//----------------------------------------------------------------------------- // LOADADDRESS.VPC // // Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from // an easily updated table. This feature is primarily to facilitate the mandatory // fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs // into memory. // // Format: // $LoadAddressMacro // { // // } // // $LoadAddressMacroAuto // { // // } // // If "ProjectName" is not found, the "MacroName" will not be updated. // "ProjectName" is the internal short project name reference and is usually the name of // the project inside a group definition. // // "Length" is either floating point MB or integer bytes, and is used to successively // to determine the next base address. //----------------------------------------------------------------------------- // Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects $Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS] $Macro LOADADDRESS_RETAIL " " [$WINDOWS] $LoadAddressMacro LOADADDRESS_DEVELOPMENT { launcher_main 0x82000000 [$X360] simdtest 0x82000000 [$X360] } $LoadAddressMacro LOADADDRESS_RETAIL { launcher_main 0x82000000 [$X360] simdtest 0x82000000 [$X360] } // Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds $LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360] { // top of chain, due to licensee lack of source restrictions vphysics 5.5 tier0 2.0 vstdlib 2.0 filesystem_stdio 2.5 datacache 2.5 inputsystem 1.5 launcher 2.0 SoundEmitterSystem 2.0 SceneFileCache 1.5 vgui_dll 2.5 gameui 6.0 materialsystem 5.0 vguimatsurface 4.0 shaderapidx9 11.0 stdshader_dx9 4.5 studiorender 7.5 engine 17.5 client 17.5 server 25.5 // transient DLLs bsppack 3.0 appchooser 8.5 vxbdm 0.5 } // Retail versions are expected to be minimally packed $LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360] { // top of chain, due to licensee lack of source restrictions vphysics 2.5 tier0 1.0 vstdlib 1.0 filesystem_stdio 1.0 datacache 1.0 inputsystem 1.0 launcher 1.0 SoundEmitterSystem 1.0 SceneFileCache 1.0 vgui_dll 1.0 gameui 2.0 materialsystem 1.5 vguimatsurface 1.5 shaderapidx9 4.0 stdshader_dx9 1.5 studiorender 4.5 engine 6.0 client 10.5 server 15.5 // transient DLLs bsppack 1.5 appchooser 1.5 vxbdm 0.5 }