panel ) { item.panel->MarkForDeletion(); } if ( item.labelPanel ) { item.labelPanel->MarkForDeletion(); } m_DataItems.Remove(itemID); m_SortedItems.FindAndRemove(itemID); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: clears and deletes all the memory used by the data items //----------------------------------------------------------------------------- void PanelListPanel::DeleteAllItems() { FOR_EACH_LL( m_DataItems, i ) { if ( m_DataItems[i].panel ) { m_DataItems[i].panel->MarkForDeletion(); m_DataItems[i].panel = NULL; } } m_DataItems.RemoveAll(); m_SortedItems.RemoveAll(); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: clears and deletes all the memory used by the data items //----------------------------------------------------------------------------- void PanelListPanel::RemoveAll() { m_DataItems.RemoveAll(); m_SortedItems.RemoveAll(); // move the scrollbar to the top of the list m_vbar->SetValue(0); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PanelListPanel::OnSizeChanged(int wide, int tall) { BaseClass::OnSizeChanged(wide, tall); InvalidateLayout(); Repaint(); } //----------------------------------------------------------------------------- // Purpose: relayouts out the panel after any internal changes //----------------------------------------------------------------------------- void PanelListPanel::PerformLayout() { int wide, tall; GetSize( wide, tall ); int vpixels = ComputeVPixelsNeeded(); m_vbar->SetRange( 0, vpixels ); m_vbar->SetRangeWindow( tall ); m_vbar->SetButtonPressedScrollValue( tall / 4 ); // standard height of labels/buttons etc. m_vbar->SetPos( wide - m_vbar->GetWide() - 2, 0 ); m_vbar->SetSize( m_vbar->GetWide(), tall - 2 ); int top = m_vbar->GetValue(); m_pPanelEmbedded->SetPos( 0, -top ); m_pPanelEmbedded->SetSize( wide - m_vbar->GetWide(), vpixels ); // scrollbar will sit on top (zpos set explicitly) bool bScrollbarVisible = true; // If we're supposed to automatically hide the scrollbar when unnecessary, check it now if ( m_bAutoHideScrollbar ) { bScrollbarVisible = (m_pPanelEmbedded->GetTall() > tall); } m_vbar->SetVisible( bScrollbarVisible ); // Now lay out the controls on the embedded panel int y = 0; int h = 0; int totalh = 0; int xpos = m_iFirstColumnWidth + m_iPanelBuffer; int iColumnWidth = ( wide - xpos - m_vbar->GetWide() - 12 ) / m_iNumColumns; for ( int i = 0; i < m_SortedItems.Count(); i++ ) { int iCurrentColumn = i % m_iNumColumns; // add in a little buffer between panels if ( iCurrentColumn == 0 ) y += m_iPanelBuffer; DATAITEM &item = m_DataItems[ m_SortedItems[i] ]; if ( h < item.panel->GetTall() ) h = item.panel->GetTall(); if ( item.labelPanel ) { item.labelPanel->SetBounds( 0, y, m_iFirstColumnWidth, item.panel->GetTall() ); } item.panel->SetBounds( xpos + iCurrentColumn * iColumnWidth, y, iColumnWidth, item.panel->GetTall() ); if ( iCurrentColumn >= m_iNumColumns - 1 ) { y += h; totalh += h; h = 0; } } } //----------------------------------------------------------------------------- // Purpose: scheme settings //----------------------------------------------------------------------------- void PanelListPanel::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetBorder(pScheme->GetBorder("ButtonDepressedBorder")); SetBgColor(GetSchemeColor("ListPanel.BgColor", GetBgColor(), pScheme)); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PanelListPanel::OnSliderMoved( int position ) { InvalidateLayout(); Repaint(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PanelListPanel::MoveScrollBarToTop() { m_vbar->SetValue(0); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PanelListPanel::SetFirstColumnWidth( int width ) { m_iFirstColumnWidth = width; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- int PanelListPanel::GetFirstColumnWidth() { return m_iFirstColumnWidth; } void PanelListPanel::SetNumColumns( int iNumColumns ) { m_iNumColumns = iNumColumns; } int PanelListPanel::GetNumColumns( void ) { return m_iNumColumns; } //----------------------------------------------------------------------------- // Purpose: moves the scrollbar with the mousewheel //----------------------------------------------------------------------------- void PanelListPanel::OnMouseWheeled(int delta) { int val = m_vbar->GetValue(); val -= (delta * DEFAULT_HEIGHT); m_vbar->SetValue(val); } //----------------------------------------------------------------------------- // Purpose: selection handler //----------------------------------------------------------------------------- void PanelListPanel::SetSelectedPanel( Panel *panel ) { if ( panel != m_hSelectedItem ) { // notify the panels of the selection change if ( m_hSelectedItem ) { PostMessage( m_hSelectedItem.Get(), new KeyValues("PanelSelected", "state", 0) ); } if ( panel ) { PostMessage( panel, new KeyValues("PanelSelected", "state", 1) ); } m_hSelectedItem = panel; } } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- Panel *PanelListPanel::GetSelectedPanel() { return m_hSelectedItem; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PanelListPanel::ScrollToItem( int itemNumber ) { if (!m_vbar->IsVisible()) { return; } DATAITEM& item = m_DataItems[ m_SortedItems[ itemNumber ] ]; if ( !item.panel ) return; int x, y; item.panel->GetPos( x, y ); int lx, ly; lx = x; ly = y; m_pPanelEmbedded->LocalToScreen( lx, ly ); ScreenToLocal( lx, ly ); int h = item.panel->GetTall(); if ( ly >= 0 && ly + h < GetTall() ) return; m_vbar->SetValue( y ); InvalidateLayout(); }