//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include #include #include #include #include #include #include #include #include #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; enum direction { UP = -1, DOWN = 1, }; //----------------------------------------------------------------------------- // Purpose: Check box image //----------------------------------------------------------------------------- void RadioImage::Paint() { DrawSetTextFont(GetFont()); // draw background if (_radioButton->IsEnabled()) { DrawSetTextColor(_bgColor); } else { DrawSetTextColor(_radioButton->GetBgColor()); } DrawPrintChar(0, 1, 'n'); // draw border circl DrawSetTextColor(_borderColor1); DrawPrintChar(0, 1, 'j'); DrawSetTextColor(_borderColor2); DrawPrintChar(0, 1, 'k'); // draw selected check if (_radioButton->IsSelected()) { DrawSetTextColor(_checkColor); DrawPrintChar(0, 1, 'h'); } } DECLARE_BUILD_FACTORY_DEFAULT_TEXT( RadioButton, RadioButton ); //----------------------------------------------------------------------------- // Purpose: Create a radio button. //----------------------------------------------------------------------------- RadioButton::RadioButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text) { SetContentAlignment(a_west); // create the image _radioBoxImage = new RadioImage(this); _oldTabPosition = 0; _subTabPosition = 0; SetTextImageIndex(1); SetImageAtIndex(0, _radioBoxImage, 0); SetButtonActivationType(ACTIVATE_ONPRESSED); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- RadioButton::~RadioButton() { delete _radioBoxImage; } //----------------------------------------------------------------------------- // Purpose: Apply resource file scheme. //----------------------------------------------------------------------------- void RadioButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); _radioBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(150, 150, 150, 0), pScheme); _radioBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 0), pScheme); _radioBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 0), pScheme); _radioBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 0), pScheme); SetFgColor(GetSchemeColor("RadioButton.TextColor", pScheme)); _selectedFgColor = GetSchemeColor("RadioButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme); SetDefaultColor( GetFgColor(), GetBgColor() ); SetArmedColor( GetSchemeColor("RadioButton.ArmedTextColor", pScheme), GetButtonArmedBgColor() ); SetContentAlignment(a_west); // reloading the scheme wipes out lists of images HFont hFont = pScheme->GetFont("MarlettSmall", IsProportional()); if ( hFont == INVALID_FONT ) { // fallback to Marlett if MarlettSmall isn't found hFont = pScheme->GetFont("Marlett", IsProportional()); } _radioBoxImage->SetFont( hFont ); _radioBoxImage->ResizeImageToContent(); SetImageAtIndex(0, _radioBoxImage, 0); // don't draw a background SetPaintBackgroundEnabled(false); } //----------------------------------------------------------------------------- // Purpose: Get the border style of the button, Radio buttons have no border //----------------------------------------------------------------------------- IBorder *RadioButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus) { return NULL; } //----------------------------------------------------------------------------- // Purpose: Get the tab position of the radio button with the set of radio buttons // A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions //----------------------------------------------------------------------------- int RadioButton::GetSubTabPosition() { return _subTabPosition; } //----------------------------------------------------------------------------- // Purpose: Get the tab position of the radio button with the set of radio buttons // A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions //----------------------------------------------------------------------------- void RadioButton::SetSubTabPosition(int position) { _subTabPosition = position; } //----------------------------------------------------------------------------- // Purpose: Return the RadioButton's real tab position (its Panel one changes) //----------------------------------------------------------------------------- int RadioButton::GetRadioTabPosition() { return _oldTabPosition; } //----------------------------------------------------------------------------- // Purpose: Set the radio button checked. When a radio button is checked, a // message is sent to all other radio buttons in the same group so // they will become unchecked. //----------------------------------------------------------------------------- void RadioButton::SetSelected(bool state) { InternalSetSelected( state, true ); } void RadioButton::InternalSetSelected(bool state, bool bFireEvents) { if (state == true) { if (!IsEnabled()) return; // restore our tab position SetTabPosition(_oldTabPosition); // Should we send notifications? if ( bFireEvents ) { // send a message KeyValues *msg = new KeyValues("RadioButtonChecked"); msg->SetPtr("panel", this); msg->SetInt("tabposition", _oldTabPosition); // send a message to all other panels on the same level as heirarchy, // so that other radio buttons know to shut off VPANEL radioParent = GetVParent(); if (radioParent) { for (int i = 0; i < ipanel()->GetChildCount(radioParent); i++) { VPANEL child = ipanel()->GetChild(radioParent, i); if (child != GetVPanel()) { ivgui()->PostMessage(child, msg->MakeCopy(), GetVPanel()); } } } RequestFocus(); PostActionSignal(msg); } } else { // remove ourselves from the tab order if (GetTabPosition()) { _oldTabPosition = GetTabPosition(); } SetTabPosition(0); } InvalidateLayout(); Repaint(); ToggleButton::SetSelected(state); } //----------------------------------------------------------------------------- // Purpose: Set the selection state without firing any events //----------------------------------------------------------------------------- void RadioButton::SilentSetSelected(bool state) { InternalSetSelected( state, false ); } //----------------------------------------------------------------------------- // Purpose: Set up the text color before doing normal layout //----------------------------------------------------------------------------- void RadioButton::PerformLayout() { if (IsSelected()) { SetFgColor(_selectedFgColor); } else { SetFgColor(GetButtonFgColor()); } BaseClass::PerformLayout(); } //----------------------------------------------------------------------------- // Purpose: Apply resource settings including button state and text color. //----------------------------------------------------------------------------- void RadioButton::ApplySettings(KeyValues *inResourceData) { ToggleButton::ApplySettings(inResourceData); SetTextColorState(CS_NORMAL); _subTabPosition = inResourceData->GetInt("SubTabPosition"); _oldTabPosition = inResourceData->GetInt("TabPosition"); SetImageAtIndex(0, _radioBoxImage, 0); } //----------------------------------------------------------------------------- // Purpose: Get resource settings including button state, text color, and subTabPosition //----------------------------------------------------------------------------- void RadioButton::GetSettings(KeyValues *outResourceData) { ToggleButton::GetSettings(outResourceData); outResourceData->SetInt("SubTabPosition", _subTabPosition); outResourceData->SetInt("TabPosition", GetRadioTabPosition()); } //----------------------------------------------------------------------------- // Purpose: Describe editing details //----------------------------------------------------------------------------- const char *RadioButton::GetDescription( void ) { static char buf[1024]; Q_snprintf(buf, sizeof(buf), "%s, int SubTabPosition", BaseClass::GetDescription()); return buf; } //----------------------------------------------------------------------------- // Purpose: When a radio button is checked, all other radio buttons // in the same group become unchecked. //----------------------------------------------------------------------------- void RadioButton::OnRadioButtonChecked(int tabPosition) { // make sure we're in the same tab group if (tabPosition != _oldTabPosition) return; // wouldn't be sent to us from ourselves, so another radio button has taken over SetSelected(false); } //----------------------------------------------------------------------------- // Purpose: Draws the selection rectangle //----------------------------------------------------------------------------- void RadioButton::Paint() { BaseClass::Paint(); /* if (HasFocus()) { int tx0, ty0, tx1, ty1; _textImage->GetPos(tx0, ty0); _textImage->GetSize(tx1, ty1); DrawFocusBorder(tx0, ty0, tx0 + tx1, ty0 + ty1); } */ } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void RadioButton::DoClick() { SetSelected(true); } //----------------------------------------------------------------------------- // Purpose: Handle arrow key movement //----------------------------------------------------------------------------- void RadioButton::OnKeyCodeTyped(KeyCode code) { switch (code) { case KEY_ENTER: case KEY_SPACE: { if (!IsSelected()) { SetSelected(true); } else { Panel::OnKeyCodeTyped(code); } } break; case KEY_DOWN: case KEY_RIGHT: { RadioButton *bestRadio = FindBestRadioButton( DOWN ); if (bestRadio) { bestRadio->SetSelected(true); } } break; case KEY_UP: case KEY_LEFT: { RadioButton *bestRadio = FindBestRadioButton( UP ); if (bestRadio) { bestRadio->SetSelected(true); } } break; default: BaseClass::OnKeyCodeTyped(code); break; } } //----------------------------------------------------------------------------- // Purpose: Find the correct radio button to move to. // Input : direction - the direction we are moving, up or down. //----------------------------------------------------------------------------- RadioButton *RadioButton::FindBestRadioButton(int direction) { RadioButton *bestRadio = NULL; int highestRadio = 0; Panel *pr = GetParent(); if (pr) { // find the radio button to go to next for (int i = 0; i < pr->GetChildCount(); i++) { RadioButton *child = dynamic_cast(pr->GetChild(i)); if (child && child->GetRadioTabPosition() == _oldTabPosition) { if (child->GetSubTabPosition() == _subTabPosition + direction) { bestRadio = child; break; } if ( (child->GetSubTabPosition() == 0) && (direction == DOWN) ) { bestRadio = child; continue; } else if ( (child->GetSubTabPosition() > highestRadio) && (direction == UP) ) { bestRadio = child; highestRadio = bestRadio->GetSubTabPosition(); continue; } if (!bestRadio) { bestRadio = child; } } } if (bestRadio) { bestRadio->RequestFocus(); } InvalidateLayout(); Repaint(); } return bestRadio; }