//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "vgui_controls/WizardPanel.h" #include "vgui_controls/WizardSubPanel.h" #include "vgui_controls/BuildGroup.h" #include "KeyValues.h" // memdbgon must be the last include file in a .cpp file!!! #include #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- WizardSubPanel::WizardSubPanel(Panel *parent, const char *panelName) : EditablePanel(parent, panelName), _wizardPanel(NULL) { SetVisible(false); m_iDesiredWide = 0; m_iDesiredTall = 0; SetBuildGroup(GetBuildGroup()); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- WizardSubPanel::~WizardSubPanel() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void WizardSubPanel::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetBgColor(GetSchemeColor("WizardSubPanel.BgColor",pScheme)); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void WizardSubPanel::GetSettings( KeyValues *outResourceData ) { BaseClass::GetSettings(outResourceData); outResourceData->SetInt("WizardWide", m_iDesiredWide); outResourceData->SetInt("WizardTall", m_iDesiredTall); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void WizardSubPanel::ApplySettings(KeyValues *inResourceData) { // don't adjust visiblity during settings application (since it's our parent who really controls it) bool bVisible = IsVisible(); BaseClass::ApplySettings(inResourceData); m_iDesiredWide = inResourceData->GetInt("WizardWide", 0); m_iDesiredTall = inResourceData->GetInt("WizardTall", 0); if (GetWizardPanel() && m_iDesiredWide && m_iDesiredTall) { GetWizardPanel()->SetSize(m_iDesiredWide, m_iDesiredTall); } SetVisible(bVisible); } //----------------------------------------------------------------------------- // Purpose: build mode description //----------------------------------------------------------------------------- const char *WizardSubPanel::GetDescription() { static char buf[1024]; _snprintf(buf, sizeof(buf), "%s, int WizardWide, int WizardTall", BaseClass::GetDescription()); return buf; } //----------------------------------------------------------------------------- // Purpose: gets the size this subpanel would like the wizard to be //----------------------------------------------------------------------------- bool WizardSubPanel::GetDesiredSize(int &wide, int &tall) { wide = m_iDesiredWide; tall = m_iDesiredTall; return (m_iDesiredWide && m_iDesiredTall); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- KeyValues *WizardSubPanel::GetWizardData() { return GetWizardPanel()->GetWizardData(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- WizardSubPanel *WizardSubPanel::GetSiblingSubPanelByName(const char *pageName) { return GetWizardPanel()->GetSubPanelByName(pageName); }