//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include "vgui_controls/Panel.h" #include "vgui/IScheme.h" #include "vgui/ISurface.h" #include "vgui/IVGui.h" #include "filesystem.h" #include "tier0/icommandline.h" #include "inputsystem/iinputsystem.h" #include "appframework/tier3app.h" #include //#include "..\..\tracker\common\winlite.h" #include "LocalizationDialog.h" #include //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CVLocalizeApp : public CVguiSteamApp { typedef CVguiSteamApp BaseClass; public: // Methods of IApplication virtual bool Create(); virtual bool PreInit(); virtual int Main(); virtual void Destroy() {} }; DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CVLocalizeApp ); //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- bool CVLocalizeApp::Create() { AppSystemInfo_t appSystems[] = { { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, { "", "" } // Required to terminate the list }; return AddSystems( appSystems ); } //----------------------------------------------------------------------------- // Purpose: Entry point //----------------------------------------------------------------------------- bool CVLocalizeApp::PreInit() { if ( !BaseClass::PreInit() ) return false; if ( !BaseClass::SetupSearchPaths( NULL, false, true ) ) { ::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK ); return false; } g_pFullFileSystem->AddSearchPath("../game/platform", "PLATFORM"); return true; } //----------------------------------------------------------------------------- // Purpose: Entry point //----------------------------------------------------------------------------- int CVLocalizeApp::Main() { // load the scheme if (!vgui::scheme()->LoadSchemeFromFile("Resource/TrackerScheme.res", "Tracker" )) return 1; // Init the surface vgui::Panel *panel = new vgui::Panel(NULL, "TopPanel"); vgui::surface()->SetEmbeddedPanel(panel->GetVPanel()); // Start vgui vgui::ivgui()->Start(); // add our main window if ( CommandLine()->ParmCount() < 2 ) { Warning( "Must specify a localization file!\n" ); return 0; } const char *pFileName = CommandLine()->GetParm( 1 ); CLocalizationDialog *dlg = new CLocalizationDialog( pFileName ); dlg->SetParent( panel->GetVPanel() ); dlg->MakePopup(); // dlg->SetBounds( 0, 0, 800, 600 ); dlg->SetVisible( true ); // Run app frame loop while (vgui::ivgui()->IsRunning()) { vgui::ivgui()->RunFrame(); vgui::surface()->PaintTraverseEx( panel->GetVPanel(), true ); } return 1; }