//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef QUICKTIME_VIDEO_H #define QUICKTIME_VIDEO_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IFileSystem; class IMaterialSystem; class CQuickTimeMaterial; //----------------------------------------------------------------------------- // Global interfaces - you already did the needed includes, right? //----------------------------------------------------------------------------- extern IFileSystem *g_pFileSystem; extern IMaterialSystem *materials; //----------------------------------------------------------------------------- // Quicktime includes - conditional compilation on #define QUICKTIME in VPC // The intent is to have a default functionality fallback if not defined // which provides a dynamically generated texture (moving line on background) //----------------------------------------------------------------------------- #if defined ( OSX ) #include #include #elif defined ( WIN32 ) #include #include #include #elif #error "Quicktime not supported on this target platform" #endif #include "video/ivideoservices.h" #include "videosubsystem.h" #include "utlvector.h" // ----------------------------------------------------------------------------- // CQuickTimeVideoSubSystem - Implementation of IVideoSubSystem // ----------------------------------------------------------------------------- class CQuickTimeVideoSubSystem : public CTier2AppSystem< IVideoSubSystem > { typedef CTier2AppSystem< IVideoSubSystem > BaseClass; public: CQuickTimeVideoSubSystem(); ~CQuickTimeVideoSubSystem(); // Inherited from IAppSystem virtual bool Connect( CreateInterfaceFn factory ); virtual void Disconnect(); virtual void *QueryInterface( const char *pInterfaceName ); virtual InitReturnVal_t Init(); virtual void Shutdown(); // Inherited from IVideoSubSystem // SubSystem Identification functions virtual VideoSystem_t GetSystemID(); virtual VideoSystemStatus_t GetSystemStatus(); virtual VideoSystemFeature_t GetSupportedFeatures(); virtual const char *GetVideoSystemName(); // Setup & Shutdown Services virtual bool InitializeVideoSystem( IVideoCommonServices *pCommonServices ); virtual bool ShutdownVideoSystem(); virtual VideoResult_t VideoSoundDeviceCMD( VideoSoundDeviceOperation_t operation, void *pDevice = nullptr, void *pData = nullptr ); // get list of file extensions and features we support virtual int GetSupportedFileExtensionCount(); virtual const char *GetSupportedFileExtension( int num ); virtual VideoSystemFeature_t GetSupportedFileExtensionFeatures( int num ); // Video Playback and Recording Services virtual VideoResult_t PlayVideoFileFullScreen( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime, VideoPlaybackFlags_t playbackFlags ); // Create/destroy a video material virtual IVideoMaterial *CreateVideoMaterial( const char *pMaterialName, const char *pVideoFileName, VideoPlaybackFlags_t flags ); virtual VideoResult_t DestroyVideoMaterial( IVideoMaterial *pVideoMaterial ); // Create/destroy a video encoder virtual IVideoRecorder *CreateVideoRecorder(); virtual VideoResult_t DestroyVideoRecorder( IVideoRecorder *pRecorder ); virtual VideoResult_t CheckCodecAvailability( VideoEncodeCodec_t codec ); virtual VideoResult_t GetLastResult(); private: bool SetupQuickTime(); bool ShutdownQuickTime(); VideoResult_t SetResult( VideoResult_t status ); bool m_bQuickTimeInitialized; VideoResult_t m_LastResult; VideoSystemStatus_t m_CurrentStatus; VideoSystemFeature_t m_AvailableFeatures; IVideoCommonServices *m_pCommonServices; CUtlVector< IVideoMaterial* > m_MaterialList; CUtlVector< IVideoRecorder* > m_RecorderList; static const VideoSystemFeature_t DEFAULT_FEATURE_SET; }; #endif // QUICKTIME_VIDEO_H